@ -4804,26 +4804,28 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4804,26 +4804,28 @@ public class PlayerCharacter extends AbstractCharacter {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . safeZone  =  this . isInSafeZone ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( this . isBoxed  = =  false ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this .  isBoxed  =  checkIfBoxed ( this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( this . isBoxed  & &  this . containsEffect ( 1672601862 )  = =  false )  { //Deathshroud
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  1672601862 ,  40 ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //if(this.isBoxed && this.containsEffect(429611355) == false) {//pathfinding
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //    PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 429611355, 40, false);
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //}
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( this . isEnteredWorld ( )  & &  this . isActive ( )  & &  this . getLevel ( )  <  10 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this . setLevel ( ( short )  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    boolean  hasConc  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    for ( Item  i  :  this . getCharItemManager ( ) . getInventory ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if ( i . getItemBaseID ( )  = =  980066 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            hasConc  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( this . isEnteredWorld ( )  & &  this . isActive ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if (  this . getLevel ( )  <  10 )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        this . setLevel ( ( short )  10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        boolean  hasConc  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        for  ( Item  i  :  this . getCharItemManager ( ) . getInventory ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            if  ( i . getItemBaseID ( )  = =  980066 )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                                hasConc  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( ! hasConc )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            ItemFactory . fillInventory ( this ,  980066 ,  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if ( this . isBoxed  = =  false ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        this .  isBoxed  =  checkIfBoxed ( this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if ( ! hasConc )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        ItemFactory . fillInventory ( this ,  980066 ,  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if ( this . isBoxed  & &  this . containsEffect ( 1672601862 )  = =  false )  { //Deathshroud
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  1672601862 ,  40 ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }