Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum.DamageType;
import engine.Enum.GameObjectType;
import engine.Enum.ItemType;
import engine.gameManager.DbManager;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
public class ItemBase {
public static final byte GOLD_BASE_TYPE = 4;
public static ItemBase GOLD_ITEM_BASE = null;
public static int GOLD_BASE_ID = 7;
public static ArrayList<Integer> AnniverseryGifts = new ArrayList<>();
// Internal cache
private static HashMap<Integer, Integer> itemHashIDMap = new HashMap<>();
private static HashMap<String, Integer> _IDsByNames = new HashMap<>();
public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>();
private static ArrayList<ItemBase> _resourceList = new ArrayList<>();
private final int uuid;
private final String name;
private float durability;
private int value;
private short weight;
private short color;
private ItemType type;
private int vendorType;
private int modTable;
private int useID;
private int hashID;
private byte useAmount;
// Armor and weapon related values
private int equipFlag;
private int restrictFlag;
private String skillRequired;
private short percentRequired;
private float slashResist;
private float crushResist;
private float pierceResist;
private float blockMod;
private short defense;
private float dexPenalty;
private float speed;
private float range;
private short minDamage;
private short maxDamage;
private String mastery;
private engine.Enum.DamageType damageType;
private boolean twoHanded;
private boolean isConsumable;
private boolean isStackable;
private int numCharges;
// Item stat modifiers
private HashMap<Integer, Integer> bakedInStats = new HashMap<>();
private HashMap<Integer, Integer> usedStats = new HashMap<>();
private float parryBonus;
private boolean isStrBased;
private ArrayList<Integer> animations = new ArrayList<>();
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
private boolean autoID = false;
public static HashMap<engine.Enum.ItemType, HashSet<ItemBase>> ItemBaseTypeMap = new HashMap<>();
/**
* ResultSet Constructor
*/
public ItemBase(ResultSet rs) throws SQLException {
this.uuid = rs.getInt("ID");
this.name = rs.getString("name");
this.durability = rs.getInt("durability");
this.value = rs.getInt("value");
this.weight = rs.getShort("weight");
this.color = rs.getShort("color");
this.type = ItemType.valueOf(rs.getString("Type"));
this.useID = rs.getInt("useID");
this.vendorType = rs.getInt("vendorType");
this.useAmount = rs.getByte("useAmount");
this.modTable = rs.getInt("modTable");
this.hashID = rs.getInt("itemHashID");
this.isConsumable = false;
this.isStackable = false;
this.numCharges = rs.getShort("numCharges");
this.equipFlag = rs.getInt("equipFlag");
this.restrictFlag = rs.getInt("restrictFlag");
this.skillRequired = rs.getString("skillRequired");
this.percentRequired = rs.getShort("percentRequired");
this.slashResist = rs.getFloat("slashResist");
this.crushResist = rs.getFloat("crushResist");
this.pierceResist = rs.getFloat("pierceResist");
this.blockMod = rs.getFloat("blockMod");
this.defense = rs.getShort("defense");
this.dexPenalty = rs.getFloat("dexPenalty");
this.parryBonus = rs.getFloat("parryBonus");
this.isStrBased = (rs.getInt("isStrBased") == 1);
this.speed = rs.getFloat("speed");
this.range = rs.getFloat("range");
this.minDamage = rs.getShort("minDamage");
this.maxDamage = rs.getShort("maxDamage");
this.mastery = rs.getString("mastery");
damageType = DamageType.valueOf(rs.getString("damageType"));
this.twoHanded = (rs.getInt("twoHanded") == 1);
switch (this.type) {
case RUNE:
case SCROLL:
case COMMANDROD:
case POTION:
case TEARS:
case GUILDCHARTER:
case DEED:
case CONTRACT:
case WATERBUCKET:
case REALMCHARTER:
case GIFT:
this.isConsumable = true;
break;
case OFFERING:
this.isConsumable = true;
Boon.HandleBoonListsForItemBase(uuid);
break;
case RESOURCE:
this.isStackable = true;
break;
}
this.autoIDItemsCheck();
try{
DbManager.ItemBaseQueries.LOAD_ANIMATIONS(this);
}catch(Exception e){
Logger.error( e.getMessage());
}
initBakedInStats();
initializeHashes();
}
public static void addToCache(ItemBase itemBase) {
_itemBaseByUUID.put(itemBase.uuid, itemBase);
if (itemBase.type.equals(ItemType.RESOURCE))
_resourceList.add(itemBase);
_IDsByNames.put(itemBase.name.toLowerCase().replace(" ", "_"), itemBase.uuid);
}
public static HashMap<Integer, Integer> getItemHashIDMap() {
return itemHashIDMap;
}
/*
* Database
*/
public static ItemBase getItemBase(int uuid) {
return _itemBaseByUUID.get(uuid);
}
/**
* Get the ItemBase instance for Gold.
*
* @return ItemBase for Gold
*/
public static ItemBase getGoldItemBase() {
if (ItemBase.GOLD_ITEM_BASE == null)
ItemBase.GOLD_ITEM_BASE = getItemBase(7);
return ItemBase.GOLD_ITEM_BASE;
}
public static int getIDByName(String name) {
if (ItemBase._IDsByNames.containsKey(name))
return ItemBase._IDsByNames.get(name);
return 0;
}
/**
* @return the _itemBaseByUUID
*/
public static HashMap<Integer, ItemBase> getUUIDCache() {
return _itemBaseByUUID;
}
/**
* @return the _resourceList
*/
public static ArrayList<ItemBase> getResourceList() {
return _resourceList;
}
public static void loadAllItemBases() {
DbManager.ItemBaseQueries.LOAD_ALL_ITEMBASES();
AnniverseryGifts.add(971000);
AnniverseryGifts.add(971001);
AnniverseryGifts.add(971002);
AnniverseryGifts.add(971003);
AnniverseryGifts.add(971004);
AnniverseryGifts.add(971005);
AnniverseryGifts.add(971006);
AnniverseryGifts.add(971007);
AnniverseryGifts.add(971008);
AnniverseryGifts.add(971009);
AnniverseryGifts.add(971010);
AnniverseryGifts.add(5101000);
AnniverseryGifts.add(5101020);
AnniverseryGifts.add(5101100);
AnniverseryGifts.add(5101120);
AnniverseryGifts.add(5101040);
AnniverseryGifts.add(5101140);
AnniverseryGifts.add(5101060);
AnniverseryGifts.add(5101080);
}
/*
* Getters
*/
public String getName() {
return this.name;
}
public float getDurability() {
return this.durability;
}
private void initBakedInStats() {
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
}
//TODO fix this later. Shouldn't be gotten from item base
public int getMagicValue() {
return this.value;
}
public int getBaseValue() {
return this.value;
}
public short getWeight() {
return this.weight;
}
public int getColor() {
return this.color;
}
public boolean isConsumable() {
return this.isConsumable;
}
public boolean isStackable() {
return this.isStackable;
}
public int getNumCharges() {
return this.numCharges;
}
public int getEquipFlag() {
if ((this.type == ItemType.ARMOR)
|| (this.type == ItemType.WEAPON)
|| (this.type == ItemType.JEWELRY))
return this.equipFlag;
else
return 0;
}
public boolean isRune() {
int ID = uuid;
if (ID > 2499 && ID < 3050) //class, discipline runes
return true;
else return ID > 249999 && ID < 252137;
}
public boolean isStatRune() {
int ID = uuid;
return ID > 249999 && ID < 250045;
}
public boolean isDiscRune(){
int ID = uuid;
if (ID > 2499 && ID < 3050) { //class, discipline runes
return true;
}
else{
return false;
}
}
public boolean isGlass() {
int ID = uuid;
return ID > 7000099 && ID < 7000281;
}
public boolean isMasteryRune() {
int ID = uuid;
if (ID > 250114 && ID < 252128)
switch (ID) {
case 250115:
case 250118:
case 250119:
case 250120:
case 250121:
case 250122:
case 252123:
case 252124:
case 252125:
case 252126:
case 252127:
return true;
default:
return false;
}
return false;
}
//returns powers tokens baked in to item
public HashMap<Integer, Integer> getBakedInStats() {
return this.bakedInStats;
}
//returns power tokens granted when using item, such as scrolls and potions
public HashMap<Integer, Integer> getUsedStats() {
return this.usedStats;
}
public final void initializeHashes() {
itemHashIDMap.put(this.hashID, uuid);
}
public ItemType getType() {
return this.type;
}
public int getUseID() {
return this.useID;
}
public byte getUseAmount() {
return this.useAmount;
}
public int getModTable() {
return modTable;
}
public int getVendorType() {
return vendorType;
}
public void setVendorType(int vendorType) {
this.vendorType = vendorType;
}
public int getHashID() {
return hashID;
}
public void setHashID(int hashID) {
this.hashID = hashID;
}
private void autoIDItemsCheck(){
//AUto ID Vorg and Glass
switch (uuid){
case 27550:
case 27560:
case 27580:
case 27590:
case 188500:
case 188510:
case 188520:
case 188530:
case 188540:
case 188550:
case 189100:
case 189110:
case 189120:
case 189130:
case 189140:
case 189150:
case 189510:
case 27600:
case 181840:
case 188700:
case 188720:
case 189550:
case 189560:
case 7000100:
case 7000110:
case 7000120:
case 7000130:
case 7000140:
case 7000150:
case 7000160:
case 7000170:
case 7000180:
case 7000190:
case 7000200:
case 7000210:
case 7000220:
case 7000230:
case 7000240:
case 7000250:
case 7000270:
case 7000280:
this.autoID = true;
break;
default:
this.autoID = false;
}
}
public boolean validForSkills(ConcurrentHashMap<String, CharacterSkill> skills) {
CharacterSkill characterSkill;
if (this.skillRequired.isEmpty())
return true;
characterSkill = skills.get(this.skillRequired);
if (characterSkill == null)
return false;
return !(this.percentRequired > characterSkill.getModifiedAmountBeforeMods());
}
public boolean canEquip(int slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
if (itemManager == null || abstractCharacter == null)
return false;
if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (!validForSlot(slot, itemManager.getEquipped(), item))
return false;
if (!validForSkills(abstractCharacter.getSkills()))
return false;
return item.getItemBase().value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
//players can't wear 0 value items.
}
return true; //Mobiles and NPC's don't need to check equip
}
public int getValidSlot() {
int slotValue = 0;
switch (this.type) {
case WEAPON:
if ((this.equipFlag & 1) != 0)
slotValue = MBServerStatics.SLOT_MAINHAND;
else if ((this.equipFlag & 2) != 0)
slotValue = MBServerStatics.SLOT_OFFHAND;
break;
case ARMOR:
if ((this.equipFlag & 2) != 0)
slotValue = MBServerStatics.SLOT_OFFHAND;
else if ((this.equipFlag & 4) != 0)
slotValue = MBServerStatics.SLOT_HELMET;
else if ((this.equipFlag & 8) != 0)
slotValue = MBServerStatics.SLOT_CHEST;
else if ((this.equipFlag & 16) != 0)
slotValue = MBServerStatics.SLOT_ARMS;
else if ((this.equipFlag & 32) != 0)
slotValue = MBServerStatics.SLOT_GLOVES;
else if ((this.equipFlag & 64) != 0)
slotValue = MBServerStatics.SLOT_RING2;
else if ((this.equipFlag & 128) != 0)
slotValue = MBServerStatics.SLOT_RING1;
else if ((this.equipFlag & 256) != 0)
slotValue = MBServerStatics.SLOT_NECKLACE;
else if ((this.equipFlag & 512) != 0)
slotValue = MBServerStatics.SLOT_LEGGINGS;
else if ((this.equipFlag & 1024) != 0)
slotValue = MBServerStatics.SLOT_FEET;
break;
case HAIR:
if (this.equipFlag == 131072)
slotValue = MBServerStatics.SLOT_HAIRSTYLE;
else if(this.equipFlag == 65536)
slotValue = MBServerStatics.SLOT_BEARDSTYLE;
break;
}
return slotValue;
}
public boolean validSlotFlag(long flags) {
boolean validSlot = false;
switch (this.type) {
case WEAPON:
if (this.isMelee())
validSlot = ((flags & 1) != 0);
else if (this.isThrowing())
validSlot = ((flags & 2) != 0);
else if (this.isArchery())
validSlot = ((flags & 4) != 0);
else if (this.isScepter())
validSlot = ((flags & 8) != 0);
else if (this.isStaff())
validSlot = ((flags & 16) != 0);
break;
case JEWELRY:
if (this.isNecklace())
validSlot = ((flags & 2147483648L) != 0L);
else
validSlot = ((flags & 4294967296L) != 0L);
break;
case ARMOR:
if (this.isShield()) {
validSlot = ((flags & 32) != 0);
break;
}
if (this.isClothArmor()) {
if (this.getEquipFlag() == 4) //hood
validSlot = ((flags & 64) != 0);
else if (this.getEquipFlag() == 8) {
if ((restrictFlag & 512) != 0) //Robe
validSlot = ((flags & 128) != 0);
else
validSlot = ((flags & 1024) != 0); //Tunic/Shirt
break;
} else if (this.getEquipFlag() == 16) //Sleeves
validSlot = ((flags & 2048) != 0);
else if (this.getEquipFlag() == 32) //Gloves
validSlot = ((flags & 512) != 0);
else if (this.getEquipFlag() == 512) //Pants
validSlot = ((flags & 4096) != 0);
else if (this.getEquipFlag() == 1024) //Boots
validSlot = ((flags & 256) != 0);
break;
}
if (this.isLightArmor()) {
if (this.getEquipFlag() == 4) //helm
validSlot = ((flags & 8192) != 0);
else if (this.getEquipFlag() == 8) //Chest
validSlot = ((flags & 16384) != 0);
else if (this.getEquipFlag() == 16) //Sleeves
validSlot = ((flags & 32768) != 0);
else if (this.getEquipFlag() == 32) //Gloves
validSlot = ((flags & 65536) != 0);
else if (this.getEquipFlag() == 512) //Pants
validSlot = ((flags & 131072) != 0);
else if (this.getEquipFlag() == 1024) //Boots
validSlot = ((flags & 262144) != 0);
break;
}
if (this.isMediumArmor()) {
if (this.getEquipFlag() == 4) //helm
validSlot = ((flags & 524288) != 0);
else if (this.getEquipFlag() == 8) //Chest
validSlot = ((flags & 1048576) != 0);
else if (this.getEquipFlag() == 16) //Sleeves
validSlot = ((flags & 2097152) != 0);
else if (this.getEquipFlag() == 32) //Gloves
validSlot = ((flags & 4194304) != 0);
else if (this.getEquipFlag() == 512) //Pants
validSlot = ((flags & 8388608) != 0);
else if (this.getEquipFlag() == 1024) //Boots
validSlot = ((flags & 16777216) != 0);
break;
}
if (this.isHeavyArmor())
if (this.getEquipFlag() == 4) //helm
validSlot = ((flags & 33554432) != 0);
else if (this.getEquipFlag() == 8) //Chest
validSlot = ((flags & 67108864) != 0);
else if (this.getEquipFlag() == 16) //Sleeves
validSlot = ((flags & 134217728) != 0);
else if (this.getEquipFlag() == 32) //Gloves
validSlot = ((flags & 268435456) != 0);
else if (this.getEquipFlag() == 512) //Pants
validSlot = ((flags & 536870912) != 0);
else if (this.getEquipFlag() == 1024) //Boots
validSlot = ((flags & 1073741824) != 0);
break;
}
return validSlot;
}
public boolean validForSlot(int slot, ConcurrentHashMap<Integer, Item> equipped, Item item) {
boolean validSlot = false;
if (equipped == null)
return validSlot;
// Cannot equip an item in a slot already taken
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return validSlot;
switch (item.getItemBase().type) {
case WEAPON:
// Only two slots available for weapons
if ((slot != MBServerStatics.SLOT_MAINHAND) && (slot != MBServerStatics.SLOT_OFFHAND))
break;
//make sure weapon is valid for slot
if ((slot & this.equipFlag) == 0)
break;
// Two handed weapons take up two slots
if ((this.twoHanded == true) &&
((slot == MBServerStatics.SLOT_OFFHAND && equipped.get(MBServerStatics.SLOT_MAINHAND) != null) ||
(slot == MBServerStatics.SLOT_MAINHAND && equipped.get(MBServerStatics.SLOT_OFFHAND) != null)))
break;
// Validation passed, must be a valid weapon
validSlot = true;
break;
case JEWELRY:
// Not a valid slot for ring
if (this.isRing() &&
((slot != MBServerStatics.SLOT_RING1) && (slot != MBServerStatics.SLOT_RING2)))
break;
// Not a valid slot for necklace
if (this.isNecklace() && slot != MBServerStatics.SLOT_NECKLACE)
break;
// Passed validation, must be valid bling bling
validSlot = true;
break;
case ARMOR:
// Invalid slot for armor?
if (slot == MBServerStatics.SLOT_OFFHAND && ((2 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_HELMET && ((4 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_CHEST && ((8 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_ARMS && ((16 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_GLOVES && ((32 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_LEGGINGS && ((512 & this.equipFlag) == 0))
break;
if (slot == MBServerStatics.SLOT_FEET && ((1024 & this.equipFlag) == 0))
break;
// Is slot for this piece already taken?
if (((this.restrictFlag & 2) != 0) && (equipped.get(MBServerStatics.SLOT_OFFHAND) != null) && slot != MBServerStatics.SLOT_OFFHAND)
break;
if (((this.restrictFlag & 4) != 0) && (equipped.get(MBServerStatics.SLOT_HELMET) != null) && slot != MBServerStatics.SLOT_HELMET)
break;
if (((this.restrictFlag & 8) != 0) && (equipped.get(MBServerStatics.SLOT_CHEST) != null) && slot != MBServerStatics.SLOT_CHEST)
break;
if (((this.restrictFlag & 16) != 0) && (equipped.get(MBServerStatics.SLOT_ARMS) != null) && slot != MBServerStatics.SLOT_ARMS)
break;
if (((this.restrictFlag & 32) != 0) && (equipped.get(MBServerStatics.SLOT_GLOVES) != null) && slot != MBServerStatics.SLOT_GLOVES)
break;
if (((this.restrictFlag & 512) != 0) && (equipped.get(MBServerStatics.SLOT_LEGGINGS) != null) && slot != MBServerStatics.SLOT_LEGGINGS)
break;
if (((this.restrictFlag & 1024) != 0) && (equipped.get(MBServerStatics.SLOT_FEET) != null) && slot != MBServerStatics.SLOT_FEET)
break;
// Passed validation. Is a valid armor piece
validSlot = true;
break;
}
return validSlot;
}
/**
* @return the uuid
*/
public final int getUUID() {
return uuid;
}
public boolean isRing() {
return ((this.equipFlag & (64 | 128 | 192)) != 0);
}
public boolean isNecklace() {
return (this.equipFlag == 256);
}
public boolean isShield() {
return this.type.equals(ItemType.ARMOR) && this.equipFlag == 2;
}
public boolean isLightArmor() {
return this.skillRequired.equals("Wear Armor, Light");
}
public boolean isMediumArmor() {
return this.skillRequired.equals("Wear Armor, Medium");
}
public boolean isHeavyArmor() {
return this.skillRequired.equals("Wear Armor, Heavy");
}
public boolean isClothArmor() {
return this.skillRequired.isEmpty();
}
public boolean isThrowing() {
return this.mastery.equals("Throwing") ? true : false;
}
public boolean isStaff() {
return this.mastery.equals("Staff") ? true : false;
}
public boolean isScepter() {
return this.mastery.equals("Benediction") ? true : false;
}
public boolean isArchery() {
return this.mastery.equals("Archery") ? true : false;
}
public boolean isMelee() {
return (this.isThrowing() == false && this.isStaff() == false && this.isScepter() == false && this.isArchery() == false);
}
public boolean isTwoHanded() {
return this.twoHanded;
}
/**
* @return the restrictFlag
*/
public int getRestrictFlag() {
return restrictFlag;
}
/**
* @return the slashResist
*/
public float getSlashResist() {
return slashResist;
}
/**
* @return the crushResist
*/
public float getCrushResist() {
return crushResist;
}
/**
* @return the pierceResist
*/
public float getPierceResist() {
return pierceResist;
}
/**
* @return the skillRequired
*/
public String getSkillRequired() {
return skillRequired;
}
/**
* @return the mastery
*/
public String getMastery() {
return mastery;
}
/**
* @return the blockMod
*/
public float getBlockMod() {
return blockMod;
}
/**
* @return the defense
*/
public short getDefense() {
return defense;
}
/**
* @return the dexPenalty
*/
public float getDexPenalty() {
return dexPenalty;
}
/**
* @return the speed
*/
public float getSpeed() {
return speed;
}
/**
* @return the range
*/
public float getRange() {
return range;
}
/**
* @return the isStrBased
*/
public boolean isStrBased() {
return isStrBased;
}
/**
* @return the parryBonus
*/
public float getParryBonus() {
return parryBonus;
}
/**
* @return the maxDamage
*/
public short getMaxDamage() {
return maxDamage;
}
/**
* @return the minDamage
*/
public short getMinDamage() {
return minDamage;
}
/**
* @return the damageType
*/
public engine.Enum.DamageType getDamageType() {
return damageType;
}
public short getPercentRequired() {
return percentRequired;
}
public ArrayList<Integer> getAnimations() {
return animations;
}
public void setAnimations(ArrayList<Integer> animations) {
this.animations = animations;
}
public ArrayList<Integer> getOffHandAnimations() {
return offHandAnimations;
}
public void setOffHandAnimations(ArrayList<Integer> offHandAnimations) {
this.offHandAnimations = offHandAnimations;
}
public boolean isAutoID() {
return autoID;
}
public void setAutoID(boolean autoID) {
this.autoID = autoID;
}
}