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					@ -12,9 +12,11 @@ import engine.Enum;
				@@ -12,9 +12,11 @@ import engine.Enum;
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					import engine.Enum.DispatchChannel; | 
				
			
			
		
	
		
			
				
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					import engine.Enum.GameObjectType; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.GroupManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.PowersManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.SessionManager; | 
				
			
			
		
	
		
			
				
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					import engine.job.JobScheduler; | 
				
			
			
		
	
		
			
				
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					import engine.jobs.RefreshGroupJob; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.net.AbstractNetMsg; | 
				
			
			
		
	
		
			
				
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					import engine.net.Dispatch; | 
				
			
			
		
	
		
			
				
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
	
		
			
				
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					@ -24,6 +26,7 @@ import engine.net.client.msg.LoadStructureMsg;
				@@ -24,6 +26,7 @@ import engine.net.client.msg.LoadStructureMsg;
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					import engine.net.client.msg.MoveToPointMsg; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.UnloadObjectsMsg; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
			
				
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
			
				
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
			
				
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					@ -525,6 +528,15 @@ public enum InterestManager implements Runnable {
				@@ -525,6 +528,15 @@ public enum InterestManager implements Runnable {
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					        updateStaticList(player, origin); | 
				
			
			
		
	
		
			
				
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					        updateMobileList(player, origin); | 
				
			
			
		
	
		
			
				
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					        // apply the 1 box restriction
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					        for(PlayerCharacter pc : SessionManager.getAllActivePlayers()){ | 
				
			
			
		
	
		
			
				
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					            if(origin.machineID == pc.getClientConnection().machineID){ | 
				
			
			
		
	
		
			
				
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					                //add deatshroud effect
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					                PowersManager.applyPower(player, player, Vector3fImmutable.ZERO, 1672601862, 999, false); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) { | 
				
			
			
		
	
	
		
			
				
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