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					@ -112,24 +112,26 @@ public enum LootManager {
				@@ -112,24 +112,26 @@ public enum LootManager {
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
			
				
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) == 10000) { | 
				
			
			
		
	
		
			
				
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					                    if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { | 
				
			
			
		
	
		
			
				
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					                        if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) { | 
				
			
			
		
	
		
			
				
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					                            if (_genTables.containsKey(bse.genTable + 1)) { | 
				
			
			
		
	
		
			
				
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					                                int roll = ThreadLocalRandom.current().nextInt(1,101); | 
				
			
			
		
	
		
			
				
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					                                int roll = ThreadLocalRandom.current().nextInt(1, 101); | 
				
			
			
		
	
		
			
				
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					                                MobLoot extraLoot = null; | 
				
			
			
		
	
		
			
				
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					                                if(roll >= 1 && roll <= 47){ | 
				
			
			
		
	
		
			
				
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					                                if (roll >= 1 && roll <= 47) { | 
				
			
			
		
	
		
			
				
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					                                    extraLoot = rollForContract(bse.genTable + 1, mob); | 
				
			
			
		
	
		
			
				
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					                                } | 
				
			
			
		
	
		
			
				
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					                                if(roll >= 48 && roll <= 94){ | 
				
			
			
		
	
		
			
				
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					                                if (roll >= 48 && roll <= 94) { | 
				
			
			
		
	
		
			
				
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					                                    extraLoot = rollForRune(bse.genTable + 1, mob); | 
				
			
			
		
	
		
			
				
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					                                } | 
				
			
			
		
	
		
			
				
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					                                if(roll >= 95){ | 
				
			
			
		
	
		
			
				
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					                                if (roll >= 95) { | 
				
			
			
		
	
		
			
				
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					                                    extraLoot = rollForGlass(mob); | 
				
			
			
		
	
		
			
				
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					                                } | 
				
			
			
		
	
		
			
				
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					                                if(extraLoot != null){ | 
				
			
			
		
	
		
			
				
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					                                if (extraLoot != null) { | 
				
			
			
		
	
		
			
				
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					                                    mob.getCharItemManager().addItemToInventory(extraLoot); | 
				
			
			
		
	
		
			
				
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					                                } | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "ITEM": | 
				
			
			
		
	
		
			
				
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					                    GenerateInventoryDrop(mob, bse); | 
				
			
			
		
	
	
		
			
				
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					@ -145,7 +147,7 @@ public enum LootManager {
				@@ -145,7 +147,7 @@ public enum LootManager {
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					        MobLoot outItem; | 
				
			
			
		
	
		
			
				
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					        int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); | 
				
			
			
		
	
		
			
				
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					        int genRoll = ThreadLocalRandom.current().nextInt(1,94 + 1); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); | 
				
			
			
		
	
		
			
				
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