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477 lines
18 KiB
477 lines
18 KiB
package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.math.Quaternion; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.mobileAI.MobAI; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.PetMsg; |
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import engine.objects.*; |
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import engine.powers.EffectsBase; |
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import engine.powers.PowersBase; |
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import engine.powers.RuneSkillAdjustEntry; |
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import org.pmw.tinylog.Logger; |
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import javax.smartcardio.ATR; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.math.FastMath.acos; |
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public enum NPCManager { |
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NPC_MANAGER; |
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public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>(); |
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public static void dismissNecroPet(Mob necroPet, boolean updateOwner) { |
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necroPet.setCombatTarget(null); |
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necroPet.hasLoot = false; |
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if (necroPet.parentZone != null) |
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necroPet.parentZone.zoneMobSet.remove(necroPet); |
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try { |
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necroPet.clearEffects(); |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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} |
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necroPet.playerAgroMap.clear(); |
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WorldGrid.RemoveWorldObject(necroPet); |
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DbManager.removeFromCache(necroPet); |
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PlayerCharacter petOwner = (PlayerCharacter) necroPet.guardCaptain; |
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if (petOwner != null) { |
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necroPet.guardCaptain = null; |
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petOwner.setPet(null); |
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if (updateOwner == false) |
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return; |
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PetMsg petMsg = new PetMsg(5, null); |
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Dispatch dispatch = Dispatch.borrow(petOwner, petMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); |
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} |
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} |
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public static void auditNecroPets(PlayerCharacter player) { |
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int removeIndex = 0; |
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while (player.necroPets.size() >= 10) { |
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if (removeIndex == player.necroPets.size()) |
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break; |
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Mob necroPet = player.necroPets.get(removeIndex); |
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if (necroPet == null) { |
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removeIndex++; |
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continue; |
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} |
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dismissNecroPet(necroPet, true); |
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player.necroPets.remove(necroPet); |
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removeIndex++; |
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} |
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} |
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public static void resetNecroPets(PlayerCharacter player) { |
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for (Mob necroPet : player.necroPets) |
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if (necroPet.isPet()) |
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necroPet.agentType = Enum.AIAgentType.MOBILE; |
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} |
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public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) { |
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if (mob == null) |
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return; |
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if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022) |
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return; |
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auditNecroPets(playerCharacter); |
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resetNecroPets(playerCharacter); |
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playerCharacter.necroPets.add(mob); |
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} |
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public static void dismissNecroPets(PlayerCharacter playerCharacter) { |
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if (playerCharacter.necroPets.isEmpty()) |
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return; |
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for (Mob necroPet : playerCharacter.necroPets) { |
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try { |
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dismissNecroPet(necroPet, true); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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playerCharacter.necroPets.clear(); |
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} |
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public static void loadAllPirateNames() { |
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DbManager.NPCQueries.LOAD_PIRATE_NAMES(); |
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} |
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public static String getPirateName(int mobBaseID) { |
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ArrayList<String> nameList = null; |
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// If we cannot find name for this mobbase then |
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// fallback to human male |
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if (NPC._pirateNames.containsKey(mobBaseID)) |
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nameList = NPC._pirateNames.get(mobBaseID); |
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else |
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nameList = NPC._pirateNames.get(2111); |
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if (nameList == null) { |
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Logger.error("Null name list for 2111!"); |
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} |
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return nameList.get(ThreadLocalRandom.current().nextInt(nameList.size())); |
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} |
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public static ArrayList<Building> getProtectedBuildings(NPC npc) { |
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ArrayList<Building> protectedBuildings = new ArrayList<>(); |
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if (npc.building == null) |
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return protectedBuildings; |
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if (npc.building.getCity() == null) |
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return protectedBuildings; |
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for (Building b : npc.building.getCity().getParent().zoneBuildingSet) { |
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if (b.getBlueprint() == null) |
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continue; |
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if (b.getProtectionState().equals(Enum.ProtectionState.CONTRACT)) |
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protectedBuildings.add(b); |
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if (b.getProtectionState().equals(Enum.ProtectionState.PENDING)) |
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protectedBuildings.add(b); |
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} |
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return protectedBuildings; |
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} |
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public static int slotCharacterInBuilding(AbstractCharacter abstractCharacter) { |
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int buildingSlot; |
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if (abstractCharacter.building == null) |
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return -1; |
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// Get next available slot for this NPC and use it |
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// to add the NPC to the building's hireling list |
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// Account for R8's having slots reversed. |
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if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8) |
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buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building); |
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else |
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buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); |
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// Override slot for siege engines |
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) { |
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Mob siegeMobile = (Mob) abstractCharacter; |
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buildingSlot = siegeMobile.guardCaptain.minions.size() + 2; |
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} |
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if (buildingSlot == -1) |
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Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID()); |
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// Pets are regular mobiles not hirelings (Siege engines) |
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if (abstractCharacter.contract != null) |
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abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); |
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// Override bind and location for this npc derived |
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// from BuildingManager slot location data. |
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Vector3fImmutable slotLocation = BuildingManager.getSlotLocation(abstractCharacter.building, buildingSlot).getLocation(); |
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abstractCharacter.bindLoc = abstractCharacter.building.getLoc().add(slotLocation); |
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// Rotate slot position by the building rotation |
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abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint(abstractCharacter.building.getLoc(), abstractCharacter.bindLoc, abstractCharacter.building.getBounds().getQuaternion().angleY); |
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abstractCharacter.loc = new Vector3fImmutable(abstractCharacter.bindLoc); |
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// Rotate NPC rotation by the building's rotation |
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Quaternion slotRotation = new Quaternion().fromAngles(0, acos(abstractCharacter.getRot().y) * 2, 0); |
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slotRotation = slotRotation.mult(abstractCharacter.building.getBounds().getQuaternion()); |
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abstractCharacter.setRot(new Vector3f(0, slotRotation.y, 0)); |
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// Configure region and floor/level for this NPC |
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abstractCharacter.region = BuildingManager.GetRegion(abstractCharacter.building, abstractCharacter.bindLoc.x, abstractCharacter.bindLoc.y, abstractCharacter.bindLoc.z); |
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return buildingSlot; |
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} |
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public static void AssignPatrolPoints(Mob mob) { |
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mob.patrolPoints = new ArrayList<>(); |
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for (int i = 0; i < 5; ++i) { |
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float patrolRadius = mob.getSpawnRadius(); |
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if (patrolRadius > 256) |
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patrolRadius = 256; |
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if (patrolRadius < 60) |
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patrolRadius = 60; |
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius); |
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mob.patrolPoints.add(newPatrolPoint); |
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if (i == 1) { |
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mob.setLoc(newPatrolPoint); |
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mob.endLoc = newPatrolPoint; |
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} |
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} |
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} |
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public static void applyGuardStanceModifiers(Mob guard){ |
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float damageModifier = 1; |
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float attackRatingModifier = 1; |
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float defenseModifier = 1; |
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float attackSpeedModifier = 1; |
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float powerDamageModifier = 1; |
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//handle stance modifiers for guard mob |
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if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){ |
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//apply rogue bonuses |
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attackRatingModifier += 0.5f; |
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defenseModifier += 0.5f; |
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damageModifier += 0.5f; |
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attackSpeedModifier -= 0.36f; |
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}else { |
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Integer contractID; |
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if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) { |
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contractID = guard.guardCaptain.contract.getContractID(); |
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} else{ |
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contractID = guard.contract.getContractID(); |
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} |
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if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){ |
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//apply mage offensive Stance |
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powerDamageModifier += 0.5f; |
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} else{ |
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//apply fighter offensive stance |
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damageModifier += 0.5f; |
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attackSpeedModifier -= 0.36f; |
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} |
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} |
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guard.minDamageHandOne *= damageModifier; |
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guard.minDamageHandTwo *= damageModifier; |
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guard.maxDamageHandOne *= damageModifier; |
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guard.maxDamageHandTwo *= damageModifier; |
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guard.atrHandOne *= attackRatingModifier; |
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guard.atrHandTwo *= attackRatingModifier; |
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guard.defenseRating *= defenseModifier; |
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guard.speedHandOne *= attackSpeedModifier; |
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guard.speedHandTwo *= attackSpeedModifier; |
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//TODO figure out how to apply +50% powerdamage to mage guards |
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} |
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public static void setDamageAndSpeedForGuard(Mob guard){ |
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float rankModifier = 1 + (guard.getRank() * 0.1f); |
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int primaryStat = 0; |
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if(guard.equip == null) { |
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier); |
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guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier); |
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guard.speedHandOne = 30.0f; |
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}else{ |
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if(guard.equip.containsKey(1)){ |
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//has main hand weapon |
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ItemBase weapon = guard.equip.get(1).getItemBase(); |
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if(weapon.isStrBased()) |
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primaryStat = guard.getStatStrCurrent(); |
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else |
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primaryStat = guard.getStatDexCurrent(); |
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; |
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guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; |
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guard.speedHandOne = weapon.getSpeed(); |
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guard.rangeHandOne = weapon.getRange(); |
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} else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){ |
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//has off hand weapon |
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ItemBase weapon = guard.equip.get(2).getItemBase(); |
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if(weapon.isStrBased()) |
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primaryStat = guard.getStatStrCurrent(); |
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else |
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primaryStat = guard.getStatDexCurrent(); |
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guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; |
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guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; |
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guard.speedHandTwo = weapon.getSpeed(); |
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guard.rangeHandTwo = weapon.getRange(); |
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} else { |
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primaryStat = guard.getStatStrCurrent(); |
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat; |
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guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat; |
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guard.speedHandOne = 30.0f; |
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guard.rangeHandOne = 3; |
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} |
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} |
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} |
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public static void setDefenseForGuard(Mob guard){ |
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int dexterity = guard.getStatDexCurrent(); |
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if(dexterity < 1) |
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dexterity = 1; |
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int baseDef = guard.mobBase.getDefenseRating(); |
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int armorDefense = 0; |
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for(MobEquipment equipped : guard.equip.values()) |
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if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield()) |
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armorDefense += equipped.getItemBase().getDefense(); |
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guard.defenseRating = dexterity + baseDef + armorDefense; |
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} |
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public static void setAttackRatingForGuard(Mob guard) { |
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int strength = guard.getStatStrCurrent(); |
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int baseAtr = guard.mobBase.getAttackRating(); |
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if (guard.equip.get(1) != null) |
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guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3)); |
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else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield()) |
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guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3)); |
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else |
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guard.atrHandOne = baseAtr; |
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} |
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public static void setMaxHealthForGuard(Mob guard){ |
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//values derived fom reading memory address for health on client when selecting player guards |
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switch(guard.getRank()){ |
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default: |
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guard.healthMax = 750; //rank 1 |
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break; |
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case 2: |
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guard.healthMax = 2082; |
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break; |
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case 3: |
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guard.healthMax = 2740; |
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break; |
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case 4: |
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guard.healthMax = 3414; |
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break; |
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case 5: |
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guard.healthMax = 4080; |
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break; |
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case 6: |
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guard.healthMax = 4746; |
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break; |
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case 7: |
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guard.healthMax = 5412; |
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break; |
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} |
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} |
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public static void applyMobbaseEffects(Mob mob) { |
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EffectsBase effectsBase; |
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for (MobBaseEffects mbe : mob.mobBase.effectsList) { |
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effectsBase = PowersManager.getEffectByToken(mbe.getToken()); |
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if (effectsBase == null) { |
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Logger.info("Mob: " + mob.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken()); |
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continue; |
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} |
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//check to upgrade effects if needed. |
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if (mob.effects.containsKey(Integer.toString(effectsBase.getUUID()))) { |
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if (mbe.getReqLvl() > (int) mob.level) |
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continue; |
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Effect eff = mob.effects.get(Integer.toString(effectsBase.getUUID())); |
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if (eff == null) |
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continue; |
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//Current effect is a higher rank, dont apply. |
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if (eff.getTrains() > mbe.getRank()) |
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continue; |
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//new effect is of a higher rank. remove old effect and apply new one. |
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eff.cancelJob(); |
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mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); |
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} else { |
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if (mbe.getReqLvl() > (int) mob.level) |
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continue; |
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mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); |
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} |
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} |
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} |
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public static void applyEquipmentResists(Mob mob){ |
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if(mob.equip != null){ |
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for(MobEquipment equipped : mob.equip.values()){ |
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ItemBase itemBase = equipped.getItemBase(); |
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if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){ |
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mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush,0) + itemBase.getCrushResist()); |
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mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash,0) + itemBase.getCrushResist()); |
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mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce,0) + itemBase.getCrushResist()); |
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} |
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} |
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} |
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} |
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public static void applyMobbaseSkill(Mob mob) { |
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SkillsBase baseSkill = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(mob.mobBase.getMobBaseStats().getBaseSkill()); |
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if(baseSkill != null) |
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mob.getSkills().put(baseSkill.getName(),new CharacterSkill(baseSkill,mob,mob.mobBase.getMobBaseStats().getBaseSkillAmount())); |
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} |
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public static void applyRuneSkills(Mob mob, int runeID){ |
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//load mob skill adjustments from mobbase rune |
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if(PowersManager._allRuneSkillAdjusts.containsKey(runeID)) |
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for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) { |
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if(SkillsBase.getFromCache(entry.skill_type) == null) |
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SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type)); |
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SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type); |
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if(skillBase == null) |
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continue; |
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if (entry.level <= mob.level) |
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if (mob.skills.containsKey(entry.name) == false) |
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mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank)); |
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else |
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mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank + mob.skills.get(entry.skill_type).getNumTrains())); |
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} |
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} |
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public static void applyRunesForNPC(NPC npc){ |
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npc.runes = new ArrayList<>(); |
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RuneBase shopkeeperBase = RuneBase.getRuneBase(252620); |
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CharacterRune shopkeeper = new CharacterRune(shopkeeperBase,npc.getObjectUUID()); |
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npc.runes.add(shopkeeper); |
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if(NPCManager._runeSetMap.containsKey(npc.runeSetID)) { |
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for (int runeID : _runeSetMap.get(npc.runeSetID)) { |
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RuneBase rb = RuneBase.getRuneBase(runeID); |
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if(rb != null) { |
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CharacterRune toApply = new CharacterRune(rb, npc.getObjectUUID()); |
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npc.runes.add(toApply); |
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} |
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} |
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} |
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} |
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}
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