// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.Enum; import engine.Enum.*; import engine.InterestManagement.WorldGrid; import engine.exception.SerializationException; import engine.gameManager.*; import engine.job.JobContainer; import engine.job.JobScheduler; import engine.jobs.UpgradeNPCJob; import engine.math.Bounds; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.net.ByteBufferWriter; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.ItemProductionMsg; import engine.net.client.msg.PetMsg; import engine.net.client.msg.PlaceAssetMsg; import engine.server.MBServerStatics; import org.joda.time.DateTime; import org.pmw.tinylog.Logger; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.locks.ReentrantReadWriteLock; import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup; import static engine.objects.MobBase.loadEquipmentSet; import static engine.util.StringUtils.wordCount; public class NPC extends AbstractCharacter { public static int SVR_CLOSE_WINDOW = 4; public static HashMap> _pirateNames = new HashMap<>(); // Used for thread safety public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock(); private final ArrayList rolling = new ArrayList<>(); private final ConcurrentHashMap siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock(); public ArrayList forgedItems = new ArrayList<>(); public HashMap equip = null; public int runeSetID = 0; public int extraRune2 = 0; protected int loadID; protected MobBase mobBase; protected String name; protected int dbID; protected int currentID; //used by static npcs protected Zone parentZone; protected float statLat; protected float statLon; protected float statAlt; public float sellPercent; //also train percent public float buyPercent; protected int vendorID; protected ArrayList modTypeTable; protected ArrayList modSuffixTable; protected ArrayList itemModTable; protected int symbol; // Variables NOT to be stored in db protected boolean isStatic = false; private DateTime upgradeDateTime = null; private HashSet canRoll = null; public int parentZoneUUID; public int equipmentSetID = 0; private int repairCost = 5; // New NPC constructor. Fill in the blanks and then call // PERSIST. public NPC() { super(); this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; } /** * ResultSet Constructor */ public NPC(ResultSet rs) throws SQLException { super(rs); java.util.Date sqlDateTime; try { this.dbID = rs.getInt(1); this.currentID = this.dbID; this.setObjectTypeMask(MBServerStatics.MASK_NPC); this.contractUUID = rs.getInt("npc_contractID"); this.parentZoneUUID = rs.getInt("parent"); this.gridObjectType = GridObjectType.STATIC; this.equipmentSetID = rs.getInt("equipmentSet"); this.runeSetID = rs.getInt("runeSet"); this.loadID = rs.getInt("npc_raceID"); this.level = rs.getByte("npc_level"); buildingUUID = rs.getInt("npc_buildingID"); // Most objects from the cache have a default buy // percentage of 100% which was a dupe source due // to the way MB calculated item values. // this.buyPercent = rs.getFloat("npc_buyPercent"); this.buyPercent = .33f; this.sellPercent = 1; this.setRot(new Vector3f(0, rs.getFloat("npc_rotation"), 0)); this.statLat = rs.getFloat("npc_spawnX"); this.statAlt = rs.getFloat("npc_spawnY"); this.statLon = rs.getFloat("npc_spawnZ"); this.guildUUID = rs.getInt("npc_guildID"); // Set upgrade date JodaTime DateTime object // if one exists in the database. sqlDateTime = rs.getTimestamp("upgradeDate"); if (sqlDateTime != null) upgradeDateTime = new DateTime(sqlDateTime); else upgradeDateTime = null; // Submit upgrade job if NPC is currently set to rank. if (this.upgradeDateTime != null) submitUpgradeJob(); this.name = rs.getString("npc_name"); } catch (Exception e) { Logger.error("NPC: " + this.dbID + " :" + e); e.printStackTrace(); } } public static boolean ISWallArcher(Contract contract) { if (contract == null) return false; //838, 950, 1051, 1181, 1251, 1351, 1451, 1501, 1526, 1551, 980101, return contract.getAllowedBuildings().contains(BuildingGroup.WALLCORNER) || contract.getAllowedBuildings().contains(BuildingGroup.WALLSTRAIGHTTOWER); } //This method restarts an upgrade timer when a building is loaded from the database. // Submit upgrade job for this building based upon it's current upgradeDateTime public static NPC getFromCache(int id) { return (NPC) DbManager.getFromCache(GameObjectType.NPC, id); } public static boolean UpdateName(NPC npc, String value) { if (!DbManager.NPCQueries.UPDATE_NAME(npc, value)) return false; npc.name = value; return true; } public static void serializeNpcForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer, boolean hideAsciiLastName) throws SerializationException { serializeForClientMsgOtherPlayer(npc, writer); } public static void serializeForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer) throws SerializationException { writer.putInt(0); writer.putInt(0); //num Runes int cnt = 3; boolean isVamp = false, isHealer = false, isArcher = false, isTrainer = false; int contractID = 0, classID = 0; int extraRune = 0; if (npc.contract != null) { contractID = npc.contract.getContractID(); classID = npc.contract.getClassID(); extraRune = npc.contract.getExtraRune(); if (extraRune == contractID) extraRune = 0; } if ((contractID > 252642 && contractID < 252647) || contractID == 252652) { isVamp = true; cnt++; } if (contractID == 252582 || contractID == 252579 || contractID == 252581 || contractID == 252584 || contractID == 252597 || contractID == 252598 || contractID == 252628 || extraRune == 252582 || extraRune == 252579 || extraRune == 252581 || extraRune == 252584 || extraRune == 252597 || extraRune == 252598 || extraRune == 252628) { isHealer = true; cnt++; } if (contractID == 252570) { isArcher = true; cnt++; } if (classID != 0) cnt++; if (extraRune != 0 && extraRune != contractID) cnt++; writer.putInt(cnt); //Race writer.putInt(1); writer.putInt(0); if (npc.mobBase != null) writer.putInt(npc.mobBase.getLoadID()); else writer.putInt(2011); writer.putInt(GameObjectType.NPCRaceRune.ordinal()); writer.putInt(npc.currentID); //Class/Trainer/Whatever writer.putInt(5); writer.putInt(0); if (npc.contract != null) writer.putInt(contractID); else writer.putInt(2500); writer.putInt(GameObjectType.NPCClassRune.ordinal()); writer.putInt(npc.currentID); //vampire trainer cnt = 0; if (extraRune != 0) cnt = serializeExtraRune(npc, extraRune, cnt, writer); if (isVamp) cnt = serializeExtraRune(npc, 252647, cnt, writer); //Healer trainer if (isHealer) cnt = serializeExtraRune(npc, 252592, cnt, writer); if (classID != 0) { writer.putInt(4); writer.putInt(0); writer.putInt(classID); writer.putInt(GameObjectType.NPCExtraRune.ordinal()); writer.putInt(npc.currentID); } //Scout trainer if (isArcher) cnt = serializeExtraRune(npc, 252654, cnt, writer); //Shopkeeper writer.putInt(5); writer.putInt(0); writer.putInt(0x3DACC); writer.putInt(GameObjectType.NPCShopkeeperRune.ordinal()); writer.putInt(npc.currentID); //Send Stats writer.putInt(5); writer.putInt(0x8AC3C0E6); //Str writer.putInt(0); writer.putInt(0xACB82E33); //Dex writer.putInt(0); writer.putInt(0xB15DC77E); //Con writer.putInt(0); writer.putInt(0xE07B3336); //Int writer.putInt(0); writer.putInt(0xFF665EC3); //Spi writer.putInt(0); writer.putString(npc.name); writer.putString(""); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.put((byte) 0); writer.putInt(npc.getObjectType().ordinal()); writer.putInt(npc.currentID); writer.putFloat(1.0f); writer.putFloat(1.0f); writer.putFloat(1.0f); if (npc.region != null) writer.putVector3f(ZoneManager.convertWorldToLocal(npc.building, npc.getLoc())); else writer.putVector3f(npc.getLoc()); //Rotation float radians = (float) Math.acos(npc.getRot().y) * 2; if (npc.building != null) if (npc.building.getBounds() != null && npc.building.getBounds().getQuaternion() != null) radians += (npc.building.getBounds().getQuaternion()).angleY; writer.putFloat(radians); //Running Speed writer.putInt(0); // get a copy of the equipped items. if (npc.equip != null) { writer.putInt(npc.equip.size()); for (MobEquipment me : npc.equip.values()) MobEquipment.serializeForClientMsg(me, writer); } else writer.putInt(0); writer.putInt((npc.level / 10)); writer.putInt(npc.level); writer.putInt(npc.getIsSittingAsInt()); //Standing writer.putInt(npc.getIsWalkingAsInt()); //Walking writer.putInt(npc.getIsCombatAsInt()); //Combat writer.putInt(2); //Unknown writer.putInt(1); //Unknown - Headlights? writer.putInt(0); if (npc.building != null && npc.region != null) { writer.putInt(npc.building.getObjectType().ordinal()); writer.putInt(npc.building.getObjectUUID()); } else { writer.putInt(0); //<-Building Object Type writer.putInt(0); //<-Building Object ID } writer.put((byte) 0); writer.put((byte) 0); writer.put((byte) 0); //npc dialog menus from contracts if (npc.contract != null) { ArrayList npcMenuOptions = npc.contract.getNPCMenuOptions(); writer.putInt(npcMenuOptions.size()); for (Integer val : npcMenuOptions) { writer.putInt(val); } } else writer.putInt(0); writer.put((byte) 1); if (npc.building != null) { writer.putInt(GameObjectType.StrongBox.ordinal()); writer.putInt(npc.currentID); writer.putInt(GameObjectType.StrongBox.ordinal()); writer.putInt(npc.building.getObjectUUID()); } else { writer.putLong(0); writer.putLong(0); } if (npc.contract != null) writer.putInt(npc.contract.getIconID()); else writer.putInt(0); //npc icon ID writer.putInt(0); writer.putShort((short) 0); if (npc.contract != null && npc.contract.isTrainer()) { writer.putInt(classID); } else { writer.putInt(0); } if (npc.contract != null && npc.contract.isTrainer()) writer.putInt(classID); else writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.putFloat(4); writer.putInt(0); writer.putInt(0); writer.putInt(0); writer.put((byte) 0); //Pull guild info from building if linked to one Guild.serializeForClientMsg(npc.guild, writer, null, true); writer.putInt(1); writer.putInt(0x8A2E); writer.putInt(0); writer.putInt(0); //TODO Guard writer.put((byte) 0); //Is guard.. writer.putFloat(1500f); //npc.healthMax writer.putFloat(1500f); //npc.health //TODO Peace Zone writer.put((byte) 1); //0=show tags, 1=don't writer.putInt(0); writer.put((byte) 0); } private static int serializeExtraRune(NPC npc, int runeID, int cnt, ByteBufferWriter writer) { writer.putInt(5); writer.putInt(0); writer.putInt(runeID); if (cnt == 0) writer.putInt(GameObjectType.NPCClassRuneTwo.ordinal()); else writer.putInt(GameObjectType.NPCClassRuneThree.ordinal()); writer.putInt(npc.currentID); return cnt + 1; } public static NPC createNPC(String name, int contractID, Vector3fImmutable spawn, Guild guild, Zone parent, short level, Building building) { NPC newNPC = new NPC(); newNPC.name = name; newNPC.contractUUID = contractID; if (building == null) newNPC.bindLoc = spawn; else newNPC.bindLoc = Vector3fImmutable.ZERO; newNPC.parentZoneUUID = parent.getObjectUUID(); newNPC.guildUUID = guild.getObjectUUID(); if (building == null) newNPC.buildingUUID = 0; else newNPC.buildingUUID = building.getObjectUUID(); newNPC.level = level; newNPC.buyPercent = .33f; newNPC.sellPercent = 1; NPC npc; try { npc = DbManager.NPCQueries.PERSIST(newNPC); npc.setObjectTypeMask(MBServerStatics.MASK_NPC); } catch (Exception e) { Logger.error(e); npc = null; } return npc; } public static NPC getNPC(int id) { if (id == 0) return null; NPC npc = (NPC) DbManager.getFromCache(GameObjectType.NPC, id); if (npc != null) return npc; return DbManager.NPCQueries.GET_NPC(id); } /* * Getters */ public static boolean ISGuardCaptain(int contractID) { return MinionType.ContractToMinionMap.containsKey(contractID); } public static boolean UpdateEquipSetID(NPC npc, int equipSetID) { if (!LootManager._bootySetMap.containsKey(equipSetID)) return false; if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID)) return false; npc.equipmentSetID = equipSetID; return true; } public static boolean UpdateRaceID(NPC npc, int raceID) { if (!DbManager.NPCQueries.UPDATE_MOBBASE(npc, raceID)) return false; npc.loadID = raceID; npc.mobBase = MobBase.getMobBase(npc.loadID); return true; } public static NPCProfits GetNPCProfits(NPC npc) { return NPCProfits.ProfitCache.get(npc.currentID); } public final void submitUpgradeJob() { JobContainer jc; if (this.getUpgradeDateTime() == null) { Logger.error("Attempt to submit upgrade job for non-ranking NPC"); return; } // Submit upgrade job for future date or current instant if (this.getUpgradeDateTime().isAfter(DateTime.now())) jc = JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(this), this.getUpgradeDateTime().getMillis()); else JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(this), 0); } public void setRank(int newRank) { DbManager.NPCQueries.SET_PROPERTY(this, "npc_level", newRank); this.level = (short) newRank; } public int getDBID() { return this.dbID; } @Override public int getObjectUUID() { return currentID; } public MobBase getMobBase() { return this.mobBase; } public Contract getContract() { return this.contract; } public int getContractID() { if (this.contract != null) return this.contract.getObjectUUID(); return 0; } public boolean isStatic() { return this.isStatic; } public Building getBuilding() { return this.building; } public void setBuilding(Building value) { this.building = value; } @Override public String getFirstName() { return this.name; } @Override public String getName() { return this.name; } public void setName(String value) { this.name = value; } @Override public String getLastName() { return ""; } @Override public Vector3fImmutable getBindLoc() { return this.bindLoc; } @Override public int getGuildUUID() { if (this.guild == null) return 0; return this.guild.getObjectUUID(); } public void removeMinions() { for (Mob toRemove : this.siegeMinionMap.keySet()) { try { toRemove.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } if (toRemove.getParentZone() != null) toRemove.getParentZone().zoneMobSet.remove(toRemove); WorldGrid.RemoveWorldObject(toRemove); DbManager.removeFromCache(toRemove); PlayerCharacter petOwner = toRemove.getOwner(); if (petOwner != null) { petOwner.setPet(null); toRemove.setOwner(null); PetMsg petMsg = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(petOwner, petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } } @Override public float getSpeed() { if (this.isWalk()) return MBServerStatics.WALKSPEED; else return MBServerStatics.RUNSPEED; } @Override public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) { //TODO add this later for dodge return 0f; } /** * @ Kill this Character */ @Override public void killCharacter(AbstractCharacter attacker) { //TODO Handle Death killCleanup(); //TODO Send death message if needed } @Override public void killCharacter(String reason) { //TODO Handle Death killCleanup(); //Orphan inventory so it can be looted //if (!this.inSafeZone) if (this.charItemManager != null) this.charItemManager.orphanInventory(); //TODO Send death message if needed //Question? How would a mob die to water? } private void killCleanup() { //TODO handle cleanup from death here //set so character won't load this.load = false; //Create Corpse and add to world //Corpse.makeCorpse(this); //TODO damage equipped items //TODO cleanup any timers } public Zone getParentZone() { return this.parentZone; } public int getParentZoneUUID() { if (this.parentZone != null) return this.parentZone.getObjectUUID(); return 0; } @Override public Vector3fImmutable getLoc() { return super.getLoc(); } public float getSellPercent() { return this.sellPercent; } public float getBuyPercent() { return this.buyPercent; } public float getBuyPercent(PlayerCharacter player) { if (NPC.GetNPCProfits(this) == null || this.guild == null) return this.buyPercent; NPCProfits profits = NPC.GetNPCProfits(this); if (player.getGuild().equals(this.guild)) return profits.buyGuild; if (player.getGuild().getNation().equals(this.guild.getNation())) return profits.buyNation; return profits.buyNormal; } public float getSellPercent(PlayerCharacter player) { if (NPC.GetNPCProfits(this) == null || this.guild == null) return 1 + this.sellPercent; NPCProfits profits = NPC.GetNPCProfits(this); if (player.getGuild().equals(this.guild)) return 1 + profits.sellGuild; if (player.getGuild().getNation().equals(this.guild.getNation())) return 1 + profits.sellNation; return 1 + profits.sellNormal; } @Override public boolean canBeLooted() { return !this.isAlive(); } public ArrayList getModTypeTable() { return this.modTypeTable; } @Override public void updateDatabase() { DbManager.NPCQueries.updateDatabase(this); } public int getSymbol() { return symbol; } public ArrayList getModSuffixTable() { return modSuffixTable; } public ArrayList getItemModTable() { return itemModTable; } public boolean isRanking() { return this.upgradeDateTime != null; } @Override public void runAfterLoad() { if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) return; this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID); if (this.equipmentSetID == 0 && this.contract != null) this.equipmentSetID = this.contract.equipmentSet; // Default to contract load ID if (loadID == 0) { if (this.contract != null) loadID = this.contract.getMobbaseID(); else { Logger.error("Invalid contract for NPC: " + this.getObjectUUID()); loadID = 2100; // Default human male } } this.mobBase = MobBase.getMobBase(this.loadID); this.building = BuildingManager.getBuilding(this.buildingUUID); if (this.building != null) this.guild = this.building.getGuild(); else this.guild = Guild.getGuild(this.guildUUID); if (this.guild == null) this.guild = Guild.getErrantGuild(); if (this.contract == null) return; // Early exit for npc guild owners // Name override for this npc if (wordCount(this.name) < 2 && this.contract != null) this.name += " the " + this.contract.getName(); // Initialize inventory this.charItemManager = new CharacterItemManager(this); // Configure parent zone adding this NPC to the // zone collection this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID); this.parentZone.zoneNPCSet.remove(this); this.parentZone.zoneNPCSet.add(this); // Setup location for this NPC this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); this.loc = new Vector3fImmutable(bindLoc); // Handle NPCs within buildings if (this.building != null) NPCManager.slotCharacterInBuilding(this); if (this.contract != null) { this.symbol = this.contract.getIconID(); this.modTypeTable = this.contract.getNPCModTypeTable(); this.modSuffixTable = this.contract.getNpcModSuffixTable(); this.itemModTable = this.contract.getItemModTable(); int VID = this.contract.getVendorID(); if (VID != 0) this.vendorID = VID; else this.vendorID = 1; //no vendor items } if (this.mobBase != null) { this.healthMax = this.mobBase.getHealthMax(); this.manaMax = 0; this.staminaMax = 0; this.setHealth(this.healthMax); this.mana.set(this.manaMax); this.stamina.set(this.staminaMax); } if (this.parentZone.isPlayerCity()) if (NPC.GetNPCProfits(this) == null) NPCProfits.CreateProfits(this); //TODO set these correctly later this.rangeHandOne = 8; this.rangeHandTwo = -1; this.minDamageHandOne = 1; this.maxDamageHandOne = 4; this.minDamageHandTwo = 1; this.maxDamageHandTwo = 4; this.atrHandOne = 300; this.defenseRating = 200; this.isActive = true; this.charItemManager.load(); this.equip = loadEquipmentSet(this.equipmentSetID); if (this.equip == null) this.equip = new HashMap<>(); try { DbManager.NPCQueries.LOAD_ALL_ITEMS_TO_PRODUCE(this); for (ProducedItem producedItem : this.forgedItems) { MobLoot ml = new MobLoot(this, ItemBase.getItemBase(producedItem.getItemBaseID()), false); DbManager.NPCQueries.UPDATE_ITEM_ID(producedItem.getID(), currentID, ml.getObjectUUID()); if (producedItem.isInForge()) { if (producedItem.getPrefix() != null && !producedItem.getPrefix().isEmpty()) { ml.addPermanentEnchantment(producedItem.getPrefix(), 0, 0, true); ml.setPrefix(producedItem.getPrefix()); } if (producedItem.getSuffix() != null && !producedItem.getSuffix().isEmpty()) { ml.addPermanentEnchantment(producedItem.getSuffix(), 0, 0, false); ml.setSuffix(producedItem.getSuffix()); } if (!producedItem.isRandom()) ml.setIsID(true); ml.loadEnchantments(); ml.setValue(producedItem.getValue()); ml.setDateToUpgrade(producedItem.getDateToUpgrade().getMillis()); ml.containerType = Enum.ItemContainerType.FORGE; this.addItemToForge(ml); } else { if (producedItem.getPrefix() != null && !producedItem.getPrefix().isEmpty()) { ml.addPermanentEnchantment(producedItem.getPrefix(), 0, 0, true); ml.setPrefix(producedItem.getPrefix()); } if (producedItem.getSuffix() != null && !producedItem.getSuffix().isEmpty()) { ml.addPermanentEnchantment(producedItem.getSuffix(), 0, 0, false); ml.setSuffix(producedItem.getSuffix()); } ml.setDateToUpgrade(producedItem.getDateToUpgrade().getMillis()); ml.containerType = Enum.ItemContainerType.INVENTORY; ml.setIsID(true); this.charItemManager.addItemToInventory(ml); } ml.setValue(producedItem.getValue()); } // Create NPC bounds object Bounds npcBounds = Bounds.borrow(); npcBounds.setBounds(this.getLoc()); } catch (Exception e) { Logger.error(e.getMessage()); } } public void removeFromZone() { this.parentZone.zoneNPCSet.remove(this); } @Override protected ConcurrentHashMap initializePowers() { return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); } public DateTime getUpgradeDateTime() { lock.readLock().lock(); try { return upgradeDateTime; } finally { lock.readLock().unlock(); } } public void setUpgradeDateTime(DateTime upgradeDateTime) { if (!DbManager.NPCQueries.updateUpgradeTime(this, upgradeDateTime)) { Logger.error("Failed to set upgradeTime for building " + currentID); return; } this.upgradeDateTime = upgradeDateTime; } public ArrayList getRolling() { synchronized (rolling) { return rolling; } } public int getRollingCount() { synchronized (this.rolling) { return rolling.size(); } } public void addItemToForge(MobLoot item) { synchronized (this.rolling) { this.rolling.add(item); } } public void removeItemFromForge(Item item) { synchronized (this.rolling) { this.rolling.remove(item); } } @Override public Guild getGuild() { if (this.building != null) return building.getGuild(); return this.guild; } public HashSet getCanRoll() { if (this.canRoll == null) this.canRoll = DbManager.ItemQueries.GET_ITEMS_FOR_VENDOR(this.vendorID); HashSet fullItemList = this.canRoll; HashSet filteredItemList = new HashSet<>(); short maxSkill = 25; switch (this.getRank()) { case 1: maxSkill = 25; break; case 2: maxSkill = 50; break; case 3: case 4: maxSkill = 75; break; case 5: case 6: maxSkill = 100; break; case 7: maxSkill = 110; break; } ItemBase itemBase; for (Integer itemID : fullItemList) { itemBase = ItemBase.getItemBase(itemID); boolean exclude = itemBase.getPercentRequired() == 0 && itemBase.getType() == ItemType.WEAPON; if (itemBase.getPercentRequired() <= maxSkill && !exclude) filteredItemList.add(itemID); } if (this.contract.getVendorID() == 102) { for (int i = 0; i < this.getRank(); i++) { int subID = i + 1; filteredItemList.add(910010 + subID); } if (this.getRank() == 7) filteredItemList.add(910018); } return filteredItemList; } public int getRollingTimeInSeconds(int itemID) { ItemBase ib = ItemBase.getItemBase(itemID); if (ib == null) return 0; if (ib.getType() == ItemType.SCROLL) return this.getRank() * 60 * 60 * 3; float time; if (this.building == null) return 600; float rank = this.building.getRank() - 1; float rate = (float) (2.5 * rank); time = (20 - rate); time *= 60; return (int) time; } public ConcurrentHashMap getSiegeMinionMap() { return siegeMinionMap; } public boolean remove() { Building building; // Remove npc from it's building building = this.building; if (building != null) { building.getHirelings().remove(this); this.removeMinions(); } // Delete npc from database if (DbManager.NPCQueries.DELETE_NPC(this) == 0) { return false; } // Remove npc from the simulation this.removeFromCache(); WorldGrid.RemoveWorldObject(this); WorldGrid.removeObject(this); return true; } public int getUpgradeCost() { int upgradeCost; upgradeCost = Integer.MAX_VALUE; if (this.getRank() < 7) return (this.getRank() * 100650) + 21450; return upgradeCost; } public int getUpgradeTime() { int upgradeTime; // expressed in hours upgradeTime = Integer.MAX_VALUE; if (this.getRank() < 7) return (this.getRank() * 8); return 0; } public synchronized Item produceItem(int playerID, int amount, boolean isRandom, int pToken, int sToken, String customName, int itemID) { Zone serverZone; City city; Item item = null; PlayerCharacter player = null; if (playerID != 0) player = SessionManager.getPlayerCharacterByID(playerID); try { if (this.getRollingCount() >= this.getRank()) { if (player != null) ChatManager.chatSystemInfo(player, this.getName() + " " + this.getContract().getName() + " slots are full"); return null; } // Cannot roll items without a warehouse. // Due to the fact fillForge references the // warehouse and early exits. *** Refactor??? serverZone = this.building.getParentZone(); if (serverZone == null) return null; city = City.GetCityFromCache(serverZone.getPlayerCityUUID()); if (city == null) { if (player != null) ErrorPopupMsg.sendErrorMsg(player, "Could not find city."); // Production denied: This building must be protected to gain access to warehouse resources. return null; } if (this.building == null) { if (player != null) ErrorPopupMsg.sendErrorMsg(player, "Could not find building."); // Production denied: This building must be protected to gain ac return null; } //TODO create Normal Items. if (amount == 0) amount = 1; if (isRandom) item = ItemFactory.randomRoll(this, player, amount, itemID); else item = ItemFactory.fillForge(this, player, amount, itemID, pToken, sToken, customName); if (item == null) return null; ItemProductionMsg outMsg = new ItemProductionMsg(this.building, this, item, 8, true); DispatchMessage.dispatchMsgToInterestArea(this, outMsg, DispatchChannel.SECONDARY, 700, false, false); } catch (Exception e) { Logger.error(e); } return item; } public synchronized boolean completeItem(int itemUUID) { MobLoot targetItem; try { targetItem = MobLoot.getFromCache(itemUUID); if (targetItem == null) return false; if (!this.getCharItemManager().forgeContains(targetItem, this)) return false; if (!DbManager.NPCQueries.UPDATE_ITEM_TO_INVENTORY(targetItem.getObjectUUID(), currentID)) return false; targetItem.setIsID(true); this.rolling.remove(targetItem); this.getCharItemManager().addItemToInventory(targetItem); //remove from client forge window ItemProductionMsg outMsg1 = new ItemProductionMsg(this.building, this, targetItem, 9, true); DispatchMessage.dispatchMsgToInterestArea(this, outMsg1, DispatchChannel.SECONDARY, MBServerStatics.STRUCTURE_LOAD_RANGE, false, false); ItemProductionMsg outMsg = new ItemProductionMsg(this.building, this, targetItem, 10, true); DispatchMessage.dispatchMsgToInterestArea(this, outMsg, DispatchChannel.SECONDARY, MBServerStatics.STRUCTURE_LOAD_RANGE, false, false); } catch (Exception e) { Logger.error(e.getMessage()); } return true; } public HashMap getEquip() { return equip; } public int getEquipmentSetID() { return equipmentSetID; } public String getNameOverride() { return name; } public int getRepairCost() { return repairCost; } public void setRepairCost(int repairCost) { this.repairCost = repairCost; } public void processUpgradeNPC(PlayerCharacter player) { int rankCost; Building building; DateTime dateToUpgrade; this.lock.writeLock().lock(); try { building = this.getBuilding(); // Cannot upgrade an npc not within a building if (building == null) return; // Cannot upgrade an npc at max rank if (this.getRank() == 7) return; // Cannot upgrade an npc who is currently ranking if (this.isRanking()) return; rankCost = this.getUpgradeCost(); // SEND NOT ENOUGH GOLD ERROR if (!building.hasFunds(rankCost)) { sendErrorPopup(player, 127); return; } if (rankCost > building.getStrongboxValue()) { sendErrorPopup(player, 127); return; } try { if (!building.transferGold(-rankCost, false)) return; dateToUpgrade = DateTime.now().plusHours(this.getUpgradeTime()); this.setUpgradeDateTime(dateToUpgrade); // Schedule upgrade job this.submitUpgradeJob(); } catch (Exception e) { PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity"); } } catch (Exception e) { Logger.error(e); } finally { this.lock.writeLock().unlock(); } } }