@ -4839,19 +4839,23 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4839,19 +4839,23 @@ public class PlayerCharacter extends AbstractCharacter {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  boolean  checkIfBoxed ( PlayerCharacter  player ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( PlayerCharacter  pc  :  SessionManager . getAllActivePlayers ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( ! pc . isActive )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( ! pc . enteredWorld )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( pc . equals ( player ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( pc . getClientConnection ( ) . machineID . equals ( player . getClientConnection ( ) . machineID ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( pc . isBoxed  = =  false )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        try  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            for  ( PlayerCharacter  pc  :  SessionManager . getAllActivePlayers ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! pc . isActive )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! pc . enteredWorld )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( pc . equals ( player ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( pc . getClientConnection ( ) . machineID . equals ( player . getClientConnection ( ) . machineID ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if  ( pc . isBoxed  = =  false )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        } catch ( Exception  e ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    @Override