forked from MagicBane/Server
95 lines
3.7 KiB
95 lines
3.7 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.mbEnums.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.MovementManager; |
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import engine.job.JobScheduler; |
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import engine.jobs.RefreshGroupJob; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.MoveToPointMsg; |
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import engine.net.client.msg.RespawnMsg; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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public class RespawnMsgHandler extends AbstractClientMsgHandler { |
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public RespawnMsgHandler() { |
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super(RespawnMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration |
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RespawnMsg msg; |
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// Member variable assignment |
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msg = (RespawnMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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if (msg.getObjectType() != playerCharacter.getObjectType().ordinal() || msg.getObjectID() != playerCharacter.getObjectUUID()) { |
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Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning character of id " + msg.getObjectType() + ' ' |
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+ msg.getObjectID()); |
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return true; |
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} |
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if (playerCharacter.isAlive()) { |
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Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning while alive"); |
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return true; |
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} |
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// ResetAfterDeath player |
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playerCharacter.respawnLock.writeLock().lock(); |
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try { |
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playerCharacter.respawn(true, false, true); |
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} catch (Exception e) { |
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Logger.error(e); |
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} finally { |
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playerCharacter.respawnLock.writeLock().unlock(); |
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} |
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// Echo ResetAfterDeath message back |
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msg.setPlayerHealth(playerCharacter.getHealth()); |
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// TODO calculate any experience loss before this point |
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msg.setPlayerExp(playerCharacter.getExp() + playerCharacter.getOverFlowEXP()); |
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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MoveToPointMsg moveMsg = new MoveToPointMsg(); |
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moveMsg.setPlayer(playerCharacter); |
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moveMsg.setStartCoord(playerCharacter.getLoc()); |
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moveMsg.setEndCoord(playerCharacter.getLoc()); |
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moveMsg.setInBuilding(-1); |
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moveMsg.setInBuildingFloor(-1); |
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dispatch = Dispatch.borrow(playerCharacter, moveMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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MovementManager.sendRWSSMsg(playerCharacter); |
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// refresh the whole group with what just happened |
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JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(playerCharacter), MBServerStatics.LOAD_OBJECT_DELAY); |
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return true; |
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} |
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} |