@ -5147,28 +5147,27 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5147,28 +5147,27 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        if ( ! newSystem )   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        try  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            if  ( this . updateLock . writeLock ( ) . tryLock ( ) )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                this . updateMovementState ( ) ;   
			
		
	
		
			
				
					                this . updateLocation ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                try  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                    if  ( this . isAlive ( )  & &  this . isActive  & &  this . enteredWorld )  {   
			
		
	
		
			
				
					                    if  ( ! this . isAlive ( ) )   
			
		
	
		
			
				
					                        return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . combatStats  = =  null )  {   
			
		
	
		
			
				
					                    this . updateLocation ( ) ;   
			
		
	
		
			
				
					                    this . updateMovementState ( ) ;   
			
		
	
		
			
				
					                    this . doRegen ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                    if  ( this . combatStats  = =  null )  {   
			
		
	
		
			
				
					                            this . combatStats  =  new  PlayerCombatStats ( this ) ;   
			
		
	
		
			
				
					                        }  else  {   
			
		
	
		
			
				
					                            try  {   
			
		
	
		
			
				
					                                this . combatStats . update ( ) ;   
			
		
	
		
			
				
					                             } catch ( Exception  ignored ) {   
			
		
	
		
			
				
					                        try  {   
			
		
	
		
			
				
					                            this . combatStats . update ( ) ;   
			
		
	
		
			
				
					                        }   catch   ( Exception  ignored )   {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                        this . doRegen ( ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                    if  ( this . getStamina ( )  <  10 )  {