Public Repository for the Magicbane Shadowbane Emulator

95 lines
3.7 KiB

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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.mbEnums.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.job.JobScheduler;
import engine.jobs.RefreshGroupJob;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.RespawnMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
public class RespawnMsgHandler extends AbstractClientMsgHandler {
public RespawnMsgHandler() {
super(RespawnMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
RespawnMsg msg;
// Member variable assignment
msg = (RespawnMsg) baseMsg;
if (playerCharacter == null)
return true;
if (msg.getObjectType() != playerCharacter.getObjectType().ordinal() || msg.getObjectID() != playerCharacter.getObjectUUID()) {
Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning character of id " + msg.getObjectType() + ' '
+ msg.getObjectID());
return true;
}
if (playerCharacter.isAlive()) {
Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning while alive");
return true;
}
// ResetAfterDeath player
playerCharacter.respawnLock.writeLock().lock();
try {
playerCharacter.respawn(true, false, true);
} catch (Exception e) {
Logger.error(e);
} finally {
playerCharacter.respawnLock.writeLock().unlock();
}
// Echo ResetAfterDeath message back
msg.setPlayerHealth(playerCharacter.getHealth());
// TODO calculate any experience loss before this point
msg.setPlayerExp(playerCharacter.getExp() + playerCharacter.getOverFlowEXP());
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MoveToPointMsg moveMsg = new MoveToPointMsg();
moveMsg.setPlayer(playerCharacter);
moveMsg.setStartCoord(playerCharacter.getLoc());
moveMsg.setEndCoord(playerCharacter.getLoc());
moveMsg.setInBuilding(-1);
moveMsg.setInBuildingFloor(-1);
dispatch = Dispatch.borrow(playerCharacter, moveMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MovementManager.sendRWSSMsg(playerCharacter);
// refresh the whole group with what just happened
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(playerCharacter), MBServerStatics.LOAD_OBJECT_DELAY);
return true;
}
}