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491 lines
17 KiB
491 lines
17 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.ConfigManager; |
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import engine.gameManager.PowersManager; |
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import engine.mbEnums; |
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import engine.mbEnums.ModType; |
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import engine.mbEnums.SourceType; |
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import engine.powers.DamageShield; |
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import engine.powers.EffectsBase; |
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import engine.powers.effectmodifiers.AbstractEffectModifier; |
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import java.util.HashMap; |
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import java.util.HashSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class PlayerBonuses { |
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//First bonus set |
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ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>(); |
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private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>(); |
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//If active == 0 then all gets come from the A list and all puts go to the B list |
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//If active == 1 then all gets come from the B list and all puts go to the A list |
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//They alternate each time bonuses are calculated so the one being updated isn't read from. |
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/** |
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* Generic Constructor |
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*/ |
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public PlayerBonuses(PlayerCharacter pc) { |
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} |
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public PlayerBonuses(Mob mob) { |
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clearRuneBaseEffects(); |
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} |
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public static void InitializeBonuses(PlayerCharacter player) { |
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if (player.bonuses == null) |
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return; |
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if (ConfigManager.serverType.equals(mbEnums.ServerType.LOGINSERVER)) |
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return; |
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player.bonuses.calculateRuneBaseEffects(player); |
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} |
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public static PlayerBonuses grantBonuses(AbstractCharacter ac) { |
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if (ac.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
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return new PlayerBonuses((PlayerCharacter) ac); |
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else if (ac.getObjectType().equals(mbEnums.GameObjectType.Mob)) |
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return new PlayerBonuses((Mob) ac); |
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else |
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return null; |
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} |
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public void clearRuneBaseEffects() { |
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this.bonusBools.clear(); |
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this.bonusFloats.clear(); |
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this.bonusStrings.clear(); |
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this.bonusDamageShields.clear(); |
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this.bonusLists.clear(); |
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this.skillBonuses.clear(); |
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this.regens.put(ModType.HealthRecoverRate, (float) 1); |
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this.regens.put(ModType.ManaRecoverRate, (float) 1); |
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this.regens.put(ModType.StaminaRecoverRate, (float) 1); |
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} |
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public void calculateRuneBaseEffects(PlayerCharacter pc) { |
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//Clear everything |
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clearRuneBaseEffects(); |
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//recalculate race |
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if (pc.race != null) { |
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if (pc.race.getEffectsList() != null) |
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for (MobBaseEffects raceEffect : pc.race.getEffectsList()) { |
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EffectsBase eb = PowersManager.getEffectByToken(raceEffect.getToken()); |
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if (eb == null) |
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continue; |
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if (pc.getLevel() < raceEffect.getReqLvl()) |
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continue; |
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for (AbstractEffectModifier modifier : eb.getModifiers()) { |
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modifier.applyBonus(pc, raceEffect.getRank()); |
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} |
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} |
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if (SkillsBase.runeSkillsCache.containsKey(pc.getRaceID())) { |
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getRaceID()).keySet()) { |
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float amount = SkillsBase.runeSkillsCache.get(pc.getRaceID()).get(skillToken); |
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken); |
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if (sb == null) |
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continue; |
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if (this.skillBonuses.containsKey(sb.sourceType) == false) |
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this.skillBonuses.put(sb.sourceType, amount); |
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else |
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount); |
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} |
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} |
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} |
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//calculate baseclass effects |
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if (pc.baseClass != null) { |
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if (pc.baseClass.getEffectsList() != null) |
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for (MobBaseEffects classEffect : pc.baseClass.getEffectsList()) { |
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EffectsBase eb = PowersManager.getEffectByToken(classEffect.getToken()); |
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if (eb == null) |
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continue; |
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if (pc.getLevel() < classEffect.getReqLvl()) |
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continue; |
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for (AbstractEffectModifier modifier : eb.getModifiers()) { |
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modifier.applyBonus(pc, classEffect.getRank()); |
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} |
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} |
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if (SkillsBase.runeSkillsCache.containsKey(pc.getBaseClassID())) { |
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).keySet()) { |
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float amount = SkillsBase.runeSkillsCache.get(pc.getBaseClassID()).get(skillToken); |
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken); |
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if (sb == null) |
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continue; |
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if (this.skillBonuses.containsKey(sb.sourceType) == false) |
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this.skillBonuses.put(sb.sourceType, amount); |
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else |
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount); |
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} |
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} |
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} |
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//calculate promotionClass Effects |
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if (pc.getPromotionClass() != null) { |
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if (pc.getPromotionClass().getEffectsList() != null) |
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for (MobBaseEffects promoEffect : pc.getPromotionClass().getEffectsList()) { |
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EffectsBase eb = PowersManager.getEffectByToken(promoEffect.getToken()); |
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if (eb == null) |
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continue; |
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if (pc.getLevel() < promoEffect.getReqLvl()) |
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continue; |
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for (AbstractEffectModifier modifier : eb.getModifiers()) { |
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modifier.applyBonus(pc, promoEffect.getRank()); |
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} |
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} |
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if (SkillsBase.runeSkillsCache.containsKey(pc.getPromotionClassID())) { |
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for (int skillToken : SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).keySet()) { |
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float amount = SkillsBase.runeSkillsCache.get(pc.getPromotionClassID()).get(skillToken); |
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken); |
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if (sb == null) |
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continue; |
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if (this.skillBonuses.containsKey(sb.sourceType) == false) |
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this.skillBonuses.put(sb.sourceType, amount); |
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else |
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount); |
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} |
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} |
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} |
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for (CharacterRune runes : pc.getRunes()) { |
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RuneBase characterRune = RuneBase.getRuneBase(runes.getRuneBaseID()); |
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if (characterRune.getEffectsList() != null) |
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for (MobBaseEffects runeEffect : characterRune.getEffectsList()) { |
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EffectsBase eb = PowersManager.getEffectByToken(runeEffect.getToken()); |
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if (eb == null) |
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continue; |
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if (pc.getLevel() < runeEffect.getReqLvl()) |
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continue; |
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for (AbstractEffectModifier modifier : eb.getModifiers()) { |
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modifier.applyBonus(pc, runeEffect.getRank()); |
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} |
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} |
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if (SkillsBase.runeSkillsCache.containsKey(runes.getRuneBaseID())) { |
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for (int skillToken : SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).keySet()) { |
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float amount = SkillsBase.runeSkillsCache.get(runes.getRuneBaseID()).get(skillToken); |
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SkillsBase sb = SkillsBase.tokenCache.get(skillToken); |
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if (sb == null) |
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continue; |
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if (this.skillBonuses.containsKey(sb.sourceType) == false) |
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this.skillBonuses.put(sb.sourceType, amount); |
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else |
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this.skillBonuses.put(sb.sourceType, this.skillBonuses.get(sb.sourceType) + amount); |
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} |
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} |
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} |
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//Update seeInvis if needed |
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float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None); |
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if (pc.getSeeInvis() < seeInvis) |
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pc.setSeeInvis((short) seeInvis); |
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} |
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public void grantEffect(RuneBaseEffect rbe) { |
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} |
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public void setFloat(AbstractEffectModifier mod, float val) { |
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if (val != 0) |
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this.bonusFloats.put(mod, val); |
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else |
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this.bonusFloats.remove(mod); |
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} |
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public void setString(AbstractEffectModifier mod, String val) { |
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if (!val.isEmpty()) |
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this.bonusStrings.put(mod, val); |
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else |
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this.bonusStrings.remove(mod); |
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} |
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public void setList(ModType mod, HashSet<SourceType> val) { |
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if (!val.equals(null)) |
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this.bonusLists.put(mod, val); |
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else |
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this.bonusLists.remove(mod); |
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} |
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public void addFloat(AbstractEffectModifier mod, Float val) { |
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if (this.bonusFloats.containsKey(mod) == false) |
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this.bonusFloats.put(mod, val); |
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else |
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this.bonusFloats.put(mod, this.bonusFloats.get(mod) + val); |
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} |
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public void multFloat(AbstractEffectModifier mod, Float val) { |
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if (this.bonusFloats.containsKey(mod) == false) |
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this.bonusFloats.put(mod, val); |
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else |
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this.bonusFloats.put(mod, this.bonusFloats.get(mod) + (val * (this.bonusFloats.get(mod) + val))); |
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} |
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public void multRegen(ModType mod, Float val) { |
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this.regens.put(mod, this.regens.get(mod) + (this.regens.get(mod) * val)); |
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} |
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public boolean getBool(ModType modType, SourceType sourceType) { |
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if (this.bonusBools.containsKey(modType) == false) |
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return false; |
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if (this.bonusBools.get(modType).containsKey(sourceType) == false) |
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return false; |
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return this.bonusBools.get(modType).get(sourceType); |
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} |
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public float getSkillBonus(SourceType sourceType) { |
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if (this.skillBonuses.containsKey(sourceType) == false) |
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return 0; |
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return this.skillBonuses.get(sourceType); |
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} |
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public float getFloat(ModType modType, SourceType sourceType) { |
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float amount = 0; |
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { |
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if (mod.getPercentMod() != 0) |
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continue; |
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false) |
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continue; |
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if (this.bonusFloats.get(mod) == null) |
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continue; |
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amount += this.bonusFloats.get(mod); |
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} |
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return amount; |
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} |
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public float getFloatPercentPositive(ModType modType, SourceType sourceType) { |
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float amount = 0; |
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { |
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if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap)) |
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continue; |
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false) |
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continue; |
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if (this.bonusFloats.get(mod) == null) |
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continue; |
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if (this.bonusFloats.get(mod) < 0) |
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continue; |
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amount += this.bonusFloats.get(mod); |
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} |
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return amount; |
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} |
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public float getFloatPercentAll(ModType modType, SourceType sourceType) { |
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float amount = 0; |
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { |
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if (mod.getPercentMod() == 0 && !modType.equals(ModType.AdjustAboveDmgCap)) |
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continue; |
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false) |
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continue; |
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if (this.bonusFloats.get(mod) == null) |
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continue; |
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amount += this.bonusFloats.get(mod); |
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} |
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return amount; |
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} |
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public float getRegen(ModType modType) { |
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return this.regens.get(modType); |
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} |
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public float getFloatPercentNullZero(ModType modType, SourceType sourceType) { |
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float amount = 0; |
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { |
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if (mod.getPercentMod() == 0) |
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continue; |
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false) |
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continue; |
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if (this.bonusFloats.get(mod) == null) |
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continue; |
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amount += this.bonusFloats.get(mod); |
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} |
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return amount; |
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} |
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public float getFloatPercentNegative(ModType modType, SourceType sourceType) { |
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float amount = 0; |
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { |
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if (mod.getPercentMod() == 0) |
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continue; |
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if (mod.modType.equals(modType) == false || mod.sourceType.equals(sourceType) == false) |
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continue; |
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if (this.bonusFloats.get(mod) == null) |
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continue; |
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if (this.bonusFloats.get(mod) > 0) |
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continue; |
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amount += this.bonusFloats.get(mod); |
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} |
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return amount; |
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} |
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public HashSet<SourceType> getList(ModType modType) { |
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if (this.bonusLists.containsKey(modType)) |
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return this.bonusLists.get(modType); |
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else |
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return null; |
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} |
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public ConcurrentHashMap<AbstractEffectModifier, DamageShield> getDamageShields() { |
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return this.bonusDamageShields; |
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} |
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public void addDamageShield(AbstractEffectModifier mod, DamageShield ds) { |
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this.bonusDamageShields.put(mod, ds); |
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} |
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public void updateIfHigher(AbstractEffectModifier mod, Float val) { |
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if (this.bonusFloats.containsKey(mod) == false) { |
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this.bonusFloats.put(mod, val); |
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return; |
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} |
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float oldVal = this.getFloat(mod.modType, mod.sourceType); |
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if (oldVal > val) |
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return; |
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this.bonusFloats.put(mod, val); |
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} |
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//Read maps |
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public void printBonusesToClient(PlayerCharacter pc) { |
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for (ModType modType : this.bonusBools.keySet()) { |
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for (SourceType sourceType : this.bonusBools.get(modType).keySet()) { |
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ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType)); |
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} |
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} |
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for (ModType modType : ModType.values()) { |
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if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate)) |
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ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType)); |
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else |
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for (SourceType sourceType : SourceType.values()) { |
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float amount = this.getFloat(modType, sourceType); |
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float percentAmount = this.getFloatPercentPositive(modType, sourceType); |
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float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType); |
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if (amount != 0) |
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ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount); |
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if (percentAmount != 0) |
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ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount); |
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if (percentAmountNegative != 0) |
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ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative); |
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} |
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} |
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} |
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public void setBool(ModType modType, SourceType sourceType, boolean val) { |
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if (val == true) { |
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if (this.bonusBools.get(modType) == null) { |
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HashMap<SourceType, Boolean> sourceMap = new HashMap<>(); |
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this.bonusBools.put(modType, sourceMap); |
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} |
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this.bonusBools.get(modType).put(sourceType, val); |
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return; |
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} |
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if (this.bonusBools.containsKey(modType)) |
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this.bonusBools.get(modType).remove(sourceType); |
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} |
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}
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