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337 lines
15 KiB
337 lines
15 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.loot; |
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import engine.Enum; |
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import engine.gameManager.ConfigManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.NPCManager; |
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import engine.gameManager.ZoneManager; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.chat.ChatSystemMsg; |
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import engine.objects.*; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.Map; |
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import java.util.Random; |
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import java.util.concurrent.ThreadLocalRandom; |
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/** |
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* Class contains static methods for data from Magicbane's loot tables |
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*/ |
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public class LootManager { |
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//new tables |
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private static final HashMap<Integer,GenTable> generalItemTables = new HashMap<>(); |
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private static final HashMap<Integer,ItemTable> itemTables = new HashMap<>(); |
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private static final HashMap<Integer,ModTypeTable> modTypeTables = new HashMap<>(); |
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private static final HashMap<Integer,ModTable> modTables = new HashMap<>(); |
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private LootManager() {} |
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// Bootstrap routine to load loot data from database |
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public static void loadLootData() { |
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS(); |
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES(); |
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DbManager.LootQueries.LOAD_ALL_MODGROUPS(); |
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DbManager.LootQueries.LOAD_ALL_MODTABLES(); |
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} |
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public static void GenerateMobLoot(Mob mob, boolean fromDeath){ |
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//determine if mob is in hotzone |
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
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//get multiplier form config manager |
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
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if (inHotzone) { |
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//if mob is inside hotzone, use the hotzone gold multiplier form the config instead |
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
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} |
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//iterate the booty sets |
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if(mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { |
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); |
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} |
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if(mob.bootySet != 0) { |
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |
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} |
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//lastly, check mobs inventory for godly or disc runes to send a server announcement |
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for (Item it : mob.getInventory()) { |
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ItemBase ib = it.getItemBase(); |
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { |
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); |
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chatMsg.setMessageType(10); |
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); |
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DispatchMessage.dispatchMsgToAll(chatMsg); |
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} |
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} |
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} |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier) || fromDeath) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death |
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break; |
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} |
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//determine and add gold to mob inventory |
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold; |
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if (gold > 0) { |
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); |
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mob.getCharItemManager().addItemToInventory(goldAmount); |
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} |
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break; |
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case "LOOT": |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier) || fromDeath) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death |
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break; |
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} |
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//iterate the booty tables and add items to mob inventory |
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
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if (toAdd != null) { |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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if (inHotzone) { |
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int lootTableID = bse.lootTable + 1; |
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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} |
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break; |
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case "ITEM": |
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (disc != null || fromDeath) |
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mob.getCharItemManager().addItemToInventory(disc); |
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break; |
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case "EQUIP": |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier) || !fromDeath) { |
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//early exit, failed to hit minimum chance roll OR booty wasn't generated from mob's death |
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break; |
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} |
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MobLoot equipToAdd = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (equipToAdd != null) { |
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mob.getCharItemManager().addItemToInventory(equipToAdd); |
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} |
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break; |
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} |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, Mob mob){ |
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if(genTableID == 0 ||mob == null || generalItemTables.containsKey(genTableID) == false){ |
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return null; |
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} |
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MobLoot outItem; |
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int roll = new Random().nextInt(100); |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); |
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if(selectedRow == null) { |
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return null; |
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} |
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int itemTableId = selectedRow.itemTableID; |
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int minRollRange = mob.getLevel() + roll + mob.getParentZone().minLvl; |
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//add 20 to max roll range to make dwarven HA and Sage possible |
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int maxRollRange = (mob.getLevel() * 2) + roll + 20 + (mob.getParentZone().maxLvl * 2); |
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if(maxRollRange > 320){ |
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maxRollRange = 320; |
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} |
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int roll2 = new Random().nextInt(maxRollRange- minRollRange) + minRollRange; |
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); |
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if(tableRow == null){ |
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return null; |
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} |
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int itemUUID = tableRow.cacheID; |
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if(itemUUID == 0){ |
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return null; |
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} |
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if(ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()){ |
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int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; |
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID),amount, false); |
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} |
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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Enum.ItemType outType = outItem.getItemBase().getType(); |
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if(outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { |
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if(outItem.getItemBase().isGlass() == false) { |
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); |
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); |
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if (modTables.get(prefixTable.getRowForRange(100).modTableID) != null) { |
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(100).modTableID); |
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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if (prefixMod != null && prefixMod.action.length() > 0) { |
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outItem.setPrefix(prefixMod.action); |
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outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |
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} |
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} |
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if (modTables.get(suffixTable.getRowForRange(100).modTableID) != null) { |
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID); |
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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if (suffixMod != null && suffixMod.action.length() > 0) { |
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outItem.setSuffix(suffixMod.action); |
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outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, true); |
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} |
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} |
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} |
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} |
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return outItem; |
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} |
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public static void AddGenTableRow(int tableID,GenTableRow row){ |
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if(!generalItemTables.containsKey(tableID)){ |
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//create the new table |
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GenTable gt = new GenTable(); |
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gt.rows.add(row); |
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generalItemTables.put(tableID,gt); |
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} else{ |
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//add row to existing table |
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GenTable toAdd = generalItemTables.get(tableID); |
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddItemTableRow(int tableID, ItemTableRow row){ |
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if(!itemTables.containsKey(tableID)){ |
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//create the new table |
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ItemTable it = new ItemTable(); |
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it.rows.add(row); |
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itemTables.put(tableID,it); |
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} else{ |
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//add row to existing table |
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ItemTable toAdd = itemTables.get(tableID); |
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddModTypeTableRow(int tableID, ModTypeTableRow row){ |
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if(!modTypeTables.containsKey(tableID)){ |
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//create the new table |
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ModTypeTable mtt = new ModTypeTable(); |
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mtt.rows.add(row); |
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modTypeTables.put(tableID,mtt); |
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} else{ |
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//add row to existing table |
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ModTypeTable toAdd = modTypeTables.get(tableID); |
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddModTableRow(int tableID,ModTableRow row){ |
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if(!modTables.containsKey(tableID)){ |
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//create the new table |
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ModTable mt = new ModTable(); |
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mt.rows.add(row); |
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modTables.put(tableID,mt); |
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} else{ |
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//add row to existing table |
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ModTable toAdd = modTables.get(tableID); |
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toAdd.rows.add(row); |
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} |
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} |
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public static class GenTable{ |
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public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); |
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public GenTableRow getRowForRange(int roll){ |
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GenTableRow outRow = null; |
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for(GenTableRow iteration : this.rows){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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} |
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} |
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return outRow; |
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} |
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} |
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public static class ItemTable{ |
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public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); |
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public ItemTableRow getRowForRange(int roll){ |
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if(roll > 320){ |
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roll = 320; |
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} |
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ItemTableRow outRow = null; |
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for(ItemTableRow iteration : this.rows){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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} |
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} |
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return outRow; |
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} |
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} |
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public static class ModTypeTable{ |
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public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); |
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public ModTypeTableRow getRowForRange(int roll){ |
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ModTypeTableRow outRow = null; |
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for(ModTypeTableRow iteration : this.rows){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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return iteration; |
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} |
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} |
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return outRow; |
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} |
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} |
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public static class ModTable{ |
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public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); |
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public ModTableRow getRowForRange(int roll){ |
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if(roll > 320){ |
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roll = 320; |
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} |
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ModTableRow outRow = null; |
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for(ModTableRow iteration : this.rows){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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} |
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} |
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return outRow; |
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} |
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} |
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public static class GenTableRow{ |
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public int minRoll; |
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public int maxRoll; |
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public int itemTableID; |
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public int pModTable; |
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public int sModTable; |
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public GenTableRow(ResultSet rs) throws SQLException { |
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this.minRoll = rs.getInt("minRoll"); |
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this.maxRoll = rs.getInt("maxRoll"); |
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this.itemTableID = rs.getInt("lootTableID"); |
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this.pModTable = rs.getInt("pModTableID"); |
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this.sModTable = rs.getInt("sModTableID"); |
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} |
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} |
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public static class ItemTableRow{ |
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public int minRoll; |
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public int maxRoll; |
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public int cacheID; |
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public int minSpawn; |
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public int maxSpawn; |
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public ItemTableRow(ResultSet rs) throws SQLException { |
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this.minRoll = rs.getInt("minRoll"); |
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this.maxRoll = rs.getInt("maxRoll"); |
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this.cacheID = rs.getInt("itemBaseUUID"); |
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this.minSpawn = rs.getInt("minSpawn"); |
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this.maxSpawn = rs.getInt("maxSpawn"); |
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} |
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} |
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public static class ModTypeTableRow{ |
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public int minRoll; |
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public int maxRoll; |
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public int modTableID; |
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public ModTypeTableRow(ResultSet rs) throws SQLException { |
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this.minRoll = rs.getInt("minRoll"); |
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this.maxRoll = rs.getInt("maxRoll"); |
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this.modTableID = rs.getInt("subTableID"); |
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} |
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} |
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public static class ModTableRow{ |
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public int minRoll; |
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public int maxRoll; |
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public String action; |
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public int level; |
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public ModTableRow(ResultSet rs) throws SQLException { |
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this.minRoll = rs.getInt("minRoll"); |
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this.maxRoll = rs.getInt("maxRoll"); |
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this.action = rs.getString("action"); |
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this.level = rs.getInt("level"); |
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} |
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} |
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} |