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64 lines
1.7 KiB
64 lines
1.7 KiB
/* |
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HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID); |
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playerFriendSet.add(friendUID); * Copyright 2013 MagicBane Emulator Project |
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* All Rights Reserved |
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*/ |
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package engine.net.client.msg; |
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import engine.mbEnums.GameObjectType; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.Protocol; |
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public class RemoveFriendMessage extends ClientNetMsg { |
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public int friendID; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public RemoveFriendMessage(int friendID) { |
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super(Protocol.REMOVEFRIEND); |
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this.friendID = friendID; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public RemoveFriendMessage(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.REMOVEFRIEND, origin, reader); |
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} |
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/** |
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* Copy constructor |
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*/ |
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public RemoveFriendMessage(RemoveFriendMessage msg) { |
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super(Protocol.REMOVEFRIEND); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied ByteBufferReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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//Do we even want to try this? |
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reader.getInt(); |
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this.friendID = reader.getInt(); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied ByteBufferWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(GameObjectType.PlayerCharacter.ordinal()); |
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writer.putInt(this.friendID); |
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} |
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}
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