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105 lines
2.7 KiB
105 lines
2.7 KiB
package engine.devcmd.cmds; |
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import engine.Enum.GameObjectType; |
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import engine.InterestManagement.WorldGrid; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.DbManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.Guild; |
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import engine.objects.NPC; |
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import engine.objects.PlayerCharacter; |
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/** |
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* |
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* @author |
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* Dev command to set the guild of targeted npc. |
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* Argument is a valid guild UID |
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*/ |
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public class SetGuildCmd extends AbstractDevCmd { |
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public SetGuildCmd() { |
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super("setguild"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pcSender, String[] args, |
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AbstractGameObject target) { |
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NPC targetNPC; |
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Guild targetGuild; |
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if(validateUserInput(pcSender, target, args) == false) { |
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this.sendUsage(pcSender); |
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return; |
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} |
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// Valid arguments, attempt to set guild of NPC. |
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targetNPC = getTargetAsNPC(pcSender); |
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targetGuild = Guild.getGuild(Integer.parseInt(args[0])); |
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DbManager.NPCQueries.SET_PROPERTY(targetNPC, "npc_guildID", args[0]); |
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targetNPC.setGuild(targetGuild); |
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// Refresh loaded game object |
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WorldGrid.updateObject(targetNPC, pcSender); |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /setguild [UID]"; |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Assigns NPC to a given guild"; |
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} |
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private boolean validateUserInput(PlayerCharacter pcSender, AbstractGameObject currTarget, String[] userInput) { |
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Guild tempGuild; |
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// Incorrect number of arguments |
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if (userInput.length != 1) |
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return false; |
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// No target |
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if (currTarget == null) { |
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throwbackError(pcSender, "Requires an NPC be targeted"); |
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return false; |
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} |
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// Target must be an NPC |
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if (currTarget.getObjectType() != GameObjectType.NPC) { |
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throwbackError(pcSender, "Invalid object. Must be an NPC"); |
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return false; |
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} |
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// Argument must parse as a int. |
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try { |
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Integer.parseInt(userInput[0]); } |
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catch (NumberFormatException | NullPointerException e) { |
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return false; |
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} |
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// Argument must return a valid guild |
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tempGuild = Guild.getGuild(Integer.parseInt(userInput[0])); |
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if (tempGuild == null) { |
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throwbackError(pcSender, "Invalid Guild UID"); |
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return false; |
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} |
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return true; |
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} |
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}
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