|  |  |  | @ -444,7 +444,9 @@ public enum CombatManager {@@ -444,7 +444,9 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |                             return; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         //calculate resisted damage including fortitude
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					|  |  |  |  |                         if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) | 
			
		
	
		
			
				
					|  |  |  |  |                             if(((Mob)attacker).isPet()) | 
			
		
	
		
			
				
					|  |  |  |  |                                 damage *= attacker.level * 0.1f; | 
			
		
	
		
			
				
					|  |  |  |  |                         damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
	
		
			
				
					|  |  |  | @ -613,6 +615,9 @@ public enum CombatManager {@@ -613,6 +615,9 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) { | 
			
		
	
		
			
				
					|  |  |  |  |         //calculate next allowed attack and update the timestamp
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					|  |  |  |  |         if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false) | 
			
		
	
		
			
				
					|  |  |  |  |             return; //mobs dont submit auto attack jobs
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					|  |  |  |  |         if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis()) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
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