|  |  | @ -5144,9 +5144,6 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     @Override |  |  |  |     @Override | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void update(Boolean newSystem) { |  |  |  |     public void update(Boolean newSystem) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.updateLocation(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.updateMovementState(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(!newSystem) |  |  |  |         if(!newSystem) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  | @ -5155,6 +5152,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (this.updateLock.writeLock().tryLock()) { |  |  |  |             if (this.updateLock.writeLock().tryLock()) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 this.updateMovementState(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 this.updateLocation(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 try { |  |  |  |                 try { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if (this.isAlive() && this.isActive && this.enteredWorld) { |  |  |  |                     if (this.isAlive() && this.isActive && this.enteredWorld) { | 
			
		
	
	
		
		
			
				
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