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1300 lines
48 KiB
1300 lines
48 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.mobileAI; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.*; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.mobileAI.Threads.MobAIThread; |
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import engine.mobileAI.utilities.CombatUtilities; |
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import engine.mobileAI.utilities.MovementUtilities; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.PerformActionMsg; |
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import engine.net.client.msg.PowerProjectileMsg; |
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import engine.objects.*; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.powers.RunePowerEntry; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.HashSet; |
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import java.util.Map.Entry; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.math.FastMath.sqr; |
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public class MobAI { |
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private static void AttackTarget(Mob mob, AbstractWorldObject target) { |
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try { |
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if (mob == null) |
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return; |
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if (target == null || !target.isAlive()) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && |
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!mob.canSee((AbstractCharacter) target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { |
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if (MobCast(mob)) { |
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mob.updateLocation(); |
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return; |
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} |
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} |
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if (!CombatUtilities.inRangeToAttack(mob, target)) |
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return; |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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AttackPlayer(mob, targetPlayer); |
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break; |
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case Building: |
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Building targetBuilding = (Building) target; |
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AttackBuilding(mob, targetBuilding); |
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break; |
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case Mob: |
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Mob targetMob = (Mob) target; |
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AttackMob(mob, targetMob); |
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break; |
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} |
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mob.updateLocation(); |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage()); |
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} |
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} |
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public static void AttackPlayer(Mob mob, PlayerCharacter target) { |
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try { |
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if (!mob.canSee(target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { |
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//no weapons, default mob attack speed 3 seconds. |
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if (System.currentTimeMillis() < mob.getLastAttackTime()) |
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return; |
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// ranged mobs cant attack while running. skip until they finally stop. |
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if (mob.isMoving() && mob.getRange() > 20) |
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return; |
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// add timer for last attack. |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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} |
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if (target.getPet() != null) |
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) |
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target.getPet().setCombatTarget(mob); |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); |
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} |
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} |
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public static void AttackBuilding(Mob mob, Building target) { |
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try { |
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); |
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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if (mob.isSiege()) |
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MovementManager.sendRWSSMsg(mob); |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 15000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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if (mob.isSiege()) { |
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); |
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ppm.setRange(50); |
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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} |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); |
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} |
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} |
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public static void AttackMob(Mob mob, Mob target) { |
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try { |
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if (mob.getRange() >= 30 && mob.isMoving()) |
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return; |
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//no weapons, default mob attack speed 3 seconds. |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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if (target.getCombatTarget() == null) { |
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target.setCombatTarget(mob); |
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} |
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} |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); |
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} |
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} |
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private static void Patrol(Mob mob) { |
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try { |
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; |
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// early exit while waiting to patrol again. |
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// Minions are force marched if captain is alive |
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boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && |
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mob.guardCaptain.isAlive(); |
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) |
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if (!forced) |
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return; |
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//guards inherit barracks patrol points dynamically |
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if (mob.patrolPoints == null || mob.patrolPoints.isEmpty()) |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { |
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Building barracks = mob.building; |
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { |
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mob.patrolPoints = barracks.patrolPoints; |
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} else { |
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randomGuardPatrolPoint(mob); |
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return; |
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} |
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} |
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) |
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mob.lastPatrolPointIndex = 0; |
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// Minions are given marching orders by the captain if he is alive |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { |
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Mob captain = (Mob) mob.guardCaptain; |
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mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3)); |
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mob.lastPatrolPointIndex = captain.lastPatrolPointIndex; |
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} else { |
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |
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mob.lastPatrolPointIndex += 1; |
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} |
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// Captain orders minions to patrol |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) |
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for (Integer minionUUID : mob.minions) { |
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Mob minion = Mob.getMob(minionUUID); |
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if (minion.isAlive() && minion.combatTarget == null) |
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MobAI.Patrol(minion); |
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} |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage()); |
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} |
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} |
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public static boolean canCast(Mob mob) { |
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int contractID = 0; |
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try { |
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// Performs validation to determine if a |
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// mobile in the proper state to cast. |
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if (mob == null) |
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return false; |
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if (mob.isPlayerGuard() == true) { |
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if(mob.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)) |
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return false; //wall archers don't cast |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) |
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contractID = mob.guardCaptain.contract.getContractID(); |
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else |
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contractID = mob.contract.getContractID(); |
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// exception allowing werewolf and werebear guard captains to cast |
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if (Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false && contractID != 980103 && contractID != 980104) |
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return false; |
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} |
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// Mobile has no powers defined in mobbase or contract.. |
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if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() && |
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PowersManager.getPowersForRune(contractID).isEmpty()) |
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return false; |
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if (mob.nextCastTime == 0) |
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mob.nextCastTime = System.currentTimeMillis(); |
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return mob.nextCastTime <= System.currentTimeMillis(); |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: canCast" + " " + e.getMessage()); |
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} |
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return false; |
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} |
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public static boolean MobCast(Mob mob) { |
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try { |
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// Method picks a random spell from a mobile's list of powers |
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// and casts it on the current target (or itself). Validation |
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// (including empty lists) is done previously within canCast(); |
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ArrayList<RunePowerEntry> powerEntries; |
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ArrayList<RunePowerEntry> purgeEntries; |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile. |
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID())); |
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purgeEntries = new ArrayList<>(); |
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// Additional powers may come from the contract ID. This is to support |
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// powers for player guards irrespective of the mobbase used. |
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if (mob.isPlayerGuard()) { |
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ArrayList<RunePowerEntry> contractEntries = new ArrayList<>(); |
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if (mob.contract != null) |
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contractEntries = PowersManager.getPowersForRune(mob.contractUUID); |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) |
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contractEntries = PowersManager.getPowersForRune(mob.guardCaptain.contractUUID); |
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powerEntries.addAll(contractEntries); |
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} |
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// If player has this effect on them currently then remove |
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// this token from our list. |
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for (RunePowerEntry runePowerEntry : powerEntries) { |
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PowersBase powerBase = PowersManager.getPowerByToken(runePowerEntry.token); |
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for (ActionsBase actionBase : powerBase.getActions()) { |
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String stackType = actionBase.stackType; |
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if (target.getEffects() != null && target.getEffects().containsKey(stackType)) |
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purgeEntries.add(runePowerEntry); |
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} |
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} |
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powerEntries.removeAll(purgeEntries); |
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// Sanity check |
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if (powerEntries.isEmpty()) |
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return false; |
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// Pick random spell from our list of powers |
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RunePowerEntry runePowerEntry = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())); |
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PowersBase mobPower = PowersManager.getPowerByToken(runePowerEntry.token); |
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int powerRank = runePowerEntry.rank; |
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if (mob.isPlayerGuard()) |
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powerRank = getGuardPowerRank(mob); |
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//check for hit-roll |
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if (mobPower.requiresHitRoll) |
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if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) |
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return false; |
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// Cast the spell |
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { |
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PerformActionMsg msg; |
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if (!mobPower.isHarmful() || mobPower.targetSelf) { |
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PowersManager.useMobPower(mob, mob, mobPower, powerRank); |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); |
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} else { |
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PowersManager.useMobPower(mob, target, mobPower, powerRank); |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); |
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} |
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msg.setUnknown04(2); |
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PowersManager.finishUseMobPower(msg, mob, 0, 0); |
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long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY); |
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown; |
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return true; |
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} |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage()); |
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} |
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return false; |
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} |
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public static int getGuardPowerRank(Mob mob) { |
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int powerRank = 1; |
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switch (mob.getRank()) { |
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case 1: |
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powerRank = 10; |
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break; |
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case 2: |
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powerRank = 15; |
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break; |
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case 3: |
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powerRank = 20; |
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break; |
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case 4: |
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powerRank = 25; |
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break; |
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case 5: |
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powerRank = 30; |
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break; |
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case 6: |
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powerRank = 35; |
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break; |
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case 7: |
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powerRank = 40; |
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break; |
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} |
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return powerRank; |
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} |
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public static void MobCallForHelp(Mob mob) { |
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|
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try { |
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boolean callGotResponse = false; |
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|
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if (mob.nextCallForHelp == 0) |
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mob.nextCallForHelp = System.currentTimeMillis(); |
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if (mob.nextCallForHelp < System.currentTimeMillis()) |
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return; |
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//mob sends call for help message |
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); |
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Zone mobCamp = mob.getParentZone(); |
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for (Mob helper : mobCamp.zoneMobSet) { |
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if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) { |
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helper.setCombatTarget(mob.getCombatTarget()); |
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callGotResponse = true; |
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} |
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} |
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|
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//wait 60 seconds to call for help again |
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|
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if (callGotResponse) |
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mob.nextCallForHelp = System.currentTimeMillis() + 60000; |
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|
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCallForHelp" + " " + e.getMessage()); |
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} |
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} |
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|
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public static void DetermineAction(Mob mob) { |
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|
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try { |
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|
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//always check the respawn que, respawn 1 mob max per second to not flood the client |
|
|
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if (mob == null) |
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return; |
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|
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if (mob.getTimestamps().containsKey("lastExecution") == false) |
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mob.getTimestamps().put("lastExecution", System.currentTimeMillis()); |
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|
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if (System.currentTimeMillis() < mob.getTimeStamp("lastExecution")) |
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return; |
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|
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mob.getTimestamps().put("lastExecution", System.currentTimeMillis() + MobAIThread.AI_PULSE_MOB_THRESHOLD); |
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|
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//trebuchet spawn handler |
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|
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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CheckForRespawn(mob); |
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return; |
|
} |
|
|
|
//override for guards |
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if (mob.despawned && mob.isPlayerGuard()) { |
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|
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { |
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if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) { |
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|
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//minions don't respawn while guard captain is dead |
|
|
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if (mob.isAlive() == false) { |
|
mob.deathTime = System.currentTimeMillis(); |
|
return; |
|
} |
|
|
|
} |
|
} |
|
|
|
CheckForRespawn(mob); |
|
|
|
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting |
|
|
|
if (!mob.agentType.equals(Enum.AIAgentType.PET)) |
|
CheckToSendMobHome(mob); |
|
|
|
return; |
|
} |
|
|
|
//no need to continue if mob is dead, check for respawn and move on |
|
|
|
if (!mob.isAlive()) { |
|
CheckForRespawn(mob); |
|
return; |
|
} |
|
|
|
//no players loaded, no need to proceed unless it's a player guard |
|
boolean bypassLoadedPlayerCheck = false; |
|
if(mob.isPlayerGuard() || mob.isSiege()) { |
|
bypassLoadedPlayerCheck = true; |
|
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) |
|
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000) |
|
mob.setCombatTarget(null); |
|
} |
|
|
|
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { |
|
if (mob.getCombatTarget() != null) |
|
mob.setCombatTarget(null); |
|
return; |
|
} |
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.PET) == false) |
|
CheckToSendMobHome(mob); |
|
|
|
if (mob.getCombatTarget() != null) { |
|
|
|
if (mob.getCombatTarget().isAlive() == false) { |
|
mob.setCombatTarget(null); |
|
return; |
|
} |
|
|
|
if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) { |
|
|
|
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); |
|
|
|
if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) { |
|
mob.setCombatTarget(null); |
|
return; |
|
} |
|
|
|
if (mob.canSee((PlayerCharacter) mob.getCombatTarget()) == false) { |
|
mob.setCombatTarget(null); |
|
return; |
|
} |
|
|
|
} |
|
} |
|
|
|
switch (mob.behaviourType) { |
|
case GuardCaptain: |
|
case GuardMinion: |
|
case GuardWallArcher: |
|
GuardLogic(mob); |
|
break; |
|
case Pet1: |
|
case SiegeEngine: |
|
PetLogic(mob); |
|
break; |
|
case HamletGuard: |
|
HamletGuardLogic(mob); |
|
break; |
|
default: |
|
DefaultLogic(mob); |
|
break; |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void CheckForAggro(Mob aiAgent) { |
|
|
|
try { |
|
|
|
//looks for and sets mobs combatTarget |
|
|
|
if (!aiAgent.isAlive()) |
|
return; |
|
|
|
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap; |
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) { |
|
|
|
int playerID = (int) playerEntry.getKey(); |
|
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); |
|
|
|
//Player is null, let's remove them from the list. |
|
|
|
if (loadedPlayer == null) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. |
|
|
|
if (!loadedPlayer.isAlive()) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
|
|
//Can't see target, skip aggro. |
|
|
|
if (!aiAgent.canSee(loadedPlayer)) |
|
continue; |
|
|
|
// No aggro for this race type |
|
|
|
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) |
|
continue; |
|
|
|
//mob has enemies and this player race is not it |
|
|
|
if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false) |
|
continue; |
|
|
|
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { |
|
aiAgent.setCombatTarget(loadedPlayer); |
|
return; |
|
} |
|
} |
|
|
|
if (aiAgent.getCombatTarget() == null) { |
|
|
|
//look for pets to aggro if no players found to aggro |
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET); |
|
|
|
for (AbstractWorldObject awoMob : awoList) { |
|
|
|
// exclude self. |
|
|
|
if (aiAgent.equals(awoMob)) |
|
continue; |
|
|
|
Mob aggroMob = (Mob) awoMob; |
|
aiAgent.setCombatTarget(aggroMob); |
|
return; |
|
} |
|
} |
|
} catch (Exception e) { |
|
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForAggro" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void CheckMobMovement(Mob mob) { |
|
|
|
try { |
|
|
|
if (!MovementUtilities.canMove(mob)) |
|
return; |
|
|
|
mob.updateLocation(); |
|
|
|
switch (mob.behaviourType) { |
|
|
|
case Pet1: |
|
|
|
if (mob.guardCaptain == null) |
|
return; |
|
|
|
//mob no longer has its owner loaded, translate pet to owner |
|
|
|
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) { |
|
MovementManager.translocate(mob, mob.guardCaptain.getLoc()); |
|
return; |
|
} |
|
|
|
if (mob.getCombatTarget() == null) { |
|
|
|
//move back to owner |
|
|
|
if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6)) |
|
return; |
|
|
|
mob.destination = mob.guardCaptain.getLoc(); |
|
MovementUtilities.moveToLocation(mob, mob.destination, 5, false); |
|
} else |
|
chaseTarget(mob); |
|
break; |
|
default: |
|
if (mob.getCombatTarget() == null) { |
|
|
|
if (!mob.isMoving()) { |
|
|
|
// Minions only patrol on their own if captain is dead. |
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false) |
|
Patrol(mob); |
|
else if (mob.guardCaptain.isAlive() == false) |
|
Patrol(mob); |
|
} else |
|
mob.stopPatrolTime = System.currentTimeMillis(); |
|
} else { |
|
chaseTarget(mob); |
|
} |
|
break; |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void CheckForRespawn(Mob aiAgent) { |
|
|
|
try { |
|
|
|
if (aiAgent.deathTime == 0) { |
|
aiAgent.setDeathTime(System.currentTimeMillis()); |
|
return; |
|
} |
|
|
|
//handles checking for respawn of dead mobs even when no players have mob loaded |
|
//Despawn Timer with Loot currently in inventory. |
|
|
|
if (!aiAgent.despawned) { |
|
|
|
if (aiAgent.getCharItemManager().getInventoryCount() > 0) { |
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
|
aiAgent.despawn(); |
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
return; |
|
} |
|
//No items in inventory. |
|
} else { |
|
//Mob's Loot has been looted. |
|
if (aiAgent.isHasLoot()) { |
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
|
aiAgent.despawn(); |
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
return; |
|
} |
|
//Mob never had Loot. |
|
} else { |
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |
|
aiAgent.despawn(); |
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
return; |
|
} |
|
} |
|
} |
|
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { |
|
|
|
if (Zone.respawnQue.contains(aiAgent) == false) { |
|
Zone.respawnQue.add(aiAgent); |
|
} |
|
} |
|
} catch (Exception e) { |
|
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
public static void CheckForAttack(Mob mob) { |
|
try { |
|
|
|
//checks if mob can attack based on attack timer and range |
|
|
|
if (mob.isAlive() == false) |
|
return; |
|
|
|
if (mob.getCombatTarget() == null) |
|
return; |
|
|
|
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && |
|
mob.agentType.equals(Enum.AIAgentType.PET) == false) { |
|
|
|
mob.setCombatTarget(null); |
|
return; |
|
} |
|
if (System.currentTimeMillis() > mob.getLastAttackTime()) |
|
AttackTarget(mob, mob.getCombatTarget()); |
|
|
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void CheckToSendMobHome(Mob mob) { |
|
|
|
try { |
|
|
|
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) |
|
return; |
|
|
|
if (mob.isPlayerGuard() && !mob.despawned) { |
|
|
|
City current = ZoneManager.getCityAtLocation(mob.getLoc()); |
|
|
|
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { |
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
|
PowersManager.useMobPower(mob, mob, recall, 40); |
|
mob.setCombatTarget(null); |
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) { |
|
|
|
//guard captain pulls his minions home with him |
|
|
|
for (Integer minionUUID : mob.minions) { |
|
Mob minion = Mob.getMob(minionUUID); |
|
|
|
PowersManager.useMobPower(minion, minion, recall, 40); |
|
minion.setCombatTarget(null); |
|
} |
|
} |
|
} |
|
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { |
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
|
PowersManager.useMobPower(mob, mob, recall, 40); |
|
mob.setCombatTarget(null); |
|
|
|
for (Integer playerEntry : mob.playerAgroMap.keySet()) |
|
mob.playerAgroMap.put(playerEntry, 0f); |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void chaseTarget(Mob mob) { |
|
|
|
try { |
|
|
|
if(mob.getTimestamps().containsKey("lastChase") == false) |
|
mob.getTimestamps().put("lastChase",System.currentTimeMillis()); |
|
else if(System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0,500))) |
|
return; |
|
|
|
mob.getTimestamps().put("lastChase",System.currentTimeMillis()); |
|
|
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { |
|
if (mob.getRange() > 15) { |
|
mob.destination = mob.getCombatTarget().getLoc(); |
|
MovementUtilities.moveToLocation(mob, mob.destination, 0, false); |
|
} else { |
|
|
|
//check if building |
|
|
|
switch (mob.getCombatTarget().getObjectType()) { |
|
case PlayerCharacter: |
|
case Mob: |
|
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); |
|
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false); |
|
break; |
|
case Building: |
|
mob.destination = mob.getCombatTarget().getLoc(); |
|
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false); |
|
break; |
|
} |
|
} |
|
} |
|
mob.updateMovementState(); |
|
mob.updateLocation(); |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void SafeGuardAggro(Mob mob) { |
|
try { |
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |
|
|
|
for (AbstractWorldObject awoMob : awoList) { |
|
|
|
//dont scan self. |
|
|
|
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) == true) |
|
continue; |
|
|
|
Mob aggroMob = (Mob) awoMob; |
|
|
|
//don't attack other guards |
|
|
|
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))) |
|
continue; |
|
|
|
if (aggroMob.agentType.equals(Enum.AIAgentType.PET)) |
|
continue; |
|
|
|
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |
|
continue; |
|
|
|
mob.setCombatTarget(aggroMob); |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: SafeGuardAggro" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
public static void GuardLogic(Mob mob) { |
|
|
|
try { |
|
if (mob.getCombatTarget() == null) { |
|
CheckForPlayerGuardAggro(mob); |
|
} else { |
|
//do not need to look to change target if target is already null |
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
|
|
|
if (newTarget != null) { |
|
|
|
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { |
|
if (GuardCanAggro(mob, (PlayerCharacter) newTarget)) |
|
mob.setCombatTarget(newTarget); |
|
} else |
|
mob.setCombatTarget(newTarget); |
|
} |
|
} |
|
|
|
if(mob.behaviourType.canRoam) |
|
CheckMobMovement(mob);//all guards that can move check to move |
|
|
|
if(mob.combatTarget != null) |
|
CheckForAttack(mob); //only check to attack if combat target is not null |
|
|
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void PetLogic(Mob mob) { |
|
|
|
try { |
|
|
|
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false) |
|
if (ZoneManager.seaFloor.zoneMobSet.contains(mob)) |
|
mob.killCharacter("no owner"); |
|
|
|
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam) |
|
CheckMobMovement(mob); |
|
|
|
CheckForAttack(mob); |
|
|
|
//recover health |
|
|
|
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false) |
|
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); |
|
|
|
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000) |
|
if (mob.getHealth() < mob.getHealthMax()) { |
|
|
|
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f); |
|
mob.setHealth(mob.getHealth() + recoveredHealth); |
|
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); |
|
|
|
if (mob.getHealth() > mob.getHealthMax()) |
|
mob.setHealth(mob.getHealthMax()); |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: PetLogic" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void HamletGuardLogic(Mob mob) { |
|
|
|
try { |
|
//safehold guard |
|
|
|
if (mob.getCombatTarget() == null) |
|
SafeGuardAggro(mob); |
|
else if (mob.getCombatTarget().isAlive() == false) |
|
SafeGuardAggro(mob); |
|
|
|
CheckForAttack(mob); |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
private static void DefaultLogic(Mob mob) { |
|
|
|
try { |
|
|
|
//check for players that can be aggroed if mob is agressive and has no target |
|
|
|
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) |
|
mob.setCombatTarget(null); |
|
|
|
if (mob.behaviourType.isAgressive) { |
|
|
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
|
|
|
if (newTarget != null) |
|
mob.setCombatTarget(newTarget); |
|
else { |
|
if (mob.getCombatTarget() == null) { |
|
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) |
|
SafeGuardAggro(mob); //safehold guard |
|
else |
|
CheckForAggro(mob); //normal aggro |
|
} |
|
} |
|
} |
|
|
|
//check if mob can move for patrol or moving to target |
|
|
|
if (mob.behaviourType.canRoam) |
|
CheckMobMovement(mob); |
|
|
|
//check if mob can attack if it isn't wimpy |
|
|
|
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null) |
|
CheckForAttack(mob); |
|
|
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); |
|
} |
|
} |
|
|
|
public static void CheckForPlayerGuardAggro(Mob mob) { |
|
|
|
try { |
|
|
|
//looks for and sets mobs combatTarget |
|
|
|
if (!mob.isAlive()) |
|
return; |
|
|
|
// Defer to captain if possible for current target |
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && |
|
mob.guardCaptain.isAlive() |
|
&& mob.guardCaptain.combatTarget != null) { |
|
mob.setCombatTarget(mob.guardCaptain.combatTarget); |
|
return; |
|
} |
|
|
|
ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap; |
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) { |
|
|
|
int playerID = (int) playerEntry.getKey(); |
|
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); |
|
|
|
//Player is null, let's remove them from the list. |
|
|
|
if (loadedPlayer == null) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. |
|
|
|
if (!loadedPlayer.isAlive()) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
|
|
//Can't see target, skip aggro. |
|
|
|
if (!mob.canSee(loadedPlayer)) |
|
continue; |
|
|
|
// No aggro for this player |
|
|
|
if (GuardCanAggro(mob, loadedPlayer) == false) |
|
continue; |
|
|
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { |
|
mob.setCombatTarget(loadedPlayer); |
|
return; |
|
} |
|
} |
|
if (mob.getCombatTarget() == null) { |
|
|
|
//look for siege equipment to aggro if no players found to aggro |
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_SIEGE); |
|
|
|
for (AbstractWorldObject awoMob : awoList) { |
|
|
|
|
|
Mob aggroMob = (Mob) awoMob; |
|
if(GuardCanAggro(mob,aggroMob)) { |
|
mob.setCombatTarget(aggroMob); |
|
return; |
|
} |
|
} |
|
|
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage()); |
|
} |
|
} |
|
|
|
public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) { |
|
|
|
try { |
|
|
|
if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true) |
|
return true; |
|
|
|
if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
|
return false; |
|
|
|
//first check condemn list for aggro allowed (allies button is checked) |
|
|
|
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { |
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
|
|
|
//target is listed individually |
|
|
|
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active) |
|
return false; |
|
|
|
//target's guild is listed |
|
|
|
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild()) |
|
return false; |
|
|
|
//target's nation is listed |
|
|
|
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation()) |
|
return false; |
|
} |
|
return true; |
|
} else { |
|
|
|
//allies button is not checked |
|
|
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
|
|
|
//target is listed individually |
|
|
|
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active) |
|
return true; |
|
|
|
//target's guild is listed |
|
|
|
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild()) |
|
return true; |
|
|
|
//target's nation is listed |
|
|
|
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation()) |
|
return true; |
|
} |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage()); |
|
} |
|
return false; |
|
} |
|
|
|
public static void randomGuardPatrolPoint(Mob mob) { |
|
|
|
try { |
|
|
|
//early exit for a mob who is already moving to a patrol point |
|
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin |
|
|
|
if (mob.isMoving() == true) { |
|
mob.stopPatrolTime = System.currentTimeMillis(); |
|
return; |
|
} |
|
|
|
//wait between 10 and 15 seconds after reaching patrol point before moving |
|
|
|
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |
|
|
|
//early exit while waiting to patrol again |
|
|
|
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |
|
return; |
|
|
|
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
|
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
|
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
|
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); |
|
|
|
MovementUtilities.aiMove(mob, mob.destination, true); |
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) { |
|
for (Integer minionUUID : mob.minions) { |
|
|
|
Mob minion = Mob.getMob(minionUUID); |
|
|
|
//make sure mob is out of combat stance |
|
|
|
if (minion.despawned == false) { |
|
if (MovementUtilities.canMove(minion)) { |
|
Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3); |
|
minion.updateLocation(); |
|
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); |
|
MovementUtilities.aiMove(minion, formationPatrolPoint, true); |
|
} |
|
} |
|
} |
|
} |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e); |
|
} |
|
} |
|
|
|
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { |
|
|
|
try { |
|
|
|
float CurrentHateValue = 0; |
|
|
|
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) |
|
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue(); |
|
|
|
AbstractWorldObject mostHatedTarget = null; |
|
|
|
for (Entry playerEntry : mob.playerAgroMap.entrySet()) { |
|
|
|
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey()); |
|
|
|
if (potentialTarget.equals(mob.getCombatTarget())) |
|
continue; |
|
|
|
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue(); |
|
mostHatedTarget = potentialTarget; |
|
} |
|
|
|
} |
|
return mostHatedTarget; |
|
} catch (Exception e) { |
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage()); |
|
} |
|
return null; |
|
} |
|
} |