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					@ -38,21 +38,21 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
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					        float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
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					        float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName()); | 
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName()); | 
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude); | 
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					        this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel()); | 
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					        this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Height returned: " + currentHeight); | 
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone); | 
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					        Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "***Height returned: " + currentHeight); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "***Adjusted Height: " + playerCharacter.getCharacterHeight()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight())); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName()); | 
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					        this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight); | 
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					        this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Character Height: " + playerCharacter.getCharacterHeight()); | 
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					        this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight())); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
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					    @Override | 
				
			
			
		
	
	
		
		
			
				
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