Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum.DispatchChannel;
import engine.gameManager.DbManager;
import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.ApplyRuneMsg;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
public class CharacterRune extends AbstractGameObject {
private final RuneBase runeBase;
private final int player;
private final ArrayList<SkillReq> skillsGranted;
private final ArrayList<PowerReq> powersGranted;
private final ArrayList<RuneBaseEffect> effectsGranted;
/**
* No Table ID Constructor
*/
public CharacterRune(RuneBase runeBase, int characterID) {
super();
this.runeBase = runeBase;
this.player = characterID;
if (this.runeBase != null) {
this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
} else {
this.skillsGranted = new ArrayList<>();
this.powersGranted = new ArrayList<>();
}
if (this.runeBase != null)
this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
else
this.effectsGranted = new ArrayList<>();
}
/**
* Normal Constructor
*/
public CharacterRune(RuneBase runeBase, int characterID, int newUUID) {
super(newUUID);
this.runeBase = runeBase;
this.player = characterID;
if (this.runeBase != null) {
this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
} else {
this.skillsGranted = new ArrayList<>();
this.powersGranted = new ArrayList<>();
}
if (this.runeBase != null)
this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
else
this.effectsGranted = new ArrayList<>();
}
/**
* ResultSet Constructor
*/
public CharacterRune(ResultSet rs) throws SQLException {
super(rs);
this.runeBase = RuneBase.getRuneBase(rs.getInt("RuneBaseID"));
this.player = rs.getInt("CharacterID");
if (this.runeBase != null) {
this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
} else {
Logger.error("Failed to find RuneBase for CharacterRune " + this.getObjectUUID());
this.skillsGranted = new ArrayList<>();
this.powersGranted = new ArrayList<>();
this.effectsGranted = new ArrayList<>();
}
}
public static void serializeForClientMsg(CharacterRune characterRune, ByteBufferWriter writer) {
if (characterRune.runeBase != null) {
int idd = characterRune.runeBase.getObjectUUID();
if (idd > 3000 && idd < 3050)
writer.putInt(4);
else
writer.putInt(5);
// writer.putInt(this.runeBase.getMessageType());
writer.putInt(0);
writer.putInt(characterRune.runeBase.getObjectUUID());
writer.putInt(characterRune.getObjectType().ordinal());
writer.putInt(characterRune.getObjectUUID());
} else {
for (int i = 0; i < 5; i++)
writer.putInt(0);
}
}
public static boolean grantRune(PlayerCharacter pc, int runeID) {
//Verify not too many runes
ArrayList<CharacterRune> runes = pc.getRunes();
boolean worked = false;
synchronized (runes) {
if (runes == null || runes.size() > 12)
return false;
//Verify player doesn't already have rune
for (CharacterRune rune : runes) {
RuneBase rb = rune.runeBase;
if (rb == null || rb.getObjectUUID() == runeID)
return false;
}
RuneBase rb = RuneBase.getRuneBase(runeID);
if (rb == null)
return false;
//Attempt to add rune to database
CharacterRune toAdd = new CharacterRune(rb, pc.getObjectUUID());
CharacterRune rune = null;
try {
rune = DbManager.CharacterRuneQueries.ADD_CHARACTER_RUNE(toAdd);
} catch (Exception e) {
return false;
}
if (rune == null)
return false;
//attempt add rune to player
worked = pc.addRune(rune);
//worked, send ApplyRuneMsg
if (worked) {
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), runeID, rune.getObjectType().ordinal(), rune.getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
CharacterSkill.calculateSkills(pc);
pc.applyBonuses();
return true;
} else
return false;
}
}
public static boolean removeRune(PlayerCharacter pc, int runeID) {
ArrayList<CharacterRune> runes = pc.getRunes();
synchronized (runes) {
for (CharacterRune rune : runes) {
RuneBase rb = rune.runeBase;
if (rb == null)
continue;
if (rb.getObjectUUID() == runeID && DbManager.CharacterRuneQueries.DELETE_CHARACTER_RUNE(rune)) {
runes.remove(runes.indexOf(rune));
CharacterSkill.calculateSkills(pc);
pc.applyBonuses();
return true;
}
}
return false;
}
}
/*
* Getters
*/
public RuneBase getRuneBase() {
return this.runeBase;
}
public int getRuneBaseID() {
if (this.runeBase != null)
return this.runeBase.getObjectUUID();
return 0;
}
public int getPlayerID() {
return this.player;
}
/*
* Serializing
*/
public ArrayList<SkillReq> getSkillsGranted() {
return this.skillsGranted;
}
public ArrayList<PowerReq> getPowersGranted() {
return this.powersGranted;
}
public ArrayList<RuneBaseEffect> getEffectsGranted() {
return this.effectsGranted;
}
@Override
public void updateDatabase() {
DbManager.CharacterRuneQueries.updateDatabase(this);
}
}