// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.ai.utilities; import engine.Enum; import engine.Enum.*; import engine.ai.MobileFSM.STATE; import engine.gameManager.ChatManager; import engine.gameManager.CombatManager; import engine.gameManager.PowersManager; import engine.math.Vector3fImmutable; import engine.net.DispatchMessage; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.TargetedActionMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.Map; import java.util.Random; import java.util.Set; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; public class CombatUtilities { public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){ if (Float.isNaN(agent.getLoc().x)) return false; try{ Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); //if (target instanceof AbstractCharacter) // if (((AbstractCharacter)target).isMoving()) // range+= 5; return !(sl.distanceSquared(tl) > sqr(range)); }catch(Exception e){ Logger.error( e.toString()); return false; } } public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){ if (Float.isNaN(agent.getLoc().x)) return false; try{ Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); //if (target instanceof AbstractCharacter) // if (((AbstractCharacter)target).isMoving()) // range+= 5; return !(sl.distanceSquared2D(tl) > sqr(range)); }catch(Exception e){ Logger.error( e.toString()); return false; } } public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){ float trueDamage = 0; if (!target.isAlive()) return; if (AbstractWorldObject.IsAbstractCharacter(target)) trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); else if (target.getObjectType() == GameObjectType.Building) trueDamage = ((Building) target).modifyHealth(-damage, agent); //Don't send 0 damage kay thanx. if (trueDamage == 0) return; TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); //check damage shields if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage); } public static boolean canSwing(Mob agent) { return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); } public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) { TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { int defenseScore = 0; int attackScore = agent.getAtrHandOne(); switch (target.getObjectType()) { case PlayerCharacter: defenseScore = ((AbstractCharacter) target).getDefenseRating(); break; case Mob: Mob mob = (Mob)target; if (mob.isSiege()) defenseScore = attackScore; break; case Building: return false; } int hitChance; if (attackScore > defenseScore || defenseScore == 0) hitChance = 94; else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob) hitChance = 10; else { float dif = attackScore / defenseScore; if (dif <= 0.8f) hitChance = 4; else hitChance = ((int)(450 * (dif - 0.8f)) + 4); if (target.getObjectType() == GameObjectType.Building) hitChance = 100; } return ThreadLocalRandom.current().nextInt(100) > hitChance; } public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Block"); } public static boolean triggerParry(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Parry"); } public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Dodge"); } public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) { float chance = 0; if (AbstractWorldObject.IsAbstractCharacter(ac)) chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true); if (chance > 75f) chance = 75f; if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) chance = 100; return ThreadLocalRandom.current().nextInt(100) < chance; } public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) { if (!agent.isAlive() || !target.isAlive()) return; if (target.getObjectType() == GameObjectType.PlayerCharacter) if (!((PlayerCharacter)target).isActive()) return; int anim = 75; float speed = 30f; if (mainHand) speed = agent.getSpeedHandOne(); else speed = agent.getSpeedHandTwo(); DamageType dt = DamageType.Crush; if (agent.isSiege()) dt = DamageType.Siege; if (wb != null) { anim = CombatManager.getSwingAnimation(wb, null,mainHand); dt = wb.getDamageType(); } else if (!mainHand) return; Resists res = null; PlayerBonuses bonus = null; switch(target.getObjectType()){ case Building: res = ((Building)target).getResists(); break; case PlayerCharacter: res = ((PlayerCharacter)target).getResists(); bonus = ((PlayerCharacter)target).getBonuses(); break; case Mob: Mob mob = (Mob)target; res = mob.getResists(); bonus = ((Mob)target).getBonuses(); break; } //must not be immune to all or immune to attack if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) return; int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand); if(canSwing(agent)) { if(triggerDefense(agent,target)) { swingIsMiss(agent, target, passiveAnim); return; } else if(triggerDodge(agent,target)) { swingIsDodge(agent, target, passiveAnim); return; } else if (triggerParry(agent, target)){ swingIsParry(agent, target, passiveAnim); return; } else if(triggerBlock(agent,target)) { swingIsBlock(agent, target, passiveAnim); return; } else //check for a cast here? //agent.mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(agent.getMobBaseID()); if(agent.mobPowers.size() > 0 && agent.mobPowers != null) { //get cast chance 33% cast 67% mele int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 3); //allow casting of spell if(random <= agent.mobPowers.size()) { int powerToken; int powerRank; //cast a spell Map entries = agent.mobPowers; int count = 0; for(Map.Entry entry : entries.entrySet()) { count += 1; if(count == random) { powerToken = entry.getKey(); //powerRank = entry.getValue(); switch(agent.getLevel()) { default: powerRank = 1; break; case 10: powerRank = 5; break; case 20: powerRank = 10; break; case 30: powerRank = 15; break; case 40: powerRank = 25; break; case 50: powerRank = 30; break; case 60: powerRank = 35; break; case 70: powerRank = 40; break; } //System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName); PowersManager.applyPower(agent,target,target.getLoc(),powerToken,powerRank, false); PerformActionMsg msg = new PerformActionMsg(); PowersManager.sendPowerMsg((PlayerCharacter)target,0,msg); //return; } } return; } } //finished with casting check swingIsDamage(agent,target, determineDamage(agent,target, mainHand, speed, dt), anim); if (agent.getWeaponPower() != null) agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); } if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){ PlayerCharacter player = (PlayerCharacter)target; if (player.getDebug(64)){ ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug } } //SIEGE MONSTERS DO NOT ATTACK GUARDSs if (target.getObjectType() == GameObjectType.Mob) if (((Mob)target).isSiege()) return; //handle the retaliate if (AbstractWorldObject.IsAbstractCharacter(target)) CombatManager.handleRetaliate((AbstractCharacter)target, agent); if (target.getObjectType() == GameObjectType.Mob){ Mob targetMob = (Mob)target; if (targetMob.isSiege()) return; if (System.currentTimeMillis() < targetMob.getTimeStamp("CallForHelp")) return; CallForHelp(targetMob); targetMob.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 60000); } } public static void CallForHelp(Mob aiAgent) { Set zoneMobs = aiAgent.getParentZone().zoneMobSet; AbstractWorldObject target = aiAgent.getCombatTarget(); if (target == null) { return; } int count = 0; for (Mob mob: zoneMobs){ if (!mob.isAlive()) continue; if (mob.isSiege() || mob.isPet() || !Enum.MobFlagType.AGGRESSIVE.elementOf(mob.getMobBase().getFlags())) continue; if (count == 5) continue; if (mob.getCombatTarget() != null) continue; if (!aiAgent.isPlayerGuard() && mob.isPlayerGuard()) continue; if (aiAgent.isPlayerGuard() && !mob.isPlayerGuard() ) continue; if (target.getObjectType() == GameObjectType.PlayerCharacter){ if (!MovementUtilities.inRangeToAggro(mob, (PlayerCharacter)target)) continue; count++; }else{ if (count == 5) continue; if (aiAgent.getLoc().distanceSquared2D(target.getLoc()) > sqr(aiAgent.getAggroRange())) continue; count++; } if (mob.getState() == STATE.Awake || mob.getState() == STATE.Patrol){ mob.setCombatTarget(target); mob.setState(STATE.Attack); } } } public static float determineDamage(Mob agent,AbstractWorldObject target, boolean mainHand, float speed, DamageType dt) { float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo(); float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo(); if(agent.isSummonedPet() == true) { min = 40 * (1 + (agent.getLevel()/10)); max = 60 * (1 + (agent.getLevel()/8)); //check if we have powers to cast if(agent.mobPowers.isEmpty() == false) { //check for power usage Random random = new Random(); int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0; if (value <= agent.mobPowers.size()) { //do power int powerId = agent.mobPowers.get(value); PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId)); } else { //do mele damage float range = max - min; float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0); if (target.getObjectType() == GameObjectType.Building) { Building building = (Building) target; Resists resists = building.getResists(); return damage * (1 - (resists.getResist(dt, 0) / 100)); } } } } float range = max - min; float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2; //DAMAGE FORMULA FOR PET if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter)target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter)target).getResists().getResistedDamage(agent,(AbstractCharacter)target, dt, damage, 0); if (target.getObjectType() == GameObjectType.Building){ Building building = (Building)target; Resists resists = building.getResists(); return damage * (1 - (resists.getResist(dt, 0) / 100)); } return damage; } public static boolean RunAIRandom(){ int random = ThreadLocalRandom.current().nextInt(4); return random == 0; } }