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100 lines
3.0 KiB
100 lines
3.0 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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public class RespawnMsg extends ClientNetMsg { |
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protected int objectType; |
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protected int objectID; |
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protected float playerHealth; |
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protected int playerExp; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public RespawnMsg() { |
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super(Protocol.RESETAFTERDEATH); |
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this.objectType = 0; |
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this.objectID = 0; |
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this.playerHealth = 0; |
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this.playerExp = 0; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public RespawnMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.RESETAFTERDEATH, origin, reader); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(this.objectType); |
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writer.putInt(this.objectID); |
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writer.putFloat(this.playerHealth); |
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writer.putInt(this.playerExp); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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this.objectType = reader.getInt(); |
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this.objectID = reader.getInt(); |
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this.playerHealth = reader.getFloat(); |
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this.playerExp = reader.getInt(); |
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} |
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public int getObjectType() { |
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return this.objectType; |
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} |
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public void setObjectType(int value) { |
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this.objectType = value; |
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} |
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public int getObjectID() { |
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return this.objectID; |
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} |
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public void setObjectID(int value) { |
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this.objectID = value; |
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} |
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public float getPlayerHealth() { |
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return this.playerHealth; |
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} |
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public void setPlayerHealth(float value) { |
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this.playerHealth = value; |
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} |
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public int getPlayerExp() { |
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return this.playerExp; |
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} |
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public void setPlayerExp(int value) { |
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this.playerExp = value; |
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} |
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}
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