Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net;
import engine.objects.PlayerCharacter;
import java.util.concurrent.ConcurrentLinkedQueue;
import static engine.net.MessageDispatcher.itemPoolSize;
/**
* Data class holds a message and a distribution list
*/
public class Dispatch {
private static final ConcurrentLinkedQueue<Dispatch> dispatchPool = new ConcurrentLinkedQueue<>();
public PlayerCharacter player;
public AbstractNetMsg msg;
public Dispatch(PlayerCharacter player, AbstractNetMsg msg) {
this.player = player;
this.msg = msg;
}
public void reset() {
this.player = null;
this.msg = null;
}
public static Dispatch borrow(PlayerCharacter player, AbstractNetMsg msg) {
Dispatch dispatch;
dispatch = dispatchPool.poll();
if (dispatch == null) {
dispatch = new Dispatch(player, msg);
} else {
dispatch.player = player;
dispatch.msg = msg;
itemPoolSize.decrement();
}
return dispatch;
}
public void release() {
this.reset();
dispatchPool.add(this);
itemPoolSize.increment();
}
}