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60 lines
2.0 KiB
60 lines
2.0 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.powers.effectmodifiers; |
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import engine.jobs.AbstractEffectJob; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.Building; |
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import engine.objects.Item; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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public class WeaponSpeedEffectModifier extends AbstractEffectModifier { |
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public WeaponSpeedEffectModifier(ResultSet rs) throws SQLException { |
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super(rs); |
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} |
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@Override |
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protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { |
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} |
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@Override |
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public void applyBonus(AbstractCharacter ac, int trains) { |
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Float amount = 0f; |
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if (this.useRampAdd) |
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amount = this.percentMod + (this.ramp * trains); |
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else |
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amount = this.percentMod * (1 + (this.ramp * trains)); |
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amount = amount/100; |
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ac.getBonuses().addFloat(this, amount); |
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} |
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@Override |
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public void applyBonus(Item item, int trains) { |
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Float amount = 0f; |
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if (this.useRampAdd) |
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amount = this.percentMod + (this.ramp * trains); |
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else |
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amount = this.percentMod * (1 + (this.ramp * trains)); |
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amount = amount/100; |
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item.addBonus(this, amount); |
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} |
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@Override |
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public void applyBonus(Building building, int trains) {} |
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}
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