Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client;
import engine.Enum.*;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM.STATE;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.RefreshGroupJob;
import engine.jobs.StuckJob;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.NetMsgHandler;
import engine.net.client.handlers.AbstractClientMsgHandler;
import engine.net.client.msg.*;
import engine.net.client.msg.chat.AbstractChatMsg;
import engine.net.client.msg.commands.ClientAdminCommandMsg;
import engine.objects.*;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import engine.server.world.WorldServer;
import engine.session.Session;
import engine.util.StringUtils;
import org.pmw.tinylog.Logger;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
/**
* @author:
* @summary: This class is the mainline router for application protocol
* messages received by the client.
*/
public class ClientMessagePump implements NetMsgHandler {
// Instance variable declaration
private final WorldServer server;
public ClientMessagePump(WorldServer server) {
super();
this.server = server;
}
/*
* Incoming client protocol message are processed here
*/
@Override
public boolean handleClientMsg(ClientNetMsg msg) {
if (msg == null) {
Logger.error("handleClientMsg", "Recieved null msg. Returning.");
return false;
}
ClientConnection origin;
Protocol protocolMsg = Protocol.NONE;
Session s;
try {
// Try registered opcodes first as we take a hatchet to this GodObject
AbstractClientMsgHandler msgHandler = msg.getProtocolMsg().handler;
if (msgHandler != null)
return msgHandler.handleNetMsg(msg);
// Any remaining opcodes fall through and are routed
// through this ungodly switch of doom.
origin = (ClientConnection) msg.getOrigin();
s = SessionManager.getSession(origin);
protocolMsg = msg.getProtocolMsg();
switch (protocolMsg) {
case SETSELECTEDOBECT:
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
break;
/*
* Chat
*/
// Simplify by fall through. Route in ChatManager
case CHATSAY:
case CHATSHOUT:
case CHATTELL:
case CHATGUILD:
case CHATGROUP:
case CHATPVP:
case CHATIC:
case CHATCITY:
case CHATINFO:
case SYSTEMBROADCASTCHANNEL:
case CHATCSR:
case SYSTEMCHANNEL:
case GLOBALCHANNELMESSAGE:
case LEADERCHANNELMESSAGE:
ChatManager.handleChatMsg(s, (AbstractChatMsg) msg);
break;
case UPDATESTATE:
UpdateStateMsg rwss = (UpdateStateMsg) msg;
runWalkSitStand(rwss, origin);
break;
case ACTIVATECHARTER:
UseCharterMsg ucm = (UseCharterMsg) msg;
ucm.setUnknown02(1);
ucm.configure();
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), ucm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
case CHECKUNIQUEGUILD:
break;
case CREATEPETITION:
break;
case CANCELGUILDCREATION:
break;
case LEAVEREQUEST:
origin.disconnect();
break;
case POWER:
PowersManager.usePower((PerformActionMsg) msg, origin, false);
break;
case REQUESTMELEEATTACK:
CombatManager.setAttackTarget((AttackCmdMsg) msg, origin);
break;
case READYTOENTER:
break;
case OPENVAULT:
break;
case WHOREQUEST:
WhoRequest((WhoRequestMsg) msg, origin);
break;
case CLIENTADMINCOMMAND:
ChatManager.HandleClientAdminCmd((ClientAdminCommandMsg) msg, origin);
break;
case SOCIALCHANNEL:
social((SocialMsg) msg, origin);
break;
case COMBATMODE:
CombatManager.toggleCombat((ToggleCombatMsg) msg, origin);
break;
case ARCCOMBATMODEATTACKING:
CombatManager.toggleCombat((SetCombatModeMsg) msg, origin);
break;
case MODIFYGUILDSTATE:
ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
toggleLfgRecruiting(tlrm, origin);
break;
case TOGGLESITSTAND:
ToggleSitStandMsg tssm = (ToggleSitStandMsg) msg;
toggleSitStand(tssm, origin);
break;
case GUILDTREESTATUS:
GuildTreeStatusMsg((GuildTreeStatusMsg) msg, origin);
break;
case CUSTOMERPETITION:
Logger.info("CCR Petition received: " + msg.toString());
// TODO need to send something back to client
// TODO what to do with petition?
break;
case IGNORE:
((IgnoreMsg) msg).handleRequest(origin);
break;
case UNEQUIP:
TransferItemFromEquipToInventory((TransferItemFromEquipToInventoryMsg) msg, origin);
break;
case EQUIP:
TransferItemFromInventoryToEquip((TransferItemFromInventoryToEquipMsg) msg, origin);
break;
case DELETEOBJECT:
DeleteItem((DeleteItemMsg) msg, origin);
break;
case VIEWRESOURCES:
ViewResourcesMessage((ViewResourcesMessage) msg, origin);
break;
case RAISEATTR:
modifyStat((ModifyStatMsg) msg, origin);
break;
case COSTTOOPENBANK:
ackBankWindowOpened((AckBankWindowOpenedMsg) msg, origin);
break;
case RESETAFTERDEATH:
respawn((RespawnMsg) msg, origin);
break;
case REQUESTCONTENTS:
lootWindowRequest((LootWindowRequestMsg) msg, origin);
break;
case MOVEOBJECTTOCONTAINER:
loot((LootMsg) msg, origin);
break;
case SHOWCOMBATINFO:
show((ShowMsg) msg, origin);
break;
case TRANSFERITEMTOBANK:
transferItemFromInventoryToBank((TransferItemFromInventoryToBankMsg) msg, origin);
break;
case TRANSFERITEMFROMBANK:
transferItemFromBankToInventory((TransferItemFromBankToInventoryMsg) msg, origin);
break;
case TRANSFERITEMFROMVAULTTOINVENTORY:
transferItemFromVaultToInventory((TransferItemFromVaultToInventoryMsg) msg, origin);
break;
case ITEMTOVAULT:
transferItemFromInventoryToVault((TransferItemFromInventoryToVaultMsg) msg, origin);
break;
case TRANSFERGOLDFROMVAULTTOINVENTORY:
transferGoldFromVaultToInventory((TransferGoldFromVaultToInventoryMsg) msg, origin);
break;
case GOLDTOVAULT:
transferGoldFromInventoryToVault((TransferGoldFromInventoryToVaultMsg) msg, origin);
break;
case REQUESTTOTRADE:
TradeManager.tradeRequest((TradeRequestMsg) msg, origin);
break;
case REQUESTTRADEOK:
TradeManager.acceptTradeRequest((AcceptTradeRequestMsg) msg, origin);
break;
case REQUESTTRADECANCEL:
TradeManager.rejectTradeRequest((RejectTradeRequestMsg) msg, origin);
break;
case TRADEADDOBJECT:
TradeManager.addItemToTradeWindow((AddItemToTradeWindowMsg) msg, origin);
break;
case TRADEADDGOLD:
TradeManager.addGoldToTradeWindow((AddGoldToTradeWindowMsg) msg, origin);
break;
case TRADECONFIRM:
TradeManager.commitToTrade((CommitToTradeMsg) msg, origin);
break;
case TRADEUNCONFIRM:
TradeManager.uncommitToTrade((UncommitToTradeMsg) msg, origin);
break;
case TRADECLOSE:
TradeManager.closeTradeWindow((CloseTradeWindowMsg) msg, origin);
break;
case ARCREQUESTTRADEBUSY:
TradeManager.invalidTradeRequest((InvalidTradeRequestMsg) msg);
break;
case VENDORDIALOG:
VendorDialogMsg.replyDialog((VendorDialogMsg) msg, origin);
break;
case SHOPLIST:
openBuyFromNPCWindow((BuyFromNPCWindowMsg) msg, origin);
break;
case BUYFROMNPC:
buyFromNPC((BuyFromNPCMsg) msg, origin);
break;
case SHOPINFO:
openSellToNPCWindow((SellToNPCWindowMsg) msg, origin);
break;
case SELLOBJECT:
sellToNPC((SellToNPCMsg) msg, origin);
break;
case REPAIROBJECT:
Repair((RepairMsg) msg, origin);
break;
case TRAINERLIST:
WorldServer.trainerInfo((TrainerInfoMsg) msg, origin);
break;
case ARCUNTRAINLIST:
WorldServer.refinerScreen((RefinerScreenMsg) msg, origin);
break;
case TRAINSKILL:
TrainMsg.train((TrainMsg) msg, origin);
break;
case ARCUNTRAINABILITY:
RefineMsg.refine((RefineMsg) msg, origin);
break;
case POWERTARGNAME:
PowersManager.summon((SendSummonsRequestMsg) msg, origin);
break;
case ARCSUMMON:
PowersManager.recvSummon((RecvSummonsRequestMsg) msg, origin);
break;
case ARCTRACKINGLIST:
PowersManager.trackWindow((TrackWindowMsg) msg, origin);
break;
case STUCK:
stuck(origin);
break;
case RANDOM:
ClientMessagePump.randomRoll((RandomMsg) msg, origin);
break;
case ARCPETATTACK:
petAttack((PetAttackMsg) msg, origin);
break;
case ARCPETCMD:
petCmd((PetCmdMsg) msg, origin);
break;
case MANAGENPC:
ManageNPCCmd((ManageNPCMsg) msg, origin);
break;
case ARCPROMPTRECALL:
HandlePromptRecall((PromptRecallMsg) msg, origin);
break;
case CHANNELMUTE:
break;
case KEEPALIVESERVERCLIENT:
break;
case UNKNOWN:
break;
case CONFIRMPROMOTE:
break;
default:
String ocHex = StringUtils.toHexString(protocolMsg.opcode);
Logger.error("Cannot handle Opcode: " + ocHex + " " + protocolMsg.name());
return false;
}
} catch (MsgSendException | SQLException e) {
Logger.error("handler for " + protocolMsg + " failed: " + e);
return false;
}
return true;
}
// *** Refactor need to figure this out.
// Commented out for some reson or another.
//TODO what is this used for?
private void ManageNPCCmd(ManageNPCMsg msg, ClientConnection origin) {
}
private static void WhoRequest(WhoRequestMsg msg, ClientConnection origin) {
// Handle /who request
PlayerCharacter pc = origin.getPlayerCharacter();
if (pc == null)
return;
if (pc.getTimeStamp("WHO") > System.currentTimeMillis()) {
ErrorPopupMsg.sendErrorMsg(pc, "Who too fast! Please wait 3 seconds.");
return;
}
WhoResponseMsg.HandleResponse(msg.getSet(), msg.getFilterType(), msg.getFilter(), origin);
pc.getTimestamps().put("WHO", System.currentTimeMillis() + 3000);
}
private static void runWalkSitStand(UpdateStateMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
pc.update();
if (msg.getSpeed() == 2)
pc.setWalkMode(false);
else
pc.setWalkMode(true);
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
private static void toggleLfgRecruiting(ToggleLfgRecruitingMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
int num = msg.toggleLfgRecruiting();
if (num == 1)
pc.toggleLFGroup();
else if (num == 2)
pc.toggleLFGuild();
else if (num == 3)
pc.toggleRecruiting();
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(pc);
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
private static void toggleSitStand(ToggleSitStandMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
pc.update();
pc.setSit(msg.toggleSitStand());
// cancel effects that break on sit
if (pc.isSit()) {
pc.setCombat(false);
pc.cancelOnSit();
}
UpdateStateMsg rwss = new UpdateStateMsg();
if (pc.isSit()) {
pc.setCombat(false);
rwss.setAware(1);
}
rwss.setPlayer(pc);
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
private static void targetObject(TargetObjectMsg msg, ClientConnection origin) {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
// TODO improve this later. hacky way to make sure player ingame is
// active.
if (!pc.isActive())
pc.setActive(true);
pc.setLastTarget(GameObjectType.values()[msg.getTargetType()], msg.getTargetID());
}
private static void social(SocialMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
}
private static void TransferItemFromEquipToInventory(TransferItemFromEquipToInventoryMsg msg, ClientConnection origin) {
PlayerCharacter pc = origin.getPlayerCharacter();
if (pc == null)
return;
CharacterItemManager itemManager = pc.getCharItemManager();
if (itemManager == null)
return;
int slot = msg.getSlotNumber();
Item i = itemManager.getItemFromEquipped(slot);
if (i == null)
return;
if (!itemManager.doesCharOwnThisItem(i.getObjectUUID()))
return;
//dupe check
if (!i.validForEquip(origin, pc, itemManager))
return;
if (i.containerType == ItemContainerType.EQUIPPED)
itemManager.moveItemToInventory(i);
int ItemType = i.getObjectType().ordinal();
int ItemID = i.getObjectUUID();
for (String name : i.getEffects().keySet()) {
Effect eff = i.getEffects().get(name);
if (eff == null)
return;
ApplyEffectMsg pum = new ApplyEffectMsg();
pum.setEffectID(eff.getEffectToken());
pum.setSourceType(pc.getObjectType().ordinal());
pum.setSourceID(pc.getObjectUUID());
pum.setTargetType(pc.getObjectType().ordinal());
pum.setTargetID(pc.getObjectUUID());
pum.setNumTrains(eff.getTrains());
pum.setUnknown05(1);
pum.setUnknown02(2);
pum.setUnknown06((byte) 1);
pum.setEffectSourceType(ItemType);
pum.setEffectSourceID(ItemID);
pum.setDuration(-1);
DispatchMessage.dispatchMsgToInterestArea(pc, pum, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);;
}
// Update player formulas
pc.applyBonuses();
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
//call this if the transfer fails server side to kick the item back to inventory from equip
private void forceTransferFromInventoryToEquip(TransferItemFromEquipToInventoryMsg msg, ClientConnection origin, String reason) {
//TODO add this later
//PATCHED CODEZZ
}
private static void TransferItemFromInventoryToEquip(TransferItemFromInventoryToEquipMsg msg, ClientConnection origin) {
PlayerCharacter pc = origin.getPlayerCharacter();
if (pc == null)
return;
CharacterItemManager itemManager = pc.getCharItemManager();
if (itemManager == null) {
forceTransferFromEquipToInventory(msg, origin, "Can't find your item manager");
return;
}
int uuid = msg.getUUID();
int slot = msg.getSlotNumber();
//System.out.println("loading to slot: " + slot);
Item i = itemManager.getItemByUUID(uuid);
if (i == null) {
forceTransferFromEquipToInventory(msg, origin, "Item not found in your item manager");
return;
}
if (!itemManager.doesCharOwnThisItem(i.getObjectUUID())) {
forceTransferFromEquipToInventory(msg, origin, "You do not own this item");
return;
}
//dupe check
if (!i.validForInventory(origin, pc, itemManager))
return;
if (i.containerType == ItemContainerType.INVENTORY) {
if (!itemManager.equipItem(i, (byte) slot)) {
forceTransferFromEquipToInventory(msg, origin, "Failed to transfer item.");
return;
}
}
else {
forceTransferFromEquipToInventory(msg, origin, "This item is not in your inventory");
return;
}
// Update player formulas
pc.applyBonuses();
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
for (String name : i.getEffects().keySet()) {
Effect eff = i.getEffects().get(name);
if (eff == null)
return;
ApplyEffectMsg pum = new ApplyEffectMsg();
pum.setEffectID(eff.getEffectToken());
pum.setSourceType(pc.getObjectType().ordinal());
pum.setSourceID(pc.getObjectUUID());
pum.setTargetType(pc.getObjectType().ordinal());
pum.setTargetID(pc.getObjectUUID());
pum.setNumTrains(eff.getTrains());
pum.setUnknown05(1);
pum.setUnknown06((byte) 1);
pum.setEffectSourceType(i.getObjectType().ordinal());
pum.setEffectSourceID(i.getObjectUUID());
pum.setDuration(-1);
DispatchMessage.dispatchMsgToInterestArea(pc, pum, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);;
}
}
//call this if the transfer fails server side to kick the item back to inventory from equip
private static void forceTransferFromEquipToInventory(TransferItemFromInventoryToEquipMsg msg, ClientConnection origin, String reason) {
PlayerCharacter pc = origin.getPlayerCharacter();
if (pc == null)
return;
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(pc, msg.getSlotNumber());
Dispatch dispatch = Dispatch.borrow(pc, back);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatInfoError(pc, "Can't equip item: " + reason);
}
public static Boolean NPCVaultBankRangeCheck(PlayerCharacter pc, ClientConnection origin, String bankorvault) {
if (pc == null)
return false;
NPC npc = pc.getLastNPCDialog();
if (npc == null)
return false;
// System.out.println(npc.getContract().getName());
// last npc must be either a banker or vault keeper
if (bankorvault.equals("vault")) {
if (npc.getContract().getContractID() != 861)
return false;
}
else
// assuming banker
if (!npc.getContract().getName().equals("Bursar"))
return false;
if (pc.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(pc, 14);
return false;
} else
return true;
}
private static void transferItemFromInventoryToBank(TransferItemFromInventoryToBankMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (!NPCVaultBankRangeCheck(player, origin, "bank"))
return;
CharacterItemManager itemManager = player.getCharItemManager();
if (itemManager == null)
return;
if (itemManager.getBankWeight() > 500) {
ErrorPopupMsg.sendErrorPopup(player, 21);
return;
}
int uuid = msg.getUUID();
Item item = itemManager.getItemByUUID(uuid);
if (item == null)
return;
//dupe check WTF CHECK BUT NO LOGGING?
if (!item.validForInventory(origin, player, itemManager))
return;
if (item.containerType == ItemContainerType.INVENTORY && itemManager.isBankOpen())
if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) {
if (!itemManager.moveGoldToBank(item, msg.getNumItems()))
return;
UpdateGoldMsg goldMes = new UpdateGoldMsg(player);
goldMes.configure();
dispatch = Dispatch.borrow(player, goldMes);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
else {
if (!itemManager.hasRoomBank(item.getItemBase().getWeight()))
return;
if (!itemManager.moveItemToBank(item))
return;
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
}
private static void transferItemFromBankToInventory(TransferItemFromBankToInventoryMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (!NPCVaultBankRangeCheck(player, origin, "bank"))
return;
CharacterItemManager itemManager = player.getCharItemManager();
if (itemManager == null)
return;
int uuid = msg.getUUID();
Item item = itemManager.getItemByUUID(uuid);
if (item == null)
return;
//dupe check
// WTF Checking but not logging?
if (!item.validForBank(origin, player, itemManager))
return;
if (item.containerType == ItemContainerType.BANK && itemManager.isBankOpen() == false)
return;
if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) {
if (!itemManager.moveGoldToInventory(item, msg.getNumItems()))
return;
UpdateGoldMsg goldMes = new UpdateGoldMsg(player);
goldMes.configure();
dispatch = Dispatch.borrow(player, goldMes);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return;
}
// Not gold, process update here
if (!itemManager.hasRoomInventory(item.getItemBase().getWeight()))
return;
if (itemManager.moveItemToInventory(item) == false)
return;
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void transferItemFromVaultToInventory(TransferItemFromVaultToInventoryMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (player.getAccount() == null)
return;
player.getAccount().transferItemFromVaultToInventory(msg, origin);
}
//call this if the transfer fails server side to kick the item back to inventory from vault
public static void forceTransferFromInventoryToVault(TransferItemFromVaultToInventoryMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
TransferItemFromInventoryToVaultMsg back = new TransferItemFromInventoryToVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to inventory: " + reason);
}
private static void transferItemFromInventoryToVault(TransferItemFromInventoryToVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (player.getAccount() == null)
return;
player.getAccount().transferItemFromInventoryToVault(msg, origin);
}
//call this if the transfer fails server side to kick the item back to vault from inventory
public static void forceTransferFromVaultToInventory(TransferItemFromInventoryToVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
TransferItemFromVaultToInventoryMsg back = new TransferItemFromVaultToInventoryMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
}
private static void transferGoldFromVaultToInventory(TransferGoldFromVaultToInventoryMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null)
return;
Account account = player.getAccount();
if (account == null)
return;
account.transferGoldFromVaultToInventory(msg, origin);
}
private static void transferGoldFromInventoryToVault(TransferGoldFromInventoryToVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
Account account = player.getAccount();
if (account == null)
return;
account.transferGoldFromInventoryToVault(msg, origin);
}
private static void DeleteItem(DeleteItemMsg msg, ClientConnection origin) {
CharacterItemManager itemManager = origin.getPlayerCharacter().getCharItemManager();
int uuid = msg.getUUID();
PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
if (sourcePlayer == null)
return;
if (!sourcePlayer.isAlive())
return;
Item i = Item.getFromCache(msg.getUUID());
if (i == null)
return;
if (!itemManager.doesCharOwnThisItem(i.getObjectUUID()))
return;
if (!itemManager.inventoryContains(i))
return;
if (i.isCanDestroy())
if (itemManager.delete(i) == true) {
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
}
private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
// According to the Wiki, the client should not send this message.
// Log the instance to investigate, and modify Wiki accordingly.
Logger.error( msg.toString());
}
private static void modifyStat(ModifyStatMsg msg, ClientConnection origin) {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
int type = msg.getType();
switch (type) {
case MBServerStatics.STAT_STR_ID:
pc.addStr(msg.getAmount());
break;
case MBServerStatics.STAT_DEX_ID:
pc.addDex(msg.getAmount());
break;
case MBServerStatics.STAT_CON_ID:
pc.addCon(msg.getAmount());
break;
case MBServerStatics.STAT_INT_ID:
pc.addInt(msg.getAmount());
break;
case MBServerStatics.STAT_SPI_ID:
pc.addSpi(msg.getAmount());
break;
}
}
// called when player clicks respawn button
private static void respawn(RespawnMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
if (sourcePlayer == null)
return;
if (msg.getObjectType() != sourcePlayer.getObjectType().ordinal() || msg.getObjectID() != sourcePlayer.getObjectUUID()) {
Logger.error( "Player " + sourcePlayer.getObjectUUID() + " respawning character of id " + msg.getObjectType() + ' '
+ msg.getObjectID());
return;
}
if (sourcePlayer.isAlive()) {
Logger.error( "Player " + sourcePlayer.getObjectUUID() + " respawning while alive");
return;
}
// ResetAfterDeath player
sourcePlayer.respawnLock.writeLock().lock();
try{
sourcePlayer.respawn(true, false, true);
}catch(Exception e){
Logger.error(e);
}finally{
sourcePlayer.respawnLock.writeLock().unlock();
}
// Echo ResetAfterDeath message back
msg.setPlayerHealth(sourcePlayer.getHealth());
// TODO calculate any experience loss before this point
msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP());
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MoveToPointMsg moveMsg = new MoveToPointMsg();
moveMsg.setPlayer(sourcePlayer);
moveMsg.setStartCoord(sourcePlayer.getLoc());
moveMsg.setEndCoord(sourcePlayer.getLoc());
moveMsg.setInBuilding(-1);
moveMsg.setUnknown01(-1);
dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MovementManager.sendRWSSMsg(sourcePlayer);
// refresh the whole group with what just happened
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
}
private static void lootWindowRequest(LootWindowRequestMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
if (!pc.isAlive())
return;
if (msg.getSourceType() != pc.getObjectType().ordinal() || msg.getSourceID() != pc.getObjectUUID()) {
Logger.error("Player " + pc.getObjectUUID() + " looting from character of id "
+ msg.getSourceType() + ' ' + msg.getSourceID());
return;
}
if (pc.getAltitude() > 0)
return;
if (!pc.isAlive()) {
return;
}
LootWindowResponseMsg lwrm = null;
GameObjectType targetType = GameObjectType.values()[msg.getTargetType()];
AbstractCharacter characterTarget = null;
Corpse corpseTarget = null;
switch (targetType) {
case PlayerCharacter:
characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
if (characterTarget == null)
return;
if (characterTarget.isAlive())
return;
if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)){
ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance." );
return;
}
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
break;
case NPC:
characterTarget = NPC.getFromCache(msg.getTargetID());
if (characterTarget == null)
return;
break;
case Mob:
characterTarget = Mob.getFromCache(msg.getTargetID());
if ((characterTarget == null) || characterTarget.isAlive()) {
return;
}
if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)){
ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance." );
if (!((Mob)characterTarget).isLootSync()){
((Mob)characterTarget).setLootSync(true);
WorldGrid.updateObject(characterTarget, pc);
}
return;
}
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory());
break;
case Corpse:
corpseTarget = Corpse.getCorpse(msg.getTargetID());
if ((corpseTarget == null)) {
return;
}
if (pc.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)){
ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance." );
return;
}
lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory());
break;
}
if (lwrm == null)
return;
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
Dispatch dispatch = Dispatch.borrow(pc, lwrm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
private static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return;
if (!player.isAlive())
return;
Item item = msg.getItem();
if (item == null)
return;
if (item.lootLock.tryLock()) {
try {
Item itemRet = null;
// get current owner
int targetType = msg.getTargetType();
int targetID = msg.getTargetID();
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal() || targetType == GameObjectType.Corpse.ordinal()) {
}
else { //needed for getting contracts for some reason
targetType = msg.getSourceID2();
targetID = msg.getUnknown01();
}
//can't loot while flying
if (player.getAltitude() > 0)
return;
AbstractCharacter tar = null;
Corpse corpse = null;
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal()) {
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
tar = PlayerCharacter.getFromCache(targetID);
if (tar == null)
return;
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone())
return;
}
else if (targetType == GameObjectType.NPC.ordinal())
tar = NPC.getFromCache(targetID);
else if (targetType == GameObjectType.Mob.ordinal())
tar = Mob.getFromCache(targetID);
if (tar == null)
return;
if (tar.equals(player)){
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item.");
return;
}
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)){
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info( player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance." );
return;
}
//can't loot from someone who is alive.
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
if (tar.isAlive())
return;
// Logger.error("WorldServer.loot", "Looting from live player");
}
if (!GroupManager.goldSplit(player, item, origin, tar)) {
if (tar.getCharItemManager() != null) {
itemRet = tar.getCharItemManager().lootItemFromMe(item, player, origin);
//Take equipment off mob
if (tar.getObjectType() == GameObjectType.Mob && itemRet != null){
Mob mobTarget = (Mob)tar;
if (item != null && item.getObjectType() == GameObjectType.MobLoot){
for (MobEquipment equip: mobTarget.getEquip().values()){
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot());
DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
LootMsg lootMsg = new LootMsg(0,0,tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
Dispatch dispatch = Dispatch.borrow(player, lootMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
}
}
}
}
}
}
else if (targetType == GameObjectType.Corpse.ordinal()) {
corpse = Corpse.getCorpse(targetID);
if (corpse == null)
return;
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)){
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info( player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance." );
return;
}
//can't loot other players in safe zone.
if (corpse.getBelongsToType() == GameObjectType.PlayerCharacter.ordinal()){
if (player.getObjectUUID() == corpse.getBelongsToID())
itemRet = corpse.lootItem(item, player);
else if (!GroupManager.goldSplit(player, item, origin, corpse)) {
itemRet = corpse.lootItem(item, player);
}
if (itemRet == null)
return;
if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
}
else {
DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
return;
}
}
else
return;
if (itemRet == null) {
return;
}
if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (tar != null)
updateTargetGold = new UpdateGoldMsg(tar);
else if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
}
else {
msg.setSourceType1(0);
msg.setSourceType2(0);
msg.setSourceID1(0);
msg.setSourceID2(0);
Dispatch dispatch = Dispatch.borrow(player, msg);
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
LootMsg newItemMsg = new LootMsg(GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(),0,0, itemRet);
dispatch = Dispatch.borrow(player, newItemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
} catch (Exception e) {
Logger.info( e.getMessage());
} finally {
item.lootLock.unlock();
}
}
}
//returns true if looted item is goldItem and is split. Otherwise returns false
// called when player types /show
private static void show(ShowMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
int targetType = msg.getTargetType();
AbstractCharacter tar = null;
if (targetType == GameObjectType.PlayerCharacter.ordinal())
tar = PlayerCharacter.getFromCache(msg.getTargetID());
else if (targetType == GameObjectType.NPC.ordinal())
tar = NPC.getFromCache(msg.getTargetID());
else if (targetType == GameObjectType.Mob.ordinal())
tar = Mob.getFromCache(msg.getTargetID());
if (tar == null || !tar.isAlive() || !tar.isActive())
return;
msg.setUnknown01(pc.getLoc());
msg.setUnknown02(pc.getLoc());
msg.setRange01(pc.getRange());
msg.setUnknown03(tar.getLoc());
msg.setUnknown04(tar.getLoc());
msg.setRange01(tar.getRange());
Dispatch dispatch = Dispatch.borrow(pc, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void ViewResourcesMessage(ViewResourcesMessage msg, ClientConnection origin) throws SQLException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return;
Guild guild = player.getGuild();
City city = guild.getOwnedCity();
if (city == null)
return;
Building warehouse = BuildingManager.getBuilding(city.getWarehouseBuildingID());
if (warehouse == null)
return;
ViewResourcesMessage vrm = new ViewResourcesMessage(player);
vrm.setWarehouseBuilding(warehouse);
vrm.setGuild(player.getGuild());
vrm.configure();
Dispatch dispatch = Dispatch.borrow(player, vrm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void randomRoll(RandomMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter source = origin.getPlayerCharacter();
if (source == null || !source.isAlive())
return;
//2 second cooldown on random rolls
long lastRandom = source.getTimeStamp("RandomRoll");
if (System.currentTimeMillis() - lastRandom < 2000)
return;
source.setTimeStamp("RandomRoll", System.currentTimeMillis());
//handle random roll
int max = msg.getMax();
if (max > 0)
msg.setRoll(ThreadLocalRandom.current().nextInt(max) + 1);
else if (max < 0) {
max = 1 - max;
msg.setRoll((ThreadLocalRandom.current().nextInt(max) - max) + 1);
}
msg.setSourceType(source.getObjectType().ordinal());
msg.setSourceID(source.getObjectUUID());
//send to all in range
DispatchMessage.dispatchMsgToInterestArea(source, msg, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
}
private static void stuck(ClientConnection origin) {
PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
if (sourcePlayer == null)
return;
if (sourcePlayer.getTimers().containsKey("Stuck"))
return;
StuckJob sj = new StuckJob(sourcePlayer);
JobContainer jc = JobScheduler.getInstance().scheduleJob(sj, 10000); // Convert
ConcurrentHashMap<String, JobContainer> timers = sourcePlayer.getTimers();
if (timers != null) {
if (timers.containsKey("Stuck")) {
timers.get("Stuck").cancelJob();
timers.remove("Stuck");
}
timers.put("Stuck", jc);
}
}
private static void GuildTreeStatusMsg(GuildTreeStatusMsg msg, ClientConnection origin) throws SQLException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (player == null)
return;
if (origin.guildtreespam > System.currentTimeMillis()) {
return;
}
origin.guildtreespam = System.currentTimeMillis() + 5000;
Building b = BuildingManager.getBuildingFromCache(msg.getTargetID());
if (b == null)
return;
GuildTreeStatusMsg gtsm = new GuildTreeStatusMsg(b, player);
gtsm.configure();
dispatch = Dispatch.borrow(player, gtsm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void openSellToNPCWindow(SellToNPCWindowMsg msg, ClientConnection origin) {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (sourcePlayer == null)
return;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return;
// test within talking range
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
return;
}
Contract con = npc.getContract();
if (con == null)
return;
float bargain = sourcePlayer.getBargain();
float profit = npc.getBuyPercent(sourcePlayer) + bargain;
if (profit > 1)
profit = 1;
msg.setupOutput();
msg.setUnknown05(profit);
msg.setUnknown06(500000); //TODO set goldItem on npc later
msg.setItemType(con.getBuyItemType());
msg.setSkillTokens(con.getBuySkillToken());
msg.setUnknownArray(con.getBuyUnknownToken());
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void sellToNPC(SellToNPCMsg msg, ClientConnection origin) {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (player == null)
return;
CharacterItemManager itemMan = player.getCharItemManager();
if (itemMan == null)
return;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return;
Item gold = itemMan.getGoldInventory();
if (gold == null)
return;
if (origin.sellLock.tryLock()) {
try {
Item sell;
int cost = 0;
if (npc.getCharItemManager().getInventoryCount() > 150) {
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() == 0) {
ArrayList<Item> inv = npc.getInventory();
for (int i = 0; i < 20; i++) {
try {
Item toRemove = inv.get(i);
if (toRemove != null)
npc.getCharItemManager().delete(toRemove);
} catch (Exception e) {
break;
}
}
}
}
// Early exit sanity check
if (msg.getItemType() == GameObjectType.Item.ordinal() == false)
return;
sell = Item.getFromCache(msg.getItemID());
if (sell == null)
return;
//get item to sell
ItemBase ib = sell.getItemBase();
if (ib == null)
return;
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() != 0)
if (!npc.getCharItemManager().hasRoomInventory(ib.getWeight())){
ErrorPopupMsg.sendErrorPopup(player, 21);
return;
}
if (!sell.validForInventory(origin, player, itemMan))
return;
//get goldItem cost to sell
cost = sell.getBaseValue();
float bargain = player.getBargain();
float profit = npc.getBuyPercent(player) + bargain;
if (profit > 1)
profit = 1;
cost *= profit;
if (gold.getNumOfItems() + cost > 10000000) {
return;
}
if (gold.getNumOfItems() + cost < 0)
return;
//TODO make sure npc can buy item type
//test room available for item on npc
// if (!npc.isStatic() && npc.getCharItemManager().getInventoryCount() > 150) {
// // chatMan.chatSystemInfo(pc, "This vendor's inventory is full");
// return;
// }
//make sure item is in player inventory
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
building = null;
if (npc.getParentZone().getPlayerCityUUID() == 0)
building = null;
//make sure npc can afford item
if (building != null && !building.hasFunds(cost)){
ErrorPopupMsg.sendErrorPopup(player, 17);
return;
}
if (building != null && (building.getStrongboxValue() - cost) < 0){
ErrorPopupMsg.sendErrorPopup(player, 17);
return;
}
//TODO transfer item and goldItem transfer should be handled together incase failure
//transfer the item
if (!itemMan.sellToNPC(sell, npc))
return;
if (!itemMan.sellToNPC(building, cost, sell))
return;
//handle goldItem transfer
if (sell == null)
return;
// ***REFACTOR: SellToNpc sends this message, is this a duplicate?
//update player's goldItem count
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
//send the sell message back to update player
msg.setItemType(sell.getObjectType().ordinal());
msg.setItemID(sell.getObjectUUID());
msg.setUnknown01(cost); //not sure if this is correct
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
} finally {
origin.sellLock.unlock();
}
}
else {
ErrorPopupMsg.sendErrorPopup(player, 12);
}
}
private static void openBuyFromNPCWindow(BuyFromNPCWindowMsg msg, ClientConnection origin) {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (sourcePlayer == null)
return;
NPC npc = NPC.getFromCache(msg.getNpcID());
if (npc == null)
return;
// test within talking range
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
return;
}
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void buyFromNPC(BuyFromNPCMsg msg, ClientConnection origin) {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
if (sourcePlayer == null)
return;
if (origin.buyLock.tryLock()) {
try {
CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
if (itemMan == null)
return;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return;
Item gold = itemMan.getGoldInventory();
if (gold == null)
return;
Item buy = null;
if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
if (sellInventory == null)
return;
for (MobEquipment me : sellInventory) {
if (me.getObjectUUID() == msg.getItemID()) {
ItemBase ib = me.getItemBase();
if (ib == null)
return;
//test room available for item
if (!itemMan.hasRoomInventory(ib.getWeight()))
return;
int cost = me.getMagicValue();
float bargain = sourcePlayer.getBargain();
float profit = npc.getSellPercent(sourcePlayer) - bargain;
if (profit < 1)
profit = 1;
cost *= profit;
if (gold.getNumOfItems() - cost < 0) {
//dont' have enough goldItem exit!
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
return;
}
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
b = null;
int buildingDeposit = cost - me.getMagicValue();
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
return;
}
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
return;
}
buy = Item.createItemForPlayer(sourcePlayer, ib);
if (buy != null) {
me.transferEnchants(buy);
itemMan.addItemToInventory(buy);
//itemMan.updateInventory();
}
}
}
}
else if (msg.getItemType() == GameObjectType.Item.ordinal()) {
CharacterItemManager npcCim = npc.getCharItemManager();
if (npcCim == null)
return;
buy = Item.getFromCache(msg.getItemID());
if (buy == null)
return;
ItemBase ib = buy.getItemBase();
if (ib == null)
return;
if (!npcCim.inventoryContains(buy))
return;
//test room available for item
if (!itemMan.hasRoomInventory(ib.getWeight()))
return;
//TODO test cost and subtract goldItem
//TODO CHnage this if we ever put NPc city npcs in buildings.
int cost = buy.getBaseValue();
if (buy.isID() || buy.isCustomValue())
cost = buy.getMagicValue();
float bargain = sourcePlayer.getBargain();
float profit = npc.getSellPercent(sourcePlayer) - bargain;
if (profit < 1)
profit = 1;
if (!buy.isCustomValue())
cost *= profit;
else
cost = buy.getValue();
if (gold.getNumOfItems() - cost < 0) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
return;
}
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null)
if (b.getProtectionState().equals(ProtectionState.NPC))
b = null;
int buildingDeposit = cost;
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
return;
}
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
return;
}
if (buy != null)
itemMan.buyFromNPC(buy, npc);
}else if (msg.getItemType() == GameObjectType.MobLoot.ordinal()) {
CharacterItemManager npcCim = npc.getCharItemManager();
if (npcCim == null)
return;
buy = MobLoot.getFromCache(msg.getItemID());
if (buy == null)
return;
ItemBase ib = buy.getItemBase();
if (ib == null)
return;
if (!npcCim.inventoryContains(buy))
return;
//test room available for item
if (!itemMan.hasRoomInventory(ib.getWeight()))
return;
//TODO test cost and subtract goldItem
//TODO CHnage this if we ever put NPc city npcs in buildings.
int cost = buy.getMagicValue();
cost *= npc.getSellPercent(sourcePlayer);
if (gold.getNumOfItems() - cost < 0) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
return;
}
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
b = null;
int buildingDeposit = cost;
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
return;
}
if (!itemMan.buyFromNPC(b, cost, buildingDeposit))
return;
if (buy != null)
itemMan.buyFromNPC(buy, npc);
}
else
return;
if (buy != null) {
msg.setItem(buy);
//send the buy message back to update player
// msg.setItemType(buy.getObjectType().ordinal());
// msg.setItemID(buy.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
itemMan.updateInventory();
}
} finally {
origin.buyLock.unlock();
}
}
else {
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
}
}
//Handle RepairObject Window and RepairObject Requests
private static void Repair(RepairMsg msg, ClientConnection origin) {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (player == null)
return;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return;
if (msg.getMsgType() == 1) { //Open RepairObject Window
if (player.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(player, 14);
return;
}
//send open repair window response
msg.setRepairWindowAck(npc);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
else if (msg.getMsgType() == 0) { //Request RepairObject
CharacterItemManager itemMan = player.getCharItemManager();
if (itemMan == null)
return;
Item gold = itemMan.getGoldInventory();
if (gold == null)
return;
Item toRepair = Item.getFromCache(msg.getItemID());
if (toRepair == null)
return;
if (toRepair.getItemBase().isGlass())
return;
//make sure item is in player's inventory or equipment
if (!itemMan.inventoryContains(toRepair) && !itemMan.equippedContains(toRepair))
return;
//make sure item is damaged and not destroyed
short dur = toRepair.getDurabilityCurrent();
short max = toRepair.getDurabilityMax();
//account for durability modifications
float durMod = toRepair.getBonusPercent(ModType.Durability,SourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {
//redundancy message to clear item from window in client
toRepair.setDurabilityCurrent(max);
msg.setupRepairAck(max - dur);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return;
}
//TODO get cost to repair
int cost = (int) ((max - dur) * 80.1);
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null)
if (b.getProtectionState().equals(ProtectionState.NPC))
b = null;
if (b != null && (b.getStrongboxValue() + cost) > b.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(player, 206);
return;
}
if (player.getCharItemManager().getGoldInventory().getNumOfItems() - cost < 0)
return;
if (player.getCharItemManager().getGoldInventory().getNumOfItems() - cost > MBServerStatics.PLAYER_GOLD_LIMIT)
return;
if (!itemMan.buyFromNPC(b, cost, cost)) {
ErrorPopupMsg.sendErrorPopup(player, 128);
return;
}
//update player's goldItem count
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
//update durability to database
if (!DbManager.ItemQueries.SET_DURABILITY(toRepair, max))
return;
//repair the item
toRepair.setDurabilityCurrent(max);
//send repair msg
msg.setupRepairAck(max - dur);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
}
protected static void petAttack(PetAttackMsg msg, ClientConnection conn) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(conn);
if (pc == null)
return;
Mob pet = pc.getPet();
if (pet == null)
return;
if (!pet.isAlive())
return;
if ((pc.inSafeZone())
&& (msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()))
return;
CombatManager.setAttackTarget(msg, conn);
if (pet.getCombatTarget() == null)
return;
pet.setState(STATE.Attack);
}
protected static void petCmd(PetCmdMsg msg, ClientConnection conn) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(conn);
if (pc == null)
return;
Mob pet = pc.getPet();
if (pet == null)
return;
if (!pet.isAlive())
return;
if (pet.getState() == STATE.Disabled)
return;
int type = msg.getType();
if (type == 1) { //stop attack
pet.setCombatTarget(null);
pc.setCombat(false);
pet.setState(STATE.Awake);
}
else if (type == 2) { //dismiss
pet.dismiss();
pc.dismissPet();
if (pet.isAlive())
WorldGrid.updateObject(pet);
}
else if (type == 3) //toggle assist
pet.toggleAssist();
else if (type == 5) { //rest
boolean sit = (!(pet.isSit()));
pet.setSit(sit);
// cancel effects that break on sit
if (pet.isSit())
pet.cancelOnSit();
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(pet);
DispatchMessage.sendToAllInRange(pet, rwss);
}
}
protected static void HandlePromptRecall(PromptRecallMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
boolean recallAccepted;
if (player == null)
return;
boolean confirmed = msg.getConfirmed();
if (confirmed == true) {
long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall");
//send fail message
recallAccepted = timeElapsed < 15000;
}
else
recallAccepted = false;
if (recallAccepted == true) {
//handle recall
long type = player.getTimeStamp("LastRecallType");
if (type == 1) { //recall to bind
player.teleport(player.getBindLoc());
player.setSafeMode();
}
else { //recall to rg
float dist = 9999999999f;
Building rg = null;
Vector3fImmutable rgLoc;
for (Runegate runegate : Runegate._runegates.values()) {
rgLoc = runegate.gateBuilding.getLoc();
float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc);
if (distanceSquaredToRunegate < sqr(dist))
rg = runegate.gateBuilding;
}
//nearest runegate found. teleport characterTarget
if (rg != null) {
player.teleport(rg.getLoc());
player.setSafeMode();
}
}
}
}
}