|  |  |  | @ -424,9 +424,9 @@ public class PlayerCombatStats {@@ -424,9 +424,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |                 (weaponMastery / 2.0) + | 
			
		
	
		
			
				
					|  |  |  |  |                 dexterity * 2.0 + | 
			
		
	
		
			
				
					|  |  |  |  |                 bonusValues; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= 1.0f + percentBonus; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= 1.0f + stanceValue; | 
			
		
	
		
			
				
					|  |  |  |  |         defense += 0.5f; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= 1.0f + percentBonus + stanceValue; | 
			
		
	
		
			
				
					|  |  |  |  |         //defense *= 1.0f + stanceValue;
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					|  |  |  |  |         defense = Math.round(defense); | 
			
		
	
		
			
				
					|  |  |  |  |         this.defense = (int) defense; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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