Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.gameManager.PowersManager;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.poweractions.TransferStatOTPowerAction;
public class TransferStatOTJob extends AbstractEffectJob {
private final TransferStatOTPowerAction dot;
private int iteration = 0;
public TransferStatOTJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TransferStatOTPowerAction dot) {
super(source, target, stackType, trains, action, power, eb);
this.dot = dot;
this.iteration = action.getDurationInSeconds(trains) / this.dot.getNumIterations();
}
@Override
protected void doJob() {
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
return;
if (!this.target.isAlive()) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
return;
}
iteration--;
if (iteration < 0) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
return;
}
this.skipSendEffect = true;
String stackType = action.getStackType();
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType;
this.target.addEffect(stackType, getTickLength(), this, this.eb, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
this.dot.runAction((AbstractCharacter) this.source, this.target, this.trains, this.action, this.power);
}
@Override
protected void _cancelJob() {
PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this);
}
public int getIteration() {
return this.iteration;
}
public int getTickLength() {
return this.dot.getNumIterations() * 1000;
}
public int inc() {
this.iteration++;
return this.iteration;
}
}