|  |  |  | @ -176,11 +176,11 @@ public abstract class AbstractWorldObject extends AbstractGameObject {@@ -176,11 +176,11 @@ public abstract class AbstractWorldObject extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //set players new altitude to region lerp altitude.
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					|  |  |  |  |         if (region != null) | 
			
		
	
		
			
				
					|  |  |  |  |             if (region.center.y == region.highLerp.y) | 
			
		
	
		
			
				
					|  |  |  |  |                 worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude()); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude()); | 
			
		
	
		
			
				
					|  |  |  |  |         //if (region != null)
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					|  |  |  |  |         //    if (region.center.y == region.highLerp.y)
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					|  |  |  |  |         //        worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude());
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					|  |  |  |  |         //    else
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					|  |  |  |  |         //        worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude());
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					|  |  |  |  |         return region; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -506,7 +506,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {@@ -506,7 +506,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |                 float worldHeight = HeightMap.getWorldHeight(loc); | 
			
		
	
		
			
				
					|  |  |  |  |                 Zone zone = ZoneManager.findSmallestZone(loc); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(zone != null && zone.isPlayerCity()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     worldHeight = zone.absY; | 
			
		
	
		
			
				
					|  |  |  |  |                     worldHeight = zone.getWorldAltitude(); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(this.region != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                     float regionAlt = this.region.lerpY(this); | 
			
		
	
	
		
			
				
					|  |  |  | @ -515,9 +515,13 @@ public abstract class AbstractWorldObject extends AbstractGameObject {@@ -515,9 +515,13 @@ public abstract class AbstractWorldObject extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |                 }else{ | 
			
		
	
		
			
				
					|  |  |  |  |                     y = HeightMap.getWorldHeight(loc) + this.getAltitude(); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 loc.setY(y); | 
			
		
	
		
			
				
					|  |  |  |  |                 Vector3fImmutable newLoc = new Vector3fImmutable(loc.x,y,loc.z); | 
			
		
	
		
			
				
					|  |  |  |  |                 this.loc = newLoc; | 
			
		
	
		
			
				
					|  |  |  |  |                 WorldGrid.addObject(this, newLoc.x, newLoc.z); | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             }else{ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.loc = loc; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             this.loc = loc; | 
			
		
	
		
			
				
					|  |  |  |  |             //this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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					|  |  |  |  |             //lets not add mob to world grid if he is currently despawned.
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