| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -261,6 +261,8 @@ public enum NPCManager {
				@@ -261,6 +261,8 @@ public enum NPCManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //apply rogue bonuses
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            attackRatingModifier += 0.5f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            defenseModifier += 0.5f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            damageModifier += 0.5f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            attackSpeedModifier -= 0.36f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        }else { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            Integer contractID; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) { | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -292,29 +294,39 @@ public enum NPCManager {
				@@ -292,29 +294,39 @@ public enum NPCManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void setDamageAndSpeedForGuard(Mob guard){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        float rankModifier = 1 + (guard.getRank() * 0.1f); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int primaryStat = 0; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if(guard.equip == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            guard.speedHandOne = 30.0f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        }else{ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if(guard.equip.containsKey(1)){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                //has main hand weapon
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                ItemBase weapon = guard.equip.get(1).getItemBase(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if(weapon.isStrBased()) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    primaryStat = guard.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.speedHandOne = weapon.getSpeed(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.rangeHandOne = weapon.getRange(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                //has off hand weapon
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                ItemBase weapon = guard.equip.get(2).getItemBase(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandTwo = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandTwo = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if(weapon.isStrBased()) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    primaryStat = guard.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.speedHandTwo = weapon.getSpeed(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.rangeHandTwo = weapon.getRange(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } else { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.speedHandOne = 30.0f; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                guard.rangeHandOne = 3; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |