forked from MagicBane/Server
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
4.0 KiB
123 lines
4.0 KiB
package engine.net.client.handlers; |
|
|
|
import engine.Enum.BuildingGroup; |
|
import engine.Enum.GuildState; |
|
import engine.exception.MsgSendException; |
|
import engine.gameManager.ChatManager; |
|
import engine.gameManager.DbManager; |
|
import engine.gameManager.GuildManager; |
|
import engine.gameManager.ZoneManager; |
|
import engine.net.client.ClientConnection; |
|
import engine.net.client.msg.ChatFilterMsg; |
|
import engine.net.client.msg.ClientNetMsg; |
|
import engine.objects.*; |
|
import org.pmw.tinylog.Logger; |
|
|
|
/* |
|
* @Author: |
|
* @Summary: Processes application protocol message which processes |
|
* client requests to abandon a building. |
|
*/ |
|
public class ChannelMuteMsgHandler extends AbstractClientMsgHandler { |
|
|
|
// Instance variables |
|
|
|
public ChannelMuteMsgHandler() { |
|
super(ChatFilterMsg.class); |
|
|
|
} |
|
|
|
private static void AbandonSingleAsset(PlayerCharacter sourcePlayer, |
|
Building targetBuilding) { |
|
|
|
// Transfer the building asset ownership and refresh all clients |
|
|
|
DbManager.BuildingQueries.CLEAR_FRIENDS_LIST(targetBuilding.getObjectUUID()); |
|
targetBuilding.getFriends().clear(); |
|
|
|
DbManager.BuildingQueries.CLEAR_CONDEMNED_LIST(targetBuilding.getObjectUUID()); |
|
targetBuilding.getCondemned().clear(); |
|
targetBuilding.setOwner(null); |
|
targetBuilding.refreshGuild(); |
|
} |
|
|
|
@Override |
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
|
|
|
return true; |
|
} |
|
|
|
private void AbandonAllCityObjects(PlayerCharacter sourcePlayer, |
|
Building targetBuilding) { |
|
Guild sourceGuild; |
|
Zone cityZone; |
|
|
|
sourceGuild = sourcePlayer.getGuild(); |
|
|
|
if (sourceGuild == null) |
|
return; |
|
|
|
if (sourceGuild.getSubGuildList().size() > 0) { |
|
ChatManager.chatCityError(sourcePlayer, "You Cannot abandon a nation city."); |
|
return; |
|
} |
|
|
|
cityZone = ZoneManager.findSmallestZone(targetBuilding.getLoc()); |
|
|
|
// Can't abandon a tree not within a player city zone |
|
if (cityZone.guild_zone == false) |
|
return; |
|
|
|
if (targetBuilding.getCity().hasBeenTransfered == true) { |
|
ChatManager.chatCityError(sourcePlayer, "City can only be abandoned once per rebooting."); |
|
return; |
|
} |
|
|
|
// Guild no longer owns his tree. |
|
if (!DbManager.GuildQueries.SET_GUILD_OWNED_CITY(sourceGuild.getObjectUUID(), 0)) { |
|
Logger.error("Failed to update Owned City to Database"); |
|
return; |
|
} |
|
|
|
sourceGuild.setCityUUID(0); |
|
sourceGuild.setGuildState(GuildState.Errant); |
|
sourceGuild.setNation(null); |
|
|
|
// Transfer the city assets |
|
TransferCityAssets(sourcePlayer, targetBuilding); |
|
|
|
GuildManager.updateAllGuildTags(sourceGuild); |
|
GuildManager.updateAllGuildBinds(sourceGuild, null); |
|
|
|
} |
|
|
|
private void TransferCityAssets(PlayerCharacter sourcePlayer, |
|
Building cityTOL) { |
|
|
|
Zone cityZone; |
|
|
|
// Build list of buildings within this parent zone |
|
cityZone = ZoneManager.findSmallestZone(cityTOL.getLoc()); |
|
|
|
for (Building cityBuilding : cityZone.zoneBuildingSet) { |
|
|
|
Blueprint cityBlueprint; |
|
cityBlueprint = cityBuilding.getBlueprint(); |
|
|
|
// Buildings without blueprints cannot be abandoned |
|
if (cityBlueprint == null) |
|
continue; |
|
|
|
// Transfer ownership of valid city assets |
|
if ((cityBlueprint.getBuildingGroup() == BuildingGroup.TOL) |
|
|| (cityBlueprint.getBuildingGroup() == BuildingGroup.SPIRE) |
|
|| (cityBlueprint.getBuildingGroup() == BuildingGroup.BARRACK) |
|
|| (cityBlueprint.isWallPiece()) |
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) |
|
AbandonSingleAsset(sourcePlayer, cityBuilding); |
|
|
|
} |
|
|
|
} |
|
|
|
}
|
|
|