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71 lines
2.3 KiB
71 lines
2.3 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.session; |
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import engine.Enum; |
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import engine.gameManager.DbManager; |
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import engine.net.client.ClientConnection; |
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import engine.objects.Account; |
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import engine.objects.PlayerCharacter; |
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public class Session { |
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private SessionID sessionID; |
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private PlayerCharacter playerCharacter; |
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private Account account; |
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private ClientConnection conn; |
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public Session(SessionID sessionID, Account acc, ClientConnection conn) { |
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super(); |
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this.sessionID = sessionID; |
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this.playerCharacter = null; |
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this.account = acc; |
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this.conn = conn; |
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} |
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public PlayerCharacter getPlayerCharacter() { |
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if (this.playerCharacter != null) { |
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if (DbManager.inCache(Enum.GameObjectType.PlayerCharacter, this.playerCharacter.getObjectUUID())) |
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this.playerCharacter = (PlayerCharacter) DbManager.getFromCache(Enum.GameObjectType.PlayerCharacter, this.playerCharacter.getObjectUUID()); |
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} |
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return this.playerCharacter; |
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} |
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public void setPlayerCharacter(PlayerCharacter pc) { |
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this.playerCharacter = pc; |
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} |
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public SessionID getSessionID() { |
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return this.sessionID; |
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} |
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public void setSessionID(SessionID sessionID) { |
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this.sessionID = sessionID; |
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} |
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public Account getAccount() { |
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return this.account; |
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} |
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public void setAccount(Account acc) { |
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this.account = acc; |
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} |
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public ClientConnection getConn() { |
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return this.conn; |
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} |
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public void setConn(ClientConnection conn) { |
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this.conn = conn; |
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} |
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}
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