// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.InterestManagement; import engine.gameManager.ZoneManager; import engine.math.Vector2f; import engine.math.Vector3fImmutable; import engine.objects.Zone; import org.pmw.tinylog.Logger; import java.util.HashMap; import static java.lang.Math.PI; public class Terrain { // Class variables public static final HashMap _heightmap_pixel_cache = new HashMap<>(); public short[][] terrain_pixel_data; public Vector2f terrain_size = new Vector2f(); public Vector2f cell_size = new Vector2f(); public Vector2f cell_count = new Vector2f(); public float terrain_scale; public float min_blend; public float max_blend; public int heightmap; Zone zone; public Terrain(Zone zone) { this.zone = zone; this.heightmap = this.zone.terrain_image; // Configure PLANAR zones to use the same // 16x16 pixel image that all other flat // terrains share. if (this.zone.terrain_type.equals("PLANAR")) this.heightmap = 1006300; // Load pixel data for this terrain from cache this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap); if (terrain_pixel_data == null) Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName); // Configure terrain based on zone properties this.terrain_size.x = this.zone.major_radius * 2; this.terrain_size.y = this.zone.minor_radius * 2; this.cell_count.x = this.terrain_pixel_data.length - 1; this.cell_count.y = this.terrain_pixel_data[0].length - 1; this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.y = terrain_size.y / this.cell_count.y; this.max_blend = this.zone.max_blend / this.zone.major_radius; this.min_blend = this.zone.min_blend / this.zone.minor_radius; this.terrain_scale = this.zone.terrain_max_y / 255f; } public static Zone getNextZoneWithTerrain(Zone zone) { // Not all zones have a terrain. Some are for display only // and heights returned are from the parent heightmap. This // is controlled in the JSON via the has_terrain_gen field. Zone terrain_zone = zone; if (zone == null) return ZoneManager.seaFloor; if (zone.terrain != null) return zone; if (zone.equals(ZoneManager.seaFloor)) return zone; while (terrain_zone.terrain == null) terrain_zone = terrain_zone.parent; return terrain_zone; } public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) { Zone terrainZone; // Retrieve the next zone with a terrain defined. terrainZone = getNextZoneWithTerrain(currentZone); // Transform world loc into zone space coordinate system Vector2f terrainLoc = ZoneManager.worldToZoneSpace(worldLoc, terrainZone); // Interpolate height for this position in terrain float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); interpolatedChildHeight += terrainZone.worldAltitude; return interpolatedChildHeight; } public static float getWorldHeight(Vector3fImmutable worldLoc) { Zone currentZone = ZoneManager.findSmallestZone(worldLoc); if (currentZone == null) return 0; return getWorldHeight(currentZone, worldLoc); } public Vector2f getTerrainCell(Vector2f terrainLoc) { Vector2f terrain_cell = new Vector2f(terrainLoc.x / this.cell_size.x, terrainLoc.y / this.cell_size.y); // Clamp values when standing directly on pole terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x)); terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y)); return terrain_cell; } public float getInterpolatedTerrainHeight(Vector2f terrainLoc) { try { float interpolatedHeight; Vector2f terrain_cell = getTerrainCell(terrainLoc); int pixel_x = (int) Math.floor(terrain_cell.x); int pixel_t = (int) Math.floor(terrain_cell.y); Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1); //get 4 surrounding vertices from the pixel array. float topLeftHeight; float topRightHeight; float bottomLeftHeight; float bottomRightHeight; topLeftHeight = terrain_pixel_data[pixel_x][pixel_t]; topRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t]; bottomLeftHeight = terrain_pixel_data[pixel_x][pixel_t + 1]; bottomRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t + 1]; // Interpolate between the 4 vertices interpolatedHeight = topLeftHeight * (1 - pixel_offset.x) * (1 - pixel_offset.y); interpolatedHeight += topRightHeight * (1 - pixel_offset.y) * (pixel_offset.x); interpolatedHeight += (bottomLeftHeight * (1 - pixel_offset.x) * pixel_offset.y); interpolatedHeight += (bottomRightHeight * pixel_offset.y * pixel_offset.x); interpolatedHeight *= this.terrain_scale; // Scale height return interpolatedHeight; } catch (Exception e) { Logger.error(this.zone.zoneName + ":" + this.zone.getObjectUUID() + e); return 0; } } public float terrainBlend(Vector2f terrainLoc) { // Normalize terrain loc Vector2f normalizedLoc = new Vector2f(terrainLoc.x / this.terrain_size.x, terrainLoc.y / terrain_size.y); float minp = this.zone.min_blend / this.zone.major_radius; float maxp = this.zone.max_blend / this.zone.major_radius; float minpy = this.zone.min_blend / this.zone.minor_radius; float maxpy = this.zone.max_blend / this.zone.minor_radius; float xval; if (minp > 0.4f) xval = minp; else xval = Math.min(maxp, 0.4f); float yval; if (minpy > 0.4f) yval = minpy; else yval = Math.min(maxpy, 0.4f); float value; if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) { if (normalizedLoc.y < 1 - yval) return 1; value = (normalizedLoc.y - (1 - yval)) / yval; } else value = (normalizedLoc.x - (1 - xval)) / xval; value = (float) Math.atan((0.5f - value) * PI); return (value + 1) * 0.5f; } }