Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.CharacterItemManager;
import engine.objects.Item;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SetItemFlagPowerAction extends AbstractPowerAction {
public SetItemFlagPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
return;
Item item = (Item) awo;
if (item.containerType != Enum.ItemContainerType.INVENTORY)
return; //Send an error here?
//until this is shown to do something else, just use it as item identify spell.
item.setIsID(true);
if (!DbManager.ItemQueries.UPDATE_FLAGS(item))
item.setIsID(false); //update failed, reset
//update inventory
CharacterItemManager cim = source.getCharItemManager();
if (cim != null)
cim.updateInventory();
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}