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204 lines
7.7 KiB
204 lines
7.7 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.Enum.BuildingGroup; |
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import engine.Enum.GuildHistoryType; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.guild.AcceptInviteToGuildMsg; |
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import engine.net.client.msg.guild.GuildInfoMsg; |
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import engine.objects.*; |
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import org.joda.time.DateTime; |
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public enum GuildManager { |
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GUILDMANAGER; |
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//Guild Error Message |
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public static final int FAILURE_TO_SWEAR_GUILD = 45; //45: Failure to swear guild |
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public static final int MUST_LEAVE_GUILD = 75;//75: You must leave your current guild before you can repledge |
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public static final int NO_CHARTER_FOUND = 148; //148: Unable to find a matching petition to complete guild creation |
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public static final int PROFANE_NAME = 149; //149: Guild name fails profanity check |
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public static final int PROFANE_MOTTO = 150; //150: Guild motto fails profanity check |
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public static final int UNIQUE_NAME = 151;//151: Guild name is not unique |
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public static final int UNIQUE_CREST = 152;//152: Guild crest is not unique |
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public static final int CREST_RESERVED = 153; //153: Guild crest is reserved |
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public static final int CREST_COLOR_ERROR = 154; //154: All three crest colors cannot be the same |
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public static boolean joinGuild(PlayerCharacter pc, Guild guild, GuildHistoryType historyType) { |
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return joinGuild(pc, guild, 0, historyType); |
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} |
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//Used when repledging |
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public static boolean joinGuild(PlayerCharacter pc, Guild guild, int cityID, GuildHistoryType historyType) { |
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return joinGuild(pc, guild, cityID, true, historyType); |
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} |
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public static boolean joinGuild(PlayerCharacter playerCharacter, Guild guild, int cityID, boolean fromTeleportScreen, GuildHistoryType historyType) { |
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// Member variable delcaration |
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ClientConnection origin; |
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AcceptInviteToGuildMsg msg; |
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Dispatch dispatch; |
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if (playerCharacter == null || guild == null) |
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return false; |
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// Member variable assignment |
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origin = SessionManager.getClientConnection(playerCharacter); |
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if (origin == null) |
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return false; |
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if (playerCharacter.getGuild().isEmptyGuild() == false && GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) |
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return false; |
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if (playerCharacter.getGuild() != null && playerCharacter.getGuild().isGuildLeader(playerCharacter.getObjectUUID())) |
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return false; |
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if (playerCharacter.getGuild() != null && !playerCharacter.getGuild().isEmptyGuild()) { |
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if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(playerCharacter.getGuildUUID(), playerCharacter, DateTime.now(), GuildHistoryType.LEAVE)) { |
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GuildHistory guildHistory = new GuildHistory(playerCharacter.getGuildUUID(), playerCharacter.getGuild().getName(), DateTime.now(), GuildHistoryType.LEAVE); |
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playerCharacter.getGuildHistory().add(guildHistory); |
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} |
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} |
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playerCharacter.setInnerCouncil(false); |
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playerCharacter.setGuildLeader(false); |
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playerCharacter.setGuild(guild); |
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// Cleanup guild stuff |
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playerCharacter.resetGuildStatuses(); |
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// send success message to client |
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if (fromTeleportScreen && guild.isNPCGuild()) |
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playerCharacter.setFullMember(true); |
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msg = new AcceptInviteToGuildMsg(guild.getObjectUUID(), 1, 0); |
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if (fromTeleportScreen) { |
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dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(guild.getObjectUUID(), playerCharacter, DateTime.now(), historyType)) { |
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GuildHistory guildHistory = new GuildHistory(guild.getObjectUUID(), guild.getName(), DateTime.now(), historyType); |
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playerCharacter.getGuildHistory().add(guildHistory); |
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} |
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DispatchMessage.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2)); |
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// Send guild join message |
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ChatManager.chatGuildInfo(playerCharacter, |
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playerCharacter.getFirstName() + " has joined the guild"); |
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playerCharacter.incVer(); |
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return true; |
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// TODO update player to world |
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} |
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public static void enterWorldMOTD(PlayerCharacter pc) { |
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Guild guild; |
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Guild nation; |
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if (pc == null) { |
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return; |
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} |
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guild = pc.getGuild(); |
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if (guild == null || guild.getObjectUUID() == 0) // Don't send to errant |
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return; |
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// Send Guild MOTD |
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String motd = guild.getMOTD(); |
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if (motd.length() > 0) { |
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ChatManager.chatGuildMOTD(pc, motd); |
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} |
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// Send Nation MOTD |
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nation = guild.getNation(); |
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if (nation != null) { |
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if (nation.getObjectUUID() != 0) { // Don't send to errant nation |
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motd = nation.getMOTD(); |
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if (motd.length() > 0) { |
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ChatManager.chatNationMOTD(pc, motd); |
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} |
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} |
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} |
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// Send IC MOTD if player is IC |
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if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) { |
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motd = guild.getICMOTD(); |
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if (motd.length() > 0) { |
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ChatManager.chatICMOTD(pc, motd); |
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} |
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} |
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} |
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//Updates the bind point for everyone in guild |
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public static void updateAllGuildBinds(Guild guild, City city) { |
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if (guild == null) |
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return; |
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int cityID = (city != null) ? city.getObjectUUID() : 0; |
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//update binds ingame |
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for (PlayerCharacter playerCharacter : Guild.GuildRoster(guild)) { |
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boolean updateBindBuilding = false; |
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Building oldBoundBuilding = BuildingManager.getBuildingFromCache(playerCharacter.getBindBuildingID()); |
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if (oldBoundBuilding == null || oldBoundBuilding.getBlueprint() == null || oldBoundBuilding.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL)) |
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updateBindBuilding = true; |
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if (updateBindBuilding) { |
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Building bindBuilding = null; |
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if (city != null) |
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if (city.getTOL() != null) |
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bindBuilding = city.getTOL(); |
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if (bindBuilding == null) |
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bindBuilding = PlayerCharacter.getBindBuildingForGuild(playerCharacter); |
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playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0); |
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} |
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} |
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} |
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//This updates tags for all online players in a guild. |
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public static void updateAllGuildTags(Guild guild) { |
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if (guild == null) |
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return; |
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { |
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if (player.getGuild().equals(guild)) |
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DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2)); |
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} |
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} |
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}
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