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					@ -113,8 +113,8 @@ public class Zone extends AbstractGameObject {
				@@ -113,8 +113,8 @@ public class Zone extends AbstractGameObject {
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					        if (zone.playerCityID > 0) { | 
				
			
			
		
	
		
			
				
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					            writer.put((byte) 1); // Player City - True
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					            writer.putFloat(Enum.CityBoundsType.ZONE.extents); | 
				
			
			
		
	
		
			
				
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					            writer.putFloat(Enum.CityBoundsType.ZONE.extents); | 
				
			
			
		
	
		
			
				
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					            writer.putFloat(Enum.CityBoundsType.ZONE.extents - 10); | 
				
			
			
		
	
		
			
				
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					            writer.putFloat(Enum.CityBoundsType.ZONE.extents - 10); | 
				
			
			
		
	
		
			
				
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					        } else | 
				
			
			
		
	
		
			
				
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					            writer.put((byte) 0); // Player City - False
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