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					@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject {
				@@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject {
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					    private int cityUUID = 0; | 
				
			
			
		
	
		
			
				
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					    private int mineTime; | 
				
			
			
		
	
		
			
				
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					    private ArrayList<PlayerCharacter> banishList; | 
				
			
			
		
	
		
			
				
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					    private ArrayList<PlayerCharacter> characterKOSList; | 
				
			
			
		
	
		
			
				
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					    private ArrayList<Guild> guildKOSList; | 
				
			
			
		
	
		
			
				
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					    private ArrayList<Guild> allyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    private ArrayList<Guild> enemyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    private ArrayList<Guild> recommendList = new ArrayList<>(); | 
				
			
			
		
	
	
		
			
				
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					@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject {
				@@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject {
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					        this.leadershipType = leadershipType; | 
				
			
			
		
	
		
			
				
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					        this.banishList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.characterKOSList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.guildKOSList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.allyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.enemyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.subGuildList = new ArrayList<>(); | 
				
			
			
		
	
	
		
			
				
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					@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject {
				@@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject {
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					        this.leadershipType = leadershipType; | 
				
			
			
		
	
		
			
				
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					        this.banishList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.characterKOSList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.guildKOSList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.allyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.enemyList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        this.subGuildList = new ArrayList<>(); | 
				
			
			
		
	
	
		
			
				
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					@ -869,10 +863,8 @@ public class Guild extends AbstractWorldObject {
				@@ -869,10 +863,8 @@ public class Guild extends AbstractWorldObject {
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					            //add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
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					            //possible runAfterLoad being called twice?!?!
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					            this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					            this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					            this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					            this.allyList.clear(); | 
				
			
			
		
	
		
			
				
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					            this.enemyList.clear(); | 
				
			
			
		
	
	
		
			
				
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