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1199 lines
37 KiB
1199 lines
37 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.ItemContainerType; |
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.gameManager.*; |
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import engine.net.ItemProductionManager; |
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import engine.net.ItemQueue; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.powers.EffectsBase; |
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import engine.server.MBServerStatics; |
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import org.joda.time.DateTime; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class ItemFactory { |
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public static void fillInventory(PlayerCharacter pc, int objectID, int count) { |
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if(pc == null) |
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return; |
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int max = 20; |
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CharacterItemManager itemManager = pc.getCharItemManager(); |
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ItemBase ib = ItemBase.getItemBase(objectID); |
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if (count > max) |
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count = max; |
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ClientConnection cc = pc.getClientConnection(); |
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if(itemManager == null || ib == null || cc == null) |
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return; |
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boolean worked; |
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for (int i = 0; i < count; i++) { |
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worked = false; |
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if(!itemManager.hasRoomInventory(ib.getWeight())) { |
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if (pc != null) |
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ChatManager.chatSystemInfo(pc, "You can not carry any more of that item."); |
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break; |
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} |
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Item item = new Item(ib, pc.getObjectUUID(), OwnerType.PlayerCharacter, (byte) 0, (byte) 0, |
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(short) 1, (short) 1, true, false, ItemContainerType.INVENTORY, (byte) 0, |
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new ArrayList<>(),""); |
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try { |
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item = DbManager.ItemQueries.ADD_ITEM(item); |
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worked = true; |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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if (worked) { |
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itemManager.addItemToInventory(item); |
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} |
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} |
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itemManager.updateInventory(); |
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} |
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public static Item fillForge(NPC npc, PlayerCharacter pc,int itemsToRoll, int itemID, int pToken, int sToken, String customName) { |
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String prefixString = ""; |
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String suffixString = ""; |
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if(npc == null) |
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return null; |
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boolean useWarehouse = false; |
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ItemBase ib = ItemBase.getItemBase(itemID); |
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if (ib == null) |
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return null; |
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Building forge = npc.getBuilding(); |
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if (forge == null) |
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return null; |
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if (!npc.getCharItemManager().hasRoomInventory(ib.getWeight())){ |
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if (pc!= null) |
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ErrorPopupMsg.sendErrorPopup(pc, 21); |
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return null; |
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} |
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Zone zone = npc.getBuilding().getParentZone(); |
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if (zone == null) |
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return null; |
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City city = City.getCity(zone.getPlayerCityUUID()); |
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if (city == null) |
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return null; |
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MobLoot ml = null; |
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city.transactionLock.writeLock().lock(); |
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try{ |
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Warehouse cityWarehouse = city.getWarehouse(); |
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if (cityWarehouse != null && forge.assetIsProtected()) |
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useWarehouse = true; |
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// ROLL BANE SCROLL. |
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if (ib.getUUID() > 910010 && ib.getUUID() < 910019){ |
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ConcurrentHashMap<ItemBase, Integer> resources = cityWarehouse.getResources(); |
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int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, ib.getBaseValue()); |
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int overdraft = BuildingManager.GetOverdraft(forge, ib.getBaseValue()); |
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if (overdraft > 0 && !useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + " " + ib.getName()); |
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return null; |
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} |
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if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + ib.getName()); |
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return null; |
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} |
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + ib.getName()); |
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return null; |
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} |
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//All checks passed, lets withdraw from building first. |
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// if (pc != null){ |
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// ChatManager.chatGuildInfo(pc.getGuild(), "Building withdraw = " + buildingWithdraw); |
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// ChatManager.chatGuildInfo(pc.getGuild(), "Warehouse overdraft withdraw = " + overdraft); |
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// |
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// ChatManager.chatGuildInfo(pc.getGuild(), "total withdraw = " + (overdraft + buildingWithdraw)); |
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// } |
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if (!forge.transferGold(-buildingWithdraw,false)){ |
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overdraft += buildingWithdraw; |
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if (!useWarehouse){ |
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item."+ ib.getName()); |
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return null; |
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}else{ |
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)){ |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item."+ ib.getName()); |
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return null; |
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} |
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} |
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} |
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if (overdraft > 0) |
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if(!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
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//ChatManager.chatGuildError(pc, "Failed to create Item"); |
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Logger.error( "Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item."+ ib.getName()); |
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return null; |
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} |
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ml = new MobLoot(npc, ib, false); |
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ml.containerType = Enum.ItemContainerType.FORGE; |
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ml.setValue(0); |
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ml.loadEnchantments(); |
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float time; |
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float rank = npc.getBuilding().getRank() - 1; |
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float rate = (float) (2.5 * rank); |
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time = (20 - rate); |
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time *= MBServerStatics.ONE_MINUTE; |
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if (ml.getItemBase().getUUID() > 910010 && ml.getItemBase().getUUID() < 910019){ |
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rank = ml.getItemBaseID() - 910010; |
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time = rank * 60 * 60 * 3 * 1000; |
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} |
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// No job is submitted, as object's upgradetime field |
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// is used to determin whether or not an object has |
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// compelted rolling. The game object exists previously |
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// to this, not when 'compelte' is pressed. |
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long upgradeTime = System.currentTimeMillis() + (long)(time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())); |
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DateTime dateTime = new DateTime(); |
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dateTime = dateTime.withMillis(upgradeTime); |
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ml.setDateToUpgrade(upgradeTime); |
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npc.addItemToForge(ml); |
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int playerID = 0; |
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if (pc != null) |
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playerID = pc.getObjectUUID(); |
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DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(),npc.getObjectUUID(), ml.getItemBaseID(), dateTime, "", "", "", false,playerID); |
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ProducedItem pi = new ProducedItem(ml.getObjectUUID(),npc.getObjectUUID(),ml.getItemBaseID(),dateTime,false,"", "", "",playerID); |
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pi.setProducedItemID(ml.getObjectUUID()); |
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pi.setAmount(itemsToRoll); |
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pi.setRandom(false); |
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ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()))); |
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ItemProductionManager.send(produced); |
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return ml; |
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} |
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int galvorAmount = 0; |
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int wormwoodAmount = 0; |
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int prefixCost = 0; |
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int suffixCost = 0; |
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if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110){ |
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switch (ib.getSkillRequired()){ |
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case "Bow": |
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case "Crossbow": |
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case "Spear": |
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case "Pole Arm": |
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case "Staff": |
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wormwoodAmount = 20; |
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break; |
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case "Axe": |
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case "Dagger": |
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case "Sword": |
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case "Hammer": |
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case "Unarmed Combat": |
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if (ib.isTwoHanded()) |
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galvorAmount = 20; |
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else |
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galvorAmount = 10; |
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break; |
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} |
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} |
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ItemBase galvor = ItemBase.getItemBase(1580017); |
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ItemBase wormwood = ItemBase.getItemBase(1580018); |
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if (galvorAmount > 0 || wormwoodAmount > 0) |
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if (!useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "This item requires resources to roll! Please make sure the forge is protected to access the warehouse."+ ib.getName()); |
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return null; |
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} |
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if (galvorAmount > 0){ |
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if (cityWarehouse.isResourceLocked(galvor)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked."+ ib.getName()); |
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return null; |
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} |
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if (cityWarehouse.getResources().get(galvor) < galvorAmount){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item."+ ib.getName()); |
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return null; |
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} |
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} |
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if (wormwoodAmount > 0){ |
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if (cityWarehouse.isResourceLocked(wormwood)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Wormwood is locked."+ ib.getName()); |
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return null; |
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} |
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if (cityWarehouse.getResources().get(wormwood) < wormwoodAmount){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Wormwood in warehouse to roll this item."+ ib.getName()); |
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return null; |
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} |
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} |
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ConcurrentHashMap<ItemBase, Integer> suffixResourceCosts = null; |
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ConcurrentHashMap<ItemBase, Integer> prefixResourceCosts = null; |
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EffectsBase prefix = null; |
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if (pToken != 0){ |
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if (!useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected."+ ib.getName()); |
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return null; |
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} |
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prefix = PowersManager.getEffectByToken(pToken); |
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if (prefix == null) |
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return null; |
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EffectsBase prefixValue = PowersManager.getEffectByIDString(prefix.getIDString() + 'A'); |
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if (prefixValue == null) |
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return null; |
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int baseCost = ib.getBaseValue(); |
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int effectCost = (int) prefixValue.getValue(); |
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int total = baseCost * 10 + effectCost; |
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prefixCost = effectCost; |
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int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total); |
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int overdraft = BuildingManager.GetOverdraft(forge, total); |
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if (overdraft > 0 && !useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
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return null; |
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} |
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if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
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return null; |
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} |
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if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
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return null; |
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} |
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prefixResourceCosts = prefix.getResourcesForEffect(); |
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for (ItemBase ibResources: prefixResourceCosts.keySet()){ |
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int warehouseAmount = cityWarehouse.getResources().get(ibResources); |
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int creationAmount = prefixResourceCosts.get(ibResources); |
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//ChatManager.chatInfoError(pc, "Prefix : " + ibResources.getName() + " / " + creationAmount); |
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if (warehouseAmount < creationAmount){ |
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//ChatManager.chatInfoError(pc, "You need at least " + creationAmount + " " + ibResources.getName() + " to Create this item."); |
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return null; |
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} |
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} |
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} |
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EffectsBase suffix = null; |
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if (sToken != 0){ |
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if (!useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected."+ ib.getName()); |
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return null; |
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} |
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suffix = PowersManager.getEffectByToken(sToken); |
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if (suffix == null) |
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return null; |
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EffectsBase suffixValue = PowersManager.getEffectByIDString(suffix.getIDString() + 'A'); |
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if (suffixValue == null) |
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return null; |
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suffixResourceCosts = suffix.getResourcesForEffect(); |
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int baseCost = ib.getBaseValue(); |
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int effectCost = (int) suffixValue.getValue(); |
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suffixCost = effectCost; |
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int total = baseCost * 10 + effectCost; |
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// int buildingWithdraw = Building.GetWithdrawAmountForRolling(forge, total); |
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int overdraft = BuildingManager.GetOverdraft(forge, total); |
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if (overdraft > 0 && !useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
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return null; |
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} |
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if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
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return null; |
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} |
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if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
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return null; |
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} |
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for (ItemBase ibResources: suffixResourceCosts.keySet()){ |
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int warehouseAmount = cityWarehouse.getResources().get(ibResources); |
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int creationAmount = suffixResourceCosts.get(ibResources); |
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if (warehouseAmount < creationAmount){ |
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// if (pc != null) |
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// ChatManager.chatInfoError(pc, "You need at least " + creationAmount + " " + ibResources.getName() + " to Create this item."); |
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return null; |
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} |
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} |
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} |
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//Check if Total suffix and prefix costs + itemCost can be withdrawn. |
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int costToCreate = suffixCost + prefixCost + (ib.getBaseValue()); |
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int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate); |
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int overdraft = BuildingManager.GetOverdraft(forge, costToCreate); |
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if (overdraft > 0 && !useWarehouse){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
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return null; |
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} |
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if (overdraft > 0 && useWarehouse && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
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return null; |
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} |
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if (useWarehouse && overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
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return null; |
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} |
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// if (pc != null){ |
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// ChatManager.chatGuildInfo(pc.getGuild(), "Building withdraw = " + buildingWithdraw); |
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// ChatManager.chatGuildInfo(pc.getGuild(), "Warehouse overdraft withdraw = " + overdraft); |
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// |
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// ChatManager.chatGuildInfo(pc.getGuild(), "total withdraw = " + (overdraft + buildingWithdraw)); |
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// } |
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if (!forge.transferGold(-buildingWithdraw,false)){ |
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overdraft += buildingWithdraw; |
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if (!useWarehouse){ |
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item."+ ib.getName()); |
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return null; |
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}else{ |
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if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item."+ ib.getName()); |
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return null; |
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} |
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} |
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} |
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if (overdraft > 0 && useWarehouse) |
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if(!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
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//ChatManager.chatGuildError(pc, "Failed to create Item"); |
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Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item."+ ib.getName()); |
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return null; |
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} |
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if (prefix != null){ |
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if (!useWarehouse){ |
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ErrorPopupMsg.sendErrorMsg(pc, "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected."+ ib.getName()); |
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return null; |
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} |
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for (ItemBase ibResources: prefixResourceCosts.keySet()){ |
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int creationAmount = prefixResourceCosts.get(ibResources); |
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if (cityWarehouse.isResourceLocked(ibResources) == true) |
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return null; |
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int oldAmount = cityWarehouse.getResources().get(ibResources); |
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int amount = creationAmount; |
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if (oldAmount < amount) |
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amount = oldAmount; |
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if(!cityWarehouse.withdraw(npc, ibResources, amount, false,true)){ |
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//ChatManager.chatGuildError(pc, "Failed to create Item"); |
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Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item."+ ib.getName()); |
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return null; |
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} |
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} |
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} |
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if (suffix != null) { |
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for (ItemBase ibResources: suffixResourceCosts.keySet()){ |
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int creationAmount = suffixResourceCosts.get(ibResources); |
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if (cityWarehouse.isResourceLocked(ibResources) == true) { |
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ChatManager.chatSystemError(pc, ibResources.getName() + " is locked!"+ ib.getName()); |
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return null; |
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} |
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int oldAmount = cityWarehouse.getResources().get(ibResources); |
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int amount = creationAmount; |
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if (oldAmount < amount) |
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amount = oldAmount; |
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if(!cityWarehouse.withdraw(npc, ibResources, amount, false,true)){ |
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//ChatManager.chatGuildError(pc, "Failed to create Item"); |
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Logger.error( "Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item."+ ib.getName()); |
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return null; |
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} |
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} |
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} |
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if (prefix == null && suffix == null){ |
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int baseCost = ib.getBaseValue(); |
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int total = (int) (baseCost + baseCost *(float).10); |
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buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total); |
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overdraft = BuildingManager.GetOverdraft(forge, total); |
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|
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if (overdraft > 0 && !useWarehouse){ |
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|
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
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return null; |
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} |
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|
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if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
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|
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
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return null; |
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} |
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if (useWarehouse && overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
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|
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if (pc != null) |
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
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return null; |
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} } |
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|
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if (!forge.transferGold(-buildingWithdraw,false)){ |
|
overdraft += buildingWithdraw; |
|
|
|
if (!useWarehouse){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item."+ ib.getName()); |
|
return null; |
|
}else{ |
|
if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item."+ ib.getName()); |
|
return null; |
|
} |
|
} |
|
} |
|
|
|
if (overdraft > 0) |
|
if(!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
|
//ChatManager.chatGuildError(pc, "Failed to create Item"); |
|
Logger.error( "Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
// ChatManager.chatGuildInfo(pc, "Gold Cost = " + total); |
|
|
|
if (galvorAmount > 0){ |
|
if (!cityWarehouse.withdraw(npc, galvor, galvorAmount, false,true)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!"+ ib.getName()); |
|
Logger.error( "Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
} |
|
|
|
if (wormwoodAmount > 0){ |
|
if (!cityWarehouse.withdraw(npc, wormwood, wormwoodAmount, false,true)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse!"+ ib.getName()); |
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
} |
|
|
|
ml = new MobLoot(npc, ib, false); |
|
|
|
ml.containerType = Enum.ItemContainerType.FORGE; |
|
ml.setName(customName); |
|
|
|
if (prefix != null){ |
|
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true); |
|
ml.setPrefix(prefix.getIDString()); |
|
prefixString = prefix.getIDString(); |
|
} |
|
|
|
if (suffix != null){ |
|
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false); |
|
ml.setSuffix(suffix.getIDString()); |
|
suffixString = suffix.getIDString(); |
|
} |
|
|
|
ml.loadEnchantments(); |
|
//set value to 0 so magicvalue can be recalculated in getValue. |
|
ml.setValue(0); |
|
|
|
|
|
float time; |
|
float rank = npc.getBuilding().getRank() - 1; |
|
float rate = (float) (2.5 * rank); |
|
time = (20 - rate); |
|
time *= MBServerStatics.ONE_MINUTE; |
|
|
|
if (ml.getItemBase().getUUID() > 910010 && ml.getItemBase().getUUID() < 910019){ |
|
rank = ml.getItemBaseID() - 910010; |
|
time = rank * 60 * 60 * 3 * 1000; |
|
} |
|
|
|
|
|
// No job is submitted, as object's upgradetime field |
|
// is used to determin whether or not an object has |
|
// compelted rolling. The game object exists previously |
|
// to this, not when 'compelte' is pressed. |
|
long upgradeTime = System.currentTimeMillis() + (long)(time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())) ; |
|
|
|
DateTime dateTime = new DateTime(); |
|
dateTime = dateTime.withMillis(upgradeTime); |
|
ml.setDateToUpgrade(upgradeTime); |
|
|
|
npc.addItemToForge(ml); |
|
int playerID = 0; |
|
|
|
if (pc != null) |
|
playerID = pc.getObjectUUID(); |
|
|
|
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(),npc.getObjectUUID(), ml.getItemBaseID(), dateTime, prefixString, suffixString, ml.getCustomName(), false,playerID); |
|
ProducedItem pi = new ProducedItem(npc.getRolling().size(),npc.getObjectUUID(),ml.getItemBaseID(),dateTime,false,prefixString, suffixString, ml.getCustomName(),playerID); |
|
pi.setProducedItemID(ml.getObjectUUID()); |
|
pi.setAmount(itemsToRoll); |
|
|
|
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()))); |
|
ItemProductionManager.send(produced); |
|
}catch(Exception e){ |
|
Logger.error(e); |
|
}finally{ |
|
city.transactionLock.writeLock().unlock(); |
|
} |
|
|
|
|
|
|
|
// npc.addItemToForge(item); |
|
return ml; |
|
|
|
} |
|
|
|
|
|
|
|
public static Item randomRoll( NPC vendor, PlayerCharacter pc, int itemsToRoll, int itemID){ |
|
byte itemModTable; |
|
int prefixMod = 0; |
|
int suffixMod = 0; |
|
LootTable prefixLootTable; |
|
LootTable suffixLootTable; |
|
String suffix = ""; |
|
String prefix = ""; |
|
MobLoot toRoll; |
|
|
|
ItemBase ib = ItemBase.getItemBase(itemID); |
|
|
|
if (ib == null) |
|
return null; |
|
|
|
if (!vendor.getCharItemManager().hasRoomInventory(ib.getWeight())){ |
|
if (pc != null) |
|
ChatManager.chatSystemInfo(pc, vendor.getName() + " " +vendor.getContract().getName() + " Inventory is full." ); |
|
return null; |
|
} |
|
|
|
float calculatedMobLevel; |
|
calculatedMobLevel = vendor.getLevel(); |
|
|
|
if (calculatedMobLevel < 16) |
|
calculatedMobLevel = 16; |
|
|
|
if (calculatedMobLevel > 49) |
|
calculatedMobLevel = 49; |
|
|
|
itemModTable = (byte) ib.getModTable(); |
|
|
|
if (!vendor.getItemModTable().contains(itemModTable)){ |
|
if (pc != null) |
|
ErrorPopupMsg.sendErrorPopup(pc, 59); |
|
return null; |
|
} |
|
|
|
for (byte temp: vendor.getItemModTable()){ |
|
if (itemModTable != temp) |
|
continue; |
|
prefixMod = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(temp)); |
|
suffixMod = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(temp)); |
|
} |
|
|
|
if (prefixMod == 0 && suffixMod == 0){ |
|
Logger.info( "Failed to find modTables for item " + ib.getName()); |
|
return null; |
|
} |
|
|
|
prefixLootTable = LootTable.getModGroup(prefixMod); |
|
suffixLootTable = LootTable.getModGroup(suffixMod); |
|
|
|
if (prefixLootTable == null || suffixLootTable == null) |
|
return null; |
|
|
|
int rollPrefix = ThreadLocalRandom.current().nextInt(100); |
|
|
|
if (rollPrefix < 80){ |
|
int randomPrefix = ThreadLocalRandom.current().nextInt(100) + 1; |
|
LootRow prefixLootRow = prefixLootTable.getLootRow(randomPrefix); |
|
|
|
if (prefixLootRow != null){ |
|
LootTable prefixTypeTable = LootTable.getModTable(prefixLootRow.getValueOne()); |
|
|
|
int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
if (minRoll < (int)prefixTypeTable.minRoll) |
|
minRoll = (int)prefixTypeTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > prefixTypeTable.maxRoll) |
|
maxRoll = (int) prefixTypeTable.maxRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
int randomPrefix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
|
|
if (randomPrefix1 < prefixTypeTable.minRoll) |
|
randomPrefix1 = (int) prefixTypeTable.minRoll; |
|
|
|
if (randomPrefix1 > prefixTypeTable.maxRoll) |
|
randomPrefix1 = (int) prefixTypeTable.maxRoll; |
|
|
|
LootRow prefixTypelootRow = prefixTypeTable.getLootRow(randomPrefix1); |
|
|
|
if (prefixTypelootRow == null) |
|
prefixTypelootRow = prefixTypeTable.getLootRow((int) ((prefixTypeTable.maxRoll + prefixTypeTable.minRoll) * .05f)); |
|
|
|
if (prefixTypelootRow != null){ |
|
prefix = prefixTypelootRow.getAction(); |
|
} |
|
} |
|
} |
|
|
|
int rollSuffix = ThreadLocalRandom.current().nextInt(100); |
|
|
|
if (rollSuffix < 80){ |
|
|
|
int randomSuffix = ThreadLocalRandom.current().nextInt(100) + 1; |
|
LootRow suffixLootRow = suffixLootTable.getLootRow(randomSuffix); |
|
|
|
if (suffixLootRow != null){ |
|
|
|
LootTable suffixTypeTable = LootTable.getModTable(suffixLootRow.getValueOne()); |
|
|
|
if (suffixTypeTable != null){ |
|
int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
if (minRoll < (int)suffixTypeTable.minRoll) |
|
minRoll = (int)suffixTypeTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > suffixTypeTable.maxRoll) |
|
maxRoll = (int) suffixTypeTable.maxRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
int randomSuffix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
|
|
if (randomSuffix1 < suffixTypeTable.minRoll) |
|
randomSuffix1 = (int) suffixTypeTable.minRoll; |
|
|
|
if (randomSuffix1 > suffixTypeTable.maxRoll) |
|
randomSuffix1 = (int) suffixTypeTable.maxRoll; |
|
|
|
LootRow suffixTypelootRow = suffixTypeTable.getLootRow(randomSuffix1); |
|
|
|
if (suffixTypelootRow != null){ |
|
suffix = suffixTypelootRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (prefix.isEmpty() && suffix.isEmpty()){ |
|
|
|
rollPrefix = ThreadLocalRandom.current().nextInt(100); |
|
|
|
if (rollPrefix < 50){ |
|
|
|
int randomPrefix = ThreadLocalRandom.current().nextInt(100) + 1; |
|
LootRow prefixLootRow = prefixLootTable.getLootRow(randomPrefix); |
|
|
|
if (prefixLootRow != null){ |
|
|
|
LootTable prefixTypeTable = LootTable.getModTable(prefixLootRow.getValueOne()); |
|
|
|
int minRoll = (int) ((calculatedMobLevel) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
if (minRoll < (int)prefixTypeTable.minRoll) |
|
minRoll = (int)prefixTypeTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > prefixTypeTable.maxRoll) |
|
maxRoll = (int) prefixTypeTable.maxRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
int randomPrefix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
|
|
if (randomPrefix1 < prefixTypeTable.minRoll) |
|
randomPrefix1 = (int) prefixTypeTable.minRoll; |
|
|
|
if (randomPrefix1 > prefixTypeTable.maxRoll) |
|
randomPrefix1 = (int) prefixTypeTable.maxRoll; |
|
|
|
LootRow prefixTypelootRow = prefixTypeTable.getLootRow(randomPrefix1); |
|
|
|
if (prefixTypelootRow == null) |
|
prefixTypelootRow = prefixTypeTable.getLootRow((int) ((prefixTypeTable.maxRoll + prefixTypeTable.minRoll) * .05f)); |
|
|
|
if (prefixTypelootRow != null){ |
|
prefix = prefixTypelootRow.getAction(); |
|
} |
|
} |
|
}else{ |
|
int randomSuffix = ThreadLocalRandom.current().nextInt(100) + 1; |
|
LootRow suffixLootRow = suffixLootTable.getLootRow(randomSuffix); |
|
|
|
if (suffixLootRow != null){ |
|
|
|
LootTable suffixTypeTable = LootTable.getModTable(suffixLootRow.getValueOne()); |
|
|
|
if (suffixTypeTable != null){ |
|
|
|
int minRoll = (int) ((calculatedMobLevel) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
if (minRoll < (int)suffixTypeTable.minRoll) |
|
minRoll = (int)suffixTypeTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > suffixTypeTable.maxRoll) |
|
maxRoll = (int) suffixTypeTable.maxRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
int randomSuffix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
|
|
if (randomSuffix1 < suffixTypeTable.minRoll) |
|
randomSuffix1 = (int) suffixTypeTable.minRoll; |
|
|
|
if (randomSuffix1 > suffixTypeTable.maxRoll) |
|
randomSuffix1 = (int) suffixTypeTable.maxRoll; |
|
|
|
LootRow suffixTypelootRow = suffixTypeTable.getLootRow(randomSuffix1); |
|
|
|
if (suffixTypelootRow != null) |
|
suffix = suffixTypelootRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
toRoll =ItemFactory.produceRandomRoll(vendor, pc,prefix,suffix, itemID); |
|
|
|
if (toRoll == null) |
|
return null; |
|
|
|
toRoll.setValue(0); |
|
|
|
float time; |
|
float rank = vendor.getBuilding().getRank() - 1; |
|
float rate = (float) (2.5 * rank); |
|
time = (20 - rate); |
|
time *= MBServerStatics.ONE_MINUTE; |
|
|
|
if (toRoll.getItemBase().getUUID() > 910010 && toRoll.getItemBase().getUUID() < 910019){ |
|
rank = toRoll.getItemBaseID() - 910010; |
|
time = rank * 60 * 60 * 3 * 1000; |
|
} |
|
|
|
// No job is submitted, as object's upgradetime field |
|
// is used to determin whether or not an object has |
|
// compelted rolling. The game object exists previously |
|
// to this, not when 'compelte' is pressed. |
|
long upgradeTime = System.currentTimeMillis() + (long)(time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())) ; |
|
|
|
DateTime dateTime = new DateTime(); |
|
dateTime = dateTime.withMillis(upgradeTime); |
|
toRoll.setDateToUpgrade(upgradeTime); |
|
|
|
int playerID = 0; |
|
|
|
if (pc != null) |
|
playerID = pc.getObjectUUID(); |
|
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(toRoll.getObjectUUID(),vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, prefix, suffix, toRoll.getCustomName(), true,playerID); |
|
ProducedItem pi = new ProducedItem(toRoll.getObjectUUID(),vendor.getObjectUUID(),toRoll.getItemBaseID(),dateTime,true,prefix, suffix, toRoll.getCustomName(),playerID); |
|
pi.setProducedItemID(toRoll.getObjectUUID()); |
|
pi.setAmount(itemsToRoll); |
|
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()))); |
|
ItemProductionManager.send(produced); |
|
return toRoll; |
|
} |
|
|
|
public static MobLoot produceRandomRoll(NPC npc,PlayerCharacter pc,String prefixString, String suffixString, int itemID) { |
|
|
|
boolean useWarehouse = false; |
|
|
|
if(npc == null) |
|
return null; |
|
|
|
ItemBase ib = ItemBase.getItemBase(itemID); |
|
|
|
if (ib == null) |
|
return null; |
|
|
|
Building forge = npc.getBuilding(); |
|
|
|
if (forge == null) |
|
return null; |
|
|
|
Zone zone = npc.getBuilding().getParentZone(); |
|
|
|
if (zone == null) |
|
return null; |
|
|
|
City city = City.getCity(zone.getPlayerCityUUID()); |
|
|
|
if (city == null) |
|
return null; |
|
|
|
MobLoot ml = null; |
|
city.transactionLock.writeLock().lock(); |
|
|
|
try{ |
|
|
|
|
|
|
|
Warehouse cityWarehouse = city.getWarehouse(); |
|
|
|
if (cityWarehouse != null && forge.assetIsProtected()) |
|
useWarehouse = true; |
|
|
|
ConcurrentHashMap<ItemBase, Integer> resources = null; |
|
|
|
if (useWarehouse) |
|
resources = cityWarehouse.getResources(); |
|
|
|
int galvorAmount = 0; |
|
int wormwoodAmount = 0; |
|
|
|
if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110){ |
|
switch (ib.getSkillRequired()){ |
|
case "Bow": |
|
case "Crossbow": |
|
case "Spear": |
|
case "Pole Arm": |
|
case "Staff": |
|
wormwoodAmount = 22; |
|
break; |
|
case "Axe": |
|
case "Dagger": |
|
case "Sword": |
|
case "Hammer": |
|
case "Unarmed Combat": |
|
|
|
if (ib.isTwoHanded()) |
|
galvorAmount = 22; |
|
else |
|
galvorAmount = 11; |
|
break; |
|
} |
|
} |
|
|
|
ItemBase galvor = ItemBase.getItemBase(1580017); |
|
ItemBase wormwood = ItemBase.getItemBase(1580018); |
|
|
|
//Cant roll 110% weapons that require resources if not allowed to use warehouse. |
|
if (galvorAmount > 0 || wormwoodAmount > 0) |
|
if (!useWarehouse) |
|
return null; |
|
|
|
if (galvorAmount > 0){ |
|
if (cityWarehouse.isResourceLocked(galvor)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (cityWarehouse.getResources().get(galvor) < galvorAmount){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item."+ ib.getName()); |
|
return null; |
|
} |
|
} |
|
|
|
if (wormwoodAmount > 0){ |
|
if (cityWarehouse.isResourceLocked(wormwood)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (cityWarehouse.getResources().get(wormwood) < wormwoodAmount){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item."+ ib.getName()); |
|
return null; |
|
} |
|
} |
|
|
|
EffectsBase prefix = null; |
|
|
|
if (!prefixString.isEmpty()){ |
|
prefix = PowersManager.getEffectByIDString(prefixString); |
|
if (prefix == null) |
|
return null; |
|
} |
|
|
|
ItemBase goldIB = ItemBase.getGoldItemBase(); |
|
|
|
int baseCost = ib.getBaseValue(); |
|
int total = (int) (baseCost + baseCost * .10); |
|
|
|
EffectsBase suffix = null; |
|
|
|
if (!suffixString.isEmpty()){ |
|
suffix = PowersManager.getEffectByIDString(suffixString); |
|
|
|
if (suffix == null) |
|
return null; |
|
} |
|
|
|
//calculate gold costs and remove from the warehouse |
|
if (prefix != null || suffix != null){ |
|
int costToCreate = (int) (ib.getBaseValue() + ib.getBaseValue() *.10f); |
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate); |
|
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate); |
|
|
|
if (overdraft > 0 && !useWarehouse){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (useWarehouse && overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
|
if (pc != null) |
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (useWarehouse && overdraft > resources.get(goldIB)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (!forge.transferGold(-buildingWithdraw,false)){ |
|
overdraft += buildingWithdraw; |
|
|
|
if (!useWarehouse){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item."+ ib.getName()); |
|
return null; |
|
}else{ |
|
if (overdraft > resources.get(goldIB)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item."+ ib.getName()); |
|
return null; |
|
} |
|
} |
|
} |
|
|
|
// there was an overdraft, withdraw the rest from warehouse. |
|
if (overdraft > 0){ |
|
if (pc != null){ |
|
if (!cityWarehouse.withdraw(pc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
}else{ |
|
if (!cityWarehouse.withdraw(npc,ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (prefix == null && suffix == null){ |
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total); |
|
int overdraft = BuildingManager.GetOverdraft(forge, total); |
|
|
|
if (overdraft > 0 && !useWarehouse){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (useWarehouse && overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)){ |
|
if (pc != null) |
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (useWarehouse && overdraft > resources.get(goldIB)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft."+ ib.getName()); |
|
return null; |
|
} |
|
|
|
if (!forge.transferGold(-buildingWithdraw,false)){ |
|
overdraft += buildingWithdraw; |
|
|
|
if (!useWarehouse){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item."+ ib.getName()); |
|
return null; |
|
}else{ |
|
if (overdraft > resources.get(goldIB)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item."+ ib.getName()); |
|
return null; |
|
} |
|
} |
|
} |
|
|
|
if (overdraft > 0 && useWarehouse){ |
|
|
|
if (pc != null){ |
|
if (!cityWarehouse.withdraw(pc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
}else{ |
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false,true)){ |
|
Logger.error( "Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (galvorAmount > 0 && useWarehouse){ |
|
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse"); |
|
if (!cityWarehouse.withdraw(npc, galvor, galvorAmount, false,true)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!"+ ib.getName()); |
|
Logger.error( "Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
return null; |
|
} |
|
} |
|
|
|
if (wormwoodAmount > 0 && useWarehouse){ |
|
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse"); |
|
if (!cityWarehouse.withdraw(npc, wormwood, wormwoodAmount, false,true)){ |
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse for " + ib.getName()); |
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID()+ "Failed to Withdrawl "); |
|
|
|
return null; |
|
} |
|
} |
|
|
|
ml = new MobLoot(npc, ib, false); |
|
|
|
ml.containerType = Enum.ItemContainerType.FORGE; |
|
|
|
if (prefix != null){ |
|
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true); |
|
ml.setPrefix(prefix.getIDString()); |
|
} |
|
|
|
if (suffix != null){ |
|
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false); |
|
ml.setSuffix(suffix.getIDString()); |
|
} |
|
|
|
ml.loadEnchantments(); |
|
|
|
|
|
ml.setValue(0); |
|
ml.setRandom(true); |
|
npc.addItemToForge(ml); |
|
}catch(Exception e){ |
|
Logger.error(e); |
|
}finally{ |
|
city.transactionLock.writeLock().unlock(); |
|
} |
|
return ml; |
|
|
|
} |
|
}
|
|
|