forked from MagicBane/Server
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
182 lines
4.8 KiB
182 lines
4.8 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
|
// Magicbane Emulator Project © 2013 - 2022 |
|
// www.magicbane.com |
|
|
|
|
|
package engine.objects; |
|
|
|
import engine.gameManager.GroupManager; |
|
import engine.job.JobScheduler; |
|
import engine.jobs.UpdateGroupJob; |
|
import engine.net.Dispatch; |
|
import engine.net.DispatchMessage; |
|
import engine.net.client.msg.group.GroupUpdateMsg; |
|
import engine.server.MBServerStatics; |
|
|
|
import java.util.Collections; |
|
import java.util.Set; |
|
import java.util.concurrent.ConcurrentHashMap; |
|
|
|
|
|
public class Group extends AbstractWorldObject { |
|
|
|
public final Set<PlayerCharacter> members; |
|
private PlayerCharacter groupLead; |
|
private boolean splitGold = true; |
|
private int formation = 2; |
|
|
|
private UpdateGroupJob updateGroupJob = null; |
|
|
|
/** |
|
* No Id Constructor |
|
*/ |
|
public Group(PlayerCharacter pc) { |
|
super(); |
|
this.groupLead = pc; |
|
this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
|
} |
|
|
|
/** |
|
* Normal Constructor |
|
*/ |
|
public Group(PlayerCharacter pc, int newUUID) { |
|
super(newUUID); |
|
this.groupLead = pc; |
|
this.members = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
|
} |
|
|
|
public static boolean sameGroup(PlayerCharacter a, PlayerCharacter b) { |
|
|
|
if (a == null || b == null) |
|
return false; |
|
|
|
Group aG = GroupManager.getGroup(a); |
|
Group bG = GroupManager.getGroup(b); |
|
|
|
if (aG == null || bG == null) |
|
return false; |
|
|
|
return aG.getObjectUUID() == bG.getObjectUUID(); |
|
|
|
} |
|
|
|
/* |
|
* Getters |
|
*/ |
|
public PlayerCharacter getGroupLead() { |
|
return this.groupLead; |
|
} |
|
|
|
public Set<PlayerCharacter> getMembers() { |
|
return this.members; |
|
} |
|
|
|
public boolean getSplitGold() { |
|
return this.splitGold; |
|
} |
|
|
|
public void setSplitGold(boolean value) { |
|
this.splitGold = value; |
|
} |
|
|
|
public int getFormation() { |
|
return this.formation; |
|
} |
|
|
|
/* |
|
* Setters |
|
*/ |
|
public void setFormation(int value) { |
|
if (value < 0 || value > 8) |
|
value = 2; // Default Box |
|
this.formation = value; |
|
} |
|
|
|
public String getFormationName() { |
|
return MBServerStatics.FORMATION_NAMES[this.formation]; |
|
} |
|
|
|
public boolean setGroupLead(int ID) { |
|
for (PlayerCharacter pc : this.members) { |
|
if (pc.getObjectUUID() == ID) { |
|
this.groupLead = pc; |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/* |
|
* Utils |
|
*/ |
|
public boolean isGroupLead(int ID) { |
|
return (this.groupLead.getObjectUUID() == ID); |
|
} |
|
|
|
public boolean isGroupLead(PlayerCharacter pc) { |
|
if (pc == null || this.groupLead == null) |
|
return false; |
|
return (this.groupLead.getObjectUUID() == pc.getObjectUUID()); |
|
} |
|
|
|
public boolean toggleSplitGold() { |
|
this.splitGold = this.splitGold == false; |
|
return this.splitGold; |
|
} |
|
|
|
public void sendUpdate(GroupUpdateMsg msg) { |
|
|
|
for (PlayerCharacter pc : this.members) { |
|
Dispatch dispatch = Dispatch.borrow(pc, msg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
|
} |
|
} |
|
|
|
public boolean addGroupMember(PlayerCharacter pc) { |
|
|
|
if (this.members.size() > 9) // group full |
|
return false; |
|
|
|
if (this.members.contains(pc)) // Can't add player twice |
|
return false; |
|
|
|
this.members.add(pc); |
|
return true; |
|
} |
|
|
|
public int removeGroupMember(PlayerCharacter pc) { |
|
|
|
this.members.remove(pc); // remove player |
|
return this.members.size(); |
|
} |
|
|
|
public void clearMembers() { |
|
this.members.clear(); |
|
} |
|
|
|
public void addUpdateGroupJob() { |
|
this.updateGroupJob = new UpdateGroupJob(this); |
|
JobScheduler.getInstance().scheduleJob(this.updateGroupJob, MBServerStatics.UPDATE_GROUP_RATE); |
|
} |
|
|
|
public void removeUpdateGroupJob() { |
|
this.updateGroupJob.cancelJob(); |
|
this.updateGroupJob = null; |
|
} |
|
|
|
/* |
|
* Database |
|
*/ |
|
@Override |
|
public void updateDatabase() { |
|
// TODO Create update logic. |
|
} |
|
|
|
@Override |
|
public void runAfterLoad() { |
|
} |
|
}
|
|
|