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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;

import engine.exception.SerializationException;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.Guild;
import engine.objects.GuildAlliances;
import engine.objects.GuildTag;
import engine.objects.PlayerCharacter;


public class AllyEnemyListMsg extends ClientNetMsg {


    private int guildID;


    public AllyEnemyListMsg(PlayerCharacter player) {
        super(Protocol.ALLYENEMYLIST);
        this.guildID = player.getGuildUUID();

    }

    public AllyEnemyListMsg() {
        super(Protocol.ALLYENEMYLIST);
    }


    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public AllyEnemyListMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.ALLYENEMYLIST, origin, reader);
    }
    //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.


    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        reader.getInt();
        this.guildID = reader.getInt();
    }


    // Precache and configure this message before we serialize it


    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) throws SerializationException {

        writer.putInt(GameObjectType.Guild.ordinal());
        writer.putInt(this.guildID);

        Guild guild = Guild.getGuild(this.guildID);

        writer.putInt(guild.getAllyList().size());

        for (Guild ally : guild.getAllyList()) {
            writer.putInt(GameObjectType.Guild.ordinal());//guildType
            writer.putInt(ally.getObjectUUID());//GuildID
            writer.putString(ally.getName());
            GuildTag._serializeForDisplay(ally.getGuildTag(), writer);
            writer.put((byte) 0);
        }


        writer.putInt(guild.getEnemyList().size());

        for (Guild enemy : guild.getEnemyList()) {
            writer.putInt(GameObjectType.Guild.ordinal());//guildType
            writer.putInt(enemy.getObjectUUID());//GuildID
            writer.putString(enemy.getName());
            GuildTag._serializeForDisplay(enemy.getGuildTag(), writer);
            writer.put((byte) 1);
        }


        writer.putInt(guild.getRecommendList().size());
        for (Guild recommended : guild.getRecommendList()) {

            GuildAlliances guildAlliance = guild.guildAlliances.get(recommended.getObjectUUID());
            writer.putInt(GameObjectType.Guild.ordinal());//guildType
            writer.putInt(recommended.getObjectUUID());//GuildID
            writer.putString(recommended.getName());
            GuildTag._serializeForDisplay(recommended.getGuildTag(), writer);
            writer.put((byte) 1); // ?
            writer.putString(guildAlliance.getRecommender()); // recommender name.
            writer.put((byte) (guildAlliance.isAlly() ? 1 : 0)); //ally 1 enemy 0

        }

        writer.put((byte) 1);

    }

    public int getGuildID() {
        return guildID;
    }

}