|  |  | @ -3079,10 +3079,12 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |  |  |  |                 DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 checkGuildStatus(); |  |  |  |                 checkGuildStatus(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 //give gold for level up if level is under or equal to 20
 |  |  |  |                 //give gold for level up if level is under or equal to 20 and over 10
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					|  |  |  |                 int gold = (int)((100000 * (this.level - 10) / 55.0) / groupSize); |  |  |  |                 if(this.level >= 10 && this.level < 20) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 this.charItemManager.addGoldToInventory((int)(xp *0.1f),false); |  |  |  |                     int gold = (int) ((100000 * (this.level - 10) / 55.0) / groupSize); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 this.charItemManager.updateInventory(); |  |  |  |                     this.charItemManager.addGoldToInventory(gold, false); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     this.charItemManager.updateInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
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					|  |  | @ -4895,11 +4897,11 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     while (this.level < 10) { |  |  |  |                     while (this.level < 10) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); |  |  |  |                         grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(this.charItemManager != null && this.charItemManager.getGoldInventory() != null && this.charItemManager.getGoldInventory().getNumOfItems() < 1000) { |  |  |  |                     //if(this.charItemManager != null && this.charItemManager.getGoldInventory() != null && this.charItemManager.getGoldInventory().getNumOfItems() < 1000) {
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					|  |  |  |                         this.getCharItemManager().addGoldToInventory(1000, false); |  |  |  |                     //    this.getCharItemManager().addGoldToInventory(1000, false);
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					|  |  |  |                         this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this)); |  |  |  |                     //    this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this));
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					|  |  |  |                         this.getCharItemManager().updateInventory(); |  |  |  |                     //    this.getCharItemManager().updateInventory();
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					|  |  |  |                     } |  |  |  |                     //}
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					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if(this.isBoxed && !this.containsEffect(1672601862)) { |  |  |  |                 if(this.isBoxed && !this.containsEffect(1672601862)) { | 
			
		
	
	
		
		
			
				
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