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459 lines
16 KiB
459 lines
16 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.loot.*; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.chat.ChatSystemMsg; |
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import engine.objects.*; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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/** |
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* Class contains static methods for data from Magicbane's loot tables |
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*/ |
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public enum LootManager { |
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LOOTMANAGER; |
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// Newer tables |
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public static HashMap<Integer, ArrayList<GenTableEntry>> _genTables = new HashMap<>(); |
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public static HashMap<Integer, ArrayList<ItemTableEntry>> _itemTables = new HashMap<>(); |
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public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>(); |
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public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>(); |
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// Drop Rates |
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public static float NORMAL_DROP_RATE; |
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public static float NORMAL_EXP_RATE; |
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public static float NORMAL_GOLD_RATE; |
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public static float HOTZONE_DROP_RATE; |
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public static float HOTZONE_EXP_RATE; |
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public static float HOTZONE_GOLD_RATE; |
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public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>(); |
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// Bootstrap routine to initialize the Loot Manager |
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public static void init() { |
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// Load loot tables from database. |
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_genTables = DbManager.LootQueries.LOAD_GEN_ITEM_TABLES(); |
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_itemTables = DbManager.LootQueries.LOAD_ITEM_TABLES(); |
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_modTables = DbManager.LootQueries.LOAD_MOD_TABLES(); |
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_modTypeTables = DbManager.LootQueries.LOAD_MOD_TYPE_TABLES(); |
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// Cache drop rate values from Config manager. |
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NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
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NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()); |
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NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()); |
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HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
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HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue()); |
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HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()); |
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} |
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public static void GenerateMobLoot(Mob mob) { |
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//determine if mob is in hotzone |
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
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//iterate the booty sets |
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true) |
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone); |
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true) |
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone); |
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//lastly, check mobs inventory for godly or disc runes to send a server announcement |
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for (Item it : mob.getInventory()) { |
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ItemBase ib = it.getItemBase(); |
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if(ib == null) |
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break; |
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { |
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); |
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chatMsg.setMessageType(10); |
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); |
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DispatchMessage.dispatchMsgToAll(chatMsg); |
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} |
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} |
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} |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) { |
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boolean hotzoneWasRan = false; |
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float dropRate = 1.0f; |
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// Iterate all entries in this bootySet and process accordingly |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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GenerateGoldDrop(mob, bse, inHotzone); |
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break; |
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case "LOOT": |
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if (mob.getSafeZone() == false) |
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dropRate = LootManager.NORMAL_DROP_RATE; |
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if (inHotzone == true) |
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dropRate = LootManager.HOTZONE_DROP_RATE; |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop |
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// Generate hotzone loot if in hotzone |
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// Only one bite at the hotzone apple per bootyset. |
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if (inHotzone == true && hotzoneWasRan == false) |
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { |
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GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table |
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hotzoneWasRan = true; |
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} |
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break; |
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case "ITEM": |
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GenerateInventoryDrop(mob, bse); |
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break; |
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} |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob, Boolean inHotzone) { |
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if (mob == null || _genTables.containsKey(genTableID) == false) |
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return null; |
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MobLoot outItem; |
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); |
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); |
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if (selectedRow == null) |
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return null; |
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int itemTableId = selectedRow.itemTableID; |
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if (_itemTables.containsKey(itemTableId) == false) |
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return null; |
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//gets the 1-320 roll for this mob |
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int itemTableRoll = 0; |
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int objectType = mob.getObjectType().ordinal(); |
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if(mob.getObjectType().ordinal() == 52) { //52 = player character |
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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itemTableRoll = TableRoll(mob.level, inHotzone); |
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} |
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); |
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if (tableRow == null) |
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return null; |
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int itemUUID = tableRow.cacheID; |
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if (itemUUID == 0) |
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return null; |
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1); |
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); |
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} |
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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Enum.ItemType outType = outItem.getItemBase().getType(); |
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if(selectedRow.pModTable != 0){ |
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try { |
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone); |
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outItem.setIsID(false); |
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} catch (Exception e) { |
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName()); |
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} |
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} |
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if(selectedRow.sModTable != 0){ |
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try { |
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone); |
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outItem.setIsID(false); |
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} catch (Exception e) { |
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName()); |
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} |
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} |
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return outItem; |
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} |
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { |
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); |
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if (selectedRow == null) |
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return inItem; |
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int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(selectedRow.pModTable, prefixroll); |
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if (prefixTable == null) |
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return inItem; |
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int prefixTableRoll = 0; |
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if(mob.getObjectType().ordinal() == 52) { |
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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prefixTableRoll = TableRoll(mob.level, inHotzone); |
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} |
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); |
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if (prefixMod == null) |
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return inItem; |
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if (prefixMod.action.length() > 0) { |
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inItem.setPrefix(prefixMod.action); |
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inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |
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} |
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return inItem; |
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} |
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { |
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); |
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if (selectedRow == null) |
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return inItem; |
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int suffixRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(selectedRow.sModTable, suffixRoll); |
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if (suffixTable == null) |
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return inItem; |
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int suffixTableRoll = 0; |
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if(mob.getObjectType().ordinal() == 52) { |
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
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} else{ |
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suffixTableRoll = TableRoll(mob.level, inHotzone); |
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} |
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); |
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if (suffixMod == null) |
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return inItem; |
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if (suffixMod.action.length() > 0) { |
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inItem.setSuffix(suffixMod.action); |
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inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); |
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} |
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return inItem; |
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} |
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public static int TableRoll(int mobLevel, Boolean inHotzone) { |
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if (mobLevel > 65) |
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mobLevel = 65; |
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int max = (int) (4.882 * mobLevel + 127.0); |
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if (max > 319) |
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max = 319; |
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int min = (int) (4.469 * mobLevel - 3.469); |
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if (min < 70) |
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min = 70; |
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if (inHotzone) |
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min += mobLevel; |
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1); |
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return roll; |
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} |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { |
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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//early exit, failed to hit minimum chance roll |
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if (chanceRoll > bse.dropChance) |
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return; |
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//determine and add gold to mob inventory |
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int high = bse.highGold; |
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int low = bse.lowGold; |
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int gold = ThreadLocalRandom.current().nextInt(low, high + 1); |
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if (inHotzone == true) |
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gold = (int) (gold * HOTZONE_GOLD_RATE); |
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else |
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gold = (int) (gold * NORMAL_GOLD_RATE); |
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if (gold > 0) { |
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MobLoot goldAmount = new MobLoot(mob, gold); |
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mob.getCharItemManager().addItemToInventory(goldAmount); |
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} |
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} |
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public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { |
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try { |
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MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); |
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if (toAdd != null) |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} catch (Exception e) { |
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//TODO chase down loot generation error, affects roughly 2% of drops |
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int i = 0; |
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} |
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} |
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public static void GenerateEquipmentDrop(Mob mob) { |
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if(mob.behaviourType.equals(Enum.MobBehaviourType.HamletGuard)) |
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return; // safehold guards don't drop their equipment |
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//do equipment here |
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int dropCount = 0; |
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if (mob.getEquip() != null) |
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for (MobEquipment me : mob.getEquip().values()) { |
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if (me.getDropChance() == 0) |
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continue; |
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float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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float dropChance = me.getDropChance() * 100; |
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if (equipmentRoll > dropChance) |
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continue; |
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
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if (ml != null && dropCount < 1) { |
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ml.setIsID(true); |
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ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1)); |
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mob.getCharItemManager().addItemToInventory(ml); |
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dropCount = 1; |
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//break; // Exit on first successful roll. |
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} |
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} |
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} |
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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//early exit, failed to hit minimum chance roll |
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if (chanceRoll > bse.dropChance) |
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return; |
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MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (lootItem != null) |
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mob.getCharItemManager().addItemToInventory(lootItem); |
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} |
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public static void peddleFate(PlayerCharacter playerCharacter, Item gift) { |
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//get table ID for the itembase ID |
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int tableID = 0; |
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if (_bootySetMap.get(gift.getItemBaseID()) != null) |
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tableID = _bootySetMap.get(gift.getItemBaseID()).get(ThreadLocalRandom.current().nextInt(_bootySetMap.get(gift.getItemBaseID()).size())).genTable; |
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if (tableID == 0) |
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return; |
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//get the character item manager |
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CharacterItemManager itemMan = playerCharacter.getCharItemManager(); |
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if (itemMan == null) |
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return; |
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//check if player owns the gift he is trying to open |
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if (itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false) |
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return; |
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//roll 1-100 for the gen table selection |
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int genRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll, LootManager.NORMAL_DROP_RATE); |
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if(selectedRow == null) |
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return; |
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//roll 220-320 for the item table selection |
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int itemRoll = ThreadLocalRandom.current().nextInt(220, 320 + 1); |
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ItemTableEntry selectedItem = ItemTableEntry.rollTable(selectedRow.itemTableID, itemRoll); |
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if (selectedItem == null) |
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return; |
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//create the item from the table, quantity is always 1 |
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MobLoot winnings = new MobLoot(playerCharacter, ItemBase.getItemBase(selectedItem.cacheID), 1, false); |
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if (winnings == null) |
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return; |
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//early exit if the inventory of the player will not old the item |
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if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) { |
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 21); |
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return; |
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} |
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//determine if the winning item needs a prefix |
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if(selectedRow.pModTable != 0){ |
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int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
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ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll); |
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if(prefix != null) |
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winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true); |
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} |
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//determine if the winning item needs a suffix |
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if(selectedRow.sModTable != 0){ |
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int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
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ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll); |
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if (suffix != null) |
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winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true); |
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} |
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winnings.setIsID(true); |
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//remove gift from inventory |
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itemMan.consume(gift); |
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//add winnings to player inventory |
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Item playerWinnings = winnings.promoteToItem(playerCharacter); |
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itemMan.addItemToInventory(playerWinnings); |
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itemMan.updateInventory(); |
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} |
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}
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