// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.Enum; import engine.Enum.DispatchChannel; import engine.Enum.ItemContainerType; import engine.gameManager.ConfigManager; import engine.gameManager.DbManager; import engine.gameManager.NPCManager; import engine.gameManager.SessionManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.ClientMessagePump; import engine.net.client.msg.*; import engine.util.ByteUtils; import org.pmw.tinylog.Logger; import java.io.UnsupportedEncodingException; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.HashMap; import java.util.concurrent.ConcurrentHashMap; public class Account extends AbstractGameObject { public static ConcurrentHashMap AccountsMap = new ConcurrentHashMap<>(); private final String uname; public String discordAccount; public HashMap characterMap = new HashMap<>(); public Item vaultGold = null; public long lastPasswordCheck = 0; public Enum.AccountStatus status; private String passwd; private int lastCharIDUsed; private String salt; private byte loginAttempts = 0; private long lastLoginFailure = System.currentTimeMillis(); private ArrayList vault = new ArrayList<>(); public Account(ResultSet resultSet) throws SQLException { super(resultSet); this.uname = resultSet.getString("acct_uname"); this.passwd = resultSet.getString("acct_passwd"); this.lastCharIDUsed = resultSet.getInt("acct_lastCharUID"); this.salt = resultSet.getString("acct_salt"); this.discordAccount = resultSet.getString("discordAccount"); this.status = Enum.AccountStatus.valueOf(resultSet.getString("status")); } public ArrayList getVault() { return vault; } public String getUname() { return uname; } public String getPasswd() { return passwd; } public String getSalt() { return salt; } public int getLastCharIDUsed() { return lastCharIDUsed; } public void setLastCharIDUsed(int lastCharIDUsed) { this.lastCharIDUsed = lastCharIDUsed; } public byte getLoginAttempts() { return loginAttempts; } public long getLastLoginFailure() { return this.lastLoginFailure; } public void setLastLoginFailure() { this.lastLoginFailure = System.currentTimeMillis(); } public void setLastCharacter(int uuid) { this.lastCharIDUsed = uuid; // this.updateDatabase(); } public void incrementLoginAttempts() { ++this.loginAttempts; this.setLastLoginFailure(); } public void resetLoginAttempts() { this.loginAttempts = 0; } /* * on successfully matching the password, this method additionally calls to * associateIpToAccount for IPAddress tracking. dokks */ public boolean passIsValid(String pw, String ip, String machineID) throws IllegalArgumentException { boolean result = false; // see if it was entered in plain text first, if the plain text matches, // hash it and save to the database. try { pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest .getInstance("md5").digest(pw.getBytes("UTF-8"))) + salt; pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest .getInstance("md5").digest(pw.getBytes())); result = this.passwd.equals(pw); } catch (NoSuchAlgorithmException | UnsupportedEncodingException e) { Logger.error(e.toString()); } if (result) { // TODO: should use an executor here so that we can // fire and forget this update. // this is a valid user, so let's also update the // database with login time and IP. if ((ip == null) || (ip.length() == 0)) { throw new IllegalArgumentException(); } } return result; } public ClientConnection getClientConnection() { return SessionManager.getClientConnection(this); } public PlayerCharacter getPlayerCharacter() { return SessionManager.getPlayerCharacter(this); } @Override public void updateDatabase() { DbManager.AccountQueries.updateDatabase(this); } //this should be called to handle any after load functions. public void runAfterLoad() { try { if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER)) { ArrayList playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID()); for (PlayerCharacter player : playerList) { PlayerCharacter.initializePlayer(player); this.characterMap.putIfAbsent(player.getObjectUUID(), player); } playerList.clear(); } if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) { this.vault = DbManager.ItemQueries.GET_ITEMS_FOR_ACCOUNT(this.getObjectUUID()); for (Item item : this.vault) { if (item.getItemBase().getUUID() == 7) { this.vaultGold = item; } } if (this.vaultGold == null) { this.vaultGold = Item.newGoldItem(this.getObjectUUID(), ItemBase.getItemBase(7), ItemContainerType.VAULT); if (this.vaultGold != null) this.vault.add(this.vaultGold); } } } catch (Exception e) { Logger.error(e); } } public synchronized void transferItemFromInventoryToVault(ItemToVaultMsg msg, ClientConnection origin) { PlayerCharacter player = origin.getPlayerCharacter(); Dispatch dispatch; if (player == null) return; if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) { ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault."); return; } int uuid = msg.getUUID(); Item item = Item.getFromCache(uuid); if (item == null) { ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item."); return; } //dupe check if (!item.validForInventory(origin, player, player.charItemManager)) return; if (item.containerType == Enum.ItemContainerType.INVENTORY && player.charItemManager.isVaultOpen()) { if (!player.charItemManager.hasRoomVault(item.template.item_wt)) { ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault."); return; } if (player.charItemManager.moveItemToVault(item)) { this.vault.add(item); dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); } else ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item."); } } public synchronized void transferItemFromVaultToInventory(ItemFromVaultMsg msg, ClientConnection origin) { PlayerCharacter player = origin.getPlayerCharacter(); Dispatch dispatch; if (player == null) return; if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) { ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault."); return; } CharacterItemManager itemManager = player.charItemManager; if (itemManager == null) { ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager."); return; } Item item = Item.getFromCache(msg.getUUID()); if (item == null) { ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item."); return; } //dupe check if (!item.validForVault(origin, player, itemManager)) return; if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) { if (!itemManager.hasRoomInventory(item.template.item_wt)) { ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory."); return; } if (itemManager.moveItemToInventory(item)) { this.vault.remove(item); dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); } else ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item."); } } public synchronized void transferGoldFromVaultToInventory(TransferGoldFromVaultToInventoryMsg msg, ClientConnection origin) { PlayerCharacter player = origin.getPlayerCharacter(); Dispatch dispatch; if (player == null) return; Account account = player.getAccount(); if (account == null) return; if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) return; NPC npc = player.getLastNPCDialog(); if (npc == null) return; CharacterItemManager itemManager = player.charItemManager; if (itemManager == null) return; if (itemManager.isVaultOpen() == false) return; if (itemManager.moveGoldToInventory(itemManager.getGoldVault(), msg.getAmount()) == false) return; OpenVaultMsg open = new OpenVaultMsg(player, npc); ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37?? UpdateGoldMsg ugm = new UpdateGoldMsg(player); ugm.configure(); dispatch = Dispatch.borrow(player, ugm); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); UpdateVaultMsg uvm = new UpdateVaultMsg(account); dispatch = Dispatch.borrow(player, uvm); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); dispatch = Dispatch.borrow(player, open); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); dispatch = Dispatch.borrow(player, show); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); } public synchronized void transferGoldFromInventoryToVault(TransferGoldFromInventoryToVaultMsg msg, ClientConnection origin) { PlayerCharacter player = origin.getPlayerCharacter(); Dispatch dispatch; if (player == null) return; Account account = player.getAccount(); if (account == null) return; if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) return; CharacterItemManager itemManager = player.charItemManager; if (itemManager == null) return; NPC npc = player.getLastNPCDialog(); if (npc == null) return; // Cannot have bank and vault open concurrently // Dupe prevention if (itemManager.isVaultOpen() == false) return; // Something went horribly wrong. Should be log this? if (itemManager.moveGoldToVault(itemManager.getGoldInventory(), msg.getAmount()) == false) return; UpdateGoldMsg ugm = new UpdateGoldMsg(player); ugm.configure(); dispatch = Dispatch.borrow(player, ugm); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); UpdateVaultMsg uvm = new UpdateVaultMsg(account); dispatch = Dispatch.borrow(player, uvm); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); OpenVaultMsg open = new OpenVaultMsg(player, npc); dispatch = Dispatch.borrow(player, open); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); // // ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37?? dispatch = Dispatch.borrow(player, show); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); } }