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99 lines
3.4 KiB
99 lines
3.4 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.workthreads; |
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/* |
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* This thread is spawned to process transfer |
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* ownership of a player owned city, including |
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* subguild and database cleanup. |
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* |
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*/ |
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import engine.Enum; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.GuildManager; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.CityZoneMsg; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.City; |
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import engine.objects.Guild; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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public class TransferCityThread implements Runnable { |
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City city; |
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AbstractCharacter newOwner; |
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public TransferCityThread(City city, AbstractCharacter newOwner) { |
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this.city = city; |
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this.newOwner = newOwner; |
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} |
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public void run() { |
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Guild formerGuild; |
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ArrayList<Guild> subGuildList; |
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formerGuild = this.city.getTOL().getGuild(); |
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// Former guild loses it's tree! |
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if (formerGuild != null) |
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |
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formerGuild.setGuildState(Enum.GuildState.Errant); |
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formerGuild.setNation(null); |
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formerGuild.setCityUUID(0); |
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GuildManager.updateAllGuildTags(formerGuild); |
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GuildManager.updateAllGuildBinds(formerGuild, null); |
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} |
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// By losing the tree, the former owners lose all of their subguilds. |
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if (formerGuild.getSubGuildList().isEmpty() == false) { |
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subGuildList = new ArrayList<>(); |
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for (Guild subGuild : formerGuild.getSubGuildList()) { |
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subGuildList.add(subGuild); |
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} |
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for (Guild subGuild : subGuildList) { |
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formerGuild.removeSubGuild(subGuild); |
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} |
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} |
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//Reset TOL to rank 1 |
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BuildingManager.setRank(city.getTOL(), 1); |
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// Transfer all assets to new owner |
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city.claim(newOwner); |
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//Set name of City to attacker's guild name |
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BuildingManager.setUpgradeDateTime(city.getTOL(), null, 0); |
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city.getTOL().setName(newOwner.getGuild().getName()); |
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// Send updated cityZone to players |
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CityZoneMsg czm = new CityZoneMsg(2, city.getTOL().getLoc().x, city.getTOL().getLoc().y, city.getTOL().getLoc().z, city.getTOL().getName(), city.getTOL().getParentZone(), 0f, 0f); |
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DispatchMessage.dispatchMsgToAll(czm); |
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// Reset city timer for map update |
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City.lastCityUpdate = System.currentTimeMillis(); |
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Logger.info("uuid:" + city.getObjectUUID() + "transferred from " + formerGuild.getName() + |
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" to " + newOwner.getGuild().getName()); |
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} |
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}
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