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5662 lines
157 KiB
5662 lines
157 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.*; |
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import engine.InterestManagement.HeightMap; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.RealmMap; |
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import engine.InterestManagement.WorldGrid; |
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import engine.ai.MobileFSM.STATE; |
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import engine.db.archive.CharacterRecord; |
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import engine.db.archive.DataWarehouse; |
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import engine.db.archive.PvpRecord; |
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import engine.exception.MsgSendException; |
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import engine.exception.SerializationException; |
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import engine.gameManager.*; |
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import engine.job.JobContainer; |
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import engine.job.JobScheduler; |
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import engine.jobs.DeferredPowerJob; |
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import engine.jobs.FinishSpireEffectJob; |
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import engine.jobs.NoTimeJob; |
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import engine.math.Bounds; |
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import engine.math.FastMath; |
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import engine.math.Vector3fImmutable; |
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import engine.net.ByteBufferWriter; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.*; |
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import engine.net.client.msg.login.CommitNewCharacterMsg; |
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import engine.powers.EffectsBase; |
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import engine.server.MBServerStatics; |
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import engine.server.login.LoginServer; |
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import engine.server.login.LoginServerMsgHandler; |
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import engine.util.MiscUtils; |
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import org.joda.time.DateTime; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.*; |
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import java.util.Map.Entry; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.atomic.AtomicInteger; |
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import java.util.concurrent.locks.ReadWriteLock; |
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import java.util.concurrent.locks.ReentrantReadWriteLock; |
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public class PlayerCharacter extends AbstractCharacter { |
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//This object is to be used as the lock in a synchronized statement |
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//any time the name of a PlayerCharacter needs to be set or |
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//changed. It ensures the uniqueness check and subsequent |
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//database update can happen exclusively. |
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private static final Object FirstNameLock = new Object(); |
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private final Account account; |
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private final Race race; |
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private BaseClass baseClass; |
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private PromotionClass promotionClass; |
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protected ArrayList<CharacterRune> runes; |
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private final byte skinColor; |
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private final byte hairColor; |
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private final byte beardColor; |
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private final byte hairStyle; |
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private final byte beardStyle; |
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private long channelMute = 0; // none muted. |
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//All Guild information should be held here |
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private final AtomicInteger guildStatus; |
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private final AtomicInteger strMod = new AtomicInteger(); // Stat Modifiers |
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private final AtomicInteger dexMod = new AtomicInteger(); |
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private final AtomicInteger conMod = new AtomicInteger(); |
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private final AtomicInteger intMod = new AtomicInteger(); |
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private final AtomicInteger spiMod = new AtomicInteger(); |
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private final ReadWriteLock teleportLock = new ReentrantReadWriteLock(true); |
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public final ReadWriteLock respawnLock = new ReentrantReadWriteLock(true); |
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private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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public boolean notDeleted; // <-Use this for deleting character |
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// =========================================== |
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// Variables NOT to put into the database!!!! (session only) |
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// =========================================== |
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public short statStrMax; // Max Base Stats |
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public short statDexMax; |
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public short statConMax; |
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public short statIntMax; |
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public short statSpiMax; |
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public short statStrMin; // Min Base Stats |
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public short statDexMin; |
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public short statConMin; |
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public short statIntMin; |
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public short statSpiMin; |
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// Current Stats before Equip and Effect |
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// Modifiers |
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public short statStrBase; |
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public short statDexBase; |
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public short statConBase; |
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public short statIntBase; |
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public short statSpiBase; |
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public short trainedStatPoints = 0; |
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private boolean lfGroup = false; |
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private boolean lfGuild = false; |
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private boolean recruiting = false; |
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private MovementState movementState = MovementState.IDLE; |
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private MovementState lastMovementState = MovementState.IDLE; |
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private int overFlowEXP = 0; |
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private int lastGuildToInvite; |
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private int lastGroupToInvite; |
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private boolean follow = false; |
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private final HashMap<Integer, Long> summoners = new HashMap<>(); |
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private final HashSet<AbstractWorldObject> loadedObjects = new HashSet<>(); |
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private HashSet<AbstractWorldObject> loadedStaticObjects = new HashSet<>(); |
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private Vector3fImmutable lastStaticLoc = new Vector3fImmutable(0.0f, 0.0f, 0.0f); |
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private final ConcurrentHashMap<Integer, LinkedList<Long>> chatChanFloodList = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private final ConcurrentHashMap<Integer, Long> killMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private GameObjectType lastTargetType; |
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private int lastTargetID; |
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private int hidden = 0; // current rank of hide/sneak/invis |
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private int seeInvis = 0; // current rank of see invis |
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private float speedMod; |
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private float raceRunMod; |
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private boolean teleportMode = false; // Teleport on MoveToPoint |
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private final AtomicInteger trainsAvailable = new AtomicInteger(0); // num skill trains not used |
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private float dexPenalty; |
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private long lastPlayerAttackTime = 0; |
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private long lastMobAttackTime = 0; |
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private long lastUsedPowerTime = 0; |
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private long lastTargetOfUsedPowerTime = 0; |
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private long lastUpdateTime = System.currentTimeMillis(); |
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private long lastStamUpdateTime = System.currentTimeMillis(); |
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private boolean safeZone = false; |
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public boolean isCSR = false; |
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private int bindBuildingID; |
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private int lastContract; |
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private boolean noTeleScreen = false; |
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private int lastRealmID = -2; |
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private int subRaceID = 0; |
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private boolean hasAnniversery = false; |
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//TODO Public fields break OO!!! |
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public boolean newChar; |
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private DeferredPowerJob weaponPower; |
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private NPC lastNPCDialog; |
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private Mob pet; |
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public final ArrayList<Mob> necroPets = new ArrayList<>(); |
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//Used for skill/Power calculation optimization |
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private CharacterTitle title = CharacterTitle.NONE; |
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private boolean asciiLastName = true; |
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private int spamCount = 0; |
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private boolean initialized = false; |
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private boolean enteredWorld = false; |
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private boolean canBreathe = true; |
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/* |
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DataWarehouse based kill/death tracking. |
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These sets contain the last 10 UUID's |
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*/ |
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public LinkedList<Integer> pvpKills; |
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public LinkedList<Integer> pvpDeaths; |
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private String hash; |
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public int lastBuildingAccessed = 0; |
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private ArrayList<GuildHistory> guildHistory = new ArrayList<>(); |
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public double timeLoggedIn = 0; |
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public boolean RUN_MAGICTREK = true; |
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public int spellsCasted = 0; |
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public int pingCount = 0; |
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public long startPing = 0; |
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public double ping = 0; |
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private boolean wasTripped75 = false; |
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private boolean wasTripped50 = false; |
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private boolean wasTripped25 = false; |
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private float characterHeight = 0; |
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public float centerHeight = 0; |
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private boolean lastSwimming = false; |
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private boolean isTeleporting = false; |
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public float landingAltitude = 0; |
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public int bindBuilding = 0; |
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public FriendStatus friendStatus = FriendStatus.Available; |
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/** |
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* No Id Constructor |
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*/ |
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public PlayerCharacter( String firstName, String lastName, short strMod, short dexMod, short conMod, short intMod, |
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short spiMod, Guild guild, byte runningTrains, Account account, Race race, BaseClass baseClass, byte skinColor, byte hairColor, |
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byte beardColor, byte hairStyle, byte beardStyle) { |
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super(firstName, lastName, (short) 1, (short) 1, (short) 1, (short) 1, (short) 1, (short) 1, 0, |
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Vector3fImmutable.ZERO, Vector3fImmutable.ZERO, Vector3fImmutable.ZERO, |
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guild, runningTrains); |
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this.runes = new ArrayList<>(); |
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this.account = account; |
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this.notDeleted = true; |
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this.race = race; |
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this.baseClass = baseClass; |
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this.skinColor = skinColor; |
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this.hairColor = hairColor; |
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this.beardColor = beardColor; |
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this.hairStyle = hairStyle; |
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this.beardStyle = beardStyle; |
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this.lfGroup = false; |
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this.lfGuild = false; |
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this.strMod.set(strMod); |
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this.dexMod.set(dexMod); |
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this.conMod.set(conMod); |
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this.intMod.set(intMod); |
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this.spiMod.set(spiMod); |
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this.guildStatus = new AtomicInteger(0); |
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this.bindBuildingID = -1; |
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} |
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/** |
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* ResultSet Constructor |
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*/ |
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public PlayerCharacter(ResultSet rs) throws SQLException { |
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super(rs, true); |
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this.runes = DbManager.CharacterRuneQueries.GET_RUNES_FOR_CHARACTER(this.getObjectUUID()); |
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int accountID = rs.getInt("parent"); |
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this.account = DbManager.AccountQueries.GET_ACCOUNT(accountID); |
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this.gridObjectType = GridObjectType.DYNAMIC; |
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this.notDeleted = rs.getBoolean("char_isActive"); |
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int raceID = rs.getInt("char_raceID"); |
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this.race = Race.getRace(raceID); |
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int baseClassID = rs.getInt("char_baseClassID"); |
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this.baseClass = DbManager.BaseClassQueries.GET_BASE_CLASS(baseClassID); |
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int promotionClassID = rs.getInt("char_promotionClassID"); |
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this.promotionClass = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promotionClassID); |
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this.skinColor = rs.getByte("char_skinColor"); |
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this.hairColor = rs.getByte("char_hairColor"); |
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this.beardColor = rs.getByte("char_beardColor"); |
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this.hairStyle = rs.getByte("char_hairStyle"); |
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this.beardStyle = rs.getByte("char_beardStyle"); |
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this.lfGroup = false; |
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this.lfGuild = false; |
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//TODO Unify game object with database after DB overhaul |
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this.guildStatus = new AtomicInteger(0); |
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Guild guild = Guild.getGuild(this.getGuildUUID()); |
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if (guild != null && guild.isGuildLeader(this.getObjectUUID())) |
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this.setGuildLeader(true); |
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else |
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this.setGuildLeader(false); |
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this.hasAnniversery = rs.getBoolean("anniversery"); |
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this.setInnerCouncil(rs.getBoolean("guild_isInnerCouncil")); |
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this.setFullMember(rs.getBoolean("guild_isFullMember")); |
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this.setTaxCollector(rs.getBoolean("guild_isTaxCollector")); |
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this.setRecruiter(rs.getBoolean("guild_isRecruiter")); |
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this.setGuildTitle(rs.getInt("guild_title")); |
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if (this.account != null) |
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this.ignoredPlayerIDs = DbManager.PlayerCharacterQueries.GET_IGNORE_LIST(this.account.getObjectUUID(), false); |
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this.strMod.set(rs.getShort("char_strMod")); |
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this.dexMod.set(rs.getShort("char_dexMod")); |
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this.conMod.set(rs.getShort("char_conMod")); |
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this.intMod.set(rs.getShort("char_intMod")); |
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this.spiMod.set(rs.getShort("char_spiMod")); |
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this.bindBuildingID = rs.getInt("char_bindBuilding"); |
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this.hash = rs.getString("hash"); |
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// For debugging skills |
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// CharacterSkill.printSkills(this); |
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} |
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public void setGuildTitle(int value) { |
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if (GuildStatusController.getTitle(this.guildStatus) == value) |
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return; |
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DbManager.PlayerCharacterQueries.SET_GUILD_TITLE(this, value); |
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GuildStatusController.setTitle(guildStatus, value); |
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} |
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public void setFullMember(boolean value) { |
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if (GuildStatusController.isFullMember(this.guildStatus) == value) |
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return; |
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DbManager.PlayerCharacterQueries.SET_FULL_MEMBER(this, value); |
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GuildStatusController.setFullMember(guildStatus, value); |
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} |
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public void setRecruiter(boolean value) { |
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if (GuildStatusController.isRecruiter(this.guildStatus) == value) |
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return; |
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DbManager.PlayerCharacterQueries.SET_RECRUITER(this, value); |
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GuildStatusController.setRecruiter(guildStatus, value); |
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} |
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public void setTaxCollector(boolean value) { |
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if (GuildStatusController.isTaxCollector(this.guildStatus) == value) |
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return; |
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DbManager.PlayerCharacterQueries.SET_TAX_COLLECTOR(this, value); |
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GuildStatusController.setTaxCollector(guildStatus, value); |
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} |
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public void setInnerCouncil(boolean value) { |
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// dont update if its the same. |
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if (GuildStatusController.isInnerCouncil(this.guildStatus) == value) |
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return; |
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DbManager.PlayerCharacterQueries.SET_INNERCOUNCIL(this, value); |
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GuildStatusController.setInnerCouncil(guildStatus, value); |
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} |
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public void setGuildLeader(boolean value) { |
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if (GuildStatusController.isGuildLeader(this.guildStatus) == value) |
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return; |
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GuildStatusController.setGuildLeader(guildStatus, value); |
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if (value == true){ |
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this.setInnerCouncil(true); |
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this.setFullMember(true); |
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} |
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} |
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//END -> Guild Status Interface |
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public void resetGuildStatuses() { |
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this.setInnerCouncil(false); |
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this.setFullMember(false); |
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this.setGuildTitle(0); |
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this.setTaxCollector(false); |
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this.setRecruiter(false); |
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this.setGuildLeader(false); |
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} |
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/* |
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* Getters |
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*/ |
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public byte getHairStyle() { |
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return hairStyle; |
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} |
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public byte getBeardStyle() { |
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return beardStyle; |
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} |
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public void setWeaponPower(DeferredPowerJob value) { |
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this.weaponPower = value; |
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} |
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public DeferredPowerJob getWeaponPower() { |
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return this.weaponPower; |
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} |
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public void setSafeZone(boolean value) { |
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this.safeZone = value; |
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} |
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public boolean inSafeZone() { |
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return this.safeZone; |
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} |
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public boolean isInSafeZone() { |
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Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
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if (zone != null){ |
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return zone.getSafeZone() == (byte) 1; |
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} |
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return false; |
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//return this.safeZone; |
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} |
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/** |
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* @return the account |
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*/ |
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public Account getAccount() { |
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return account; |
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} |
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public void deactivateCharacter() { |
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this.notDeleted = false; |
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DbManager.PlayerCharacterQueries.SET_DELETED(this); |
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DbManager.removeFromCache(this); |
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} |
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public void activateCharacter() { |
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this.notDeleted = true; |
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DbManager.PlayerCharacterQueries.SET_DELETED(this); |
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} |
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public boolean isDeleted() { |
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return !this.notDeleted; |
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} |
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public ArrayList<CharacterRune> getRunes() { |
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return this.runes; |
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} |
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public CharacterRune getRune(int runeID) { |
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if (this.runes == null) |
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return null; |
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for (CharacterRune cr : this.runes) { |
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if (cr.getRuneBase() != null && cr.getRuneBase().getObjectUUID() == runeID) |
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return cr; |
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} |
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return null; |
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} |
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public boolean addRune(CharacterRune value) { |
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if (this.runes.size() > 12) // Max Runes |
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return false; |
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if (this.runes.indexOf(value) != -1) // Already contains rune |
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return false; |
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this.runes.add(value); |
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return true; |
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} |
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public boolean removeRune(CharacterRune value) { |
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int index = this.runes.indexOf(value); |
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if (index == -1) |
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return false; |
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this.runes.remove(index); |
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return true; |
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} |
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public CharacterRune removeRune(int runeID) { |
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Iterator<CharacterRune> it = this.runes.iterator(); |
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while (it.hasNext()) { |
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CharacterRune cr = it.next(); |
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if (cr != null) { |
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RuneBase rb = cr.getRuneBase(); |
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if (rb != null) |
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if (runeID == rb.getObjectUUID()) { |
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it.remove(); |
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DbManager.CharacterRuneQueries.DELETE_CHARACTER_RUNE(cr); |
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return cr; |
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} |
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} |
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} |
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return null; |
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} |
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/** |
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* @ Kill this Character |
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*/ |
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@Override |
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public void killCharacter(AbstractCharacter attacker) { |
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killCleanup(); |
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// *** Mobs have a separate combat path? Crazy shit! |
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// *** Mobs don't get Experience for killing players. everything else is done in killCleanup(); |
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) == false){ |
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Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
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//DeathShroud |
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if (zone.getSafeZone() == 0) |
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false); |
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//enable this to give players deathshroud if mobs kill player. |
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// Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
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// if (zone.getSafeZone() == 0) |
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// PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false); |
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return; |
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} |
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// Death to other player. |
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// TODO Send PvP and guild/nation message |
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PlayerCharacter att = (PlayerCharacter) attacker; |
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String message = this.getFirstName(); |
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if (this.guild != null && (!(this.guild.getName().equals("Errant")))) |
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message += " of " + this.guild.getName(); |
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message += " was killed by " + att.getFirstName(); |
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if (att.guild != null && (!(att.guild.getName().equals("Errant")))) |
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message += " of " + att.guild.getName(); |
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message += "!"; |
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//see if we shold grant xp to attacker |
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boolean doPVPEXP = false; |
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long lastKill = att.getLastKillOfTarget(this.getObjectUUID()); |
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if ((System.currentTimeMillis() - lastKill) > MBServerStatics.PLAYER_KILL_XP_TIMER) |
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if (attacker.getLevel() > 39 && this.getLevel() > 39) { |
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Guild aN = null; |
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Guild tN = null; |
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if (attacker.getGuild() != null) |
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aN = attacker.getGuild().getNation(); |
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if (this.getGuild() != null) |
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tN = this.getGuild().getNation(); |
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if (aN == null || tN == null || aN.isErrant() || Guild.sameGuild(aN, tN) || this.isDeathShroud()) { |
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//skip giving xp if same guild or attacker is errant, or target is in death shroud. |
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} else { |
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doPVPEXP = true; |
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} |
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} |
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//apply death shroud to non safeholds. |
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Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
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//DeathShroud |
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if (zone.getSafeZone() == 0) |
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false); |
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if (doPVPEXP){ |
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Group g = GroupManager.getGroup((PlayerCharacter) attacker); |
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Experience.doExperience((PlayerCharacter) attacker, this, g); |
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} |
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|
|
ChatManager.chatPVP(message); |
|
|
|
/* |
|
Update kill / death tracking lists |
|
Each character on list is unique. Only once! |
|
*/ |
|
|
|
PlayerCharacter aggressorCharacter = (PlayerCharacter)attacker; |
|
|
|
boolean containsVictim = true; |
|
boolean containsAttacker = true; |
|
|
|
containsVictim = aggressorCharacter.pvpKills.contains(this.getObjectUUID()); |
|
containsAttacker = aggressorCharacter.pvpKills.contains(this.getObjectUUID()); |
|
|
|
// Rorate attacker's kill list |
|
|
|
if ((aggressorCharacter.pvpKills.size() == 10) && containsVictim == false) |
|
aggressorCharacter.pvpKills.removeLast(); |
|
|
|
if (containsVictim == false) |
|
aggressorCharacter.pvpKills.addFirst(this.getObjectUUID()); |
|
|
|
// Rotate the poor victim's deathlist |
|
|
|
if ((this.pvpDeaths.size() == 10) && containsAttacker == false) |
|
this.pvpDeaths.removeLast(); |
|
|
|
if (containsAttacker == false) |
|
this.pvpDeaths.addFirst(this.getObjectUUID()); |
|
|
|
// DataWarehouse: store pvp event |
|
|
|
PvpRecord pvpRecord = PvpRecord.borrow((PlayerCharacter) attacker, this, this.getLoc(), doPVPEXP); |
|
DataWarehouse.pushToWarehouse(pvpRecord); |
|
|
|
// Mark kill time in killmap |
|
|
|
att.updateKillMap(this.getObjectUUID()); |
|
} |
|
|
|
@Override |
|
public void killCharacter(String reason) { |
|
|
|
killCleanup(); |
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
|
|
|
if (zone.getSafeZone() == 0) |
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false); |
|
|
|
// Send death message if needed |
|
if (reason.equals("Water")) { |
|
|
|
TargetedActionMsg targetedActionMsg = new TargetedActionMsg(this, true); |
|
Dispatch dispatch = Dispatch.borrow(this, targetedActionMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
|
|
|
String message = this.getFirstName(); |
|
|
|
if (this.guild != null && (!(this.guild.getName().equals("Errant")))) |
|
message += " of " + this.guild.getName(); |
|
else |
|
message += this.getLastName(); |
|
message += " was killed by water!"; |
|
|
|
ChatManager.chatPVP(message); |
|
|
|
} |
|
} |
|
|
|
private void killCleanup() { |
|
this.stopMovement(this.getLoc()); |
|
|
|
this.health.set(-1); |
|
//remove pet |
|
if (this.pet != null) |
|
this.dismissPet(); |
|
|
|
this.dismissNecroPets(); |
|
// remove flight job. |
|
|
|
this.setTakeOffTime(0); |
|
this.setDesiredAltitude(0); |
|
this.altitude = (float) 0; |
|
|
|
// Release Mine Claims |
|
|
|
Mine.releaseMineClaims(this); |
|
|
|
this.getCharItemManager().closeTradeWindow(); |
|
|
|
//increment live counter. This is to prevent double kills from casts |
|
this.liveCounter++; |
|
|
|
//remove any effects |
|
try { |
|
this.clearEffects(); |
|
}catch(Exception e){ |
|
Logger.error("PlayerCharacter.KillCleanup", e.getMessage()); |
|
} |
|
|
|
//remove the SIT flag |
|
this.setSit(false); |
|
|
|
|
|
|
|
// sends a kill message to ensure the Player falls over. |
|
|
|
this.respawnLock.writeLock().lock(); |
|
|
|
try{ |
|
if (SessionManager.getPlayerCharacterByID(this.getObjectUUID()) == null && !this.enteredWorld){ |
|
WorldGrid.RemoveWorldObject(this); |
|
this.respawn(false, false,true); |
|
}else{ |
|
TargetedActionMsg killmsg = new TargetedActionMsg(this, true); |
|
DispatchMessage.dispatchMsgToInterestArea(this, killmsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
|
} |
|
}catch(Exception e){ |
|
Logger.error(e); |
|
}finally{ |
|
this.respawnLock.writeLock().unlock(); |
|
} |
|
|
|
// TODO damage equipped items |
|
if (this.charItemManager != null) |
|
this.charItemManager.damageAllGear(); |
|
|
|
// TODO cleanup any timers |
|
//recalculate inventory weights |
|
if (this.charItemManager != null) { |
|
this.charItemManager.endTrade(true); |
|
this.charItemManager.calculateWeights(); |
|
this.charItemManager.updateInventory(); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
public void updateKillMap(int target) { |
|
this.killMap.put(target, System.currentTimeMillis()); |
|
} |
|
|
|
public long getLastKillOfTarget(int target) { |
|
if (this.killMap.containsKey(target)) |
|
return this.killMap.get(target); |
|
return 0L; |
|
} |
|
|
|
public boolean isDeathShroud() { |
|
return this.effects != null && this.effects.containsKey("DeathShroud"); |
|
} |
|
|
|
public void setSafeMode() { |
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false); |
|
} |
|
|
|
public boolean safemodeInvis() { |
|
|
|
if (!this.effects.containsKey("Invisible")) |
|
return false; |
|
|
|
Effect eff = this.effects.get("Invisible"); |
|
|
|
if (eff == null) |
|
return false; |
|
|
|
return eff.getEffectToken() == -1661751254; |
|
|
|
} |
|
|
|
public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) { |
|
|
|
// Recalculate everything |
|
|
|
|
|
this.recalculatePlayerStats(true); |
|
this.setCombat(false); |
|
|
|
// Set Health to 1/4 max |
|
|
|
|
|
|
|
Corpse corpse = null; |
|
|
|
if (makeCorpse){ |
|
try { |
|
corpse = Corpse.makeCorpse(this, enterWorld); |
|
} catch (Exception e) { |
|
Logger.error( e); |
|
} |
|
//if we're not making corpse, just purge inventory. used for characters dead while logged out. |
|
} |
|
|
|
if (!setAlive){ |
|
if (corpse == null && makeCorpse) { |
|
Logger.error("Corpse not created."); |
|
} |
|
else { |
|
if(makeCorpse && corpse != null){ |
|
InterestManager.forceLoad(corpse); |
|
} |
|
} |
|
return; |
|
} |
|
|
|
this.setHealth((float) (healthMax * .25)); |
|
this.isAlive.set(true); |
|
|
|
|
|
// Put player in safe mode |
|
// Teleport the player to his bind loc |
|
// or to a ruin as apporpriate. |
|
|
|
Building bindBuilding = BuildingManager.getBuildingFromCache(this.getBindBuildingID()); |
|
|
|
if (enterWorld) { |
|
this.stopMovement(this.getBindLoc()); |
|
} |
|
else if (bindBuilding != null) { |
|
if (bindBuilding.getParentZone().equals(ZoneManager.findSmallestZone(this.getLoc()))) |
|
this.teleport(Ruins.getRandomRuin().getLocation()); |
|
else |
|
this.teleport(this.getBindLoc()); |
|
} else // no bind building found for player, teleport to ruins. |
|
this.teleport(Ruins.getRandomRuin().getLocation()); |
|
|
|
this.lastUpdateTime = System.currentTimeMillis(); |
|
this.lastStamUpdateTime = System.currentTimeMillis(); |
|
|
|
this.update(); |
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false); |
|
|
|
if (corpse == null && makeCorpse) { |
|
Logger.error("Corpse not created."); |
|
} |
|
else { |
|
if(makeCorpse && corpse != null){ |
|
InterestManager.forceLoad(corpse); |
|
} |
|
} |
|
} |
|
|
|
public Effect addCityEffect(String name, EffectsBase eb, int trains, int duration, boolean onEnter, City city) { |
|
JobContainer jc = null; |
|
if (onEnter) { |
|
NoTimeJob ntj = new NoTimeJob(this, name, eb, trains); //infinite timer |
|
ntj.setEffectSourceType(city.getObjectType().ordinal()); |
|
ntj.setEffectSourceID(city.getObjectUUID()); |
|
jc = new JobContainer(ntj); |
|
} else { |
|
FinishSpireEffectJob fsej = new FinishSpireEffectJob(this, name, eb, trains); |
|
fsej.setEffectSourceType(city.getObjectType().ordinal()); |
|
fsej.setEffectSourceID(city.getObjectUUID()); |
|
jc = JobScheduler.getInstance().scheduleJob(fsej, duration); |
|
} |
|
|
|
if (this.effects.get(name) != null) |
|
this.effects.get(name).cancelJob(); |
|
|
|
Effect eff = new Effect(jc, eb, trains); |
|
this.effects.put(name, eff); |
|
applyAllBonuses(); |
|
eff.sendSpireEffect(this.getClientConnection(), onEnter); |
|
return eff; |
|
} |
|
|
|
/** |
|
* @return the race |
|
*/ |
|
public Race getRace() { |
|
return race; |
|
} |
|
|
|
public int getRaceID() { |
|
if (race != null) |
|
return race.getRaceRuneID(); |
|
return 0; |
|
} |
|
|
|
/** |
|
* @return the baseClass |
|
*/ |
|
public BaseClass getBaseClass() { |
|
return baseClass; |
|
} |
|
|
|
public int getBaseClassID() { |
|
if (baseClass != null) |
|
return baseClass.getObjectUUID(); |
|
return 0; |
|
} |
|
|
|
public int getBaseClassToken() { |
|
if (this.baseClass == null) |
|
return 0; |
|
else |
|
return this.baseClass.getToken(); |
|
} |
|
|
|
public boolean setBaseClass(int value) { |
|
BaseClass bs = BaseClass.getBaseClass(value); |
|
if (bs != null) { |
|
this.baseClass = bs; |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
@Override |
|
public Vector3fImmutable getBindLoc() { |
|
|
|
Vector3fImmutable bindLocation; |
|
|
|
// Return garbage and early exit if this is the login server. |
|
// getBindLoc() does a TOL lookup, which also then loads the |
|
// city and other garbage not needed on the login server. |
|
|
|
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) |
|
return Vector3fImmutable.ZERO; |
|
|
|
Building bindBuilding = PlayerCharacter.getUpdatedBindBuilding(this); |
|
|
|
//handle rented room binds. |
|
|
|
|
|
if (bindBuilding == null){ |
|
bindLocation = Enum.Ruins.getRandomRuin().getLocation(); |
|
return bindLocation; |
|
} |
|
|
|
|
|
|
|
bindLocation = BuildingManager.GetBindLocationForBuilding(bindBuilding); |
|
|
|
if (bindLocation == null) |
|
bindLocation = Enum.Ruins.getRandomRuin().getLocation(); |
|
|
|
return bindLocation; |
|
|
|
} |
|
|
|
public int getInventoryCapacity() { |
|
return statStrBase * 3; |
|
} |
|
|
|
public int getInventoryCapacityRemaining() { |
|
return (this.getInventoryCapacity() - this.charItemManager.getInventoryWeight()); |
|
} |
|
|
|
/** |
|
* @return the PromotionClass |
|
*/ |
|
public PromotionClass getPromotionClass() { |
|
return promotionClass; |
|
} |
|
|
|
public int getPromotionClassID() { |
|
if (promotionClass != null) |
|
return promotionClass.getObjectUUID(); |
|
return 0; |
|
} |
|
|
|
public boolean setPromotionClass(int value) { |
|
|
|
PromotionClass promotionClass = PromotionClass.GetPromtionClassFromCache(value); |
|
|
|
if (promotionClass == null) |
|
return false; |
|
|
|
|
|
if (!DbManager.PlayerCharacterQueries.SET_PROMOTION_CLASS(this, value)) |
|
return false; |
|
|
|
this.promotionClass = promotionClass; |
|
|
|
// Warehouse this event |
|
CharacterRecord.updatePromotionClass(this); |
|
return true; |
|
} |
|
|
|
/** |
|
* @return the skinColor |
|
*/ |
|
public byte getSkinColor() { |
|
return skinColor; |
|
} |
|
|
|
/** |
|
* @return the hairColor |
|
*/ |
|
public byte getHairColor() { |
|
return hairColor; |
|
} |
|
|
|
/** |
|
* @return the beardColor |
|
*/ |
|
public byte getBeardColor() { |
|
return beardColor; |
|
} |
|
|
|
/** |
|
* @return the lfGroup |
|
*/ |
|
public boolean isLfGroup() { |
|
return lfGroup; |
|
} |
|
|
|
public int getIsLfGroupAsInt() { |
|
if (lfGroup) |
|
return 2; |
|
return 1; |
|
} |
|
|
|
|
|
public final void toggleLFGroup() { |
|
this.lfGroup = !this.lfGroup; |
|
} |
|
|
|
public final void toggleLFGuild() { |
|
this.lfGuild = !this.lfGuild; |
|
} |
|
|
|
public final void toggleRecruiting() { |
|
this.recruiting = !this.recruiting; |
|
} |
|
|
|
public final void setLFGroup(final boolean value) { |
|
this.lfGroup = value; |
|
} |
|
|
|
public final void setLFGuild(final boolean value) { |
|
this.lfGuild = value; |
|
} |
|
|
|
public final void setRecruiting(final boolean value) { |
|
this.recruiting = value; |
|
} |
|
|
|
public final boolean isLFGroup() { |
|
return this.lfGroup; |
|
} |
|
|
|
public final boolean isLFGuild() { |
|
return this.lfGuild; |
|
} |
|
|
|
public final boolean isRecruiting() { |
|
return this.recruiting; |
|
} |
|
|
|
/** |
|
* @return the lfGuild |
|
*/ |
|
public boolean isLfGuild() { |
|
return lfGuild; |
|
} |
|
|
|
public final int getHeadlightsAsInt() { |
|
if (this.lfGroup) |
|
if (this.lfGuild) |
|
if (this.recruiting) |
|
return 14; // LFGroup + LFGuild + Recruiting |
|
else |
|
return 6; // LFGroup + LFGuild |
|
else if (this.recruiting) |
|
return 10; // LFGroup + Recruiting |
|
else |
|
return 2; // LFGroup only |
|
else if (this.lfGuild) |
|
if (this.recruiting) |
|
return 12; // LFGuild + Recruiting |
|
else |
|
return 4; // LFGuild only |
|
else if (this.recruiting) |
|
return 8; // Recruiting only |
|
else |
|
return 0; // No Headlights |
|
} |
|
|
|
public int getIsLfGuildAsInt() { |
|
if (lfGuild) |
|
return 2; |
|
return 1; |
|
} |
|
|
|
public int getStrMax() { |
|
return this.statStrMax; |
|
} |
|
public int getDexMax() { |
|
return this.statDexMax; |
|
} |
|
public int getConMax() { |
|
return this.statConMax; |
|
} |
|
public int getIntMax() { |
|
return this.statIntMax; |
|
} |
|
public int getSpiMax() { |
|
return this.statSpiMax; |
|
} |
|
|
|
public void addStr(int amount) { |
|
|
|
boolean worked = false; |
|
short newStr = (short) 0; |
|
while (!worked) { |
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0) |
|
return; |
|
|
|
newStr = (short) (this.statStrBase + amount); |
|
short mod = (short) this.strMod.get(); |
|
short newStrMod = (short) (mod + amount); |
|
|
|
if (newStr > this.statStrMax) { |
|
newStrMod += (this.statStrMax - newStr); |
|
newStr = this.statStrMax; |
|
} |
|
worked = this.strMod.compareAndSet(mod, newStrMod); |
|
} |
|
this.trainedStatPoints++; |
|
this.statStrBase = newStr; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
} |
|
|
|
public void addDex(int amount) { |
|
|
|
boolean worked = false; |
|
short newDex = (short) 0; |
|
|
|
while (!worked) { |
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0) |
|
return; |
|
|
|
newDex = (short) (this.statDexBase + amount); |
|
short mod = (short) this.dexMod.get(); |
|
short newDexMod = (short) (mod + amount); |
|
|
|
if (newDex > this.statDexMax) { |
|
newDexMod += (this.statDexMax - newDex); |
|
newDex = this.statDexMax; |
|
} |
|
|
|
worked = this.dexMod.compareAndSet(mod, newDexMod); |
|
} |
|
this.trainedStatPoints++; |
|
this.statDexBase = newDex; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
} |
|
|
|
public void addCon(int amount) { |
|
boolean worked = false; |
|
short newCon = (short) 0; |
|
while (!worked) { |
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0) |
|
return; |
|
|
|
newCon = (short) (this.statConBase + amount); |
|
short mod = (short) this.conMod.get(); |
|
short newConMod = (short) (mod + amount); |
|
|
|
if (newCon > this.statConMax) { |
|
newConMod += (this.statConMax - newCon); |
|
newCon = this.statConMax; |
|
} |
|
worked = this.conMod.compareAndSet(mod, newConMod); |
|
} |
|
this.trainedStatPoints++; |
|
this.statConBase = newCon; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
} |
|
|
|
public void addInt(int amount) { |
|
boolean worked = false; |
|
short newInt = (short) 0; |
|
while (!worked) { |
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0) |
|
return; |
|
|
|
newInt = (short) (this.statIntBase + amount); |
|
short mod = (short) this.intMod.get(); |
|
short newIntMod = (short) (mod + amount); |
|
|
|
if (newInt > this.statIntMax) { |
|
newIntMod += (this.statIntMax - newInt); |
|
newInt = this.statIntMax; |
|
} |
|
worked = this.intMod.compareAndSet(mod, newIntMod); |
|
} |
|
this.trainedStatPoints++; |
|
this.statIntBase = newInt; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
} |
|
|
|
public void addSpi(int amount) { |
|
boolean worked = false; |
|
short newSpi = (short) 0; |
|
|
|
while (!worked) { |
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0) |
|
return; |
|
|
|
newSpi = (short) (this.statSpiBase + amount); |
|
short mod = (short) this.spiMod.get(); |
|
short newSpiMod = (short) (mod + amount); |
|
|
|
if (newSpi > this.statSpiMax) { |
|
newSpiMod += (this.statSpiMax - newSpi); |
|
newSpi = this.statSpiMax; |
|
} |
|
worked = this.spiMod.compareAndSet(mod, newSpiMod); |
|
} |
|
this.trainedStatPoints++; |
|
this.statSpiBase = newSpi; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
} |
|
|
|
public boolean refineStr() { |
|
boolean worked = false; |
|
short newStr = (short) 0; |
|
|
|
while (!worked) { |
|
|
|
newStr = (short) (this.statStrBase - 1); |
|
short mod = (short) this.strMod.get(); |
|
|
|
if (mod == 0) |
|
return false; |
|
|
|
short newStrMod = (short) (mod - 1); |
|
|
|
if (newStr < this.statStrMin) |
|
return false; |
|
|
|
if (!canRefineLower(MBServerStatics.STAT_STR_ID)) |
|
return false; |
|
|
|
worked = this.strMod.compareAndSet(mod, newStrMod); |
|
} |
|
this.trainedStatPoints--; |
|
this.statStrBase = newStr; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
return true; |
|
} |
|
|
|
public boolean refineDex() { |
|
boolean worked = false; |
|
short newDex = (short) 0; |
|
|
|
while (!worked) { |
|
newDex = (short) (this.statDexBase - 1); |
|
short mod = (short) this.dexMod.get(); |
|
|
|
if (mod == 0) |
|
return false; |
|
|
|
short newDexMod = (short) (mod - 1); |
|
|
|
if (newDex < this.statDexMin) |
|
return false; |
|
|
|
if (!canRefineLower(MBServerStatics.STAT_DEX_ID)) |
|
return false; |
|
|
|
worked = this.dexMod.compareAndSet(mod, newDexMod); |
|
} |
|
this.trainedStatPoints--; |
|
this.statDexBase = newDex; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
return true; |
|
} |
|
|
|
public boolean refineCon() { |
|
boolean worked = false; |
|
short newCon = (short) 0; |
|
|
|
while (!worked) { |
|
newCon = (short) (this.statConBase - 1); |
|
short mod = (short) this.conMod.get(); |
|
|
|
if (mod == 0) |
|
return false; |
|
|
|
short newConMod = (short) (mod - 1); |
|
|
|
if (newCon < this.statConMin) |
|
return false; |
|
|
|
if (!canRefineLower(MBServerStatics.STAT_CON_ID)) |
|
return false; |
|
|
|
worked = this.conMod.compareAndSet(mod, newConMod); |
|
} |
|
this.trainedStatPoints--; |
|
this.statConBase = newCon; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
return true; |
|
} |
|
|
|
public boolean refineInt(RefineMsg msg) { |
|
boolean worked = false; |
|
short newInt = (short) 0; |
|
|
|
while (!worked) { |
|
newInt = (short) (this.statIntBase - 1); |
|
short mod = (short) this.intMod.get(); |
|
|
|
if (mod == 0) |
|
return false; |
|
short newIntMod = (short) (mod |
|
- 1); |
|
|
|
if (newInt < this.statIntMin) |
|
return false; |
|
|
|
if (!canRefineLower(MBServerStatics.STAT_INT_ID)) |
|
return false; |
|
|
|
worked = this.intMod.compareAndSet(mod, newIntMod); |
|
} |
|
this.trainedStatPoints--; |
|
this.statIntBase = newInt; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
|
|
verifySkillMax(msg); |
|
|
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
return true; |
|
} |
|
public boolean refineSpi() { |
|
boolean worked = false; |
|
short newSpi = (short) 0; |
|
while (!worked) { |
|
newSpi = (short) (this.statSpiBase - 1); |
|
short mod = (short) this.spiMod.get(); |
|
if (mod == 0) |
|
return false; |
|
short newSpiMod = (short) (mod - 1); |
|
if (newSpi < this.statSpiMin) |
|
return false; |
|
if (!canRefineLower(MBServerStatics.STAT_SPI_ID)) |
|
return false; |
|
worked = this.spiMod.compareAndSet(mod, newSpiMod); |
|
} |
|
this.trainedStatPoints--; |
|
this.statSpiBase = newSpi; |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
this.applyBonuses(); |
|
this.calculateSkills(); |
|
return true; |
|
} |
|
|
|
//this verifies stat doesn't fall too low to keep runes applied while refining |
|
private boolean canRefineLower(int stat) { |
|
for (CharacterRune cr : this.runes) { |
|
if (cr != null) { |
|
RuneBase rb = cr.getRuneBase(); |
|
if (rb != null) { |
|
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs(); |
|
|
|
if (attrs != null) |
|
for (RuneBaseAttribute rba : attrs) { |
|
int attrID = rba.getAttributeID(); |
|
int mod = rba.getModValue(); |
|
if (stat == MBServerStatics.STAT_STR_ID) { |
|
if (attrID == MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statStrBase <= mod)) |
|
return false; |
|
} else if (stat == MBServerStatics.STAT_DEX_ID) { |
|
if (attrID == MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statDexBase <= mod)) |
|
return false; |
|
} else if (stat == MBServerStatics.STAT_CON_ID) { |
|
if (attrID == MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statConBase <= mod)) |
|
return false; |
|
} else if (stat == MBServerStatics.STAT_INT_ID) { |
|
if (attrID == MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statIntBase <= mod)) |
|
return false; |
|
} else if (stat == MBServerStatics.STAT_SPI_ID) |
|
if (attrID == MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statSpiBase <= mod)) |
|
return false; |
|
} |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//checked on refining int to see if skills need refined also. |
|
private void verifySkillMax(RefineMsg msg) { |
|
|
|
ConcurrentHashMap<String, CharacterSkill> skills = getSkills(); |
|
|
|
//make sure no skills are over the max number of trains |
|
int maxTrains = CharacterSkill.getMaxTrains((int) this.statIntBase); |
|
|
|
RefineMsg rm = new RefineMsg(msg.getNpcType(), msg.getNpcID(), 0, 0); |
|
|
|
for (CharacterSkill skill : skills.values()) { |
|
|
|
while (skill.getNumTrains() > maxTrains) { |
|
boolean worked = skill.refine(this, false); //refine skill, do not recalculate everything |
|
if (worked) { |
|
rm.setToken(skill.getToken()); |
|
|
|
Dispatch dispatch = Dispatch.borrow(this, rm); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
} else { |
|
Logger.error("Failed to force refine of skill " + skill.getObjectUUID() + " by character " + this.getObjectUUID()); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
public int getClassToken() { |
|
if (this.promotionClass != null) |
|
return this.promotionClass.getToken(); |
|
else if (this.baseClass != null) |
|
return this.baseClass.getToken(); |
|
return 0; |
|
} |
|
|
|
public int getRaceToken() { |
|
|
|
if (this.race == null) |
|
return 0; |
|
|
|
return this.race.getToken(); |
|
} |
|
|
|
public void setLastTarget(GameObjectType type, int id) { |
|
this.lastTargetType = type; |
|
this.lastTargetID = id; |
|
} |
|
|
|
public GameObjectType getLastTargetType() { |
|
return this.lastTargetType; |
|
} |
|
|
|
public int getLastTargetID() { |
|
return this.lastTargetID; |
|
} |
|
|
|
public synchronized int getBindBuildingID() { |
|
return this.bindBuildingID; |
|
} |
|
|
|
public synchronized void setBindBuildingID(int value) { |
|
DbManager.PlayerCharacterQueries.SET_BIND_BUILDING(this, value); |
|
this.bindBuildingID = value; |
|
} |
|
|
|
public static Building getUpdatedBindBuilding(PlayerCharacter player){ |
|
Building returnBuilding = null; |
|
|
|
//update bindBuilding based on Guild or nation TOL; |
|
|
|
if(player.getBindBuildingID() == 0) { |
|
|
|
returnBuilding = PlayerCharacter.getBindBuildingForGuild(player); |
|
|
|
if (returnBuilding != null) |
|
player.setBindBuildingID(returnBuilding.getObjectUUID()); |
|
return returnBuilding; |
|
} |
|
returnBuilding = BuildingManager.getBuildingFromCache(player.getBindBuildingID()); |
|
|
|
if (returnBuilding == null){ |
|
returnBuilding = PlayerCharacter.getBindBuildingForGuild(player); |
|
|
|
if (returnBuilding != null) |
|
player.setBindBuildingID(returnBuilding.getObjectUUID()); |
|
} |
|
return returnBuilding; |
|
} |
|
|
|
public static Building getBindBuildingForGuild(PlayerCharacter player){ |
|
|
|
Building returnBuilding; |
|
|
|
if (player.getGuild() == null || player.getGuild().isErrant()) |
|
return null; |
|
|
|
if (player.getGuild().getOwnedCity() == null){ |
|
|
|
if (player.getGuild().getNation().getOwnedCity() == null) |
|
return null; |
|
|
|
if (player.getGuild().getNation().getOwnedCity().getTOL() == null) |
|
return null; |
|
|
|
returnBuilding = player.getGuild().getNation().getOwnedCity().getTOL(); |
|
player.setBindBuildingID(returnBuilding.getObjectUUID()); |
|
return returnBuilding; |
|
} |
|
|
|
if (player.getGuild().getOwnedCity().getTOL() == null) |
|
return null; |
|
|
|
returnBuilding = player.getGuild().getOwnedCity().getTOL(); |
|
return returnBuilding; |
|
} |
|
|
|
public AbstractGameObject getLastTarget() { |
|
if (this.lastTargetType == GameObjectType.unknown) |
|
return null; |
|
|
|
switch (this.lastTargetType) { |
|
// Make sure these only return an object that is |
|
// already in the GOM, and doesn't reload from the DB |
|
case PlayerCharacter: |
|
return DbManager.getFromCache(GameObjectType.PlayerCharacter, this.lastTargetID); |
|
|
|
case Building: |
|
return DbManager.getFromCache(GameObjectType.Building, this.lastTargetID); |
|
|
|
case NPC: |
|
return NPC.getFromCache(this.lastTargetID); |
|
|
|
case Mob: |
|
return Mob.getFromCache(this.lastTargetID); |
|
|
|
case Item: |
|
return DbManager.getFromCache(GameObjectType.Item, this.lastTargetID); |
|
|
|
case Corpse: |
|
return DbManager.getFromCache(GameObjectType.Corpse, this.lastTargetID); |
|
|
|
default: |
|
|
|
// Ignore exception for MobLoot? ***Check |
|
if (this.lastTargetType != GameObjectType.MobLoot) |
|
Logger.error( "getLastTarget() unhandled object type: " |
|
+ this.lastTargetType.toString()); |
|
} |
|
return null; |
|
} |
|
|
|
public Vector3fImmutable getLastStaticLoc() { |
|
return this.lastStaticLoc; |
|
} |
|
|
|
public void setLastStaticLoc(Vector3fImmutable value) { |
|
this.lastStaticLoc = value; |
|
} |
|
|
|
public int getHidden() { |
|
return this.hidden; |
|
} |
|
|
|
public void setHidden(int value) { |
|
this.hidden = value; |
|
} |
|
|
|
public int getSeeInvis() { |
|
if (this.getDebug(8)) //<-added for see invis debug devcmd |
|
return 10000; |
|
return this.seeInvis; |
|
} |
|
|
|
public void setSeeInvis(int value) { |
|
this.seeInvis = value; |
|
} |
|
|
|
public long getLastPlayerAttackTime() { |
|
return this.lastPlayerAttackTime; |
|
} |
|
|
|
public void setLastPlayerAttackTime() { |
|
this.lastPlayerAttackTime = System.currentTimeMillis(); |
|
} |
|
|
|
public void setLastMobAttackTime() { |
|
this.lastMobAttackTime = System.currentTimeMillis(); |
|
} |
|
|
|
public void setLastUsedPowerTime() { |
|
this.lastUsedPowerTime = System.currentTimeMillis(); |
|
} |
|
|
|
public void setLastTargetOfUsedPowerTime() { |
|
this.lastTargetOfUsedPowerTime = System.currentTimeMillis(); |
|
} |
|
|
|
public void setLastNPCDialog(NPC value) { |
|
this.lastNPCDialog = value; |
|
} |
|
|
|
public NPC getLastNPCDialog() { |
|
return this.lastNPCDialog; |
|
} |
|
|
|
public void setLastContract(int value) { |
|
this.lastContract = value; |
|
} |
|
|
|
public void setPet(Mob mob) { |
|
|
|
if (mob == null) |
|
return; |
|
|
|
this.pet = mob; |
|
} |
|
|
|
public Mob getPet() { |
|
return this.pet; |
|
} |
|
|
|
public Mob getNecroPet(int i) { |
|
return this.necroPets.get(i); |
|
} |
|
|
|
|
|
public static void auditNecroPets(PlayerCharacter player){ |
|
int removeIndex =0; |
|
while(player.necroPets.size() >= 10){ |
|
|
|
|
|
if (removeIndex == player.necroPets.size()) |
|
break; |
|
|
|
Mob toRemove = player.necroPets.get(removeIndex); |
|
|
|
if (toRemove == null){ |
|
removeIndex++; |
|
continue; |
|
} |
|
toRemove.dismissNecroPet(true); |
|
player.necroPets.remove(toRemove); |
|
removeIndex++; |
|
|
|
|
|
} |
|
} |
|
|
|
public static void resetNecroPets(PlayerCharacter player){ |
|
for (Mob necroPet: player.necroPets) |
|
if (necroPet.isPet()) |
|
necroPet.setMob(); |
|
} |
|
|
|
public void spawnNecroPet(Mob mob) { |
|
if (mob == null) |
|
return; |
|
if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022) |
|
return; |
|
|
|
PlayerCharacter.auditNecroPets(this); |
|
PlayerCharacter.resetNecroPets(this); |
|
|
|
this.necroPets.add(mob); |
|
} |
|
|
|
|
|
public void dismissPet() { |
|
if (this.pet != null) { |
|
this.pet.dismiss(); |
|
this.pet = null; |
|
} |
|
} |
|
|
|
public void dismissNecroPets() { |
|
|
|
|
|
if (this.necroPets.isEmpty()) |
|
return; |
|
|
|
for (Mob necroPet: this.necroPets){ |
|
|
|
try{ |
|
necroPet.dismissNecroPet(true); |
|
}catch(Exception e){ |
|
necroPet.setState(STATE.Disabled); |
|
Logger.error(e); |
|
} |
|
} |
|
this.necroPets.clear(); |
|
} |
|
|
|
|
|
//called to verify player has correct item equipped for casting. |
|
public boolean validEquip(int slot, String type) { |
|
|
|
if (this.charItemManager == null) |
|
return false; |
|
|
|
Item item = this.charItemManager.getEquipped(slot); |
|
|
|
if (item == null) |
|
return false; |
|
|
|
ItemBase ib = item.getItemBase(); |
|
if (ib != null) { |
|
|
|
if ((ib.getType().equals(ItemType.WEAPON)) |
|
&& (ib.getSkillRequired().equals(type) || ib.getMastery().equals(type))) |
|
return true; |
|
|
|
return (ib.getType().equals(ItemType.ARMOR)) |
|
&& (ib.getSkillRequired().equals(type)); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
public short getPCLevel() { |
|
short level = (short) Experience.getLevel(this.exp); |
|
if (this.promotionClass == null && level >= 10) |
|
return (short) 10; |
|
|
|
if (this.overFlowEXP > 0) |
|
return this.level; |
|
|
|
return level; |
|
} |
|
|
|
@Override |
|
public float getSpeed() { |
|
|
|
float speed; |
|
|
|
if (this.getAltitude() > 0) |
|
if (this.walkMode) { |
|
speed = race.getRaceType().getRunSpeed().getFlyWalk(); |
|
} |
|
else { |
|
speed = race.getRaceType().getRunSpeed().getFlyRun(); |
|
} |
|
else if (this.lastSwimming == true) |
|
speed = MBServerStatics.SWIMSPEED; |
|
else |
|
if (this.walkMode) { |
|
if (this.isCombat()) |
|
speed = race.getRaceType().getRunSpeed().getWalkCombat(); |
|
else |
|
speed = race.getRaceType().getRunSpeed().getWalkStandard(); |
|
} |
|
else { |
|
if (this.isCombat()) |
|
speed = race.getRaceType().getRunSpeed().getRunCombat(); |
|
else |
|
speed = race.getRaceType().getRunSpeed().getRunStandard(); |
|
} |
|
|
|
float endSpeed = speed * this.speedMod; |
|
|
|
if (endSpeed > 41 && !this.isCSR) |
|
endSpeed = 41; |
|
|
|
return endSpeed; |
|
} |
|
|
|
public synchronized void grantXP(int xp) { |
|
// Stop players from getting experience past the cap |
|
if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP)) |
|
xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1; |
|
|
|
if (xp == 0) |
|
xp = 1; |
|
|
|
boolean isNewLevel = false; |
|
boolean charReloadRequired = false; |
|
int remainingXP = xp; |
|
int neededXP = 0; |
|
|
|
// handle players that have not yet promoted. |
|
ClientConnection origin = this.getClientConnection(); |
|
|
|
//not promoted at level 10, start checking for negative EXP |
|
if (this.promotionClass == null && this.getLevel() == 10) { |
|
|
|
if (this.getExp() == Experience.getBaseExperience(11)){ |
|
if (this.overFlowEXP == 110000) |
|
return; |
|
|
|
if (this.overFlowEXP + xp > 110000){ |
|
remainingXP = 110000 - this.overFlowEXP; |
|
this.overFlowEXP = 110000; |
|
|
|
|
|
} |
|
else{ |
|
this.overFlowEXP += remainingXP; |
|
} |
|
|
|
GrantExperienceMsg gem = new GrantExperienceMsg(this, remainingXP); |
|
Dispatch dispatch = Dispatch.borrow(this, gem); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
return; |
|
//didnt reach level 11 EXP to start overflow, add exp normally till we get here; |
|
}else{ |
|
|
|
//Player exp begins negative exp, add remaing exp after level 11 to overflow |
|
if (this.getExp() + remainingXP >= Experience.getBaseExperience(11)){ |
|
|
|
this.overFlowEXP = remainingXP - (Experience.getBaseExperience(11) - this.getExp()); |
|
this.exp = Experience.getBaseExperience(11); |
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP); |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
return; |
|
|
|
//didnt reach negative exp yet, just do normal exp gain. |
|
}else{ |
|
this.exp += remainingXP; |
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP); |
|
remainingXP = 0; |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
if (this.overFlowEXP > 0){ |
|
|
|
int nextLevel; |
|
|
|
if (level == 10) |
|
nextLevel = 12; |
|
else |
|
nextLevel = level + 2; |
|
|
|
int nextLevelEXP = Experience.getBaseExperience(nextLevel); |
|
|
|
// if overflow > 0, u have level 11 experience + overflow, but level is still 10 due to just promoting. |
|
//Use level + 2 experience for next level. |
|
this.overFlowEXP += 1; |
|
|
|
if (this.getExp() + this.overFlowEXP >= nextLevelEXP){ |
|
|
|
int expToNextLevel = nextLevelEXP - this.getExp(); |
|
this.overFlowEXP -= expToNextLevel; |
|
this.exp += expToNextLevel; |
|
this.level++; |
|
charReloadRequired = true; |
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, 1); |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9); |
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
|
checkGuildStatus(); |
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
// double overflow exp used up, remaining overflow will just add to level + 1. |
|
}else if (this.getExp() + this.overFlowEXP >= Experience.getBaseExperience(level + 1)){ |
|
int nextExperience = Experience.getBaseExperience(level + 1) + this.overFlowEXP; |
|
this.exp = nextExperience; |
|
this.level ++; |
|
charReloadRequired = true; |
|
this.overFlowEXP = 0; |
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, 1); |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9); |
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
|
checkGuildStatus(); |
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
} |
|
|
|
}else{ |
|
// Hand out each Level one at a time. |
|
isNewLevel = Experience.getLevel(exp + remainingXP) > this.getLevel(); |
|
|
|
if (isNewLevel) { |
|
neededXP = Experience.getBaseExperience(this.getLevel() + 1) - this.exp; |
|
|
|
charReloadRequired = true; |
|
this.exp += neededXP; |
|
this.level++; |
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, neededXP); |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
remainingXP -= neededXP; |
|
|
|
//Send newLevel. |
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9); |
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
|
checkGuildStatus(); |
|
} else { |
|
|
|
this.exp += remainingXP; |
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP); |
|
remainingXP = 0; |
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES); |
|
} |
|
} |
|
|
|
if (charReloadRequired) { |
|
this.update(); |
|
this.incVer(); |
|
this.recalculate(); |
|
this.calculateMaxHealthManaStamina(); |
|
this.setHealth(this.healthMax); |
|
this.mana.set(this.manaMax); |
|
this.stamina.set(this.staminaMax); |
|
//LoadJob.reloadCharacter(this); |
|
DbManager.PlayerCharacterQueries.SET_PROPERTY(this, "char_experience", this.exp); |
|
// updateDatabase(); |
|
DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character"); |
|
} |
|
} |
|
|
|
//This checks if a player meets the requirements to be in current guild. |
|
public void checkGuildStatus() { |
|
|
|
Guild g = this.guild; |
|
|
|
if (g == null || g.isErrant() || GuildStatusController.isGuildLeader(guildStatus)) |
|
return; |
|
|
|
//check level |
|
int curLevel = (int) getPCLevel(); |
|
if (curLevel < g.getRepledgeMin() || curLevel >= g.getRepledgeKick()) { |
|
//TODO kick from guild |
|
g.removePlayer(this,GuildHistoryType.LEAVE); |
|
ChatManager.chatGuildInfo(this, "You no longer meet the level requirements for the guild."); |
|
} |
|
} |
|
|
|
public void calculateSpeedMod() { |
|
// get base race speed modifer |
|
|
|
|
|
//this is retarded. *** Refactor |
|
// if (this.race != null) { |
|
// int ID = this.race.getObjectUUID(); |
|
// if (ID == 2004 || ID == 2005) |
|
// this.raceRunMod = 1.21f; // centaur run bonus 22% |
|
//// else if (ID == 2017) |
|
//// this.raceRunMod = 1.14f; // mino run bonus 15% |
|
// else |
|
// this.raceRunMod = 1; |
|
// } else |
|
// this.raceRunMod = 1; |
|
|
|
|
|
float bonus = 1f; |
|
|
|
// // TODO: hardcoded, as didnt have time to introduce DB column to base object |
|
// if (baseClass.getName().equals("Fighter") || baseClass.getName().equals("Rogue")) |
|
// bonus += .05f; |
|
|
|
// get running skill |
|
if (this.skills != null) { |
|
CharacterSkill running = this.skills.get("Running"); |
|
if (running != null){ |
|
|
|
float runningBonus = (float) (Math.log(Math.round(running.getModifiedAmount())*.01f) / Math.log(2) *.50f); |
|
runningBonus = (float) (Math.pow(2, runningBonus) - 1); |
|
runningBonus += 1; |
|
runningBonus *= .25f; |
|
bonus += runningBonus; |
|
|
|
} |
|
} |
|
|
|
if (this.bonuses != null) |
|
// get rune and effect bonuses |
|
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None); |
|
|
|
// TODO get equip bonus |
|
this.update(); |
|
this.speedMod = bonus; |
|
} |
|
|
|
public ClientConnection getClientConnection() { |
|
return SessionManager.getClientConnection(this); |
|
} |
|
|
|
/* |
|
* Serializing |
|
*/ |
|
|
|
public static void __serializeForClientMsg(PlayerCharacter playerCharacter,ByteBufferWriter writer) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, true, false, false, false); |
|
} |
|
|
|
public static void serializeForClientMsgLogin(PlayerCharacter playerCharacter,ByteBufferWriter writer) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, true, false, false, false); |
|
} |
|
|
|
public static void serializeForClientMsgCommit(PlayerCharacter playerCharacter,ByteBufferWriter writer) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, true, true, false, false); |
|
} |
|
|
|
public static void serializeForClientMsgFull(PlayerCharacter playerCharacter,ByteBufferWriter writer) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, false, false, false, false); |
|
} |
|
|
|
|
|
public static void serializeForClientMsgOtherPlayer(PlayerCharacter playerCharacter,ByteBufferWriter writer) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, false, false, true, false); |
|
} |
|
|
|
|
|
public static void serializePlayerForClientMsgOtherPlayer(PlayerCharacter playerCharacter,ByteBufferWriter writer, boolean hideAsciiLastName) throws SerializationException { |
|
serializeForClientCommon(playerCharacter,writer, false, false, true, hideAsciiLastName); |
|
} |
|
|
|
// TODO what is a Fresh Char? |
|
private static void serializeForClientCommon(PlayerCharacter playerCharacter,ByteBufferWriter writer, boolean loginData, boolean freshChar, boolean otherPlayer, boolean hideAsciiLastName) |
|
throws SerializationException { |
|
|
|
/* |
|
* RUNES |
|
*/ |
|
// Handle Applied Runes |
|
writer.putInt(0); // Pad |
|
writer.putInt(0); // Pad |
|
|
|
// Put number of runes |
|
//We need to send all runes to everyone, otherwise playerCharacter will cause major issues |
|
if (playerCharacter.promotionClass != null) |
|
writer.putInt(playerCharacter.runes.size() + 3); |
|
else |
|
writer.putInt(playerCharacter.runes.size() + 2); |
|
|
|
// Cant forget that Race and baseClass are technically Runes :0 |
|
if (playerCharacter.subRaceID != 0){ |
|
writer.putInt(1); // For Race |
|
writer.putInt(0); // Pad |
|
writer.putInt(playerCharacter.subRaceID); |
|
|
|
writer.putInt(Enum.GameObjectType.Race.ordinal()); |
|
writer.putInt(playerCharacter.subRaceID); |
|
}else |
|
playerCharacter.race.serializeForClientMsg(writer); |
|
if (playerCharacter.promotionClass != null) { |
|
BaseClass.serializeForClientMsg(playerCharacter.baseClass,writer, 2); |
|
PromotionClass.serializeForClientMsg(playerCharacter.promotionClass,writer); |
|
} else |
|
BaseClass.serializeForClientMsg(playerCharacter.baseClass,writer, 3); |
|
|
|
// Put runes. |
|
|
|
for (CharacterRune rb : playerCharacter.runes) { |
|
CharacterRune.serializeForClientMsg(rb,writer); |
|
} |
|
|
|
/* |
|
* STATS |
|
*/ |
|
// Number of Stats to follow |
|
writer.putInt(5); |
|
|
|
writer.putInt(MBServerStatics.STAT_STR_ID); // Strength ID |
|
writer.putInt(freshChar ? 0 : playerCharacter.getStrMod()); |
|
|
|
writer.putInt(MBServerStatics.STAT_SPI_ID); // Spirit ID |
|
writer.putInt(freshChar ? 0 : playerCharacter.getSpiMod()); |
|
|
|
writer.putInt(MBServerStatics.STAT_CON_ID); // Constitution ID |
|
writer.putInt(freshChar ? 0 : playerCharacter.getConMod()); |
|
|
|
writer.putInt(MBServerStatics.STAT_DEX_ID); // Dexterity ID |
|
writer.putInt(freshChar ? 0 : playerCharacter.getDexMod()); |
|
|
|
writer.putInt(MBServerStatics.STAT_INT_ID); // Intelligence ID |
|
writer.putInt(freshChar ? 0 : playerCharacter.getIntMod()); |
|
|
|
// Handle Info |
|
playerCharacter.title._serializeFirstName(writer, playerCharacter.firstName); |
|
playerCharacter.title._serializeLastName(writer, playerCharacter.lastName, hideAsciiLastName, playerCharacter.asciiLastName); |
|
|
|
// Unknown |
|
writer.putInt(0); |
|
|
|
writer.putString(ConfigManager.MB_WORLD_NAME.getValue()); |
|
writer.putInt(MBServerStatics.worldMapID); |
|
|
|
writer.put((byte) 1); // End Datablock byte |
|
writer.putInt(0); // Unsure, Pad? |
|
writer.putInt(playerCharacter.getObjectType().ordinal()); |
|
writer.putInt(playerCharacter.getObjectUUID()); |
|
|
|
// Perhaps playerCharacter is loc and the next 3 are Facing dir? |
|
writer.putFloat(1); // Unknown |
|
writer.putFloat(playerCharacter.race.getRaceType().getScaleHeight()); // Unknown |
|
writer.putFloat(1); // Unknown |
|
|
|
writer.putVector3f(playerCharacter.getLoc()); |
|
writer.putFloat(playerCharacter.faceDir.getRotation()); // Rotation, direction |
|
|
|
// facing |
|
|
|
// Running trains. |
|
|
|
if (otherPlayer){ |
|
CharacterSkill runSkill = playerCharacter.skills.get("Running"); |
|
if (runSkill == null) |
|
// Logger.log.log( |
|
// LogEventType.WARNING, |
|
// "Failed to find the 'Running Skill' when serializing PlayerCharacter '" |
|
// + playerCharacter.getCombinedName() + "'"); |
|
// TODO put int=0 for now. |
|
writer.putInt(0); |
|
else |
|
writer.putInt(runSkill.getNumTrains()); |
|
}else |
|
writer.putInt(0); |
|
|
|
|
|
ArrayList<Item> equipped = playerCharacter.charItemManager.getEquippedList(); |
|
|
|
writer.putInt(equipped.size()); |
|
for (Item item: equipped){ |
|
Item._serializeForClientMsg(item, writer); |
|
} |
|
writer.putInt(playerCharacter.getRank()); |
|
|
|
writer.putInt(playerCharacter.getLevel()); |
|
if (loginData) |
|
writer.putInt(5); |
|
else |
|
writer.putInt(playerCharacter.getIsSittingAsInt()); // 5 |
|
writer.putInt(playerCharacter.getIsWalkingAsInt()); // 1 |
|
writer.putInt(playerCharacter.getIsCombatAsInt()); // 1 |
|
writer.putInt(playerCharacter.getIsFlightAsInt()); // 2 or 3 |
|
|
|
writer.putInt(playerCharacter.getIsLfGroupAsInt()); // 1 |
|
|
|
// if (loginData) |
|
// writer.putInt(0); |
|
// else |
|
writer.putInt(playerCharacter.getHeadlightsAsInt()); |
|
|
|
|
|
if (playerCharacter.getRegion() != null && !loginData){ |
|
Building building = Regions.GetBuildingForRegion(playerCharacter.getRegion()); |
|
|
|
if (building == null){ |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
}else{ |
|
writer.putInt(GameObjectType.Building.ordinal()); |
|
writer.putInt(building.getObjectUUID()); |
|
} |
|
|
|
} |
|
else{ |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
} |
|
|
|
|
|
writer.put((byte)0); |
|
writer.put((byte)0); |
|
writer.put((byte)0); |
|
writer.putInt(0); |
|
writer.put((byte)0); |
|
writer.put((byte)0); |
|
writer.put((byte)0); |
|
|
|
// writer.putInt(0); |
|
// writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
|
|
if (!playerCharacter.isAlive() && otherPlayer) { |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
} |
|
|
|
|
|
|
|
|
|
//TODO FIGURE OUT THE REAL SEARLIZATION FOR NEXT 2 SHORTS? |
|
writer.putInt(playerCharacter.skinColor); // Skin Color |
|
writer.putFloat(20); |
|
writer.put((byte)0); //Unknown |
|
|
|
//unknown object |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
|
|
//unknown type |
|
writer.putInt(0); |
|
//0x4080 should be the next short here, instead it wraps 0's down their in for loops.. seriously.. who wrote playerCharacter shit. |
|
// playerCharacter aint right! |
|
// ByteBufferUtils.putString(writer, playerCharacter.guild.getName()); |
|
// writer.putInt(playerCharacter.getGuild().getUUID()); |
|
// ByteBufferUtils.putString(writer, playerCharacter.guild.getNation().getName()); |
|
// writer.putInt(playerCharacter.getGuild().getNation().getUUID()); |
|
Guild.serializeForClientMsg(playerCharacter.getGuild(),writer, playerCharacter, false); |
|
|
|
//Send Tokens for race/class/promotion (disciplines?) |
|
if (playerCharacter.promotionClass != null) |
|
writer.putInt(3); |
|
else |
|
writer.putInt(2); |
|
writer.putInt(playerCharacter.race.getToken()); |
|
writer.putInt(playerCharacter.baseClass.getToken()); |
|
if (playerCharacter.promotionClass != null) |
|
writer.putInt(playerCharacter.promotionClass.getToken()); |
|
// writer.putInt(2); // Unknown Counter |
|
// writer.putInt(0x04C1BE88); // Unknown |
|
// writer.putInt(0x0F651512); // Unknown |
|
|
|
writer.putFloat(playerCharacter.altitude); // altitude? |
|
writer.putFloat(playerCharacter.altitude); // altitude? |
|
writer.put((byte) 0); // End Datablock byte |
|
|
|
writer.putFloat(playerCharacter.healthMax); |
|
writer.putFloat(playerCharacter.health.get()); |
|
|
|
writer.put((byte) 0); // End Datablock byte |
|
//size |
|
|
|
|
|
if (loginData){ |
|
writer.putInt(0); |
|
}else{ |
|
int indexPosition = writer.position(); |
|
writer.putInt(0); //placeholder for item cnt |
|
int total = 0; |
|
// Logger.info("",""+ playerCharacter.getEffects().size()); |
|
for (Effect eff : playerCharacter.getEffects().values()) { |
|
if (eff.getPower() == null && otherPlayer) |
|
continue; |
|
if ( !eff.serializeForLoad(writer)) |
|
continue; |
|
++total; |
|
|
|
} |
|
|
|
writer.putIntAt(total, indexPosition); |
|
} |
|
|
|
if (otherPlayer) { |
|
writer.put((byte) 0); // End Datablock Byte |
|
return; |
|
|
|
} |
|
|
|
//made up for sendalleffects |
|
//writer.putInt(0); // Pad |
|
//writer.put((byte) 0); // End Datablock byte |
|
writer.putInt(playerCharacter.getUnusedStatPoints()); |
|
writer.putInt(playerCharacter.getLevel()); |
|
writer.putInt(playerCharacter.getExp() + playerCharacter.overFlowEXP); |
|
writer.putFloat(playerCharacter.manaMax); |
|
writer.putFloat(playerCharacter.mana.get()); |
|
writer.putFloat(playerCharacter.staminaMax); |
|
writer.putFloat(playerCharacter.stamina.get()); |
|
writer.putInt(playerCharacter.getAtrHandOne()); |
|
writer.putInt(playerCharacter.getAtrHandTwo()); |
|
writer.putInt(playerCharacter.getDefenseRating()); |
|
|
|
if (MBServerStatics.POWERS_DEBUG) //debug mode, grant lots of trains |
|
writer.putInt(1000); |
|
else |
|
writer.putInt(playerCharacter.trainsAvailable.get()); |
|
|
|
/* |
|
* Skills |
|
*/ |
|
if (loginData) |
|
writer.putInt(0); // Skip skills |
|
else { |
|
writer.putInt(playerCharacter.skills.size()); |
|
Iterator<String> it = playerCharacter.skills.keySet().iterator(); |
|
while (it.hasNext()) { |
|
String name = it.next(); |
|
CharacterSkill.serializeForClientMsg(playerCharacter.skills.get(name),writer); |
|
} |
|
} |
|
|
|
/* |
|
* Powers |
|
*/ |
|
if (loginData) |
|
writer.putInt(0); // Skip Powers |
|
else |
|
if (MBServerStatics.POWERS_DEBUG) //debug mode, grant all powers |
|
PowersManager.testPowers(writer); |
|
else { |
|
writer.putInt(playerCharacter.powers.size()); |
|
for (CharacterPower sp : playerCharacter.powers.values()) { |
|
CharacterPower.serializeForClientMsg(sp,writer); |
|
} |
|
} |
|
|
|
/* |
|
* Inventory |
|
*/ |
|
if (loginData) { |
|
writer.putInt(0); // Skip Inventory |
|
writer.putInt(playerCharacter.getInventoryCapacity()); // Inventory Capacity |
|
|
|
} else { |
|
ArrayList<Item> inv = playerCharacter.charItemManager.getInventory(true); |
|
Item.putList(writer, inv, false, playerCharacter.getObjectUUID()); |
|
writer.putInt(playerCharacter.getInventoryCapacityRemaining()); |
|
} |
|
|
|
/* |
|
* Bank |
|
*/ |
|
if (loginData) { |
|
writer.putInt(0); // Skip Bank |
|
writer.putInt(AbstractCharacter.getBankCapacity()); // Bank Capacity |
|
|
|
} else { |
|
ArrayList<Item> bank = playerCharacter.charItemManager.getBank(); |
|
|
|
Item.putList(writer, bank, false, playerCharacter.getObjectUUID()); |
|
writer.putInt(playerCharacter.getBankCapacityRemaining()); |
|
} |
|
//load player friends. |
|
if (loginData) |
|
writer.putInt(0); |
|
else{ |
|
HashSet<Integer> friendMap = PlayerFriends.PlayerFriendsMap.get(playerCharacter.getObjectUUID()); |
|
if (friendMap == null) |
|
writer.putInt(0); |
|
else{ |
|
writer.putInt(friendMap.size()); |
|
for (int friendID : friendMap){ |
|
PlayerCharacter friend = PlayerCharacter.getFromCache(friendID); |
|
//shouldn't get here, but if null serialize blank friend. |
|
if (friend == null){ |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
}else{ |
|
writer.putInt(friend.getObjectType().ordinal()); |
|
writer.putInt(friend.getObjectUUID()); |
|
writer.putString(friend.getName()); |
|
boolean online = SessionManager.getPlayerCharacterByID(friend.getObjectUUID()) != null ? true : false; |
|
writer.putInt(online ? 0 : 1); |
|
writer.putInt(friend.friendStatus.ordinal()); |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
|
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
writer.putInt(0); |
|
|
|
writer.putShort((short) 0); |
|
writer.put((byte) 0); |
|
// playerCharacter is for send self in enter world (full character) |
|
if (!loginData && !freshChar) { |
|
int size = playerCharacter.getRecycleTimers().size(); |
|
writer.putInt(size); |
|
if (size > 0) |
|
for (int token : playerCharacter.getRecycleTimers().keySet()) { |
|
|
|
JobContainer frtj = playerCharacter.getRecycleTimers().get(token); |
|
long timeLeft = frtj.timeOfExection() - System.currentTimeMillis(); |
|
writer.putInt(token); |
|
writer.putInt((int) timeLeft / 1000); |
|
} |
|
DateTime enterWorld = new DateTime(playerCharacter.timestamps.get("EnterWorld")); |
|
writer.putDateTime(enterWorld); |
|
|
|
writer.putInt(0x49EF1E98); //DUnno what playerCharacter is. |
|
writer.putFloat(DateTime.now().hourOfDay().get()); //daylight in float. |
|
writer.putFloat(6); //interval of light to change per game hour //float |
|
//writer.putInt(1637194901); //playerCharacter is actually an opcode taht is in recordings, no clue what it is, dumped it and it changes nothing |
|
} else { |
|
writer.put((byte) 0); //added to compensate the cooldown check. |
|
|
|
//add server up or down |
|
int serverUp = LoginServer.worldServerRunning ? 1 : 0; |
|
|
|
if (playerCharacter.account == null) |
|
serverUp = 0; |
|
|
|
if ((playerCharacter.account.status.equals(AccountStatus.ADMIN) == false) && |
|
(playerCharacter.account.status.equals(MBServerStatics.worldAccessLevel) == false)) |
|
serverUp = 0; |
|
|
|
writer.putInt(serverUp); |
|
writer.putInt(0); // effects, not sure used by players |
|
writer.put((byte) 0); // End Player Datablock |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
public static PlayerCharacter generatePCFromCommitNewCharacterMsg(Account a, CommitNewCharacterMsg msg, ClientConnection clientConnection) |
|
{ |
|
|
|
String firstName = msg.getFirstName().trim(); |
|
String lastName = msg.getLastName().trim(); |
|
|
|
if (firstName.length() < 3){ |
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTNAME_MUST_BE_LONGER, |
|
clientConnection); |
|
return null; |
|
} |
|
|
|
// Ensure names are below required length |
|
if (firstName.length() > 15 || lastName.length() > 15){ |
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTANDLAST_MUST_BE_SHORTER, |
|
clientConnection); |
|
return null; |
|
} |
|
|
|
// Check if firstname is valid |
|
if (MiscUtils.checkIfFirstNameInvalid(firstName)){ |
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_PLEASE_CHOOSE_ANOTHER_FIRSTNAME, |
|
clientConnection); |
|
return null; |
|
} |
|
|
|
// Check if last name is valid |
|
if (MiscUtils.checkIfLastNameInvalid(lastName)){ |
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_LASTNAME_UNAVAILABLE, |
|
clientConnection); |
|
return null; |
|
} |
|
|
|
// Verify Race |
|
int raceID = msg.getRace(); |
|
|
|
Race race = Race.getRace(raceID); |
|
|
|
if (race == null) { |
|
Logger.info("Invalid RaceID: " + raceID); |
|
return null; |
|
} |
|
|
|
// Verify BaseClass Object. |
|
int baseClassID = msg.getBaseClass(); |
|
BaseClass baseClass = DbManager.BaseClassQueries.GET_BASE_CLASS(baseClassID); |
|
|
|
if (baseClass == null) { |
|
Logger.info("Invalid BaseClasID: " + baseClassID); |
|
return null; |
|
} |
|
|
|
// Verify Race/baseClass combo. |
|
boolean valid = false; |
|
|
|
for (BaseClass bc : race.getValidBaseClasses()) { |
|
|
|
if (bc.getObjectUUID() == baseClassID) { |
|
valid = true; |
|
break; |
|
} |
|
} |
|
|
|
if (!valid) { |
|
Logger.info("Invalid BaseClass/Race Combo"); |
|
return null; |
|
} |
|
|
|
// Verify HairStyle/BeardStyle/SkinColor/HairColor/BeardColor |
|
int hairStyleID = msg.getHairStyle(); |
|
int beardStyleID = msg.getBeardStyle(); |
|
int skinColorID = msg.getSkinColor(); |
|
int hairColorID = msg.getHairColor(); |
|
int beardColorID = msg.getBeardColor(); |
|
|
|
if (!race.isValidHairStyle(hairStyleID)) { |
|
Logger.info("Invalid HairStyleID: " + hairStyleID + " for race: " + race.getName()); |
|
return null; |
|
} |
|
|
|
if (!race.isValidSkinColor(skinColorID)) { |
|
Logger.info("Invalid skinColorID: " + skinColorID + " for race: " + race.getName()); |
|
return null; |
|
} |
|
|
|
if (!race.isValidHairColor(hairColorID)) { |
|
Logger.info("Invalid hairColorID: " + hairColorID + " for race: " + race.getName()); |
|
return null; |
|
} |
|
|
|
if (!race.isValidBeardColor(beardColorID)) { |
|
Logger.info("Invalid beardColorID: " + beardColorID + " for race: " + race.getName()); |
|
return null; |
|
} |
|
|
|
// Get stat modifiers |
|
int strMod = msg.getStrengthMod(); |
|
int dexMod = msg.getDexterityMod(); |
|
int conMod = msg.getConstitutionMod(); |
|
int intMod = msg.getIntelligenceMod(); |
|
int spiMod = msg.getSpiritMod(); |
|
|
|
|
|
if (intMod < -5 || dexMod < -5 || conMod < -5 || strMod <-5 || spiMod < -5) { |
|
Logger.error("NEGATIVE STAT CHEAT ATTEMPTED! ACCOUNT: " +a.getUname() + "(" + a.getObjectUUID() + ") IP ADDRESS: " +clientConnection.getClientIpAddress()); |
|
return null; |
|
} |
|
|
|
// calculate current stats: |
|
short strCur = (short) (race.getStrStart() + baseClass.getStrMod() + strMod); |
|
short dexCur = (short) (race.getDexStart() + baseClass.getDexMod() + dexMod); |
|
short conCur = (short) (race.getConStart() + baseClass.getConMod() + conMod); |
|
short intCur = (short) (race.getIntStart() + baseClass.getIntMod() + intMod); |
|
short spiCur = (short) (race.getSpiStart() + baseClass.getSpiMod() + spiMod); |
|
|
|
// calculate max stats: |
|
short strMax = race.getStrMax(); |
|
short dexMax = race.getDexMax(); |
|
short conMax = race.getConMax(); |
|
short intMax = race.getIntMax(); |
|
short spiMax = race.getSpiMax(); |
|
|
|
// Verify not too many runes applied |
|
int numRunes = msg.getNumRunes(); |
|
|
|
if (numRunes > 16) { |
|
Logger.info("Too many Runes applied"); |
|
return null; |
|
} |
|
|
|
// Get Runes |
|
// ArrayList<RuneBase> characterRunesUsed = new ArrayList<RuneBase>(); |
|
// ArrayList<Byte> subtypesUsed = new ArrayList<Byte>(); |
|
int remainingPoints = race.getStartingPoints() - strMod - dexMod - conMod - intMod - spiMod; |
|
|
|
int[] characterRunes = msg.getRunes(); |
|
|
|
HashSet<Byte> usedRunesSubType = new HashSet<>(); |
|
HashSet<RuneBase> usedRunes = new HashSet<>(); |
|
|
|
// So that all the penalties can be added at the end. |
|
ConcurrentHashMap<String, Integer> penalties = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
|
|
penalties.put("StrCur", 0); |
|
penalties.put("StrMax", 0); |
|
penalties.put("DexCur", 0); |
|
penalties.put("DexMax", 0); |
|
penalties.put("ConCur", 0); |
|
penalties.put("ConMax", 0); |
|
penalties.put("IntCur", 0); |
|
penalties.put("IntMax", 0); |
|
penalties.put("SpiCur", 0); |
|
penalties.put("SpiMax", 0); |
|
|
|
PriorityQueue<Map.Entry<Integer, RuneBase>> orderedRunes = new PriorityQueue<>(14, |
|
new Comparator<Map.Entry<Integer, RuneBase>>() { |
|
|
|
@Override |
|
public int compare(Entry<Integer, RuneBase> o1, Entry<Integer, RuneBase> o2) { |
|
return o1.getKey() - o2.getKey(); |
|
} |
|
}); |
|
|
|
// Figure out which Runes we are adding. |
|
for (int i : characterRunes) { |
|
// Zero skip |
|
if (i == 0) |
|
continue; |
|
|
|
// Skip the Race and BaseClass runes... already dealt with. |
|
if (i == raceID || i == baseClassID) |
|
continue; |
|
|
|
RuneBase runeBase = RuneBase.getRuneBase(i); |
|
|
|
// Null check |
|
if (runeBase == null) { |
|
Logger.info("GOM returned NULL RuneBase"); |
|
return null; |
|
} |
|
|
|
// Validate Rune against Race |
|
if (!race.isAllowedRune(runeBase)) { |
|
Logger.info("Trait Not valid for Race"); |
|
return null; |
|
} |
|
|
|
// Validate BaseClass against Race |
|
if (!baseClass.isAllowedRune(runeBase)) { |
|
Logger.info("Trait Not valid for BaseClass"); |
|
return null; |
|
} |
|
|
|
int previous_size = usedRunes.size(); |
|
int previous_subtype = usedRunesSubType.size(); |
|
|
|
usedRunes.add(runeBase); |
|
usedRunesSubType.add(runeBase.getSubtype()); |
|
|
|
// Duplicate Rune check |
|
if (usedRunes.size() <= previous_size) { |
|
Logger.info("Duplicate RuneBase"); |
|
return null; |
|
} |
|
|
|
// Duplicate Subtype check |
|
if (runeBase.getSubtype() != 0 && usedRunesSubType.size() <= previous_subtype) { |
|
Logger.info("Duplicate RuneBase Subtype"); |
|
return null; |
|
} |
|
|
|
int maxValue = 0; |
|
|
|
// Every attempt is made to load MIN_NEEDED_ATTRIBUTES first. |
|
|
|
if (runeBase.getAttrs() != null) |
|
for (RuneBaseAttribute rba : runeBase.getAttrs()) { |
|
if (rba.getAttributeID() == MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID |
|
|| rba.getAttributeID() == MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID |
|
|| rba.getAttributeID() == MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID |
|
|| rba.getAttributeID() == MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID |
|
|| rba.getAttributeID() == MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID) { |
|
maxValue = rba.getModValue(); |
|
if (runeBase.getName().equals("Giant's Blood")) |
|
maxValue = 45; // Take care of the Giant's Blood special |
|
// case. |
|
break; |
|
} |
|
} |
|
|
|
orderedRunes.add(new AbstractMap.SimpleEntry<>(maxValue, runeBase)); |
|
} |
|
|
|
while (orderedRunes.size() > 0) { |
|
RuneBase rb = orderedRunes.remove().getValue(); |
|
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs(); |
|
|
|
if (attrs != null) |
|
for (RuneBaseAttribute abr : attrs) { |
|
|
|
int attrID = abr.getAttributeID(); |
|
int value = abr.getModValue(); |
|
|
|
switch (attrID) { |
|
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID: |
|
|
|
Logger.info( "Bought " + rb.getName() + " for " + value + " points. " |
|
+ (remainingPoints - value) + " left."); |
|
|
|
if ((remainingPoints - value) >= 0) { |
|
remainingPoints -= value; |
|
continue; |
|
} |
|
Logger.info("Not enough points left"); |
|
return null; |
|
case MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID: |
|
|
|
if (strCur >= value) |
|
continue; |
|
|
|
Logger.info("STR fails to meet Rune Minimum --> " + rb.getName()); |
|
return null; |
|
case MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID: |
|
|
|
if (dexCur >= value) |
|
continue; |
|
|
|
Logger.info("DEX fails to meet Rune Minimum --> " + rb.getName()); |
|
return null; |
|
case MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID: |
|
|
|
if (conCur >= value) |
|
continue; |
|
|
|
Logger.info("CON fails to meet Rune Minimum --> " + rb.getName()); |
|
return null; |
|
case MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID: |
|
|
|
if (intCur >= value) |
|
continue; |
|
|
|
Logger.info("INT fails to meet Rune Minimum --> " + rb.getName()); |
|
return null; |
|
case MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID: |
|
|
|
if (spiCur >= value) |
|
continue; |
|
|
|
Logger.info("SPI fails to meet Rune Minimum --> " + rb.getName()); |
|
return null; |
|
case MBServerStatics.RUNE_STR_ATTRIBUTE_ID: |
|
|
|
if (value < 0) |
|
penalties.put("StrCur", (penalties.get("StrCur") + value)); |
|
else |
|
strCur += value; |
|
continue; |
|
|
|
case MBServerStatics.RUNE_DEX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("DexCur", (penalties.get("DexCur") + value)); |
|
else |
|
dexCur += value; |
|
continue; |
|
case MBServerStatics.RUNE_CON_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("ConCur", (penalties.get("ConCur") + value)); |
|
else |
|
conCur += value; |
|
continue; |
|
case MBServerStatics.RUNE_INT_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("IntCur", (penalties.get("IntCur") + value)); |
|
else |
|
intCur += value; |
|
continue; |
|
case MBServerStatics.RUNE_SPI_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("SpiCur", (penalties.get("SpiCur") + value)); |
|
else |
|
spiCur += value; |
|
continue; |
|
case MBServerStatics.RUNE_STR_MAX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("StrMax", (penalties.get("StrMax") + value)); |
|
else |
|
strMax += value; |
|
continue; |
|
case MBServerStatics.RUNE_DEX_MAX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("DexMax", (penalties.get("DexMax") + value)); |
|
else |
|
dexMax += value; |
|
continue; |
|
case MBServerStatics.RUNE_CON_MAX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("ConMax", (penalties.get("ConMax") + value)); |
|
else |
|
conMax += value; |
|
continue; |
|
case MBServerStatics.RUNE_INT_MAX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("IntMax", (penalties.get("IntMax") + value)); |
|
else |
|
intMax += value; |
|
continue; |
|
case MBServerStatics.RUNE_SPI_MAX_ATTRIBUTE_ID: |
|
if (value < 0) |
|
penalties.put("SpiMax", (penalties.get("SpiMax") + value)); |
|
else |
|
spiMax += value; |
|
continue; |
|
|
|
default: |
|
Logger.info("Unknown ATTRIBUTE_ID while checking RuneBaseAttributes: " + attrID); |
|
return null; |
|
} |
|
} |
|
} |
|
|
|
// Add in all of the penalties. |
|
strCur += penalties.get("StrCur"); |
|
strMax += penalties.get("StrMax"); |
|
dexCur += penalties.get("DexCur"); |
|
dexMax += penalties.get("DexMax"); |
|
conCur += penalties.get("ConCur"); |
|
conMax += penalties.get("ConMax"); |
|
intCur += penalties.get("IntCur"); |
|
intMax += penalties.get("IntMax"); |
|
spiCur += penalties.get("SpiCur"); |
|
spiMax += penalties.get("SpiMax"); |
|
|
|
int kitID = msg.getKit(); |
|
|
|
// get the correctKit |
|
int raceClassID = Kit.GetKitIDByRaceClass(raceID, baseClassID); |
|
ArrayList<Kit> allKits = Kit.RaceClassIDMap.get(raceClassID); |
|
|
|
Kit kit = null; |
|
|
|
for (Kit k : allKits) { |
|
if (k.getKitNumber() == kitID) { |
|
kit = k; |
|
break; |
|
} |
|
} |
|
|
|
if (kit == null) { |
|
Logger.info("Unable to find matching kitID: " + kitID); |
|
return null; |
|
} |
|
|
|
byte runningTrains = 0; |
|
PlayerCharacter playerCharacter; |
|
|
|
//Synchronized block to allow exclusive access when confirming |
|
//uniqueness of FirstName and subsequently saving the new record |
|
//to the database with that FirstName |
|
synchronized (FirstNameLock) { |
|
// Test if FirstName already exists. |
|
// This must be the very last check before calling the |
|
// DB to create the character record |
|
if (DbManager.PlayerCharacterQueries.IS_CHARACTER_NAME_UNIQUE(firstName) == false){ |
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTNAME_UNAVAILABLE, |
|
clientConnection); |
|
return null; |
|
} |
|
|
|
// Make PC |
|
PlayerCharacter pcWithoutID = new PlayerCharacter( firstName, lastName, (short) strMod, (short) dexMod, (short) conMod, |
|
(short) intMod, (short) spiMod, Guild.getErrantGuild(), runningTrains, a, race, baseClass, (byte) skinColorID, (byte) hairColorID, |
|
(byte) beardColorID, (byte) beardStyleID, (byte) hairStyleID); |
|
|
|
try { |
|
playerCharacter = DbManager.PlayerCharacterQueries.ADD_PLAYER_CHARACTER(pcWithoutID); |
|
} catch (Exception e) { |
|
Logger.error("generatePCFromCommitNewCharacterMsg", "An error occurred while saving new PlayerCharacter to DB", e); |
|
return null; |
|
} |
|
|
|
if (playerCharacter == null) { |
|
Logger.info("GOM Failed to create PlayerCharacter"); |
|
return null; |
|
} |
|
|
|
} // END synchronized(FirstNameLock) |
|
|
|
// Add creation runes |
|
for (RuneBase rb : usedRunes) { |
|
CharacterRune runeWithoutID = new CharacterRune(rb, playerCharacter.getObjectUUID()); |
|
CharacterRune characterRune; |
|
try { |
|
characterRune = DbManager.CharacterRuneQueries.ADD_CHARACTER_RUNE(runeWithoutID); |
|
} catch (Exception e) { |
|
characterRune = null; |
|
} |
|
|
|
if (characterRune == null) { |
|
playerCharacter.deactivateCharacter(); |
|
Logger.info("GOM Failed to create CharacterRune"); |
|
return null; |
|
} |
|
|
|
playerCharacter.addRune(characterRune); |
|
} |
|
|
|
if (hairStyleID != 0) { |
|
// Create Hair |
|
Item tempHair = new Item( ItemBase.getItemBase(hairStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter, |
|
(byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED, |
|
(byte) MBServerStatics.SLOT_HAIRSTYLE, new ArrayList<>(),""); |
|
|
|
Item hair; |
|
|
|
try { |
|
hair = DbManager.ItemQueries.ADD_ITEM(tempHair); |
|
} catch (Exception e) { |
|
hair = null; |
|
} |
|
|
|
if (hair == null) { |
|
playerCharacter.deactivateCharacter(); |
|
Logger.info("GameObjectManager failed to create Hair:" + hairStyleID + " in Slot:" |
|
+ MBServerStatics.SLOT_HAIRSTYLE); |
|
return null; |
|
} |
|
} |
|
|
|
if (beardStyleID != 0) { |
|
// Create Beard |
|
Item tempBeard = new Item( ItemBase.getItemBase(beardStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter, |
|
(byte) 0, (byte) 0, (short) 1, (short) 1, false, false,ItemContainerType.EQUIPPED, |
|
(byte) MBServerStatics.SLOT_BEARDSTYLE, new ArrayList<>(),""); |
|
Item beard; |
|
try { |
|
beard = DbManager.ItemQueries.ADD_ITEM(tempBeard); |
|
} catch (Exception e) { |
|
beard = null; |
|
} |
|
|
|
if (beard == null) { |
|
playerCharacter.deactivateCharacter(); |
|
Logger.info("GameObjectManager failed to create Beard:" + beardStyleID + " in Slot:" |
|
+ MBServerStatics.SLOT_BEARDSTYLE); |
|
return null; |
|
} |
|
} |
|
// Create items from Kit and equip on character. |
|
try { |
|
kit.equipPCwithKit(playerCharacter); |
|
} catch (Exception e) { |
|
Logger.info("Unable to find KIT ID for Race: " + raceID + "||" + "Class:" + baseClassID ); |
|
playerCharacter.deactivateCharacter(); |
|
return null; |
|
} |
|
|
|
// Get any new skills that belong to the player |
|
playerCharacter.calculateSkills(); |
|
|
|
a.setLastCharacter(playerCharacter.getObjectUUID()); |
|
playerCharacter.charItemManager.load(); |
|
|
|
playerCharacter.activateCharacter(); |
|
|
|
return playerCharacter; |
|
} |
|
|
|
public String getCombinedName() { |
|
return this.getName(); |
|
} |
|
|
|
public long getLastGuildToInvite() { |
|
return this.lastGuildToInvite; |
|
} |
|
|
|
public void setLastGuildToInvite(int value) { |
|
this.lastGuildToInvite = value; |
|
} |
|
|
|
public boolean getFollow() { |
|
return this.follow; |
|
} |
|
|
|
public boolean toggleFollow() { |
|
this.follow = !this.follow; |
|
return this.follow; |
|
} |
|
|
|
public void setFollow(boolean value) { |
|
this.follow = value; |
|
} |
|
|
|
public int getLastGroupToInvite() { |
|
return this.lastGroupToInvite; |
|
} |
|
|
|
public void setLastGroupToInvite(int value) { |
|
this.lastGroupToInvite = value; |
|
} |
|
|
|
@Override |
|
public float getAltitude() { |
|
if (this.altitude < 0) |
|
this.altitude = 0; |
|
|
|
//player has reached desired altitude, return normal altitude. |
|
if (this.getTakeOffTime() == 0) |
|
return this.altitude; |
|
|
|
//sanity check if desired altitude is the same as current altitude. return desired altitude. |
|
if (this.altitude == this.getDesiredAltitude()){ |
|
return this.getDesiredAltitude(); |
|
} |
|
|
|
//calculate how much the player has moved up |
|
float amountMoved = (System.currentTimeMillis() - this.getTakeOffTime()) * MBServerStatics.FLY_RATE; //FUCK DIVIDING |
|
|
|
//Player is moving up |
|
if (this.getDesiredAltitude() > this.altitude){ |
|
|
|
//if amount moved passed desiredAltitude, return the desired altitude. |
|
if (this.altitude + amountMoved >= this.getDesiredAltitude()) |
|
return this.getDesiredAltitude(); |
|
|
|
return this.altitude + amountMoved; |
|
//Player is moving down |
|
}else{ |
|
//if amount moved passed desiredAltitude, return the desired altitude. |
|
if (this.altitude - amountMoved <= this.getDesiredAltitude()) |
|
return this.getDesiredAltitude(); |
|
return this.altitude - amountMoved; |
|
} |
|
|
|
|
|
|
|
} |
|
|
|
public void setAltitude(float value) { |
|
this.altitude = value; |
|
} |
|
|
|
public HashSet<AbstractWorldObject> getLoadedObjects() { |
|
return this.loadedObjects; |
|
} |
|
|
|
public HashSet<AbstractWorldObject> getLoadedStaticObjects() { |
|
return this.loadedStaticObjects; |
|
} |
|
|
|
public void setLoadedStaticObjects(HashSet<AbstractWorldObject> value) { |
|
this.loadedStaticObjects = value; |
|
} |
|
|
|
public void setTeleportMode(boolean teleportMode) { |
|
this.teleportMode = teleportMode; |
|
} |
|
|
|
public boolean isTeleportMode() { |
|
return teleportMode; |
|
} |
|
|
|
// public ConcurrentHashMap<Integer, FinishRecycleTimeJob> |
|
// getRecycleTimers() { |
|
// return this.recycleTimers; |
|
// } |
|
// public UsePowerJob getLastPower() { |
|
// return this.lastPower; |
|
// } |
|
// public void setLastPower(UsePowerJob value) { |
|
// this.lastPower = value; |
|
// } |
|
// public void clearLastPower() { |
|
// this.lastPower = null; |
|
// } |
|
public long chatFloodTime(int chatOpcode, long chatTimeMilli, int qtyToSave) { |
|
if (qtyToSave < 1) |
|
return 0L; // disabled |
|
LinkedList<Long> times = null; |
|
long oldestTime; |
|
synchronized (chatChanFloodList) { |
|
if (!chatChanFloodList.containsKey(chatOpcode)) { |
|
times = new LinkedList<>(); |
|
for (int i = 0; i < qtyToSave; i++) { |
|
times.add(0L); |
|
} |
|
chatChanFloodList.put(chatOpcode, times); |
|
} else |
|
times = chatChanFloodList.get(chatOpcode); |
|
oldestTime = times.getLast(); |
|
times.removeLast(); |
|
times.addFirst(chatTimeMilli); |
|
} |
|
return oldestTime; |
|
} |
|
|
|
public void addIgnoredPlayer(Account ac, String name) { |
|
if (ac == null) |
|
return; |
|
int acID = ac.getObjectUUID(); |
|
if (acID < 1) |
|
return; |
|
if (ignoredPlayerIDs == null) |
|
return; |
|
if (acID == getObjectUUID()) |
|
return; // yourself |
|
|
|
ignoredPlayerIDs.put(acID, name); |
|
} |
|
|
|
public static boolean isIgnoreListFull() { |
|
return false; //Why were we setting a limit on ignores? - |
|
//return (ignoredPlayerIDs.size() >= MBServerStatics.IGNORE_LIST_MAX); |
|
} |
|
|
|
public void removeIgnoredPlayer(Account ac) { |
|
if (ac == null) |
|
return; |
|
int acID = ac.getObjectUUID(); |
|
if (acID < 1) |
|
return; |
|
if (ignoredPlayerIDs == null) |
|
return; |
|
if (acID == getObjectUUID()) |
|
return; // yourself |
|
|
|
ignoredPlayerIDs.remove(acID); |
|
} |
|
|
|
public boolean isIgnoringPlayer(PlayerCharacter pc) { |
|
|
|
if (pc == null) |
|
return false; |
|
|
|
if (pc.account == null) |
|
return false; |
|
|
|
return isIgnoringPlayer(pc.account); |
|
} |
|
|
|
public boolean isIgnoringPlayer(Account ac) { |
|
if (ac == null) |
|
return false; |
|
int acID = ac.getObjectUUID(); |
|
if (acID < 1) |
|
return false; |
|
return ignoredPlayerIDs.containsKey(acID); |
|
} |
|
|
|
public static boolean isIgnorable() { |
|
return true; |
|
// // if (account == null) return false; |
|
// if (account.getAccessLevel() > 0) { |
|
// return false; |
|
// } |
|
// return true; |
|
} |
|
|
|
public String[] getIgnoredPlayerNames() { |
|
int size = ignoredPlayerIDs.size(); |
|
String[] ary = new String[size]; |
|
for (int i = 0; i < size; i++) { |
|
// ary[i] = PlayerCharacter.getFirstName(ignoredPlayerIDs.get(i)); |
|
ary[i] = ignoredPlayerIDs.get(i); |
|
} |
|
return ary; |
|
} |
|
|
|
public int getStrMod() { |
|
return this.strMod.get(); |
|
} |
|
|
|
public int getDexMod() { |
|
return this.dexMod.get(); |
|
} |
|
|
|
public int getConMod() { |
|
return this.conMod.get(); |
|
} |
|
|
|
public int getIntMod() { |
|
return this.intMod.get(); |
|
} |
|
|
|
public int getSpiMod() { |
|
return this.spiMod.get(); |
|
} |
|
|
|
public boolean isMale() { |
|
if (this.race == null) |
|
return true; |
|
return (this.race.getRaceType().getCharacterSex().equals(CharacterSex.MALE)); |
|
} |
|
|
|
|
|
public boolean canSee(PlayerCharacter tar) { |
|
|
|
if (tar == null) |
|
return false; |
|
|
|
if (this.equals(tar)) |
|
return true; |
|
|
|
return this.getSeeInvis() >= tar.hidden && !tar.safemodeInvis(); |
|
} |
|
|
|
/** |
|
* @ Initialize player upon creation |
|
*/ |
|
public static void initializePlayer(PlayerCharacter player) { |
|
|
|
if (player.initialized) |
|
return; |
|
// Logger.info("", " Initializing " + player.getCombinedName()); |
|
player.skills = DbManager.CharacterSkillQueries.GET_SKILLS_FOR_CHARACTER(player); |
|
player.powers = player.initializePowers(); |
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)) |
|
player.setLoc(player.bindLoc); |
|
player.endLoc = Vector3fImmutable.ZERO; |
|
|
|
//get level based on experience |
|
player.level = (short) Experience.getLevel(player.exp); |
|
|
|
player.setHealth(999999f); |
|
player.mana.set(999999f); |
|
player.stamina.set(999999f); |
|
player.bonuses = new PlayerBonuses(player); |
|
PlayerBonuses.InitializeBonuses(player); |
|
player.resists = new Resists(player); |
|
player.charItemManager.load(); |
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)) { |
|
|
|
//CharacterSkill.updateAllBaseAmounts(this); |
|
CharacterPower.grantTrains(player); |
|
|
|
// calculate skills. Make sure none are missing. |
|
AbstractCharacter.runBonusesOnLoad(player); |
|
|
|
PlayerCharacter.InitializeSkillsOnLoad(player); |
|
|
|
//apply all bonuses |
|
player.recalculatePlayerStats(true); |
|
player.trainsAvailable.set(CharacterSkill.getTrainsAvailable(player)); |
|
|
|
if (player.trainsAvailable.get() < 0) |
|
player.recalculateTrains(); |
|
|
|
//this.resists.calculateResists(this); |
|
player.newChar = true; |
|
|
|
//check current guild valid for player |
|
player.checkGuildStatus(); |
|
|
|
player.setHealth(player.getHealthMax()); |
|
player.mana.set(player.manaMax); |
|
player.stamina.set(player.staminaMax); |
|
} else |
|
player.setBindLoc(Vector3fImmutable.ZERO); |
|
|
|
player.initialized = true; |
|
|
|
String lastAscii = player.lastName.replaceAll("[^\\p{ASCII}]", ""); |
|
player.asciiLastName = lastAscii.equals(player.lastName); |
|
} |
|
|
|
public void recalculatePlayerStats(boolean initialized) { |
|
|
|
//calculate base stats |
|
calculateBaseStats(); |
|
|
|
//calculate base skills |
|
CharacterSkill.updateAllBaseAmounts(this); |
|
calculateModifiedStats(); |
|
|
|
//calculate modified skills |
|
CharacterSkill.updateAllModifiedAmounts(this); |
|
this.updateScaleHeight(); |
|
|
|
//calculate modified stats |
|
|
|
|
|
//calculate ATR, damage and defense |
|
calculateAtrDefenseDamage(); |
|
|
|
//calculate movement bonus |
|
calculateSpeedMod(); |
|
|
|
// recalculate Max Health/Mana/Stamina |
|
calculateMaxHealthManaStamina(); |
|
|
|
// recalculate Resists |
|
Resists.calculateResists(this); |
|
|
|
} |
|
|
|
public static void recalculatePlayerStatsOnLoad(PlayerCharacter pc) { |
|
|
|
//calculate base stats |
|
pc.calculateBaseStats(); |
|
|
|
//calculate base skills |
|
CharacterSkill.updateAllBaseAmounts(pc); |
|
pc.calculateModifiedStats(); |
|
|
|
//calculate modified skills |
|
CharacterSkill.updateAllModifiedAmounts(pc); |
|
|
|
|
|
//calculate modified stats |
|
|
|
|
|
//calculate ATR, damage and defense |
|
pc.calculateAtrDefenseDamage(); |
|
|
|
//calculate movement bonus |
|
pc.calculateSpeedMod(); |
|
|
|
// recalculate Max Health/Mana/Stamina |
|
pc.calculateMaxHealthManaStamina(); |
|
|
|
// recalculate Resists |
|
Resists.calculateResists(pc); |
|
|
|
} |
|
|
|
/** |
|
* @ Recalculate player after promoting or gaining a level |
|
*/ |
|
public void recalculate() { |
|
this.applyBonuses(); |
|
this.trainsAvailable.set(CharacterSkill.getTrainsAvailable(this)); |
|
if (this.trainsAvailable.get() < 0) |
|
recalculateTrains(); |
|
//this.resists.calculateResists(this); |
|
|
|
// calculate skills and powers. Make sure none are missing. |
|
this.calculateSkills(); |
|
|
|
// calculate powers again. See if any new powers unlocked |
|
this.calculateSkills(); |
|
} |
|
|
|
//This is run to auto-fix any overage on skill training. |
|
private void recalculateTrains() { |
|
int trainsAvailable = CharacterSkill.getTrainsAvailable(this); |
|
if (trainsAvailable < 0) { |
|
|
|
//refine powers first, run twice to catch any prereqs |
|
ConcurrentHashMap<Integer, CharacterPower> powers = this.getPowers(); |
|
for (int i = 0; i < 2; i++) { |
|
for (CharacterPower p : powers.values()) { |
|
if (trainsAvailable >= 0) |
|
return; |
|
while (p.getTrains() > 0 && p.refine(this)) { |
|
trainsAvailable++; |
|
if (trainsAvailable >= 0) |
|
return; |
|
} |
|
} |
|
} |
|
|
|
//refine skills |
|
ConcurrentHashMap<String, CharacterSkill> skills = this.getSkills(); |
|
for (CharacterSkill s : skills.values()) { |
|
if (trainsAvailable >= 0) |
|
return; |
|
while (s.getNumTrains() > 0 && s.refine(this)) { |
|
if (CharacterSkill.getTrainsAvailable(this) >= 0) |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @ Calculates Base Stats Call this when modifying stats or adding/removing |
|
* runes |
|
*/ |
|
public void calculateBaseStats() { |
|
if (this.race == null || this.baseClass == null) |
|
// Logger.getInstance().log( LogEventType.ERROR, |
|
// "PlayerCharacter.updateBaseStats: Missing race or baseclass for Player " |
|
// + this.getUUID()); |
|
return; |
|
|
|
// get base stats and total available |
|
int strMin = this.race.getStrStart() + this.baseClass.getStrMod() - 5; |
|
int dexMin = this.race.getDexStart() + this.baseClass.getDexMod() - 5; |
|
int conMin = this.race.getConStart() + this.baseClass.getConMod() - 5; |
|
int intMin = this.race.getIntStart() + this.baseClass.getIntMod() - 5; |
|
int spiMin = this.race.getSpiStart() + this.baseClass.getSpiMod() - 5; |
|
int str = this.race.getStrStart() + this.baseClass.getStrMod() + this.strMod.get(); |
|
int dex = this.race.getDexStart() + this.baseClass.getDexMod() + this.dexMod.get(); |
|
int con = this.race.getConStart() + this.baseClass.getConMod() + this.conMod.get(); |
|
int intt = this.race.getIntStart() + this.baseClass.getIntMod() + this.intMod.get(); |
|
int spi = this.race.getSpiStart() + this.baseClass.getSpiMod() + this.spiMod.get(); |
|
int strMax = this.race.getStrMax(); |
|
int dexMax = this.race.getDexMax(); |
|
int conMax = this.race.getConMax(); |
|
int intMax = this.race.getIntMax(); |
|
int spiMax = this.race.getSpiMax(); |
|
int available = this.race.getStartingPoints() - this.strMod.get() - this.dexMod.get() - this.conMod.get() - this.intMod.get() - this.spiMod.get(); |
|
if (level < 20) |
|
available += (level - 1) * 5; |
|
else if (level < 30) |
|
available += 90 + (level - 19) * 4; |
|
else if (level < 40) |
|
available += 130 + (level - 29) * 3; |
|
else if (level < 50) |
|
available += 160 + (level - 39) * 2; |
|
else |
|
available += 180 + (level - 49); |
|
|
|
// modify for any runes applied. |
|
for (CharacterRune rune : this.runes) { |
|
if (rune.getRuneBase() == null) |
|
// Logger.getInstance().log( LogEventType.ERROR, |
|
// "PlayerCharacter.updateBaseStats: Missing runebase for rune " |
|
// + rune.getUUID()); |
|
continue; |
|
ArrayList<RuneBaseAttribute> attrs = rune.getRuneBase().getAttrs(); |
|
if (attrs == null) |
|
// Logger.getInstance().log( LogEventType.ERROR, |
|
// "PlayerCharacter.updateBaseStats: Missing attributes for runebase " |
|
// + rune.getRuneBase().getUUID()); |
|
continue; |
|
for (RuneBaseAttribute abr : attrs) { |
|
int attrID = abr.getAttributeID(); |
|
int value = abr.getModValue(); |
|
switch (attrID) { |
|
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID: |
|
available -= value; |
|
break; |
|
case MBServerStatics.RUNE_STR_ATTRIBUTE_ID: |
|
str += value; |
|
strMin += value; |
|
break; |
|
case MBServerStatics.RUNE_DEX_ATTRIBUTE_ID: |
|
dex += value; |
|
dexMin += value; |
|
break; |
|
case MBServerStatics.RUNE_CON_ATTRIBUTE_ID: |
|
con += value; |
|
conMin += value; |
|
break; |
|
case MBServerStatics.RUNE_INT_ATTRIBUTE_ID: |
|
intt += value; |
|
intMin += value; |
|
break; |
|
case MBServerStatics.RUNE_SPI_ATTRIBUTE_ID: |
|
spi += value; |
|
spiMin += value; |
|
break; |
|
case MBServerStatics.RUNE_STR_MAX_ATTRIBUTE_ID: |
|
strMax += value; |
|
break; |
|
case MBServerStatics.RUNE_DEX_MAX_ATTRIBUTE_ID: |
|
dexMax += value; |
|
break; |
|
case MBServerStatics.RUNE_CON_MAX_ATTRIBUTE_ID: |
|
conMax += value; |
|
break; |
|
case MBServerStatics.RUNE_INT_MAX_ATTRIBUTE_ID: |
|
intMax += value; |
|
break; |
|
case MBServerStatics.RUNE_SPI_MAX_ATTRIBUTE_ID: |
|
spiMax += value; |
|
break; |
|
default: |
|
} |
|
} |
|
|
|
//Set titles based on rune.. |
|
switch (rune.getRuneBaseID()) { |
|
default: |
|
break; |
|
|
|
case 2901: //CSR 1 |
|
this.title = CharacterTitle.CSR_1; |
|
break; |
|
case 2902: //CSR 1 |
|
this.title = CharacterTitle.CSR_2; |
|
break; |
|
case 2903: //CSR 1 |
|
this.title = CharacterTitle.CSR_3; |
|
break; |
|
case 2904: //CSR 1 |
|
this.title = CharacterTitle.CSR_4; |
|
break; |
|
|
|
case 2910: //Wolfpack Developer |
|
this.title = CharacterTitle.DEVELOPER; |
|
break; |
|
case 2911: //QA Test Rune |
|
this.title = CharacterTitle.QA; |
|
break; |
|
} |
|
} |
|
|
|
//hack check. Make sure available does not go below 0. |
|
//subtract from each stat until available is 0 or greater. |
|
if (available < 0) { |
|
while (this.spiMod.get() > 0 && available < 0) { |
|
this.spiMod.decrementAndGet(); |
|
spi--; |
|
available++; |
|
} |
|
while (this.conMod.get() > 0 && available < 0) { |
|
this.conMod.decrementAndGet(); |
|
con--; |
|
available++; |
|
} |
|
while (this.strMod.get() > 0 && available < 0) { |
|
this.strMod.decrementAndGet(); |
|
str--; |
|
available++; |
|
} |
|
while (this.dexMod.get() > 0 && available < 0) { |
|
this.dexMod.decrementAndGet(); |
|
dex--; |
|
available++; |
|
} |
|
while (this.intMod.get() > 0 && available < 0) { |
|
this.intMod.decrementAndGet(); |
|
intt--; |
|
available++; |
|
} |
|
|
|
//update database |
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS); |
|
} |
|
|
|
this.statStrBase = (short) str; |
|
this.statDexBase = (short) dex; |
|
this.statConBase = (short) con; |
|
this.statIntBase = (short) intt; |
|
this.statSpiBase = (short) spi; |
|
this.statStrMax = (short) (strMax); |
|
this.statDexMax = (short) (dexMax); |
|
this.statConMax = (short) (conMax); |
|
this.statIntMax = (short) (intMax); |
|
this.statSpiMax = (short) (spiMax); |
|
this.statStrMin = (short) strMin; |
|
this.statDexMin = (short) dexMin; |
|
this.statConMin = (short) conMin; |
|
this.statIntMin = (short) intMin; |
|
this.statSpiMin = (short) spiMin; |
|
this.unusedStatPoints = (short) available; |
|
this.trainedStatPoints = 0; |
|
|
|
// Testing, allow characters to have more stats then normal for formula checking |
|
if (this.statStrBase > this.statStrMax) |
|
this.statStrMax = this.statStrBase; |
|
if (this.statDexBase > this.statDexMax) |
|
this.statDexMax = this.statDexBase; |
|
if (this.statConBase > this.statConMax) |
|
this.statConMax = this.statConBase; |
|
if (this.statIntBase > this.statIntMax) |
|
this.statIntMax = this.statIntBase; |
|
if (this.statSpiBase > this.statSpiMax) |
|
this.statSpiMax = this.statSpiBase; |
|
|
|
// Modified stats must be recalculated when base stats are |
|
//calculateModifiedStats(); |
|
//update hide and seeInvis levels |
|
if (this.bonuses != null) { |
|
this.hidden = (int)bonuses.getFloat(ModType.Invisible, SourceType.None); |
|
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None); |
|
} else { |
|
this.hidden = (byte) 0; |
|
this.seeInvis = (byte) 0; |
|
} |
|
|
|
//check is player is a CSR |
|
this.isCSR = this.containsCSRRune(); |
|
} |
|
|
|
private boolean containsCSRRune() { |
|
|
|
if (this.race != null && this.race.getRaceType().equals(RaceType.CSRMALE)) |
|
return true; |
|
|
|
if (this.baseClass != null && this.baseClass.getObjectUUID() > 2900 && this.baseClass.getObjectUUID() < 2905) |
|
return true; |
|
|
|
if (this.promotionClass != null && this.promotionClass.getObjectUUID() > 2900 && this.promotionClass.getObjectUUID() < 2905) |
|
return true; |
|
|
|
if (this.runes == null) |
|
return false; |
|
|
|
for (CharacterRune rune : this.runes) { |
|
|
|
if (rune == null || rune.getRuneBase() == null) |
|
continue; |
|
|
|
RuneBase rb = rune.getRuneBase(); |
|
|
|
if (rb.getObjectUUID() > 2900 && rb.getObjectUUID() < 2905) |
|
return true; |
|
if (rb.getObjectUUID() == 2910) |
|
return true; |
|
|
|
} |
|
return false; |
|
} |
|
|
|
public boolean isCSR() { |
|
return this.isCSR; |
|
} |
|
|
|
public void setAsciiLastName(boolean value) { |
|
this.asciiLastName = value; |
|
} |
|
|
|
public boolean _asciiLastName() { |
|
return this.asciiLastName; |
|
} |
|
|
|
public static boolean hideNonAscii() { |
|
|
|
return false; |
|
} |
|
|
|
/** |
|
* @ Calculates Modified Stats Call this when changing equipment or |
|
* add/removing effect. skips base stat modification. |
|
*/ |
|
public void calculateModifiedStats() { |
|
float strVal = this.statStrBase; |
|
float dexVal = this.statDexBase; |
|
float conVal = this.statConBase; |
|
float intVal = this.statIntBase; |
|
float spiVal = this.statSpiBase; |
|
|
|
this.dexPenalty = getDexPenalty(); |
|
|
|
// TODO modify for equipment |
|
if (this.bonuses != null) { |
|
// modify for effects |
|
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength)); |
|
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity)); |
|
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution)); |
|
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence)); |
|
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit)); |
|
|
|
|
|
// apply dex penalty for armor |
|
dexVal *= this.dexPenalty; |
|
|
|
// modify percent amounts. DO THIS LAST! |
|
strVal *= (1 +Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength))); |
|
dexVal *= (1 +Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity))); |
|
conVal *= (1 + Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution))); |
|
intVal *= (1+Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence))); |
|
spiVal *= (1+Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit))); |
|
} else |
|
// apply dex penalty for armor |
|
dexVal *= this.dexPenalty; |
|
|
|
// Set current stats |
|
this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal; |
|
this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal; |
|
this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal; |
|
this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal; |
|
this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal; |
|
|
|
// recalculate skills |
|
//CharacterSkill.updateAllBaseAmounts(this); |
|
// recalculate Max Health/Mana/Stamina |
|
//calculateMaxHealthManaStamina(); |
|
// recalculate Resists |
|
//this.resists.calculateResists(this); |
|
} |
|
|
|
public float getDexPenalty() { |
|
|
|
if (this.charItemManager == null || this.charItemManager.getEquipped() == null) { |
|
Logger.error( "Player " + this.getObjectUUID() + " missing equipment"); |
|
return 1f; |
|
} |
|
|
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped(); |
|
float dexPenalty = 0f; |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_HELMET)); |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_CHEST)); |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_ARMS)); |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_GLOVES)); |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_LEGGINGS)); |
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_FEET)); |
|
return (1 - (dexPenalty / 100)); |
|
} |
|
|
|
public static float getDexPenalty(Item armor) { |
|
if (armor == null) |
|
return 0f; |
|
ItemBase ab = armor.getItemBase(); |
|
if (ab == null) |
|
return 0f; |
|
return ab.getDexPenalty(); |
|
} |
|
|
|
public int getStrForClient() { |
|
return this.statStrCurrent - this.race.getStrStart() - this.baseClass.getStrMod(); |
|
} |
|
|
|
public int getDexForClient() { |
|
return this.statDexCurrent - this.race.getDexStart() - this.baseClass.getDexMod(); |
|
} |
|
|
|
public int getConForClient() { |
|
return this.statConCurrent - this.race.getConStart() - this.baseClass.getConMod(); |
|
} |
|
|
|
public int getIntForClient() { |
|
return this.statIntCurrent - this.race.getIntStart() - this.baseClass.getIntMod(); |
|
} |
|
|
|
public int getSpiForClient() { |
|
return this.statSpiCurrent - this.race.getSpiStart() - this.baseClass.getSpiMod(); |
|
} |
|
|
|
public int getTrainsAvailable() { |
|
return this.trainsAvailable.get(); |
|
} |
|
|
|
public void modifyTrainsAvailable(int amount) { |
|
boolean worked = false; |
|
while (!worked) { |
|
int old = this.trainsAvailable.get(); |
|
int newVal = old + amount; |
|
// if (newVal < 0) |
|
// newVal = 0; |
|
worked = this.trainsAvailable.compareAndSet(old, newVal); |
|
} |
|
} |
|
|
|
// Reset any data that should not persist from a previous session |
|
public void resetDataAtLogin() { |
|
loadedObjects.clear(); |
|
loadedStaticObjects.clear(); |
|
lastStaticLoc = Vector3fImmutable.ZERO; |
|
setLastTarget(GameObjectType.unknown, 0); |
|
this.follow = false; |
|
} |
|
|
|
/** |
|
* @ Calculates Atr (both hands) Defense, and Damage for pc |
|
*/ |
|
public void calculateAtrDefenseDamage() { |
|
if (this.charItemManager == null || this.charItemManager.getEquipped() == null || this.skills == null) { |
|
Logger.error("Player " + this.getObjectUUID() + " missing skills or equipment"); |
|
defaultAtrAndDamage(true); |
|
defaultAtrAndDamage(false); |
|
this.defenseRating = 0; |
|
return; |
|
} |
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped(); |
|
|
|
// // Reset passives |
|
// if (this.bonuses != null) { |
|
// this.bonuses.setBool("Block", false); |
|
// this.bonuses.setBool("Parry", false); |
|
// if (this.baseClass != null && this.baseClass.getUUID() == 2502) |
|
// this.bonuses.setBool("Dodge", true); |
|
// else |
|
// this.bonuses.setBool("Dodge", false); |
|
// } |
|
// calculate atr and damage for each hand |
|
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_MAINHAND), true, equipped.get(MBServerStatics.SLOT_OFFHAND)); |
|
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_OFFHAND), false, equipped.get(MBServerStatics.SLOT_MAINHAND)); |
|
|
|
// No Defense while in DeathShroud |
|
if (this.effects != null && this.effects.containsKey("DeathShroud")) |
|
this.defenseRating = (short) 0; |
|
else { |
|
// calculate defense for equipment |
|
float defense = this.statDexCurrent * 2; |
|
defense += getShieldDefense(equipped.get(MBServerStatics.SLOT_OFFHAND)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_HELMET)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_CHEST)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_ARMS)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_GLOVES)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_LEGGINGS)); |
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_FEET)); |
|
defense += getWeaponDefense(equipped); |
|
|
|
if (this.bonuses != null) { |
|
// add any bonuses |
|
defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None); |
|
|
|
// Finally multiply any percent modifiers. DO THIS LAST! |
|
float pos_Bonus = this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None); |
|
defense = (short) (defense * (1 + pos_Bonus)); |
|
|
|
//Lucky rune applies next |
|
//applied runes will be calculated and added to the normal bonuses. no need for this garbage anymore |
|
//defense = (short) (defense * (1 + ((float) this.bonuses.getShort("rune.Defense") / 100))); |
|
|
|
//and negative percent modifiers |
|
//already done... |
|
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None); |
|
defense = (short) (defense *(1 + neg_Bonus)); |
|
|
|
} else |
|
// TODO add error log here |
|
Logger.error( "Error: missing bonuses"); |
|
|
|
defense = (defense < 1) ? 1 : defense; |
|
this.defenseRating = (short) (defense + 0.5f); |
|
} |
|
} |
|
|
|
/** |
|
* @ Calculates Atr, and Damage for each weapon |
|
*/ |
|
private void calculateAtrDamageForWeapon(Item weapon, boolean mainHand, Item otherHand) { |
|
|
|
// make sure weapon exists |
|
boolean noWeapon = false; |
|
ItemBase wb = null; |
|
if (weapon == null) |
|
noWeapon = true; |
|
else { |
|
ItemBase ib = weapon.getItemBase(); |
|
if (ib == null) |
|
noWeapon = true; |
|
else |
|
if (!ib.getType().equals(ItemType.WEAPON)) { |
|
defaultAtrAndDamage(mainHand); |
|
return; |
|
} else |
|
wb = ib; |
|
} |
|
float skillPercentage, masteryPercentage; |
|
float mastDam; |
|
float min, max; |
|
float speed = 20f; |
|
boolean strBased = false; |
|
|
|
ItemBase wbMain = (weapon != null) ? weapon.getItemBase() : null; |
|
ItemBase wbOff = (otherHand != null) ? otherHand.getItemBase() : null; |
|
|
|
// get skill percentages and min and max damage for weapons |
|
if (noWeapon) { |
|
if (mainHand) { |
|
Item off = this.charItemManager.getEquipped().get(MBServerStatics.SLOT_OFFHAND); |
|
if (off != null && off.getItemBase() != null && off.getItemBase().getType().equals(ItemType.WEAPON)) |
|
this.rangeHandOne = 10 * (1 + (this.statStrBase / 600)); // Set |
|
// to |
|
// no |
|
// weapon |
|
// range |
|
else |
|
this.rangeHandOne = -1; // set to do not attack |
|
} else |
|
this.rangeHandTwo = -1; // set to do not attack |
|
|
|
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat")); |
|
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery")); |
|
if (masteryPercentage == 0f) |
|
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery"); |
|
else |
|
mastDam = masteryPercentage; |
|
// TODO Correct these |
|
min = 1; |
|
max = 3; |
|
} else { |
|
if (mainHand) |
|
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600)); |
|
else |
|
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600)); |
|
|
|
if (this.bonuses != null){ |
|
float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None); |
|
|
|
if (mainHand) |
|
this.rangeHandOne *= range_bonus; |
|
else |
|
this.rangeHandTwo *= range_bonus; |
|
|
|
} |
|
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired())); |
|
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery())); |
|
if (masteryPercentage == 0f) |
|
mastDam = 0f; |
|
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery()); |
|
else |
|
mastDam = masteryPercentage; |
|
min = (float) wb.getMinDamage(); |
|
max = (float) wb.getMaxDamage(); |
|
strBased = wb.isStrBased(); |
|
|
|
// |
|
// Add parry bonus for weapon and allow parry if needed |
|
|
|
// // Only Fighters and Thieves can Parry |
|
// if ((this.baseClass != null && this.baseClass.getUUID() == 2500) |
|
// || (this.promotionClass != null && this.promotionClass.getUUID() == 2520)) { |
|
// if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) |
|
// if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) |
|
// this.bonuses.setBool("Parry", true); |
|
// } |
|
// } |
|
} |
|
|
|
if (this.effects != null && this.effects.containsKey("DeathShroud")) |
|
// No Atr in deathshroud. |
|
if (mainHand) |
|
this.atrHandOne = (short) 0; |
|
else |
|
this.atrHandTwo = (short) 0; |
|
else { |
|
// calculate atr |
|
float atr = 0; |
|
atr += (int) skillPercentage * 4f; //<-round down skill% - |
|
atr += (int) masteryPercentage * 3f; |
|
if (this.statStrCurrent > this.statDexCurrent) |
|
atr += statStrCurrent / 2; |
|
else |
|
atr += statDexCurrent / 2; |
|
|
|
// add in any bonuses to atr |
|
if (this.bonuses != null) { |
|
// Add any base bonuses |
|
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None); |
|
|
|
// Finally use any multipliers. DO THIS LAST! |
|
float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None)); |
|
atr *= pos_Bonus; |
|
|
|
// next precise |
|
//runes will have their own bonuses. |
|
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100)); |
|
|
|
//and negative percent modifiers |
|
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None); |
|
|
|
atr *= (1 + neg_Bonus); |
|
} |
|
|
|
atr = (atr < 1) ? 1 : atr; |
|
|
|
// set atr |
|
if (mainHand) |
|
this.atrHandOne = (short) (atr + 0.5f); |
|
else |
|
this.atrHandTwo = (short) (atr + 0.5f); |
|
} |
|
|
|
//calculate speed |
|
if (wb != null) |
|
speed = wb.getSpeed(); |
|
else |
|
speed = 20f; //unarmed attack speed |
|
if (weapon != null) |
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None)); |
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); |
|
if (speed < 10) |
|
speed = 10; |
|
|
|
//add min/max damage bonuses for weapon |
|
if (weapon != null) { |
|
// Add any base bonuses |
|
|
|
min += weapon.getBonus(ModType.MinDamage, SourceType.None); |
|
max += weapon.getBonus(ModType.MaxDamage, SourceType.None); |
|
|
|
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None); |
|
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None); |
|
// Finally use any multipliers. DO THIS LAST! |
|
|
|
float percentMinDamage = 1; |
|
float percentMaxDamage = 1; |
|
|
|
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None); |
|
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None); |
|
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
|
|
|
min *= percentMinDamage; |
|
max *= percentMaxDamage; |
|
} |
|
|
|
//if duel wielding, cut damage by 30% |
|
if (otherHand != null) { |
|
ItemBase ibo = otherHand.getItemBase(); |
|
if (ibo != null && ibo.getType().equals(ItemType.WEAPON)) { |
|
min *= 0.7f; |
|
max *= 0.7f; |
|
} |
|
} |
|
|
|
// calculate damage |
|
float minDamage; |
|
float maxDamage; |
|
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent; |
|
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent; |
|
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam)))); |
|
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam)))); |
|
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal |
|
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal |
|
|
|
// Half damage if in death shroud |
|
if (this.effects != null && this.effects.containsKey("DeathShroud")) { |
|
minDamage *= 0.5f; |
|
maxDamage *= 0.5f; |
|
} |
|
|
|
// add in any bonuses to damage |
|
if (this.bonuses != null) { |
|
// Add any base bonuses |
|
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None); |
|
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None); |
|
|
|
minDamage += this.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None); |
|
maxDamage += this.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None); |
|
// Finally use any multipliers. DO THIS LAST! |
|
|
|
float percentMinDamage = 1; |
|
float percentMaxDamage = 1; |
|
|
|
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None); |
|
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None); |
|
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
minDamage *= percentMinDamage; |
|
maxDamage *= percentMaxDamage; |
|
|
|
} |
|
|
|
// set damages |
|
if (mainHand) { |
|
this.minDamageHandOne = (int) minDamage; |
|
this.maxDamageHandOne = (int) maxDamage; |
|
this.speedHandOne = speed; |
|
} else { |
|
this.minDamageHandTwo = (int) minDamage; |
|
this.maxDamageHandTwo = (int) maxDamage; |
|
this.speedHandTwo = speed; |
|
} |
|
} |
|
|
|
/** |
|
* @ Calculates Defense for shield |
|
*/ |
|
private float getShieldDefense(Item shield) { |
|
if (shield == null) |
|
return 0; |
|
ItemBase ab = shield.getItemBase(); |
|
if (ab == null || !ab.isShield()) |
|
return 0; |
|
CharacterSkill blockSkill = this.skills.get("Block"); |
|
float skillMod; |
|
if (blockSkill == null) { |
|
skillMod = 0; |
|
} else |
|
skillMod = blockSkill.getModifiedAmount(); |
|
|
|
float def = ab.getDefense(); |
|
//apply item defense bonuses |
|
if (shield != null){ |
|
def += shield.getBonus(ModType.DR, SourceType.None); |
|
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None)); |
|
|
|
} |
|
|
|
// float val = ((float)ab.getDefense()) * (1 + (skillMod / 100)); |
|
return (def * (1 + ((int) skillMod / 100f))); |
|
} |
|
|
|
public void setPassives() { |
|
if (this.bonuses != null) { |
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped(); |
|
Item off = equipped.get(MBServerStatics.SLOT_OFFHAND); |
|
Item main = equipped.get(MBServerStatics.SLOT_MAINHAND); |
|
ItemBase wbMain = null; |
|
ItemBase wbOff = null; |
|
if (main != null) |
|
wbMain = main.getItemBase(); |
|
if (off != null) |
|
wbOff = off.getItemBase(); |
|
|
|
//set block if block found |
|
this.bonuses.setBool(ModType.Block,SourceType.None, false); |
|
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501)) |
|
if (off != null && off.getItemBase() != null && off.getItemBase().isShield()) |
|
this.bonuses.setBool(ModType.Block,SourceType.None, true); |
|
|
|
//set dodge if rogue |
|
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502) |
|
this.bonuses.setBool(ModType.Dodge,SourceType.None, true); |
|
else |
|
this.bonuses.setBool(ModType.Dodge,SourceType.None, false); |
|
|
|
//set parry if fighter or thief and no invalid weapon found |
|
this.bonuses.setBool(ModType.Parry,SourceType.None, false); |
|
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500) |
|
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520)) |
|
if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) |
|
if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) |
|
this.bonuses.setBool(ModType.Parry,SourceType.None, true); |
|
|
|
} |
|
|
|
} |
|
|
|
/** |
|
* @ Calculates Defense for armor |
|
*/ |
|
private float getArmorDefense(Item armor) { |
|
|
|
if (armor == null) |
|
return 0; |
|
|
|
ItemBase ib = armor.getItemBase(); |
|
|
|
if (ib == null) |
|
return 0; |
|
|
|
if (!ib.getType().equals(ItemType.ARMOR)) |
|
return 0; |
|
if (ib.getSkillRequired().isEmpty()) |
|
return ib.getDefense(); |
|
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired()); |
|
if (armorSkill == null) { |
|
Logger.error( "Player " + this.getObjectUUID() |
|
+ " has armor equipped without the nescessary skill to equip it"); |
|
return ib.getDefense(); |
|
} |
|
|
|
float def = ib.getDefense(); |
|
//apply item defense bonuses |
|
if (armor != null){ |
|
def += armor.getBonus(ModType.DR, SourceType.None); |
|
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None)); |
|
} |
|
|
|
|
|
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); |
|
} |
|
|
|
/** |
|
* @ Calculates Defense for weapon |
|
*/ |
|
private float getWeaponDefense(ConcurrentHashMap<Integer, Item> equipped) { |
|
Item weapon = equipped.get(MBServerStatics.SLOT_MAINHAND); |
|
ItemBase wb = null; |
|
CharacterSkill skill, mastery; |
|
float val = 0; |
|
boolean unarmed = false; |
|
if (weapon == null) { |
|
weapon = equipped.get(MBServerStatics.SLOT_OFFHAND); |
|
if (weapon == null || weapon.getItemBase().isShield()) |
|
unarmed = true; |
|
else |
|
wb = weapon.getItemBase(); |
|
} else |
|
wb = weapon.getItemBase(); |
|
if (wb == null) |
|
unarmed = true; |
|
if (unarmed) { |
|
skill = this.skills.get("Unarmed Combat"); |
|
mastery = this.skills.get("Unarmed Combat Mastery"); |
|
} else { |
|
skill = this.skills.get(wb.getSkillRequired()); |
|
mastery = this.skills.get(wb.getMastery()); |
|
} |
|
if (skill != null) |
|
val += (int) skill.getModifiedAmount() / 2f; |
|
if (mastery != null) |
|
val += (int) mastery.getModifiedAmount() / 2f; |
|
return val; |
|
} |
|
|
|
private static float getModifiedAmount(CharacterSkill skill) { |
|
if (skill == null) |
|
return 0f; |
|
return skill.getModifiedAmount(); |
|
} |
|
|
|
//Call this function to recalculate granted skills and powers for player |
|
public synchronized void calculateSkills() { |
|
//tell the player to applyBonuses because something has changed |
|
|
|
runSkillCalc(); |
|
|
|
//start running the skill/power calculations |
|
} |
|
|
|
//Don't call this function directly. linked from pc.calculateSkills() |
|
//through SkillCalcJob. Designed to only run from one worker thread |
|
public void runSkillCalc() { |
|
try { |
|
|
|
//see if any new skills or powers granted |
|
CharacterSkill.calculateSkills(this); |
|
// calculate granted Trains in powers. |
|
CharacterPower.grantTrains(this); |
|
//see if any new powers unlocked from previous check |
|
CharacterPower.calculatePowers(this); |
|
|
|
} catch (Exception e) { |
|
} |
|
|
|
} |
|
|
|
public static void InitializeSkillsOnLoad(PlayerCharacter pc) { |
|
try { |
|
{ |
|
|
|
//see if any new skills or powers granted |
|
CharacterSkill.calculateSkills(pc); |
|
|
|
// calculate granted Trains in powers. |
|
CharacterPower.grantTrains(pc); |
|
|
|
//see if any new powers unlocked from previous check |
|
CharacterPower.calculatePowers(pc); |
|
} |
|
} catch (Exception e) { |
|
Logger.error( e.getMessage()); |
|
} |
|
|
|
} |
|
|
|
//calculate item bonuses here |
|
public void calculateItemBonuses() { |
|
if (this.charItemManager == null || this.bonuses == null) |
|
return; |
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped(); |
|
for (Item item : equipped.values()) { |
|
ItemBase ib = item.getItemBase(); |
|
if (ib == null) |
|
continue; |
|
//TODO add effect bonuses in here for equipped items |
|
} |
|
} |
|
|
|
/** |
|
* @ Defaults ATR, Defense and Damage for player |
|
*/ |
|
private void defaultAtrAndDamage(boolean mainHand) { |
|
if (mainHand) { |
|
this.atrHandOne = 0; |
|
this.minDamageHandOne = 0; |
|
this.maxDamageHandOne = 0; |
|
this.rangeHandOne = -1; |
|
this.speedHandOne = 20; |
|
} else { |
|
this.atrHandTwo = 0; |
|
this.minDamageHandTwo = 0; |
|
this.maxDamageHandTwo = 0; |
|
this.rangeHandTwo = -1; |
|
this.speedHandTwo = 20; |
|
} |
|
} |
|
|
|
public void calculateMaxHealthManaStamina() { |
|
float h = 1f; |
|
float m = 0f; |
|
float s = 0f; |
|
float baseHealth = 15f; |
|
float baseMana = 5f; |
|
float baseStamina = 1f; |
|
float promoHealth = 0f; |
|
float promoMana = 0f; |
|
float promoStamina = 0f; |
|
float raceHealth = 0f; |
|
float raceMana = 0f; |
|
float raceStamina = 0f; |
|
float toughness = 0f; |
|
float athletics = 0f; |
|
|
|
//get baseclass modifiers |
|
if (this.baseClass != null) { |
|
baseHealth = this.baseClass.getHealthMod(); |
|
baseMana = this.baseClass.getManaMod(); |
|
baseStamina = this.baseClass.getStaminaMod(); |
|
} else { |
|
//TODO log error here |
|
} |
|
|
|
//get promotion modifiers |
|
if (this.promotionClass != null) { |
|
promoHealth = this.promotionClass.getHealthMod(); |
|
promoMana = this.promotionClass.getManaMod(); |
|
promoStamina = this.promotionClass.getStaminaMod(); |
|
} |
|
|
|
// next get racial modifer |
|
if (this.race != null) { |
|
raceHealth += this.race.getHealthBonus(); |
|
raceMana += this.race.getManaBonus(); |
|
raceStamina += this.race.getStaminaBonus(); |
|
} else { |
|
//TODO log error here |
|
} |
|
|
|
//Get level modifers |
|
float f = 0; |
|
float g = 0; |
|
if (this.level < 10 || this.promotionClass == null) |
|
f = this.level; |
|
else if (this.level < 20) { |
|
f = this.level; |
|
g = this.level - 9; |
|
} else if (level < 30) { |
|
f = (float) (19 + (this.level - 19) * 0.8); |
|
g = (float) (10 + (this.level - 19) * 0.8); |
|
} else if (level < 40) { |
|
f = (float) (27 + (this.level - 29) * 0.6); |
|
g = (float) (18 + (this.level - 29) * 0.6); |
|
} else if (level < 50) { |
|
f = (float) (33 + (this.level - 39) * 0.4); |
|
g = (float) (24 + (this.level - 39) * 0.4); |
|
} else if (level < 60) { |
|
f = (float) (37 + (this.level - 49) * 0.2); |
|
g = (float) (28 + (this.level - 49) * 0.2); |
|
} else { |
|
f = (float) (39 + (this.level - 59) * 0.1); |
|
g = (float) (30 + (this.level - 59) * 0.1); |
|
} |
|
|
|
//get toughness and athletics amount |
|
if (this.skills != null) { |
|
if (this.skills.containsKey("Toughness")) |
|
toughness = this.skills.get("Toughness").getModifiedAmount(); |
|
if (this.skills.containsKey("Athletics")) |
|
athletics = this.skills.get("Athletics").getModifiedAmount(); |
|
} |
|
|
|
h = (((f * baseHealth) + (g * promoHealth)) * (0.3f + (0.005f * this.statConCurrent)) + (this.statConCurrent + raceHealth)) * (1 + (int) toughness / 400f); |
|
m = ((f * baseMana) + (g * promoMana)) * (0.3f + (0.005f * this.statSpiCurrent)) + (this.statSpiCurrent + raceMana); |
|
s = (((f * baseStamina) + (g * promoStamina)) * (0.3f + (0.005f * this.statConCurrent)) + (this.statConCurrent + raceStamina)) * (1 + (int) athletics / 300f); |
|
|
|
// s = f * (baseStamina + 1.75f) * .5f + this.statConCurrent + raceStamina; |
|
// Apply any bonuses from runes and effects |
|
if (this.bonuses != null) { |
|
|
|
|
|
//apply effects |
|
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None); |
|
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None); |
|
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None); |
|
|
|
h *= (1 +this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None)) ; |
|
m *= (1+this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None)); |
|
s *= (1+this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None)); |
|
|
|
} |
|
|
|
// Set max health, mana and stamina |
|
if (h > 0) |
|
this.healthMax = h; |
|
else |
|
this.healthMax = 1; |
|
if (m > -1) |
|
this.manaMax = m; |
|
else |
|
this.manaMax = 0; |
|
if (s > -1) |
|
this.staminaMax = s; |
|
else |
|
this.staminaMax = 0; |
|
|
|
// Update health, mana and stamina if needed |
|
if (this.getCurrentHitpoints() > this.healthMax) |
|
this.setHealth(this.healthMax); |
|
if (this.mana.get() > this.manaMax) |
|
this.mana.set(this.manaMax); |
|
if (this.stamina.get() > this.staminaMax) |
|
this.stamina.set(staminaMax); |
|
} |
|
|
|
@Override |
|
public float getPassiveChance(String type, int attackerLevel, boolean fromCombat) { |
|
if (this.skills == null || this.bonuses == null) |
|
return 0f; |
|
|
|
ModType modType = ModType.GetModType(type); |
|
|
|
// must be allowed to use this passive |
|
if (!this.bonuses.getBool(modType, SourceType.None)) |
|
return 0f; |
|
|
|
// must not be stunned |
|
if (this.bonuses.getBool(ModType.Stunned, SourceType.None)) |
|
return 0f; |
|
|
|
// Get base skill amount |
|
CharacterSkill sk = this.skills.get(type); |
|
float amount; |
|
if (sk == null) |
|
amount = CharacterSkill.getQuickMastery(this, type); |
|
else |
|
amount = sk.getModifiedAmount(); |
|
|
|
// Add bonuses |
|
amount += this.bonuses.getFloat(modType, SourceType.None); |
|
|
|
// Add item bonuses and return |
|
if (type.equals(ModType.Dodge) && !fromCombat) |
|
return ((amount / 4) - attackerLevel + this.getLevel()) / 4; |
|
else |
|
return (amount - attackerLevel + this.getLevel()) / 4; |
|
} |
|
|
|
public float getPassiveChance1(ModType modType, SourceType sourceType, int attackerLevel, boolean fromCombat) { |
|
if (this.skills == null || this.bonuses == null) |
|
return 0f; |
|
|
|
// must be allowed to use this passive |
|
if (!this.bonuses.getBool(modType, sourceType)) |
|
return 0f; |
|
|
|
// must not be stunned |
|
if (this.bonuses.getBool(ModType.Stunned, SourceType.None)) |
|
return 0f; |
|
|
|
// Get base skill amount |
|
CharacterSkill sk = this.skills.get(sourceType.name()); |
|
float amount; |
|
if (sk == null) |
|
amount = CharacterSkill.getQuickMastery(this, modType.name()); |
|
else |
|
amount = sk.getModifiedAmount(); |
|
|
|
// Add bonuses |
|
amount += this.bonuses.getFloat(modType, sourceType); |
|
|
|
// Add item bonuses and return |
|
if (sourceType.equals(SourceType.Dodge) && !fromCombat) |
|
return ((amount / 4) - attackerLevel + this.getLevel()) / 4; |
|
else |
|
return (amount - attackerLevel + this.getLevel()) / 4; |
|
} |
|
|
|
public float getRegenModifier(ModType type) { |
|
float regen = 1f; |
|
|
|
if (this.bonuses != null) |
|
// get regen bonus from effects |
|
regen = this.bonuses.getRegen(type); |
|
return regen; |
|
} |
|
|
|
@Override |
|
public boolean canBeLooted() { |
|
return !this.isAlive(); |
|
} |
|
|
|
@Override |
|
public void setLevel(short targetLevel) { |
|
|
|
short tmpLevel; |
|
|
|
tmpLevel = targetLevel; |
|
|
|
tmpLevel = (short) Math.min(tmpLevel, 75); |
|
|
|
while (this.level < tmpLevel) { |
|
grantXP(Experience.getBaseExperience(tmpLevel) - this.exp); |
|
} |
|
|
|
} |
|
|
|
public void ResetLevel(short targetLevel) { |
|
|
|
if (targetLevel > 13){ |
|
ChatManager.chatSystemError(this, "Please choose a level between 1 and 13."); |
|
return; |
|
} |
|
this.promotionClass = null; |
|
if (targetLevel > 10){ |
|
this.level = 10; |
|
this.exp = Experience.getBaseExperience(11); |
|
int maxEXP = Experience.getBaseExperience(targetLevel); //target level exp; |
|
this.overFlowEXP = maxEXP - this.exp; |
|
}else{ |
|
this.level = targetLevel; |
|
this.exp = Experience.getBaseExperience(level); |
|
this.overFlowEXP = 0; |
|
} |
|
|
|
|
|
for (CharacterSkill skill: this.getSkills().values()){ |
|
skill.reset(this, true); |
|
} |
|
|
|
for (CharacterPower power : this.getPowers().values()){ |
|
power.reset(this); |
|
} |
|
|
|
this.recalculatePlayerStats(initialized); |
|
this.recalculate(); |
|
|
|
ChatManager.chatSystemInfo(this, "Character reset to " + targetLevel+ ". All training points have been refunded. Relog to update changes on client."); |
|
|
|
} |
|
|
|
@Override |
|
public void removeFromCache() { |
|
Logger.info("Removing " + this.getName() + " from Object Cache."); |
|
|
|
for (Item e : this.charItemManager.getEquipped().values()) { |
|
e.removeFromCache(); |
|
} |
|
|
|
for (Item i : this.charItemManager.getInventory(true)) { |
|
i.removeFromCache(); |
|
} |
|
|
|
for (Item b : this.charItemManager.getBank()) { |
|
b.removeFromCache(); |
|
} |
|
|
|
if (this.account.getLastCharIDUsed() == this.getObjectUUID()) |
|
for (Item v : this.charItemManager.getVault()) { |
|
v.removeFromCache(); |
|
} |
|
|
|
for (CharacterSkill cs : this.getSkills().values()) { |
|
cs.removeFromCache(); |
|
} |
|
|
|
for (CharacterPower ps : this.getPowers().values()) { |
|
ps.removeFromCache(); |
|
} |
|
|
|
for (CharacterRune cr : this.runes) { |
|
cr.removeFromCache(); |
|
} |
|
|
|
super.removeFromCache(); |
|
} |
|
|
|
public static String getFirstName(int tableId) { |
|
|
|
PlayerCharacter player; |
|
|
|
if (tableId == 0) |
|
return ""; |
|
|
|
player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, tableId); |
|
|
|
return player.getFirstName(); |
|
} |
|
|
|
public static PlayerCharacter getFromCache(int id) { |
|
return (PlayerCharacter) DbManager.getFromCache(GameObjectType.PlayerCharacter, id); |
|
} |
|
|
|
public static PlayerCharacter getByFirstName(String name) { |
|
|
|
PlayerCharacter returnPlayer = null; |
|
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)){ |
|
PlayerCharacter cachePlayer = (PlayerCharacter)ago; |
|
if (!name.equalsIgnoreCase(cachePlayer.getFirstName())) |
|
continue; |
|
if (cachePlayer.isDeleted()) |
|
continue; |
|
returnPlayer = cachePlayer; |
|
break; |
|
} |
|
|
|
return returnPlayer; |
|
} |
|
|
|
public static PlayerCharacter getPlayerCharacter(int uuid) { |
|
|
|
PlayerCharacter outPlayer; |
|
|
|
outPlayer = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(uuid); |
|
|
|
if (outPlayer != null) |
|
return outPlayer; |
|
|
|
return (PlayerCharacter) DbManager.getFromCache(GameObjectType.PlayerCharacter, uuid); |
|
} |
|
|
|
public void storeIgnoreListDB() { |
|
|
|
} |
|
|
|
public void updateSkillsAndPowersToDatabase() { |
|
if (this.skills != null) |
|
for (CharacterSkill skill : this.skills.values()) { |
|
DbManager.CharacterSkillQueries.UPDATE_TRAINS(skill); |
|
if (this.powers != null) |
|
for (CharacterPower power : this.powers.values()) { |
|
DbManager.CharacterPowerQueries.UPDATE_TRAINS(power); |
|
} |
|
} |
|
} |
|
|
|
@Override |
|
public void updateDatabase() { |
|
} |
|
|
|
@Override |
|
public void runAfterLoad() { |
|
|
|
// Create player bounds object |
|
|
|
// if ((MBServer.getApp() instanceof engine.server.world.WorldServer)) |
|
// DbManager.GuildQueries.LOAD_GUILD_HISTORY_FOR_PLAYER(this); |
|
|
|
Bounds playerBounds = Bounds.borrow(); |
|
playerBounds.setBounds(this.getLoc()); |
|
this.setBounds(playerBounds); |
|
} |
|
|
|
@Override |
|
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() { |
|
return DbManager.CharacterPowerQueries.GET_POWERS_FOR_CHARACTER(this); |
|
} |
|
|
|
@Override |
|
public final void setFirstName(final String name) { |
|
super.setFirstName(name); |
|
} |
|
|
|
@Override |
|
public void setLastName(final String name) { |
|
super.setLastName(name); |
|
} |
|
|
|
@Override |
|
public short getLevel() { |
|
return this.getPCLevel(); |
|
} |
|
|
|
@Override |
|
public boolean asciiLastName() { |
|
return this._asciiLastName(); |
|
} |
|
|
|
@Override |
|
public void setGuild(Guild value) { |
|
|
|
if (value == null) |
|
value = Guild.getErrantGuild(); |
|
|
|
int guildID = 0; |
|
|
|
if (!value.isErrant()) |
|
guildID = value.getObjectUUID(); |
|
DbManager.PlayerCharacterQueries.UPDATE_GUILD(this, guildID); |
|
super.setGuild(value); |
|
|
|
// Player changed guild so let's invalidate the login server |
|
// cache to reflect this event. |
|
|
|
//Update player bind location; |
|
|
|
Building cityTol = null; |
|
|
|
if (value.getOwnedCity() != null) |
|
cityTol = value.getOwnedCity().getTOL(); |
|
|
|
this.setBindBuildingID(cityTol != null ? cityTol.getObjectUUID() : 0); |
|
//update binds, checks for nation tol if guild tol == null; |
|
PlayerCharacter.getUpdatedBindBuilding(this); |
|
|
|
|
|
DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character"); |
|
} |
|
|
|
public long getSummoner(int summoner) { |
|
synchronized (this.summoners) { |
|
if (!this.summoners.containsKey(summoner)) |
|
return 0; |
|
return this.summoners.get(summoner); |
|
} |
|
} |
|
|
|
public void addSummoner(int summoner, long time) { |
|
synchronized (this.summoners) { |
|
this.summoners.put(summoner, time); |
|
} |
|
} |
|
|
|
public void removeSummoner(int summoner) { |
|
synchronized (this.summoners) { |
|
if (this.summoners.containsKey(summoner)) |
|
this.summoners.remove(summoner); |
|
} |
|
} |
|
|
|
public boolean commandSiegeMinion(Mob toCommand) { |
|
if (!toCommand.isSiege()) |
|
return false; |
|
if (toCommand.isPet() || !toCommand.isAlive()) |
|
return false; |
|
|
|
if (toCommand.getGuild().getNation() != this.getGuild().getNation()) |
|
return false; |
|
|
|
if (this.pet != null) { |
|
Mob currentPet = this.pet; |
|
if (!currentPet.isSiege()) { |
|
|
|
currentPet.setCombatTarget(null); |
|
currentPet.setState(STATE.Disabled); |
|
|
|
if (currentPet.getParentZone() != null) |
|
|
|
currentPet.getParentZone().zoneMobSet.remove(currentPet); |
|
|
|
try { |
|
currentPet.clearEffects(); |
|
}catch(Exception e){ |
|
Logger.error( e.getMessage()); |
|
} |
|
currentPet.getPlayerAgroMap().clear(); |
|
WorldGrid.RemoveWorldObject(currentPet); |
|
DbManager.removeFromCache(currentPet); |
|
|
|
} else |
|
if (currentPet.isSiege()) { |
|
currentPet.setMob(); |
|
currentPet.setOwner(null); |
|
currentPet.setCombatTarget(null); |
|
if (currentPet.isAlive()) |
|
WorldGrid.updateObject(currentPet); |
|
} |
|
} |
|
|
|
toCommand.setPet(this, false); |
|
this.setPet(toCommand); |
|
toCommand.setCombatTarget(null); |
|
PetMsg petMsg = new PetMsg(6, toCommand); |
|
Dispatch dispatch = Dispatch.borrow(this, petMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
|
|
|
if (toCommand.isAlive()) |
|
WorldGrid.updateObject(toCommand); |
|
return true; |
|
} |
|
|
|
public boolean isNoTeleScreen() { |
|
return noTeleScreen; |
|
} |
|
|
|
public void setNoTeleScreen(boolean noTeleScreen) { |
|
this.noTeleScreen = noTeleScreen; |
|
} |
|
|
|
private double getDeltaTime() { |
|
|
|
return (System.currentTimeMillis() - lastUpdateTime) * .001f; |
|
} |
|
|
|
private double getStamDeltaTime() { |
|
|
|
return (System.currentTimeMillis() - lastStamUpdateTime) * .001f; |
|
} |
|
|
|
public boolean isFlying() { |
|
|
|
return this.getAltitude() > 0; |
|
|
|
} |
|
|
|
public boolean isSwimming() { |
|
|
|
// If char is flying they aren't quite swimming |
|
try { |
|
if (this.isFlying()) |
|
return false; |
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc()); |
|
|
|
if (zone.getSeaLevel() != 0) { |
|
|
|
float localAltitude = this.getLoc().y + this.centerHeight; |
|
if (localAltitude < zone.getSeaLevel()) |
|
return true; |
|
} else { |
|
if (this.getLoc().y + this.centerHeight < 0) |
|
return true; |
|
} |
|
} catch (Exception e){ |
|
Logger.info(this.getName() + e); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
public boolean isSwimming(Vector3fImmutable currentLoc) { |
|
|
|
// If char is flying they aren't quite swimming |
|
try{ |
|
|
|
float localAltitude = HeightMap.getWorldHeight(currentLoc); |
|
|
|
Zone zone = ZoneManager.findSmallestZone(currentLoc); |
|
|
|
if (zone.getSeaLevel() != 0){ |
|
|
|
if (localAltitude < zone.getSeaLevel()) |
|
return true; |
|
}else{ |
|
if (localAltitude < 0) |
|
return true; |
|
} |
|
}catch(Exception e){ |
|
Logger.info(this.getName() + e); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
// Method is called by Server Heartbeat simulation tick. |
|
// Stat regen and transform updates should go in here. |
|
|
|
@Override |
|
public void update() { |
|
|
|
if (this.updateLock.writeLock().tryLock()){ |
|
try{ |
|
|
|
if (!this.isAlive()) |
|
return; |
|
|
|
updateLocation(); |
|
updateMovementState(); |
|
updateRegen(); |
|
|
|
if (this.getStamina() < 10){ |
|
if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0){ |
|
PlayerCharacter.GroundPlayer(this); |
|
updateRegen(); |
|
} |
|
} |
|
|
|
RealmMap.updateRealm(this); |
|
updateBlessingMessage(); |
|
|
|
this.safeZone = this.isInSafeZone(); |
|
|
|
}catch(Exception e){ |
|
Logger.error(e); |
|
}finally{ |
|
this.updateLock.writeLock().unlock(); |
|
} |
|
} |
|
} |
|
@Override |
|
public void updateFlight() { |
|
|
|
if (this.getAltitude() == 0 && this.getTakeOffTime() == 0) |
|
return; |
|
|
|
if (this.getTakeOffTime() == 0) |
|
return; |
|
|
|
if (this.getAltitude() == this.getDesiredAltitude()){ |
|
if (this.getDesiredAltitude() == 0) |
|
this.syncClient(); |
|
//landing in a building, mark altitude to 0 as player is no longer flying. |
|
if (this.landingRegion != null){ |
|
this.altitude = 0; |
|
this.region = this.landingRegion; |
|
this.loc = this.loc.setY(this.landingRegion.lerpY(this)); |
|
} |
|
else |
|
this.altitude = this.getDesiredAltitude(); |
|
|
|
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude()); |
|
|
|
this.setTakeOffTime(0); |
|
MovementManager.finishChangeAltitude(this, this.getDesiredAltitude()); |
|
|
|
return; |
|
} |
|
|
|
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude()); |
|
} |
|
|
|
public boolean hasBoon(){ |
|
for (Effect eff : this.getEffects().values()){ |
|
if (eff.getPowerToken() == -587743986 || eff.getPowerToken() == -1660519801 || eff.getPowerToken() == -1854683250) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
public void updateBlessingMessage(){ |
|
|
|
if (this.getTimeStamp("RealmClaim") > System.currentTimeMillis()) |
|
return; |
|
|
|
int count = 0; |
|
|
|
for (Effect eff : this.getEffects().values()){ |
|
if (eff.getPowerToken() == -587743986 || eff.getPowerToken() == -1660519801 || eff.getPowerToken() == -1854683250) |
|
count++; |
|
} |
|
|
|
if (count > 0){ |
|
this.timestamps.put("RealmClaim", DateTime.now().plusMinutes(3).getMillis()); |
|
for (PlayerCharacter toSend : SessionManager.getAllActivePlayerCharacters()){ |
|
ChatManager.chatSystemInfo(toSend, this.getCombinedName() + " is seeking to claim a realm and already has " + count + " blessngs!"); |
|
} |
|
} |
|
} |
|
@Override |
|
public void updateLocation(){ |
|
|
|
|
|
if (!this.isMoving()) |
|
return; |
|
|
|
if (!this.isActive) |
|
return; |
|
|
|
Vector3fImmutable newLoc = this.getMovementLoc(); |
|
|
|
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { |
|
//Target is stunned or rooted. Don't move |
|
this.stopMovement(newLoc); |
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this); |
|
return; |
|
} |
|
if (newLoc.equals(this.getEndLoc())){ |
|
this.stopMovement(newLoc); |
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this); |
|
if (this.getDebug(1)) |
|
ChatManager.chatSystemInfo( this, |
|
"Arrived at End location. " + this.getEndLoc()); |
|
return; |
|
//Next upda |
|
} |
|
|
|
setLoc(newLoc); |
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this); |
|
|
|
if (this.getDebug(1)) |
|
ChatManager.chatSystemInfo(this, |
|
"Distance to target " + this.getEndLoc().distance2D(this.getLoc()) + " speed " + this.getSpeed()); |
|
|
|
if (this.getStamina() < 10) |
|
MovementManager.sendOOS(this); |
|
|
|
// if (MBServerStatics.MOVEMENT_SYNC_DEBUG || this.getDebug(1)) |
|
// Logger.info("MovementManager", "Updating movement current loc:" + this.getLoc().getX() + " " + this.getLoc().getZ() |
|
// + " end loc: " + this.getEndLoc().getX() + " " + this.getEndLoc().getZ() + " distance " + this.getEndLoc().distance2D(this.getLoc())); |
|
|
|
} |
|
@Override |
|
public void updateMovementState() { |
|
|
|
|
|
if (this.enteredWorld) { |
|
if (!this.lastSwimming) { |
|
boolean enterWater = PlayerCharacter.enterWater(this); |
|
|
|
if (enterWater){ |
|
this.lastSwimming = enterWater; |
|
MovementManager.sendRWSSMsg(this); |
|
|
|
} |
|
} else { |
|
if (PlayerCharacter.LeaveWater(this)){ |
|
this.lastSwimming = false; |
|
if (!this.isMoving()) |
|
MovementManager.sendRWSSMsg(this); |
|
} |
|
|
|
} |
|
|
|
boolean breathe = PlayerCharacter.CanBreathe(this); |
|
|
|
if (breathe != this.canBreathe){ |
|
this.canBreathe = breathe; |
|
// ChatManager.chatSystemInfo(this, "Breathe : " + this.canBreathe); |
|
this.syncClient(); |
|
} |
|
} |
|
|
|
//char is flying |
|
if (this.isFlying() == true) { |
|
this.movementState = MovementState.FLYING; |
|
return; |
|
} |
|
// Char is not moving. Set sitting or idle |
|
if (!this.isMoving()) { |
|
|
|
if (this.sit == true) |
|
this.movementState = MovementState.SITTING; |
|
else |
|
this.movementState = MovementState.IDLE; |
|
|
|
return; |
|
} else { |
|
this.movementState = MovementState.RUNNING; |
|
} |
|
|
|
// Char is swimming // we now are saving lastSwimstate boolean, use this instead of calling getSwimming again. |
|
if (this.lastSwimming == true) { |
|
this.movementState = MovementState.SWIMMING; |
|
return; |
|
} |
|
|
|
// Char is moving, yet not swimming or flying he must be running |
|
this.movementState = MovementState.RUNNING; |
|
|
|
} |
|
@Override |
|
public void updateRegen() { |
|
|
|
float healthRegen = 0f; |
|
float manaRegen = 0f; |
|
float stamRegen = 0f; |
|
|
|
boolean updateClient = false; |
|
|
|
// Early exit if char is dead or disconnected |
|
if ((this.isAlive() == false) |
|
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0) |
|
return; |
|
|
|
// Calculate Regen amount from last simulation tick |
|
switch (this.movementState) { |
|
|
|
case IDLE: |
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); |
|
|
|
if (this.isCasting() || this.isItemCasting()) |
|
healthRegen *= .75f; |
|
// Characters regen mana when in only walk mode and idle |
|
if (this.walkMode) |
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate)); |
|
else if (!this.isCasting() && !this.isItemCasting()) |
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate)); |
|
else |
|
manaRegen = 0; |
|
|
|
if (!PlayerCharacter.CanBreathe(this)) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING)) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
|
else |
|
stamRegen =0 ; |
|
break; |
|
case SITTING: |
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * ( getRegenModifier(ModType.ManaRecoverRate)); |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate); |
|
break; |
|
case RUNNING: |
|
if (this.walkMode == true) { |
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
|
manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate); |
|
stamRegen = MBServerStatics.STAMINA_REGEN_WALK; |
|
} else { |
|
healthRegen =0; |
|
manaRegen = 0; |
|
|
|
if (this.combat == true) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
|
} |
|
break; |
|
case FLYING: |
|
|
|
float seventyFive = this.staminaMax * .75f; |
|
float fifty = this.staminaMax *.5f; |
|
float twentyFive = this.staminaMax *.25f; |
|
|
|
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10){ |
|
if (this.isCombat()) |
|
stamRegen = 0; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
|
} |
|
else if (!this.useFlyMoveRegen()){ |
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * ( getRegenModifier(ModType.HealthRecoverRate)); |
|
|
|
if (this.isCasting() || this.isItemCasting()) |
|
healthRegen *= .75f; |
|
// Characters regen mana when in only walk mode and idle |
|
if (this.walkMode) |
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f))* ( getRegenModifier(ModType.ManaRecoverRate)); |
|
else if (!this.isCasting() && !this.isItemCasting()) |
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * ( getRegenModifier(ModType.ManaRecoverRate)); |
|
else |
|
manaRegen = 0; |
|
|
|
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE; |
|
else |
|
stamRegen = -1f; |
|
} |
|
else |
|
if (this.walkMode == true) { |
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK)+ (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK; |
|
} else { |
|
healthRegen = 0; |
|
manaRegen = 0; |
|
if (this.isCombat()) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN; |
|
} |
|
|
|
float oldStamina = this.stamina.get(); |
|
|
|
if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25){ |
|
updateClient = true; |
|
this.wasTripped25 = true; |
|
this.wasTripped50 = false; |
|
this.wasTripped75 = false; |
|
}else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50){ |
|
updateClient = true; |
|
this.wasTripped25 = false; |
|
this.wasTripped50 = true; |
|
this.wasTripped75 = false; |
|
}else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75){ |
|
updateClient = true; |
|
this.wasTripped25 = false; |
|
this.wasTripped50 = false; |
|
this.wasTripped75 = true; |
|
} |
|
break; |
|
case SWIMMING: |
|
if (this.walkMode == true) { |
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK)+ (this.getSpiMod() * .015f)) * ( getRegenModifier(ModType.ManaRecoverRate)); |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
} else { |
|
healthRegen = 0; |
|
manaRegen = 0; |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
|
|
if (this.combat == true) |
|
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
|
else |
|
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
|
} |
|
break; |
|
} |
|
|
|
// Are we drowning? |
|
if ((this.getStamina() <= 0) |
|
&& (PlayerCharacter.CanBreathe(this) == false)) |
|
healthRegen = (this.healthMax * -.03f); |
|
|
|
// Multiple regen values by current deltaTime |
|
// Logger.info("", healthRegen + ""); |
|
healthRegen *= getDeltaTime(); |
|
manaRegen *= getDeltaTime(); |
|
stamRegen *= getStamDeltaTime(); |
|
|
|
boolean workedHealth = false; |
|
boolean workedMana = false; |
|
boolean workedStamina = false; |
|
|
|
float old, mod; |
|
while(!workedHealth || !workedMana || !workedStamina) { |
|
if (!this.isAlive() || !this.isActive()) |
|
return; |
|
if (!workedHealth) { |
|
old = this.health.get(); |
|
mod = old + healthRegen; |
|
if (mod > this.healthMax) |
|
mod = healthMax; |
|
else if (mod <= 0) { |
|
if (this.isAlive.compareAndSet(true, false)) |
|
killCharacter("Water"); |
|
return; |
|
} |
|
workedHealth = this.health.compareAndSet(old, mod); |
|
} |
|
if (!workedStamina) { |
|
old = this.stamina.get(); |
|
mod = old + stamRegen; |
|
if (mod > this.staminaMax) |
|
mod = staminaMax; |
|
else if (mod < 0) |
|
mod = 0; |
|
workedStamina = this.stamina.compareAndSet(old, mod); |
|
} |
|
if (!workedMana) { |
|
old = this.mana.get(); |
|
mod = old + manaRegen; |
|
if (mod > this.manaMax) |
|
mod = manaMax; |
|
else if (mod < 0) |
|
mod = 0; |
|
workedMana = this.mana.compareAndSet(old, mod); |
|
} |
|
} |
|
|
|
if (updateClient) |
|
this.syncClient(); |
|
|
|
// Reset this char's frame time. |
|
this.lastUpdateTime = System.currentTimeMillis(); |
|
this.lastStamUpdateTime = System.currentTimeMillis(); |
|
|
|
} |
|
|
|
public synchronized void updateStamRegen(long time) { |
|
|
|
boolean disable = true; |
|
|
|
if (disable) |
|
return; |
|
|
|
float stamRegen = 0f; |
|
|
|
// Early exit if char is dead or disconnected |
|
if ((this.isAlive() == false) |
|
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0) |
|
return; |
|
|
|
// Calculate Regen amount from last simulation tick |
|
switch (this.movementState) { |
|
|
|
case IDLE: |
|
if (!PlayerCharacter.CanBreathe(this)) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING)) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
|
else |
|
stamRegen =0 ; |
|
break; |
|
case SITTING: |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate); |
|
break; |
|
case RUNNING: |
|
if (this.walkMode == true) { |
|
stamRegen = MBServerStatics.STAMINA_REGEN_WALK; |
|
} else { |
|
if (this.combat == true) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
|
} |
|
break; |
|
case FLYING: |
|
|
|
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10){ |
|
if (this.isCombat()) |
|
stamRegen = 0; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
|
} |
|
else if (!this.isMoving()){ |
|
|
|
|
|
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE; |
|
else |
|
stamRegen = -1f; |
|
|
|
} |
|
else |
|
|
|
if (this.walkMode == true) { |
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK; |
|
} else { |
|
if (this.isCombat()) |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT; |
|
else |
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN; |
|
} |
|
break; |
|
case SWIMMING: |
|
if (this.walkMode == true) { |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
} else { |
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
|
} |
|
break; |
|
} |
|
|
|
|
|
|
|
|
|
// Multiple regen values by current deltaTime |
|
// Logger.info("", healthRegen + ""); |
|
|
|
stamRegen *= (time * .001f); |
|
|
|
|
|
|
|
boolean workedStamina = false; |
|
|
|
|
|
float old, mod; |
|
while( !workedStamina) { |
|
if (!this.isAlive() || !this.isActive()) |
|
return; |
|
|
|
if (!workedStamina) { |
|
old = this.stamina.get(); |
|
mod = old + stamRegen; |
|
if (mod > this.staminaMax) |
|
mod = staminaMax; |
|
else if (mod < 0) |
|
mod = 0; |
|
workedStamina = this.stamina.compareAndSet(old, mod); |
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public void syncClient() { |
|
|
|
ModifyHealthMsg modifyHealthMsg = new ModifyHealthMsg(null, this, 0, 1, 1, -1984683793, "", 0, 652920987); |
|
//mhm.setOmitFromChat(0); |
|
Dispatch dispatch = Dispatch.borrow(this, modifyHealthMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
|
|
|
} |
|
|
|
public MovementState getMovementState() { |
|
return movementState; |
|
} |
|
|
|
public boolean isHasAnniversery() { |
|
return hasAnniversery; |
|
} |
|
|
|
public void setHasAnniversery(boolean hasAnniversery) { |
|
DbManager.PlayerCharacterQueries.SET_ANNIVERSERY(this, hasAnniversery); |
|
this.hasAnniversery = hasAnniversery; |
|
} |
|
|
|
public int getSpamCount() { |
|
return spamCount; |
|
} |
|
|
|
public void setSpamCount(int spamCount) { |
|
this.spamCount = spamCount; |
|
} |
|
|
|
|
|
public String getHash() { |
|
return hash; |
|
} |
|
|
|
public void setHash() { |
|
|
|
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID()); |
|
|
|
// Write hash to player character table |
|
|
|
DataWarehouse.writeHash(DataRecordType.CHARACTER, this.getObjectUUID()); |
|
} |
|
|
|
public AtomicInteger getGuildStatus() { |
|
return guildStatus; |
|
} |
|
|
|
public static int GetPlayerRealmTitle(PlayerCharacter player){ |
|
|
|
if (player.getGuild().isErrant()) |
|
return 0; |
|
if (!player.getGuild().isGuildLeader(player.getObjectUUID())) |
|
return 0; |
|
if (player.getGuild().getOwnedCity() == null) |
|
return 10; |
|
if (player.getGuild().getOwnedCity().getRealm() == null) |
|
return 10; |
|
if (player.getGuild().getOwnedCity().getRealm().getRulingCity() == null) |
|
return 10; |
|
|
|
if (player.getGuild().getOwnedCity().getRealm().getRulingCity().getObjectUUID() != player.getGuild().getOwnedCity().getObjectUUID()) |
|
return 10; |
|
int realmTitle = 1; |
|
if (player.getGuild().getSubGuildList() == null || player.getGuild().getSubGuildList().isEmpty()) |
|
return 11; |
|
for (Guild subGuild: player.getGuild().getSubGuildList()){ |
|
if (subGuild.getOwnedCity() == null) |
|
continue; |
|
if (subGuild.getOwnedCity().getRealm() == null) |
|
continue; |
|
if (subGuild.getOwnedCity().getRealm().getRulingCity() == null) |
|
continue; |
|
if (subGuild.getOwnedCity().getRealm().getRulingCity().getObjectUUID() != subGuild.getOwnedCity().getObjectUUID()) |
|
continue; |
|
realmTitle++; |
|
} |
|
|
|
if (realmTitle < 3) |
|
return 11; |
|
else if (realmTitle < 5) |
|
return 12; |
|
else |
|
return 13; |
|
} |
|
public static void UpdateClientPlayerRank(PlayerCharacter pc){ |
|
if (pc == null) |
|
return; |
|
boolean disable = true; |
|
|
|
if (disable) |
|
return; |
|
UpdateCharOrMobMessage ucm = new UpdateCharOrMobMessage(pc,2,pc.getRank()); |
|
DispatchMessage.sendToAllInRange(pc, ucm); |
|
} |
|
|
|
public void setLastRealmID(int lastRealmID) { |
|
this.lastRealmID = lastRealmID; |
|
} |
|
|
|
public int getLastRealmID() { |
|
return lastRealmID; |
|
} |
|
|
|
public int getSubRaceID() { |
|
return subRaceID; |
|
} |
|
|
|
public void setSubRaceID(int subRaceID) { |
|
this.subRaceID = subRaceID; |
|
} |
|
|
|
public ArrayList<GuildHistory> getGuildHistory() { |
|
return guildHistory; |
|
} |
|
|
|
public void setGuildHistory(ArrayList<GuildHistory> guildHistory) { |
|
this.guildHistory = guildHistory; |
|
} |
|
|
|
public void moveTo(Vector3fImmutable endLoc){ |
|
this.setInBuilding(-1); |
|
this.setInFloorID(-1); |
|
MoveToPointMsg moveToMsg = new MoveToPointMsg(); |
|
moveToMsg.setStartCoord(this.getLoc()); |
|
moveToMsg.setEndCoord(endLoc); |
|
moveToMsg.setInBuilding(-1); |
|
moveToMsg.setUnknown01(-1); |
|
moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal()); |
|
moveToMsg.setSourceID(this.getObjectUUID()); |
|
|
|
Dispatch dispatch = Dispatch.borrow(this, moveToMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
|
|
|
try { |
|
MovementManager.movement(moveToMsg, this); |
|
} catch (MsgSendException e) { |
|
// TODO Auto-generated catch block |
|
Logger.error("Player.MoveTo", this.getName() + " tripped error " + e.getMessage()); |
|
} |
|
|
|
} |
|
|
|
public void updateScaleHeight(){ |
|
|
|
float strengthScale = 0; |
|
float unknownScale1 = 0; |
|
float unknownScale2 = 0; |
|
float unknownScale3 = 0; |
|
|
|
float scaleHeight = 0; |
|
|
|
if ((int) this.statStrBase > 40) |
|
strengthScale = ((int) this.statStrBase - 40)* 0.0024999999f; //Y scale ? |
|
|
|
unknownScale1 = (float) (((int) this.statStrBase * 0.0024999999f + strengthScale + 0.89999998) * race.getRaceType().getScaleHeight()); |
|
strengthScale = (int) this.statStrBase * 0.0037499999f + strengthScale + 0.85000002f; //strengthScale is different for x and z |
|
|
|
unknownScale2 = strengthScale * race.getRaceType().getScaleHeight(); //x scale? |
|
unknownScale3 = strengthScale * race.getRaceType().getScaleHeight(); //z Scale? |
|
|
|
|
|
|
|
scaleHeight = (1.5f + unknownScale1); |
|
|
|
|
|
|
|
this.characterHeight = scaleHeight; |
|
|
|
this.centerHeight = scaleHeight; |
|
|
|
} |
|
|
|
public int getOverFlowEXP() { |
|
return overFlowEXP; |
|
} |
|
|
|
public void setOverFlowEXP(int overFlowEXP) { |
|
this.overFlowEXP = overFlowEXP; |
|
} |
|
|
|
public static void GroundPlayer(PlayerCharacter groundee){ |
|
if (groundee.getDesiredAltitude() == 0 && groundee.getAltitude() == 0) |
|
return; |
|
groundee.setAltitude(groundee.getAltitude()); |
|
groundee.setDesiredAltitude(0); |
|
groundee.setTakeOffTime(System.currentTimeMillis()); |
|
|
|
ChangeAltitudeMsg msg = ChangeAltitudeMsg.GroundPlayerMsg(groundee); |
|
// force a landing |
|
DispatchMessage.dispatchMsgToInterestArea(groundee, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
} |
|
|
|
public MovementState getLastMovementState() { |
|
return lastMovementState; |
|
} |
|
|
|
public void setLastMovementState(MovementState lastMovementState) { |
|
this.lastMovementState = lastMovementState; |
|
} |
|
@Override |
|
public final void setIsCasting(final boolean isCasting) { |
|
if (this.isCasting != isCasting) |
|
this.update(); |
|
this.isCasting = isCasting; |
|
} |
|
@Override |
|
public void setItemCasting(boolean itemCasting) { |
|
if (this.itemCasting != itemCasting) |
|
this.dynamicUpdate(UpdateType.REGEN); |
|
this.itemCasting = itemCasting; |
|
} |
|
|
|
public void resetRegenUpdateTime(){ |
|
this.lastUpdateTime = System.currentTimeMillis(); |
|
this.lastStamUpdateTime = System.currentTimeMillis(); |
|
} |
|
|
|
public float getCharacterHeight() { |
|
return characterHeight; |
|
} |
|
|
|
public void setCharacterHeight(float characterHeight) { |
|
this.characterHeight = characterHeight; |
|
} |
|
|
|
public void setCenterHeight(float centerHeight) { |
|
this.centerHeight = centerHeight; |
|
} |
|
|
|
public static boolean CanBreathe(PlayerCharacter breather){ |
|
try{ |
|
if (breather.isFlying()) |
|
return true; |
|
Zone zone = ZoneManager.findSmallestZone(breather.getLoc()); |
|
|
|
if (zone.getSeaLevel() != 0){ |
|
|
|
float localAltitude = breather.getLoc().y; |
|
|
|
|
|
if (localAltitude + breather.characterHeight < zone.getSeaLevel() -2) |
|
return false; |
|
|
|
if (breather.isMoving()){ |
|
if (localAltitude + breather.characterHeight < zone.getSeaLevel()) |
|
return false; |
|
} |
|
}else{ |
|
if (breather.getLoc().y + breather.characterHeight < -2) |
|
return false; |
|
|
|
if (breather.isMoving()){ |
|
if (breather.getLoc().y + breather.characterHeight < 0) |
|
return false; |
|
} |
|
} |
|
|
|
|
|
}catch(Exception e){ |
|
Logger.info(breather.getName() + e); |
|
} |
|
|
|
|
|
return true; |
|
} |
|
|
|
public static boolean enterWater(PlayerCharacter enterer){ |
|
|
|
try{ |
|
if (enterer.isFlying()) |
|
return false; |
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(enterer.getLoc()); |
|
|
|
if (zone.getSeaLevel() != 0){ |
|
|
|
float localAltitude = enterer.getLoc().y + enterer.characterHeight ; |
|
|
|
|
|
if (localAltitude < zone.getSeaLevel()) |
|
return true; |
|
}else{ |
|
if (enterer.getLoc().y + enterer.characterHeight < 0) |
|
return true; |
|
} |
|
}catch(Exception e){ |
|
Logger.info(enterer.getName() + e); |
|
} |
|
|
|
return false; |
|
|
|
} |
|
|
|
public static boolean LeaveWater(PlayerCharacter leaver){ |
|
|
|
try{ |
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(leaver.getLoc()); |
|
|
|
float leaveWater = leaver.centerHeight; |
|
|
|
if (leaver.isMoving()) |
|
leaveWater = 1f; |
|
|
|
|
|
if (zone.getSeaLevel() != 0){ |
|
|
|
float localAltitude = leaver.getLoc().y; |
|
|
|
|
|
if (localAltitude + leaveWater < zone.getSeaLevel()) |
|
return false; |
|
}else{ |
|
if (leaver.getLoc().y + leaveWater < 0) |
|
return false; |
|
} |
|
}catch(Exception e){ |
|
Logger.info(leaver.getName() + e); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
public boolean isEnteredWorld() { |
|
return enteredWorld; |
|
} |
|
|
|
public void setEnteredWorld(boolean enteredWorld) { |
|
this.enteredWorld = enteredWorld; |
|
} |
|
|
|
public long getChannelMute() { |
|
return channelMute; |
|
} |
|
|
|
public void setChannelMute(long channelMute) { |
|
this.channelMute = channelMute; |
|
} |
|
|
|
public boolean isLastSwimming() { |
|
return lastSwimming; |
|
} |
|
|
|
public boolean isTeleporting() { |
|
return isTeleporting; |
|
} |
|
|
|
public void setTeleporting(boolean isTeleporting) { |
|
this.isTeleporting = isTeleporting; |
|
} |
|
|
|
@Override |
|
public final void teleport(final Vector3fImmutable targetLoc) { |
|
locationLock.writeLock().lock(); |
|
try{ |
|
MovementManager.translocate(this, targetLoc,null); |
|
}catch(Exception e){ |
|
Logger.error(e); |
|
}finally{ |
|
locationLock.writeLock().unlock(); |
|
} |
|
} |
|
|
|
public ReadWriteLock getTeleportLock() { |
|
return teleportLock; |
|
} |
|
|
|
public static boolean CanBindToBuilding(PlayerCharacter player, int buildingID){ |
|
if (buildingID == 0) |
|
return false; |
|
|
|
Building bindBuilding = BuildingManager.getBuildingFromCache(buildingID); |
|
|
|
if (bindBuilding == null) |
|
return false; |
|
|
|
if(!BuildingManager.playerCanManage(player, bindBuilding)) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
public float getBargain(){ |
|
float bargain = 0; |
|
|
|
|
|
CharacterSkill bargainSkill = this.getSkills().get(engine.Enum.CharacterSkills.Bargaining.name()); |
|
|
|
if (bargainSkill != null) |
|
bargain = bargainSkill.getModifiedAmountBeforeMods(); |
|
|
|
if (bargain > 100) |
|
bargain = 100; |
|
|
|
bargain *= .01f; |
|
|
|
return bargain; |
|
} |
|
}
|
|
|