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355 lines
8.9 KiB
355 lines
8.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.BuildingGroup; |
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import engine.Enum.ShrineType; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Shrine extends AbstractWorldObject implements Comparable<Shrine> { |
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private final ShrineType shrineType; |
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private Integer favors; |
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private final int buildingID; |
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public static ConcurrentHashMap<Integer, Shrine> shrinesByBuildingUUID = new ConcurrentHashMap<>(); |
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/** |
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* ResultSet Constructor |
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*/ |
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public Shrine(ResultSet rs) throws SQLException { |
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super(rs); |
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this.shrineType = ShrineType.valueOf(rs.getString("shrine_type")); |
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this.favors = rs.getInt("shrine_favors"); |
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this.buildingID = rs.getInt("parent"); |
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shrinesByBuildingUUID.put(this.buildingID, this); |
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} |
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// Decays this shrine's favor by 10% |
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public void decay() { |
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if (this.getFavors() == 0) |
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return; |
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int decayAmount = (int) (this.getFavors() - (this.getFavors() *.10f)); |
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if (decayAmount < 0) |
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decayAmount = 0; |
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if (!DbManager.ShrineQueries.updateFavors(this, decayAmount, this.getFavors())) { |
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Logger.error("Shrine Decay", "Error writing to DB. UUID: " + this.getObjectUUID()); |
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return; |
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} |
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this.favors = decayAmount; |
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Logger.info( shrineType.name() + " uuid:" + this.getObjectUUID() + " Amount: " + this.getFavors() *.10f ); |
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} |
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public synchronized boolean addFavor(PlayerCharacter boonOwner, Item boonItem) { |
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if (boonOwner == null) |
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return false; |
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if (boonItem == null) |
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return false; |
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ItemBase ib = boonItem.getItemBase(); |
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if (ib == null) |
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return false; |
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if (!boonOwner.getCharItemManager().doesCharOwnThisItem(boonItem.getObjectUUID())) |
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return false; |
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ArrayList<Boon> boonList = Boon.GetBoonsForItemBase.get(ib.getUUID()); |
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if (boonList == null) |
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return false; |
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for (Boon boon : boonList) { |
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ShrineType boonShrineType = boon.getShrineType(); |
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if (boonShrineType != shrineType) |
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continue; |
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//Same Shrine Type, add favors and stop loop. |
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int amount = boon.getAmount() * boonItem.getNumOfItems(); |
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int oldAmount = this.favors; |
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if (!DbManager.ShrineQueries.updateFavors(this, this.favors + amount, oldAmount)) { |
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ChatManager.chatSystemError(boonOwner, "Failed to add boon to shrine."); |
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return false; |
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} |
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this.favors += amount; |
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boonOwner.getCharItemManager().delete(boonItem); |
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boonOwner.getCharItemManager().updateInventory(); |
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return true; |
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} |
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return false; |
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} |
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public synchronized boolean takeFavor(PlayerCharacter boonOwner) { |
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if (boonOwner == null) |
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return false; |
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int oldAmount = this.favors; |
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int newAmount = this.favors - 1; |
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if (!DbManager.ShrineQueries.updateFavors(this, newAmount, oldAmount)) { |
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ChatManager.chatSystemError(boonOwner, "Failed to add boon to shrine."); |
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return false; |
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} |
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this.favors = newAmount; |
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return true; |
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} |
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public static boolean canTakeFavor(PlayerCharacter grantee, Shrine shrine) { |
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if (shrine.shrineType.isRace()) |
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switch (grantee.getRaceID()) { |
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case 2000: |
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case 2001: |
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if (shrine.shrineType == ShrineType.Aelfborn) |
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return true; |
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break; |
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case 2002: |
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case 2003: |
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if (shrine.shrineType == ShrineType.Aracoix) |
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return true; |
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break; |
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case 2004: |
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case 2005: |
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if (shrine.shrineType == ShrineType.Centaur) |
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return true; |
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break; |
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case 2006: |
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if (shrine.shrineType == ShrineType.Dwarf) |
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return true; |
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break; |
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case 2008: |
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case 2009: |
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if (shrine.shrineType == ShrineType.Elf) |
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return true; |
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break; |
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case 2010: |
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case 2027: |
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if (shrine.shrineType == ShrineType.HalfGiant) |
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return true; |
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break; |
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case 2011: |
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case 2012: |
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if (shrine.shrineType == ShrineType.Human) |
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return true; |
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break; |
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case 2013: |
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case 2014: |
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if (shrine.shrineType == ShrineType.Irekei) |
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return true; |
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break; |
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case 2015: |
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case 2016: |
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if (shrine.shrineType == ShrineType.Shade) |
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return true; |
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break; |
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case 2017: |
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if (shrine.shrineType == ShrineType.Minotaur) |
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return true; |
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break; |
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case 2025: |
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case 2026: |
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if (shrine.shrineType == ShrineType.Nephilim) |
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return true; |
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break; |
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case 2028: |
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case 2029: |
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if (shrine.shrineType == ShrineType.Vampire) |
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return true; |
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break; |
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} |
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else |
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switch (grantee.getPromotionClassID()) { |
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case 2504: |
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if (shrine.shrineType == ShrineType.Assassin) |
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return true; |
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break; |
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case 2505: |
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if (shrine.shrineType == ShrineType.Barbarian) |
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return true; |
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break; |
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case 2506: |
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if (shrine.shrineType == ShrineType.Bard) |
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return true; |
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break; |
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case 2507: |
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if (shrine.shrineType == ShrineType.Channeler) |
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return true; |
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break; |
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case 2508: |
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if (shrine.shrineType == ShrineType.Confessor) |
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return true; |
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break; |
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case 2509: |
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if (shrine.shrineType == ShrineType.Crusader) |
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return true; |
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break; |
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case 2510: |
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if (shrine.shrineType == ShrineType.Druid) |
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return true; |
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break; |
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case 2511: |
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if (shrine.shrineType == ShrineType.Fury) |
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return true; |
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break; |
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case 2512: |
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if (shrine.shrineType == ShrineType.Huntress) |
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return true; |
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break; |
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case 2513: |
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if (shrine.shrineType == ShrineType.Prelate) |
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return true; |
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break; |
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case 2514: |
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if (shrine.shrineType == ShrineType.Ranger) |
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return true; |
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break; |
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case 2515: |
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if (shrine.shrineType == ShrineType.Scout) |
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return true; |
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break; |
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case 2516: |
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if (shrine.shrineType == ShrineType.Templar) |
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return true; |
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break; |
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case 2517: |
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if (shrine.shrineType == ShrineType.Warlock) |
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return true; |
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break; |
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case 2518: |
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if (shrine.shrineType == ShrineType.Warrior) |
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return true; |
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break; |
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case 2519: |
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if (shrine.shrineType == ShrineType.Priest) |
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return true; |
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break; |
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case 2520: |
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if (shrine.shrineType == ShrineType.Thief) |
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return true; |
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break; |
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case 2521: |
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if (shrine.shrineType == ShrineType.Wizard) |
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return true; |
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break; |
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case 2523: |
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if (shrine.shrineType == ShrineType.Doomsayer) |
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return true; |
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break; |
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case 2524: |
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if (shrine.shrineType == ShrineType.Sentinel) |
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return true; |
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break; |
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case 2525: |
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if (shrine.shrineType == ShrineType.Necromancer) |
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return true; |
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break; |
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case 2526: |
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if (shrine.shrineType == ShrineType.Nightstalker) |
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return true; |
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break; |
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} |
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return false; |
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} |
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public static ShrineType getShrineTypeByBlueprintUUID(int blueprintUUID) { |
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for (ShrineType shrineType : ShrineType.values()) { |
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if (shrineType.getBlueprintUUID() == blueprintUUID) |
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return shrineType; |
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} |
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return null; |
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} |
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@Override |
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public int compareTo(Shrine other) { |
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return other.favors.compareTo(this.favors); |
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} |
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public int getRank() { |
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return shrineType.getShrinesCopy().indexOf(this); |
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} |
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public ShrineType getShrineType() { |
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return shrineType; |
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} |
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public static void RemoveShrineFromCacheByBuilding(Building building) { |
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE) { |
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Shrine shrine = Shrine.shrinesByBuildingUUID.get(building.getObjectUUID()); |
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if (shrine != null) { |
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shrine.shrineType.RemoveShrineFromServerList(shrine); |
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Shrine.shrinesByBuildingUUID.remove(building.getObjectUUID()); |
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DbManager.removeFromCache(Enum.GameObjectType.Shrine, |
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shrine.getObjectUUID()); |
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} |
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} |
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} |
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@Override |
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public void updateDatabase() { |
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// TODO Auto-generated method stub |
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} |
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public int getFavors() { |
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return favors; |
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} |
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public int getBuildingID() { |
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return buildingID; |
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} |
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@Override |
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public void runAfterLoad() { |
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// TODO Auto-generated method stub |
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} |
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@Override |
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public void removeFromCache() { |
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// TODO Auto-generated method stub |
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} |
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public void setFavors(Integer favors) { |
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this.favors = favors; |
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} |
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}
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