package engine.net.client.handlers;

import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.DestroyBuildingMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.*;

/*
 * @Author:
 * @Summary: Processes application protocol message where the
 * client is requesting a building be destroyed.
 */

public class DestroyBuildingHandler extends AbstractClientMsgHandler {

    public DestroyBuildingHandler() {
        super(DestroyBuildingMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

        PlayerCharacter pc = origin.getPlayerCharacter();

        DestroyBuildingMsg msg;
        msg = (DestroyBuildingMsg) baseMsg;
        Bane bane = null;
        Blueprint blueprint;

        int buildingUUID = msg.getUUID();

        Building building = BuildingManager.getBuildingFromCache(buildingUUID);
        ;
        if (pc == null || building == null)
            return true;

        blueprint = building.getBlueprint();
        City city = building.getCity();

        // Can't destroy buildings without a blueprint.

        if (blueprint == null)
            return true;

        // Cannot destroy Oblivion database derived buildings.

        if (building.getProtectionState() == mbEnums.ProtectionState.NPC) {
            return true;
        }

        if (!BuildingManager.PlayerCanControlNotOwner(building, pc))
            return true;

        // Can't delete siege assets during an active bane.

        if (city != null)
            bane = city.getBane();

        if (bane != null && bane.getSiegePhase() == mbEnums.SiegePhase.WAR) {
            ErrorPopupMsg.sendErrorPopup(pc, 171);
            return true;
        }

        // Can't destroy a tree of life
        if (blueprint.getBuildingGroup() == BuildingGroup.TOL)
            return true;

        // Can't destroy a shrine
        if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE)
            return true;

        // Cannot destroy  mines outside of normal mine mechanics

        if (blueprint.getBuildingGroup() == BuildingGroup.MINE)
            return true;

        // Cannot delete rungates

        if (blueprint.getBuildingGroup() == BuildingGroup.RUNEGATE)
            return true;


        // Turn off spire if destoying
        if (blueprint.getBuildingGroup() == BuildingGroup.SPIRE)
            building.disableSpire(true);

        if (blueprint.getBuildingGroup() == BuildingGroup.WAREHOUSE) {

            if (city != null)
                city.warehouse = null;
        }

        BuildingManager.setRank(building, -1);
        WorldGrid.RemoveWorldObject(building);
        WorldGrid.removeObject(building);
        building.getParentZone().zoneBuildingSet.remove(building);
        if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BARRACK)) {
            building.RemoveFromBarracksList();
        }
        return true;
    }

}