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650 lines
21 KiB
650 lines
21 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.ProtectionState; |
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import engine.Enum.SiegePhase; |
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import engine.Enum.SiegeResult; |
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import engine.InterestManagement.HeightMap; |
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import engine.InterestManagement.WorldGrid; |
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import engine.db.archive.BaneRecord; |
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import engine.db.archive.DataWarehouse; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.ZoneManager; |
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import engine.job.JobScheduler; |
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import engine.jobs.ActivateBaneJob; |
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import engine.jobs.BaneDefaultTimeJob; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.PlaceAssetMsg; |
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import engine.net.client.msg.chat.ChatSystemMsg; |
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import engine.server.MBServerStatics; |
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import org.joda.time.DateTime; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.Date; |
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import java.util.concurrent.ConcurrentHashMap; |
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public final class Bane { |
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private final int cityUUID; |
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private int ownerUUID; |
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private final int stoneUUID; |
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private DateTime placementDate = null; |
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private DateTime liveDate = null; |
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private BaneDefaultTimeJob defaultTimeJob; |
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private ActivateBaneJob activateBaneJob; |
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// Internal cache for banes |
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public static ConcurrentHashMap<Integer, Bane> banes = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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/** |
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* ResultSet Constructor |
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*/ |
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public Bane(ResultSet rs) throws SQLException { |
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Date sqlDateTime; |
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ActivateBaneJob abtj; |
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this.cityUUID = rs.getInt("cityUUID"); |
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this.ownerUUID = rs.getInt("ownerUUID"); |
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this.stoneUUID = rs.getInt("stoneUUID"); |
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sqlDateTime = rs.getTimestamp("placementDate"); |
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if (sqlDateTime != null) |
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this.placementDate = new DateTime(sqlDateTime); |
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sqlDateTime = rs.getTimestamp("liveDate"); |
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if (sqlDateTime != null) |
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this.liveDate = new DateTime(sqlDateTime); |
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switch (this.getSiegePhase()) { |
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case CHALLENGE: |
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break; |
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case WAR: |
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// cancel old job if exists |
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if (this.activateBaneJob != null) |
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this.activateBaneJob.cancelJob(); |
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abtj = new ActivateBaneJob(cityUUID); |
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis()); |
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this.activateBaneJob = abtj; |
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break; |
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case STANDOFF: |
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// cancel old job if exists |
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if (this.activateBaneJob != null) |
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this.activateBaneJob.cancelJob(); |
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abtj = new ActivateBaneJob(cityUUID); |
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis()); |
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this.activateBaneJob = abtj; |
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break; |
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} |
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if (this.liveDate == null) |
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setDefaultTime(); |
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} |
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public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) { |
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Guild baningGuild; |
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Zone cityZone; |
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City targetCity; |
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ArrayList<Bane> nationBanes; |
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baningGuild = player.getGuild(); |
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if (baningGuild.getNation().isEmptyGuild()) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 55, ""); // You must be in a Nation |
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return false; |
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} |
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if (baningGuild.getNation().isNPCGuild()) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 72, ""); // Cannot be in an NPC nation |
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return false; |
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} |
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 10, ""); // You must be a guild leader |
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return false; |
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} |
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// Cannot place banestones underwater; |
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if (HeightMap.isLocUnderwater(player.getLoc())) { |
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PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater |
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return false; |
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} |
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// figure out which city we're standing on |
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// must be within a city's seige Bounds |
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targetCity = ZoneManager.getCityAtLocation(player.getLoc()); |
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if (targetCity == null) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 59, ""); // No city to siege at this location! |
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return false; |
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} |
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if (targetCity.isSafeHold()) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 15, ""); // Cannot place assets in peace zone |
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return false; |
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} |
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if (targetCity.getRank() > rank) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 60, ""); // Bane rank is too low |
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return false; |
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} |
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cityZone = targetCity.getParent(); |
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// Cannot place assets on a dead tree |
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if ((cityZone.isPlayerCity()) && |
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(City.getCity(cityZone.getPlayerCityUUID()).getTOL().getRank() == -1)) { |
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PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!"); |
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return false; |
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} |
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if (baningGuild.getNation() == targetCity.getGuild().getNation()) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 20, ""); //Cannot bane yourself! |
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return false; |
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} |
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if (targetCity.getTOL() == null) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 65, ""); // Cannot find tree to target |
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return false; |
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} |
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if (targetCity.getBane() != null) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 23, ""); // Tree is already baned. |
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return false; |
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} |
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if (getBaneByAttackerGuild(baningGuild) != null) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 1, "Your guild has already placed a bane!"); |
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return false; |
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} |
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nationBanes = getBanesByNation(baningGuild.getNation()); |
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// A nation can only have 3 concurrent banes |
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if (nationBanes.size() == 3) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 64, ""); // Your nation is already at war and your limit has been reached |
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return false; |
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} |
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if (targetCity.isLocationOnCityGrid(player.getLoc()) == true) { |
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PlaceAssetMsg.sendPlaceAssetError( origin, 1, "Cannot place banestone on city grid."); |
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return false; |
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} |
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Blueprint blueprint = Blueprint.getBlueprint(24300); // Banestone |
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//Let's drop a banestone! |
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Vector3fImmutable localLocation = ZoneManager.worldToLocal(player.getLoc(), cityZone); |
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if (localLocation == null) { |
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity"); |
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Logger.info("Failed to Convert World coordinates to local zone coordinates"); |
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return false; |
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} |
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Building stone = DbManager.BuildingQueries.CREATE_BUILDING( |
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cityZone.getObjectUUID(), player.getObjectUUID(), blueprint.getName(), blueprint.getBlueprintUUID(), |
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localLocation, 1.0f, blueprint.getMaxHealth(rank), ProtectionState.PROTECTED, 0, rank, |
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null, blueprint.getBlueprintUUID(), 1, 0.0f); |
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if (stone == null) { |
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity"); |
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return false; |
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} |
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stone.addEffectBit((1 << 19)); |
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stone.setMaxHitPoints(stone.getBlueprint().getMaxHealth(stone.getRank())); |
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stone.setCurrentHitPoints(stone.getMaxHitPoints()); |
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BuildingManager.setUpgradeDateTime(stone, null, 0); |
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//Make the bane |
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Bane bane = makeBane(player, targetCity, stone); |
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if (bane == null) { |
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//delete bane stone, failed to make bane object |
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DbManager.BuildingQueries.DELETE_FROM_DATABASE(stone); |
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity"); |
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return false; |
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} |
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WorldGrid.addObject(stone, player); |
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//Add bane effect to TOL |
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targetCity.getTOL().addEffectBit((1 << 16)); |
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targetCity.getTOL().updateEffects(); |
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Vector3fImmutable movePlayerOutsideStone = player.getLoc(); |
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movePlayerOutsideStone = movePlayerOutsideStone.setX(movePlayerOutsideStone.x + 10); |
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movePlayerOutsideStone = movePlayerOutsideStone.setZ(movePlayerOutsideStone.z + 10); |
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player.teleport(movePlayerOutsideStone); |
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// Notify players |
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, "[Bane Channel] " + targetCity.getCityName() + " has been baned by " + baningGuild.getName() + ". Standoff phase has begun!"); |
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chatMsg.setMessageType(4); |
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); |
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DispatchMessage.dispatchMsgToAll(chatMsg); |
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// Push this event to the DataWarehouse |
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BaneRecord baneRecord = BaneRecord.borrow(bane, Enum.RecordEventType.PENDING); |
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DataWarehouse.pushToWarehouse(baneRecord); |
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return true; |
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} |
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public SiegePhase getSiegePhase() { |
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SiegePhase phase; |
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if (this.liveDate == null) { |
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phase = SiegePhase.CHALLENGE; //challenge |
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return phase; |
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} |
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if (DateTime.now().isAfter(this.liveDate)) { |
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phase = SiegePhase.WAR; //war |
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return phase; |
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} |
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// If code reaches this point we are in standoff mode. |
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phase = SiegePhase.STANDOFF; //standoff |
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return phase; |
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} |
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private void setDefaultTime() { |
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DateTime timeToSetDefault = new DateTime(this.placementDate); |
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timeToSetDefault = timeToSetDefault.plusDays(1); |
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DateTime currentTime = DateTime.now(); |
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DateTime defaultTime = new DateTime(this.placementDate); |
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defaultTime = defaultTime.plusDays(2); |
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defaultTime = defaultTime.hourOfDay().setCopy(22); |
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defaultTime = defaultTime.minuteOfHour().setCopy(0); |
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defaultTime = defaultTime.secondOfMinute().setCopy(0); |
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if (currentTime.isAfter(timeToSetDefault)) |
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this.setLiveDate(defaultTime); |
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else { |
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if (this.defaultTimeJob != null) |
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this.defaultTimeJob.cancelJob(); |
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BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this); |
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JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis()); |
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this.defaultTimeJob = bdtj; |
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} |
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} |
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public void setLiveDate(DateTime baneTime) { |
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if (DbManager.BaneQueries.SET_BANE_TIME(baneTime, this.getCity().getObjectUUID())) { |
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this.liveDate = new DateTime(baneTime); |
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// Push event to warehouse |
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BaneRecord.updateLiveDate(this, baneTime); |
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ChatManager.chatGuildInfo(this.getOwner().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!"); |
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Guild attackerNation = this.getOwner().getGuild().getNation(); |
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if (attackerNation != null) |
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for (Guild subGuild : attackerNation.getSubGuildList()) { |
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//Don't send the message twice. |
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if (subGuild.equals(attackerNation)) |
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continue; |
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ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!"); |
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} |
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ChatManager.chatGuildInfo(this.getCity().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!"); |
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Guild defenderNation = this.getCity().getGuild().getNation(); |
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if (defenderNation != null) { |
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if (defenderNation != this.getCity().getGuild()) |
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ChatManager.chatGuildInfo(defenderNation, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!"); |
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for (Guild subGuild : defenderNation.getSubGuildList()) { |
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//Don't send the message twice. |
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if (subGuild == this.getCity().getGuild()) |
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continue; |
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ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!"); |
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} |
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} |
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if (activateBaneJob != null) |
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this.activateBaneJob.cancelJob(); |
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ActivateBaneJob abtj = new ActivateBaneJob(cityUUID); |
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis()); |
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this.activateBaneJob = abtj; |
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} else { |
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Logger.debug( "error with city " + this.getCity().getName()); |
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ChatManager.chatGuildInfo(this.getOwner().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity"); |
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ChatManager.chatGuildInfo(this.getCity().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity"); |
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} |
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} |
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/* |
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* Getters |
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*/ |
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public City getCity() { |
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return City.getCity(this.cityUUID); |
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} |
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public PlayerCharacter getOwner() { |
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return (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, ownerUUID); |
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} |
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//Call this to prematurely end a bane |
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public boolean remove() { |
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Building baneStone; |
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baneStone = this.getStone(); |
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if (baneStone == null) { |
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Logger.debug("Removing bane without a stone."); |
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return false; |
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} |
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// Reassert protection contracts |
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this.getCity().protectionEnforced = true; |
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// Remove visual effects on Bane and TOL. |
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this.getStone().removeAllVisualEffects(); |
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this.getStone().updateEffects(); |
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this.getCity().getTOL().removeAllVisualEffects(); |
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this.getCity().getTOL().updateEffects(); |
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// Remove bane from the database |
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if (DbManager.BaneQueries.REMOVE_BANE(this) == false) { |
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Logger.error("Database call failed for city UUID: " + this.getCity().getObjectUUID()); |
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return false; |
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} |
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// Remove bane from ingame cache |
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Bane.banes.remove(cityUUID); |
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// Delete stone from database |
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if (DbManager.BuildingQueries.DELETE_FROM_DATABASE(baneStone) == false) { |
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Logger.error( "Database error when deleting stone object"); |
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return false; |
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} |
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// Remove object from simulation |
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baneStone.removeFromCache(); |
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WorldGrid.RemoveWorldObject(baneStone); |
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WorldGrid.removeObject(baneStone); |
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return true; |
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} |
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// Cache access |
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public static Bane getBane(int cityUUID) { |
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Bane outBane; |
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// Check cache first |
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outBane = banes.get(cityUUID); |
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// Last resort attempt to load from database |
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if (outBane == null) |
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outBane = DbManager.BaneQueries.LOAD_BANE(cityUUID); |
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else |
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return outBane; |
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// As we loaded from the db, store it in the internal cache |
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if (outBane != null) |
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banes.put(cityUUID, outBane); |
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return outBane; |
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} |
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//Returns a guild's bane |
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public static Bane getBaneByAttackerGuild(Guild guild) { |
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if (guild == null || guild.isEmptyGuild()) |
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return null; |
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ArrayList<Bane> baneList; |
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baneList = new ArrayList<>(banes.values()); |
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for (Bane bane : baneList) { |
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if (bane.getOwner().getGuild().equals(guild)) |
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return bane; |
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} |
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return null; |
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} |
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public static ArrayList<Bane> getBanesByNation(Guild guild) { |
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ArrayList<Bane> baneList; |
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ArrayList<Bane> returnList; |
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baneList = new ArrayList<>(banes.values()); |
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returnList = new ArrayList<>(); |
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for (Bane bane : baneList) { |
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if (bane.getOwner().getGuild().getNation().equals(guild)) |
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returnList.add(bane); |
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} |
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return returnList; |
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} |
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public static void addBane(Bane bane) { |
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Bane.banes.put(bane.cityUUID, bane); |
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} |
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public static Bane makeBane(PlayerCharacter owner, City city, Building stone) { |
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Bane newBane; |
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if (DbManager.BaneQueries.CREATE_BANE(city, owner, stone) == false) { |
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Logger.error("Error writing to database"); |
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return null; |
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} |
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newBane = DbManager.BaneQueries.LOAD_BANE(city.getObjectUUID()); |
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return newBane; |
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} |
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public final DateTime getPlacementDate() { |
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return placementDate; |
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} |
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public final boolean isAccepted() { |
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return (this.getSiegePhase() != SiegePhase.CHALLENGE); |
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} |
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public final DateTime getLiveDate() { |
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return liveDate; |
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} |
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public final void endBane(SiegeResult siegeResult) { |
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boolean baneRemoved; |
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// No matter what the outcome of a bane, we re-asset |
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// protection contracts at this time. They don't quite |
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// matter if the city falls, as they are invalidated. |
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this.getCity().protectionEnforced = true; |
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switch (siegeResult) { |
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case DEFEND: |
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// Push event to warehouse |
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BaneRecord.updateResolution(this, Enum.RecordEventType.DEFEND); |
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baneRemoved = remove(); |
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if (baneRemoved) { |
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// Update seieges withstood |
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this.getCity().setSiegesWithstood(this.getCity().getSiegesWithstood() + 1); |
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// Notify players |
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ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getCity().getGuild().getName() + " has rallied against " + this.getOwner().getGuild().getName() + ". The siege on " + this.getCity().getCityName() + " has been broken!"); |
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msg.setMessageType(4); |
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msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID()); |
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DispatchMessage.dispatchMsgToAll(msg); |
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} |
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break; |
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case CAPTURE: |
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// Push event to warehouse |
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BaneRecord.updateResolution(this, Enum.RecordEventType.CAPTURE); |
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baneRemoved = this.remove(); |
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if (baneRemoved) { |
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ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and captured " + this.getCity().getCityName() + '!'); |
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msg.setMessageType(4); |
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msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID()); |
|
|
|
DispatchMessage.dispatchMsgToAll(msg); |
|
} |
|
break; |
|
case DESTROY: |
|
|
|
// Push event to warehouse |
|
|
|
BaneRecord.updateResolution(this, Enum.RecordEventType.DESTROY); |
|
|
|
baneRemoved = this.remove(); |
|
|
|
if (baneRemoved) { |
|
|
|
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and razed " + this.getCity().getCityName() + '!'); |
|
msg.setMessageType(4); |
|
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID()); |
|
|
|
DispatchMessage.dispatchMsgToAll(msg); |
|
} |
|
break; |
|
} |
|
|
|
Zone cityZone = this.getCity().getParent(); |
|
|
|
if (cityZone == null) |
|
return; |
|
|
|
//UNPROTECT ALL SIEGE EQUIPMENT AFTER A BANE |
|
for (Building toUnprotect: cityZone.zoneBuildingSet){ |
|
if (toUnprotect.getBlueprint() != null && toUnprotect.getBlueprint().isSiegeEquip() && toUnprotect.assetIsProtected() == true) |
|
toUnprotect.setProtectionState(ProtectionState.NONE); |
|
} |
|
|
|
} |
|
|
|
public boolean isErrant() { |
|
|
|
boolean isErrant = true; |
|
|
|
if (this.getOwner() == null) |
|
return isErrant; |
|
|
|
|
|
if (this.getOwner().getGuild().isEmptyGuild() == true) |
|
return isErrant; |
|
|
|
if (this.getOwner().getGuild().getNation().isEmptyGuild() == true) |
|
return isErrant; |
|
|
|
// Bane passes validation |
|
|
|
isErrant = false; |
|
|
|
return isErrant; |
|
} |
|
|
|
/** |
|
* @return the stone |
|
*/ |
|
public Building getStone() { |
|
return BuildingManager.getBuilding(this.stoneUUID); |
|
} |
|
|
|
/** |
|
* @return the cityUUID |
|
*/ |
|
public int getCityUUID() { |
|
return cityUUID; |
|
} |
|
|
|
}
|
|
|