Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

45 lines
1.8 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.TargetObjectMsg;
import engine.objects.PlayerCharacter;
public class TargetObjectMsgHandler extends AbstractClientMsgHandler {
public TargetObjectMsgHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
TargetObjectMsg msg = (TargetObjectMsg) baseMsg;
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return true;
// TODO improve this later. hacky way to make sure player ingame is
// active.
if (!player.isActive())
player.setActive(true);
player.setLastTarget(mbEnums.GameObjectType.values()[msg.getTargetType()], msg.getTargetID());
return true;
}
}