Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.login.GameServerIPRequestMsg;
import engine.net.client.msg.login.GameServerIPResponseMsg;
import engine.objects.Account;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.server.login.LoginServerMsgHandler;
import engine.session.CSSession;
import engine.session.Session;
import engine.util.ByteUtils;
import org.pmw.tinylog.Logger;
public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler {
public GameServerIPRequestMsgHandler() {
super(GameServerIPRequestMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
Session session = SessionManager.getSession(origin);
// Member variable declaration
GameServerIPRequestMsg msg;
// Member variable assignment
msg = (GameServerIPRequestMsg) baseMsg;
if (playerCharacter == null) {
Logger.info("Unable to find character ID " + msg.getCharacterUUID());
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin);
return true;
}
try {
if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin);
return true;
}
} catch (Exception e) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
Logger.error(e);
}
// Set the last character used.
Account account = session.getAccount();
account.setLastCharIDUsed(msg.getCharacterUUID());
GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
if (!origin.sendMsg(gameServerIPResponseMsg)) {
Logger.error("Failed to send message");
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin);
}
return true;
}
}