// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.Enum; import engine.gameManager.DbManager; import engine.math.Vector3fImmutable; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.CharacterItemManager; import engine.objects.Item; import engine.powers.ActionsBase; import engine.powers.PowersBase; import java.sql.ResultSet; import java.sql.SQLException; public class SetItemFlagPowerAction extends AbstractPowerAction { public SetItemFlagPowerAction(ResultSet rs) throws SQLException { super(rs); } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (source == null || awo == null || !(awo .getObjectType().equals(Enum.GameObjectType.Item))) return; Item item = (Item) awo; if (item.containerType != Enum.ItemContainerType.INVENTORY) return; //Send an error here? //until this is shown to do something else, just use it as item identify spell. item.setIsID(true); if (!DbManager.ItemQueries.UPDATE_FLAGS(item)) item.setIsID(false); //update failed, reset //update inventory CharacterItemManager cim = source.getCharItemManager(); if (cim != null) cim.updateInventory(); } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }