|  |  |  | @ -878,12 +878,11 @@ public class PlayerCombatStats {@@ -878,12 +878,11 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         return HIT_VALUE_MAP.get(key); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static float getSpellAtr(PlayerCharacter pc, CharacterPower power) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static float getSpellAtr(PlayerCharacter pc, PowersBase pb) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (pc == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return 0f; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         PowersBase pb = power.getPower(); | 
			
		
	
		
			
				
					|  |  |  |  |         if(pb == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -899,7 +898,10 @@ public class PlayerCombatStats {@@ -899,7 +898,10 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             for(Effect eff : pc.charItemManager.getEquipped(1).effects.values()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mod.modType.equals(Enum.ModType.OCV)){ | 
			
		
	
		
			
				
					|  |  |  |  |                         weaponatr1 += mod.minMod + (mod.getRamp() * power.getTrains()); | 
			
		
	
		
			
				
					|  |  |  |  |                         float base = mod.minMod; | 
			
		
	
		
			
				
					|  |  |  |  |                         float ramp = mod.getRamp(); | 
			
		
	
		
			
				
					|  |  |  |  |                         int trains = eff.getTrains(); | 
			
		
	
		
			
				
					|  |  |  |  |                         weaponatr1 = base + (ramp * trains); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  |  | @ -910,7 +912,10 @@ public class PlayerCombatStats {@@ -910,7 +912,10 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             for(Effect eff : pc.charItemManager.getEquipped(2).effects.values()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mod.modType.equals(Enum.ModType.OCV)){ | 
			
		
	
		
			
				
					|  |  |  |  |                         weaponatr2 += mod.minMod + (mod.getRamp() * power.getTrains()); | 
			
		
	
		
			
				
					|  |  |  |  |                         float base = mod.minMod; | 
			
		
	
		
			
				
					|  |  |  |  |                         float ramp = mod.getRamp(); | 
			
		
	
		
			
				
					|  |  |  |  |                         int trains = eff.getTrains(); | 
			
		
	
		
			
				
					|  |  |  |  |                         weaponatr2 = base + (ramp * trains); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  |  | @ -953,7 +958,12 @@ public class PlayerCombatStats {@@ -953,7 +958,12 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         return (float) ((7 * modifiedfocusline +0.5 * (modifieddex)+weaponatr1+weaponatr2) * precise + (ATRbuffs - (weaponatr1+weaponatr2))) * stanceMod; | 
			
		
	
		
			
				
					|  |  |  |  |         float atr = 7 * modifiedfocusline; | 
			
		
	
		
			
				
					|  |  |  |  |         atr += (modifieddex * 0.5f) + weaponatr1 + weaponatr2; | 
			
		
	
		
			
				
					|  |  |  |  |         atr *= precise; | 
			
		
	
		
			
				
					|  |  |  |  |         atr += ATRbuffs; | 
			
		
	
		
			
				
					|  |  |  |  |         atr *= stanceMod; | 
			
		
	
		
			
				
					|  |  |  |  |         return atr; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
					|  |  |  | 
 |