// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.gameManager.BuildingManager; import engine.gameManager.DbManager; import engine.math.Vector3fImmutable; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.HashMap; public class BuildingLocation extends AbstractGameObject { private final int buildingUUID; private final int type; private final int slot; private final int unknown; private final Vector3fImmutable loc; private final Vector3fImmutable rot; private final float w; /** * ResultSet Constructor */ public BuildingLocation(ResultSet rs) throws SQLException { super(rs); this.buildingUUID = rs.getInt("BuildingID"); this.type = rs.getInt("type"); this.slot = rs.getInt("slot"); this.unknown = rs.getInt("unknown"); this.loc = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ")); this.rot = new Vector3fImmutable(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ")); this.w = rs.getFloat("w"); } /* * Getters */ public int getBuildingUUID() { return this.buildingUUID; } public Vector3fImmutable rotatedLoc() { Vector3fImmutable convertLoc = null; double rotY = 2.0 * Math.asin(this.rot.y); // handle building rotation convertLoc = new Vector3fImmutable( (float) ((loc.z * Math.sin(rotY)) + (loc.x * Math.cos(rotY))), loc.y, (float) ((loc.z * Math.cos(rotY)) - (loc.x * Math.sin(rotY)))); return convertLoc; } public int getType() { return this.type; } public int getSlot() { return this.slot; } public int getUnknown() { return this.unknown; } public float getLocX() { return this.loc.x; } public float getLocY() { return this.loc.y; } public float getLocZ() { return this.loc.z; } public float getRotX() { return this.rot.x; } public float getRotY() { return this.rot.y; } public float getRotZ() { return this.rot.z; } public float getW() { return this.w; } public Vector3fImmutable getLoc() { return this.loc; } public Vector3fImmutable getRot() { return this.rot; } @Override public void updateDatabase() { } public static void loadBuildingLocations() { ArrayList buildingLocations = DbManager.BuildingLocationQueries.LOAD_BUILDING_LOCATIONS(); HashMap> locationCollection = new HashMap<>(); // Only slot locations and stuck locations are currently loaded. for (BuildingLocation buildingLocation : buildingLocations) { switch (buildingLocation.type) { case 6: locationCollection = BuildingManager._slotLocations; break; case 8: locationCollection = BuildingManager._stuckLocations; break; } // Add location to the collection in BuildingManager if (locationCollection.containsKey(buildingLocation.buildingUUID)) locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation); else { locationCollection.put(buildingLocation.buildingUUID, new ArrayList<>()); locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation); } } } }